- August 5, 2014
- Luka Nieto
- 5h median play time
Mind: Path to Thalamus E.Edition
Platforms
About
"Mind: Path to Thalamus E.Edition" is a first-person puzzle-adventure game that takes players through a surreal world filled with challenges to solve. The game features a variety of environments and weather conditions that affect gameplay, as well as a rich storyline that unfolds as the player progresses. Using a unique mechanic that allows players to manipulate the environment, they must navigate through the dream-like world to uncover the truth behind the protagonist's memories.
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- Stunning visuals and beautiful landscapes that create an immersive experience.
- Creative and engaging puzzles that challenge players without being overly difficult.
- Atmospheric sound design and music that enhance the overall experience.
- Weak and often confusing narrative that detracts from the gameplay.
- Poor voice acting that can be distracting and takes away from immersion.
- Frustrating mechanics, such as the ball dropping easily and slow movement speed, which can hinder puzzle-solving.
story
530 mentions Positive Neutral NegativeThe story in "Mind: Path to Thalamus" is often described as weak, confusing, and poorly integrated with gameplay, with many reviewers noting its lack of depth and coherence. While some appreciate the emotional themes of grief and personal loss, the execution is frequently criticized for being melodramatic and lacking engaging narration. Overall, the visuals and puzzles are praised, but the narrative fails to resonate with many players, leaving it feeling disjointed and underdeveloped.
“The story unravels, full of heavy themes such as regret and remorse.”
“The story is actually quite interesting: it has good character development, wonderful visual representations of the plot, and an intriguing concept representing the subconscious mind of the character.”
“The story is well constructed, and is told very well.”
“An overly abstract walking simulator with a few puzzles and an unremarkable story about dealing with grief.”
“The story isn't engaging enough to make me want to hear more.”
“The story is vague and disconnected as the game mechanics.”