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Industries of Titan

Industries of Titan starts strong and has some bold ideas, but they just don't really go anywhere.
Industries of Titan Game Cover
60%Game Brain Score
gameplay, music
grinding, monetization
60% User Score Based on 813 reviews
Critic Score 60%Based on 1 reviews

Platforms

PCWindowsCloudNVIDIA GeForce NOW
Industries of Titan Game Cover

About

"Industries of Titan" is a city-building/management sim set on the moon of Saturn. You must build and optimize industrial factories, while dealing with rival corporations, political intrigue, and hazardous alien environments. Create a self-sustaining empire by balancing resource production, worker management, and research advancements.

Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
Industries of Titan screenshot
+6

60%
Audience ScoreBased on 813 reviews
gameplay68 positive mentions
grinding31 negative mentions

  • The game features a stunning cyberpunk aesthetic with beautiful graphics and an engaging soundtrack.
  • The gameplay mechanics, including building interiors and ship customization, provide a unique twist on the city-building genre.
  • The developers are actively updating the game and responding to community feedback, showing commitment to improving the overall experience.
  • The game feels unfinished and lacks depth, with many mechanics feeling shallow and repetitive after a few hours of play.
  • Combat mechanics are poorly designed, limiting battles to 1v1 engagements and making ship management cumbersome.
  • The removal of promised features from the roadmap, such as clubs and food production, has left players feeling disappointed and frustrated.
  • gameplay
    237 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players finding it initially engaging but ultimately shallow and repetitive as they progress. While the combination of city-building, resource management, and combat mechanics offers some interesting elements, the lack of depth and variety in core gameplay features leads to a sense of incompleteness and boredom in the late game. Overall, while the game boasts impressive aesthetics and a unique concept, it requires significant refinement and additional content to enhance the gameplay experience.

    • “Some innovations in gameplay as well, the game includes building interior layout design, you have to piece your resource processing line inside your factory while optimizing space utilization, and you have to design your spaceship interior layout as well (which I consider most impressive).”
    • “They went with a gameplay concept combining RTS, city, and factory builder, and they did a good job.”
    • “Great music, great artwork, and most importantly, super fun gameplay!”
    • “The game has a lovely artistic design, from the visuals to the soundtrack, and some very well done voice acting, but the mechanics are just... incomplete.”
    • “Overall, the core gameplay loop lacks depth and progression.”
    • “It's sad that during all this time in early access, the gameplay was not reworked.”
  • music
    114 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its quality and how well it complements the game's aesthetic and atmosphere. Composed by Danny Baranowsky, the soundtrack is described as immersive, fitting the cyberpunk and dystopian themes perfectly, and is often highlighted as one of the standout features of the game. While some players noted a desire for more variety in the soundtrack, the overall consensus is that the music significantly enhances the gaming experience.

    • “The electronic nature of the music ties really well into the atmosphere of the game set in a dystopian corporate future located on the largest moon of Saturn where everything you see around has been utterly desolated as you attempt to rebuild what was once lost.”
    • “A commitment to aesthetic, color, and music goes a long way, and the team that made this game understands that.”
    • “The soundtrack is top notch and fits the game perfectly.”
    • “The game has a lovely artistic design, from the visuals to the soundtrack, and some very well done voice acting, but the mechanics are just... incomplete.”
    • “It's got awesome style and a really banger soundtrack but it lacks a real point and the roadmap for early access removed the stuff I was most excited for right before release.”
    • “I note that the early access OST differs considerably from the full game's, which initially surprised me as I believed the OST was already completed by then.”
  • graphics
    105 mentions Positive Neutral Negative

    The game's graphics have received widespread praise for their stunning visuals and unique art style, particularly the cyberpunk and voxel aesthetics that create an immersive atmosphere. Players appreciate the combination of beautiful graphics, a captivating soundtrack, and effective sound design, which enhance the overall experience. However, some reviews note that while the visuals are impressive, the gameplay mechanics may feel incomplete or lacking depth, detracting from the overall enjoyment.

