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Kubifaktorium Game Cover

About

Kubifaktorium is a single player economy city builder game with a economy theme. It was developed by Kubifaktorium and was released on December 16, 2021. It received mostly positive reviews from players.

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master!

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80%
Audience ScoreBased on 369 reviews
gameplay19 positive mentions
optimization6 negative mentions

  • Chill and relaxing colony builder with automation and logistics elements, allowing players to progress at their own pace without a survival pressure.
  • The campaign is well-structured with gradual introduction of mechanics and a meta-progression system that carries resources between islands, enhancing replayability.
  • Graphics and sound design are simple yet charming, and the user interface is functional with comprehensive tutorials facilitating learning.
  • The game suffers from limited content and repetitive island-based campaign structure, requiring rebuilding factories multiple times which can become tedious.
  • Numerous bugs and quirks in logistics, automation, and AI behaviors cause frustration, such as workers idling, inserters stopping, and issues with transport systems.
  • Lack of meaningful challenge and depth in colony simulation aspects; happiness system is underwhelming with no real penalty beyond reduced worker speed, making automation less impactful.
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay offers a solid foundation with a focus on logistics and automation, featuring a smooth difficulty curve and mod-friendly depth suitable for long playthroughs. While some find the mechanics fun and satisfying after learning, others criticize repetitive elements, lack of challenge, and occasional unnecessarily complex or counter-intuitive mechanics. Overall, it’s enjoyable and good value, though it may lack the scalability and urgency found in similar titles.

    • “The gameplay is based around a relatively simple logistics system that serves as the backbone for the entire game; everything you do will use the logistics system somehow.”
    • “The campaign offers a smooth difficulty curve in gameplay complexity, with adjustments in settings allowing more complex gameplay such as combat and x4 time skip under 'expert mode'.”
    • “Kubifaktorium is an excellent and enjoyable game with addictive fun mechanics.”
    • “There are a ton of counter-intuitive mechanics in this game.”
    • “Instead of gradual development and improvement of the chains, for each new resource or game mechanic, the game simply forces you to start the same boring process from scratch over and over again.”
    • “I quit campaign at around island 4 due to repetitive gameplay and boredom; this really needs work.”
  • graphics
    56 mentions Positive Neutral Negative

    The game's graphics feature charming, simple voxel and pixel art that create a cute and relaxing aesthetic, praised for clarity and low system requirements. While many appreciate the unique art style and detailed animations, some find the blocky visuals outdated, grating, or lacking in depth and fantasy expression. Overall, the graphics effectively balance minimalism and functionality, appealing to fans of indie and low-spec-friendly designs.

    • “The game's graphics are simple yet detailed, and, like RimWorld, they give you instant access to information just by glancing at them.”
    • “The graphical aspect is really pretty and coherent, probably the nicest of all the industrial genre.”
    • “Smooth voxel graphics that are easy on the eyes for long play sessions.”
    • “Visuals are typical indie low-poly brain-farts that require no talent or attempt at detail.”
    • “Those graphics are really bad.”
    • “Maybe this has potential, but the graphics are just so outdated and laughably bad, I couldn't get into this.”
  • story
    53 mentions Positive Neutral Negative

    The story in the game is generally considered simple, childlike, and lightly entertaining, serving mainly as a gradual introduction to gameplay mechanics through a mission-based campaign. While some players find it fun and helpful for learning, others critique it as repetitive, poorly written, and lacking depth or meaningful engagement. Ultimately, the story functions more as a tutorial and thematic backdrop rather than a compelling narrative experience.

    • “Great game, simple to understand and really nice story and flow to the game, played for 20 hrs and completed the game, well worth the £7 I paid.”
    • “The story also acts as a slow introduction to all the different tech levels, providing a supportive but steady understanding of the mechanics.”
    • “Very satisfying and well-paced factory game, with a fun and lighthearted story.”
    • “The story writing is unfortunately incredibly poor and the 'message' of the game is trite and overdone.”
    • “The campaign storyline, on the other hand, reads like it was written by a 12 year old and the game would be dramatically improved by removing it entirely.”
    • “They really need to work on their story mode progression, because what they have right now is not rewarding or engaging enough to continue playing.”
  • optimization
    16 mentions Positive Neutral Negative

    Optimization in the game shows mixed results: while controls and automation are smooth and manageable, significant performance issues persist, especially with UI navigation and larger maps causing stuttering and slowdowns even on fairly capable hardware. Though recent updates have brought notable improvements, the game still requires further optimization, particularly to address transport system performance and frame pacing when managing many villagers.

