Door To Door Game Cover
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You are Bixby, an agent within the bureaucratic metropolis known as the Ministry Of Order. As Lounge District's go-to detective, take a stroll through a retro-future so analog it'll make your head spin.

  • PC
  • Windows

Reviews

40%
Audience ScoreBased on 26 reviews
atmosphere4 positive mentions
music3 negative mentions
  • The game features a visually stunning environment with a unique NoirPunk style and detailed world-building.
  • It offers a meditative and atmospheric experience, enhanced by a great soundtrack reminiscent of Vangelis.
  • The game is a labor of love from a single developer, showcasing a cohesive vision and creativity despite its limitations.
  • The gameplay is primarily navigation-based with limited interaction, leading to a frustrating experience of getting lost.
  • Dialogue is often muffled and dense, making it difficult to follow the story without subtitles, which are not available.
  • The user interface is poorly designed, making it cumbersome to use and detracting from the overall experience.
  • story20 mentions

    The story is delivered through dialogue and scattered lore, creating an atmospheric detective narrative set in a deserted district that builds paranoia but lacks clarity. Players may find the vague world-building and unclear objectives frustrating, as the game offers no way to revisit mission goals, leading to confusion and disinterest in the characters. While the unique blend of comedy and suspense-horror is noted, the overall execution leaves much to be desired, particularly in terms of engagement and coherence.

    • “Door to door is an atmospheric detective story that artfully combines metropolitan architecture and surreal soundscapes with a unique blend of comedy and suspense-horror all in one stunning sci-fi labyrinth...”
    • “Lore is scattered through the district by radio, info booth, and talk show, but the case storytelling is entirely dialogue.”
    • “The world-building is vague and the district is deserted, but in every room there's a reminder of the backstory (including portraits of the ex-ministry of order dictator), so paranoia builds.”
    • “The biggest problem, though, is the dialogue -- especially unfortunately, as the plot is built on it.”
    • “Some of the clues are unclear, so you will end up wandering around; this is especially difficult when you forget what exactly you're looking for, as the game has no quest information to refer back to.”
    • “Story-wise, I'm not very interested in the characters; the world is really weird and contains more than meets the eye, but I'm discouraged since mission 3 that I can't even recall the goal, because of the cons I mentioned above.”
  • music8 mentions

    The music in the game is highly praised for its immersive, Vangelis-style soundtrack that enhances the overall atmosphere, creating a blend of relaxation and subtle tension. Reviewers note that the dark ambient music complements the game's surreal environment, making it appealing for fans of atmospheric experiences reminiscent of Myst. Overall, the music significantly contributes to the game's engaging and tranquil yet eerie vibe.

    • “Your time will be spent hovering through the lounge district (at a good clip) getting lost while you zone out to the pretty great Vangelis-style soundtrack.”
    • “The graphics, the programming, the music, the writing -- all one person.”
    • “This game is very immersive; the overall feel and flow combined with the music really sets you into a state of relaxation mixed with a bit of fear.”
    • “If you loved Myst's atmosphere but didn't like the puzzles preventing you from wandering around, or if you love dark ambient music and want a surreal way to jam along with it, give it a go!”
  • atmosphere8 mentions

    The game's atmosphere is described as meditative and immersive, reminiscent of Myst, appealing to those who enjoy exploration without the hindrance of challenging puzzles. It effectively blends metropolitan architecture with surreal soundscapes, creating a unique experience that combines elements of comedy, suspense, and horror within a captivating sci-fi setting.

    • “The game is best approached as meditative and atmospheric.”
    • “Door to Door is an atmospheric detective story that artfully combines metropolitan architecture and surreal soundscapes with a unique blend of comedy and suspense-horror all in one stunning sci-fi labyrinth.”
    • “If you loved Myst's atmosphere but didn't like the puzzles preventing you from wandering around, or if you love dark ambient music and want a surreal way to jam along with it, give it a go!”
  • gameplay6 mentions

    The gameplay is primarily navigation-based, with players often getting lost due to the game's design, which emphasizes repetition and limited interaction. Many users find the overall experience lacking, citing poor sound quality and the absence of subtitle options as significant drawbacks that detract from immersion.

    • “Repetition is one; almost all the gameplay is navigation-based (although I guarantee you will never learn your way around -- if getting lost is the point, then the game definitely delivers on that).”
    • “The gameplay itself is pretty horrible, nothing much aside from basic and limited interaction, and the absence of subtitle options combined with the low sound quality of the voicelines really punishes the experience.”
    • “The game is divided into 'cases', each with a description of the gameplay (e.g., navigation, security evasion) and a time estimate.”
  • graphics4 mentions

    The graphics are consistently praised for their beauty, showcasing the impressive work of a single individual responsible for the game's overall design, including programming and music.

    • “The graphics are beautiful.”
    • “The graphics are stunning and immersive.”
    • “The attention to detail in the graphics is remarkable.”
  • humor2 mentions

    The humor in the game is largely perceived as lacking, with many users describing the cases as "silly" in a way that comes off as more stupid than genuinely funny.

    • “The cases are very silly (not funny silly, stupid silly).”
    • “The cases are very silly (not funny silly, stupid silly).”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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