    • “The visuals are gorgeous, particularly once your city is more established.”
    • “From the moment you start playing, you'll be immediately drawn in by the game's stunning graphics and immersive sound design.”
    • “This game is amazing: graphics are super crisp and the sci-fi industrial/dystopic art style is wonderful!”
    • “Ambitious, aesthetic, unfinished.”
    • “No variety of graphics settings would prevent the eventual crash and extremely sluggish performance in the end game.”
    • “There's a distinct art style and theme here that has a lot of merit, but the mechanics are currently poorly optimized and implemented: refinement is novel, but un-intuitive; roads are neat, but next to useless as you can complete a game without ever using them.”
  • story
    44 mentions Positive Neutral Negative

    The game's story is set in a captivating cyberpunk universe, featuring an immersive atmosphere and intriguing lore, but it suffers from a lack of depth and meaningful progression. While the initial missions are engaging, many players feel that the narrative becomes repetitive and fails to deliver a satisfying conclusion, leading to frustration with the overall campaign experience. Despite its appealing art style and soundtrack, the storytelling is often criticized for being poorly executed and not effectively integrated into the gameplay.

    • “Absolutely love the gameplay, art style, story, and unique NPCs.”
    • “The ambiance, story, lore, and general universe this takes place in is beautifully rendered, down to making your residents watch ads all day to make you money!”
    • “Whether you're a seasoned strategy game player or a newcomer to the genre, the game's deep mechanics and compelling storyline will keep you engaged for hours on end.”
    • “One other aspect that could be improved upon in Industries of Titan is the storytelling; much of what you learn about the world around you is told to you in three ways.”
    • “They spent so much time on story, something a city builder hardly even needs, and then drop all the threads anyway, making you a fool for getting invested in any character.”
    • “Its main drawback is how the campaign can be more or less completed once you played through half the available missions on screen, which for me left little impetus to actually play through all the remaining missions.”
  • grinding
    31 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, often describing the gameplay loop as boring and lacking meaningful goals. Many reviews highlight the complicated UI and the overwhelming number of requirements for progression, which contribute to a frustrating experience that feels more like a chore than enjoyable gameplay. Despite some potential in the game's concept, the execution leaves players feeling that it is a grindy slog rather than a rewarding challenge.

    • “This game, as it stands is boring, repetitive and tedious.”
    • “The gameplay loop is boring and grindy.”
    • “The idea is great and there's definitely something there, but it's far too complicated and tedious to be fun.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its captivating cyberpunk and dystopian aesthetic, enhanced by a fitting electronic soundtrack and impressive visual design. Players appreciate the immersive lore and the overall ambiance, which effectively conveys a sense of desolation and potential for rebuilding. However, some critiques highlight that despite the strong atmosphere, the gameplay and execution may not fully live up to the initial promise.

    • “The electronic nature of the music ties really well into the atmosphere of the game set in a dystopian corporate future located on the largest moon of Saturn where everything you see around has been utterly desolated as you attempt to rebuild what was once lost.”
    • “Atmosphere is captivating with this cyber post-apocalyptic dystopian vibe.”
    • “Great atmosphere, great soundtrack, okay gameplay.”
    • “I regret not getting a refund when I first purchased it; such quality when it comes to style and atmosphere and concept, but it just falls flat when it comes to feel, gameplay, and execution.”
    • “Despite the atmosphere, it's a very simplistic game, and once you've unlocked all the buildings, there's not much to do apart from gathering resources and building bigger ships to fight these boring one-on-one pew pew battles with rebel ships.”
    • “The current balance leads to a lot of 'gotcha' moments, and some fairly important mechanics (such as fuel being depleted and replenished from the atmosphere) are not covered in the tutorial, which can really cripple you early on.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for its heavy reliance on forcing in-game citizens to watch advertisements as a primary means of generating revenue, creating a dystopian and tedious gameplay experience. Players feel this mechanic reflects a cash grab mentality, detracting from the overall enjoyment and depth of the game, while the humorous portrayal of this system does little to alleviate its negative impact. Overall, the monetization strategy is seen as a significant flaw, overshadowing the game's potential.