    • “The controls are smooth and building sequences of automation is relatively easy: you're never stuck on certain optimization or trying to calculate ratios.”
    • “Edit: as of this review the game has received significant performance optimizations.”
    • “Update: the game performance has improved quite a bit, however I feel the same about the transport system.”
    • “Interface performance is very poor, making it a chore to navigate between menu items, load/save games, move around the map, and place items.”
    • “The UI and menus are pretty clunky, and larger maps seem to have performance issues like hitching on an 8700k with a 1080ti, which isn't top of the line but no slouch by any means.”
    • “Most of the issues I've had are the slowdown and choppy gameplay when you get 30+ villagers; the FPS remains constant but the game is stuttering really badly nonstop once you reach that point.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, with players feeling frustrated by lengthy resource farming and tech progression. While some appreciate the balance between micromanagement and gameplay, many find the need to restart on new islands and manage overlapping tasks contributes to a monotonous experience. However, the farming and strategy elements are praised as some of the best within the genre despite these drawbacks.

    • “Excellent balance between micromanagement and not being tedious.”
    • “I played for 5 hours and don't feel like continuing anymore, it's just tedious.”
    • “This means you can somewhat almost soft-lock yourself out of certain resources which seems to be a bit of a flaw in attempt at having an epic final level which in reality was just rather tedious.”
    • “But then you start to feel a little frustrated by not knowing how to progress in tech or grinding long hours just to unlock something that could have made everything a whole lot easier to begin with.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers solid replayability with a fun campaign and mod support that extends its longevity, allowing for varied experiences and custom maps. While some players feel the replay value diminishes after completing achievements, others enjoy improving efficiency and exploring larger maps. Overall, it provides above-average replayability, especially impressive given its indie development and modding potential.

    • “Another example of a thoroughly enjoyable game developed by an indie studio with tight focus and high replayability, something that dev studios currently seem to have trouble producing.”
    • “It's still above average and I will spend over 50 hours playing it, which for this price is a bargain and I think it's made by one developer, which is super impressive, especially considering that it has mods (Steam Workshop support), so it basically has endless replayability and huge potential.”
    • “There are many hours of great gameplay in Kubifaktorium, the campaign is fun, the custom maps replayable, and with the game being very modding-friendly, there's sure to be more for years to come.”
    • “In terms of replayability though, after getting all the achievements playing at a leisurely pace, I've got my enjoyment out of it and am finished.”
    • “After finishing the campaign I was concerned about lack of replayability but it's been surprisingly fun to keep starting over because I get better every time I play so I get more efficient.”
    • “Forcing someone to replay does not increase replay value magically.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is widely praised for being calm, relaxing, and charming, contributing to a low-stress and enjoyable atmosphere. Some users recommend adjusting the volume for longer play sessions due to repetitive loops. Overall, the music complements the game's soothing and engaging experience well.

    • “Calm and relaxing music.”
    • “Kind of like Factorio, but without combat and with beautiful music.”
    • “Cute and charming graphics and animations, relaxing sound design and music and a lot to do.”
    • “Same goes for sound/music (same one loop before I muted it).”
    • “Protip: turn down the music and working sounds by half after the first couple of hours... cheers!”
    • “You can play this and listen to podcasts/music/whatever.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is mixed, with generally smooth performance but notable bugs affecting key features like trains, conveyors, and vehicles, leading to frustrating gameplay. Though it runs well overall, issues such as visual glitches, freezes, and limited functionality reduce the experience, especially since the game is still in early development.

    • “Speed conveyors and inserters, horse carts have limited use, balloons are limited use, and trains are buggy as hell if you have more than one track running alongside each other or even take advantage of the two-level verticality they have. If you use the signals, you get buggy behavior; if you don't use the signals, you get a nasty train overlapping visual bug.”
    • “I get the title screen and then a black screen which freezes.”
    • “This game is too buggy and too opaque for your dollars.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game arises from the absurdity and complexity of managing convoluted supply chains, often leading to amusing mishaps like horses eating the wheat they’re supposed to transport. Players also find a darkly comedic element in the game's endless, repetitive nature, which feels like a deliberate trap keeping them engaged indefinitely. Additionally, there's an ironic commentary on genre labeling, noting that such games aren’t typically called "DF-like" despite their similarities.

    • “The complicated supply chains get messy and it's funny trying to figure out how to get goods from A to B (hint: don't use horses for wheat as they will eat it!).”
    • “You know, it's funny that these type of games aren't called DF-like.”
  • emotional
    1 mentions Positive Neutral Negative

    The game offers a more wholesome and delightful emotional experience compared to Factorio, creating a more uplifting and enjoyable atmosphere for players.

    • “It is more wholesome and delightful than Factorio.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is praised for its relaxed and worry-free vibe, allowing players to comfortably explore and enjoy various small activities at their own pace.

    • “I quite enjoyed the laid-back atmosphere, since I didn't really have to worry about anything and I could just check out all the little things that I could do.”
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30h Median play time
47h Average play time
20-85h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Kubifaktorium is a economy city builder game with economy theme.

Kubifaktorium is available on PC, Mac OS, Windows and Linux.

On average players spend around 47 hours playing Kubifaktorium.

Kubifaktorium was released on December 16, 2021.

Kubifaktorium was developed by Kubifaktorium.

Kubifaktorium has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Kubifaktorium is a single player game.

Similar games include Factory Town, Settlement Survival, Autonauts, Patron, Oddsparks: An Automation Adventure and others.