- October 21, 2015
- Peter Moorhead
- 3h median play time
Murder
Platforms
About
"Murder is a single-player Science Fiction Point and Click game with a good story, outstanding visuals, and fantastic music. Set in a cyberpunk Tokyo, you play as Lieutenant Minori investigating a dangerous case, exploring the complex intersection of morality and sentience. The game stands out with its engaging environmental storytelling, detailed world, full voice acting, and dynamic score."
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- The pixel art and graphics are stunning, creating a beautiful cyberpunk atmosphere.
- The soundtrack is engaging and complements the game's aesthetic well.
- The voice acting is decent, adding a layer of immersion to the experience.
- The game is extremely short, lasting only about 15-30 minutes, leaving players wanting more.
- The story feels incomplete and lacks depth, with many players feeling it ends abruptly.
- There is minimal interactivity, with no puzzles or meaningful choices, making it feel more like a visual novel than a game.
story
313 mentions Positive Neutral NegativeThe story of "Murder" is described as a very short, linear narrative set in a cyberpunk world, often feeling more like an incomplete prologue than a fully developed tale. While the pixel art and music receive praise, many reviewers express disappointment with the lack of depth, resolution, and originality in the plot, which ends abruptly just as it begins to engage the player. Overall, the game is seen as an artistic endeavor rather than a substantial storytelling experience, leaving players wanting more content and a more satisfying narrative arc.
“The story is quick and effective, and the pixel art is phenomenal.”
“This is a beginning of a story, not an actual story.”
“The game was gorgeous, the music helped carry the tone and story through the play, and the ending left me wanting more.”
“The story suddenly ended right where it felt like the intro should have been ending.”
“There's no beginning and there's no end to the story, so it is very unsatisfactory in this aspect.”
“The story is capped with a strange intruder into the scene, a figure spouting clear metatext about the nature of its own storytelling and the hanging confusion in the player’s mind.”