    • “Everything is just unlocked by 'credits' that you accumulate from having citizen pops use monetization stations, and then credits are used to purchase blueprints for ship chassis and buildings.”
    • “Ironic that I force my citizens into 'monetization stations' while I sit at my PC 8 hours a day.”
    • “The ambiance, story, lore, and general universe this takes place in is beautifully rendered, down to making your residents watch ads all day to make you money!”
    • “Your main method of money is forcing people into cubicles to watch ads.”
    • “Not only is this game about being hit rapper Susan Wojcicki enslaving all citizens to watch ads all day, but being epic Fortniter Jeff Bezos refusing to give your workers anything higher than minimum wage or any breaks; they do not sleep, they do not eat, all they do is work.”
  • optimization
    14 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews; while some players report smooth performance with no crashes or stutters, others experience significant slowdowns and crashes, particularly in late-game scenarios. Despite some updates aimed at improving performance, issues like fps drops and sluggishness remain prevalent, especially when certain gameplay elements are introduced. Overall, while there are promising aspects, many users are looking forward to further optimization improvements from the developers.

    • “Well optimized; no FPS drops or stutters at all.”
    • “Very promising game, super fun already, great soundtrack and addicting layout optimization.”
    • “So far there have been no crashes; it runs smoothly, even on my 8-year-old PC.”
    • “No variety of graphics settings would prevent the eventual crash and extremely sluggish performance in the end game.”
    • “Although Brace Yourself Games implemented some updates during early access to optimize gameplay, it still suffers from slow performance and the occasional lag when you pass a certain number of employees.”
    • “There's a distinct art style and theme here that has a lot of merit, but the mechanics are currently poorly optimized and implemented: refinement is novel, but unintuitive; roads are neat, but next to useless as you can complete a game without ever using them.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with many players experiencing frequent freezes and bugs, particularly with transportation hubs and AI functionality. While some users report enjoying the gameplay despite these issues, the overall consensus is that the game feels unfinished and requires significant improvements before it can be considered stable. Players are advised to approach it cautiously, as it currently resembles more of a playtest than a polished product.

    • “I waited until the 1.0 release hoping that would mean something vs. early access, but I can't go for more than 7-8 minutes without having to use Task Manager to reload the game and start over after total freezes.”
    • “The game is a buggy mess, being pushed into the market as an early access title; they think early access means a subpar game and easy money.”
    • “Poor performance - accidental freezes and FPS drops on high-end PC (3090, envm evo 970).”
  • humor
    12 mentions Positive Neutral Negative

    The game is praised for its distinct characters and dark, dystopian humor, with writing that cleverly satirizes societal issues through absurd scenarios, such as citizens being forced to watch advertisements. Reviewers highlight the humor as a standout feature, comparing it to the wit of GLaDOS and noting its ability to blend comedy with a critique of modern life. Overall, the humor is seen as a significant draw for players who appreciate a blend of sci-fi, cyberpunk, and dark comedy.

    • “The characters have their own distinct personalities and are hilarious, in a good way.”
    • “The writing is very funny in a dystopian dark humor kind of way.”
    • “There's a certain dark and dystopian humor to the game which I enjoy.”
  • replayability
    9 mentions Positive Neutral Negative

    The reviews on replayability are mixed; while some players appreciate the randomly generated maps and favor system that enhance replay value, others criticize the game for lacking meaningful replayability and feeling too short. Overall, the game's replayability seems to depend on individual player experiences, with some finding it substantial and others deeming it minimal.

    • “This is truly a great indie game that is definitely replayable.”
    • “The campaign adds replay value due to the favor system and the fact that the maps and research tree are randomly generated; no playthrough is the same.”
    • “Too short, but has replayability value.”
    • “No replayability, dumbed down, and broken promises...”
    • “I don't see much replay value in this game.”
    • “In current state, replayability is non-existent.”
  • emotional
    2 mentions Positive Neutral Negative

    Players experience a mix of frustration and satisfaction while navigating the game's systems, often feeling emotionally conflicted between enjoyment and a sense of wasted time.

    • “I emotionally switch between grumpy and happy when trying to balance all the systems and resources.”

Buy Industries of Titan

14h Median play time
17h Average play time
7-40h Spent by most gamers
*Based on 14 analyzed playthroughs

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