- November 22, 2019
- Xaviant
Don't Die, Minerva!
Platforms
About
In "Don't Die, Minerva!", an 11-year-old girl must fight ghostly creatures in a haunted house using a flashlight and magical stuffed animals. The rogue-lite action RPG offers multiple difficulty levels, with permadeath and unlockable abilities adding challenge. Meet helpful characters, explore different levels, and defeat menacing ghosts in this action-packed indie game. Note: it is currently a work in progress and may change over time.









- The game features a unique and charming art style, complemented by a whimsical soundtrack that enhances the overall atmosphere.
- Gameplay is smooth and engaging, with a variety of upgrades and abilities that keep the experience fresh and enjoyable.
- Despite being in early access, the game offers a substantial amount of content and replayability, making it a fun choice for fans of the rogue-lite genre.
- The game appears to be abandoned, with no updates in over a year, leading to concerns about its long-term viability and support from the developers.
- Many players have reported game-breaking bugs and issues that hinder progress, making it frustrating to complete.
- The combat and level design can feel repetitive and lacking depth, with some players finding the gameplay to be boring after a while.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is praised for its smoothness, engaging mechanics, and whimsical charm, making it both fun and satisfying. While it features simple controls that are easy to learn, the procedurally-generated dungeons add a layer of challenge and variety. However, some players have noted issues with bugs and a lack of a conclusive story.
“The gameplay is really smooth; I like every second of it.”
“The gameplay is quite satisfying and whimsical.”
“The gameplay's simple enough to learn and challenging enough to keep you on your toes, and since the dungeons are all procedurally generated, you won't encounter the exact same dungeon twice.”
“Gameplay is simple and the game is really cute in general; I really wish I could enjoy it to its end without bugs or an unfinished story.”
“While the combat can feel simple at times depending on the type of flashlight weapon you have, the developer uses a few mechanics to address that.”
“The mechanics seem to be pretty similar to some mobs, which can make the gameplay feel repetitive.”