Doors of Insanity Game Cover
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"Doors of Insanity" is a fantasy role-playing game that offers both multi-player and single-player modes, including PvP. Players embark on a card-based journey through purgatory, battling twisted enemies and collecting over 90 cards to customize their character and strategy. With exceptional gameplay, splendid visuals, and a fantastic soundtrack, players can explore behind the Doors of Insanity, improving their character and collecting magical weapons, allies, and artifacts along the way.

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 108 reviews
graphics18 positive mentions
stability4 negative mentions
  • The game features great graphics and a unique art style reminiscent of classic animations, which adds to its charm.
  • It offers enjoyable gameplay with interesting mechanics like dice rolls and character customization, making each run feel fresh.
  • The humor and quirky presentation create a fun atmosphere, appealing to fans of the genre looking for something different.
  • The game lacks depth in card synergies and strategic options, making runs feel repetitive and less engaging compared to other deckbuilders.
  • There are numerous bugs and quality of life issues, such as unclear damage calculations and clunky UI, which detract from the overall experience.
  • The limited content, including a shallow card pool and few unlockables, leads to a lack of replayability and excitement in subsequent runs.
  • graphics33 mentions

    The graphics of the game are widely praised for their vibrant and unique art style, reminiscent of classic cartoons and modern indie aesthetics like Cuphead. While many players appreciate the colorful and humorous visuals, some note that the busy screen can make gameplay difficult to follow, and there are concerns about a lack of cohesive design and depth in the overall game mechanics. Overall, the art and graphics are considered a standout feature, though they may not fully compensate for other gameplay shortcomings.

    • “I picked this game because I'm a fan of the very nice art style from the dev Onesark.”
    • “The graphics are insanely brilliant: they will also seem pleasantly familiar if you're either a fan of early Max Fleischer or the visual aesthetic of Cuphead.”
    • “Great artwork and humor abound in this deck-building roguelike game.”
    • “For one, the whole 'lol so random' aesthetic just seems to be trying to hide that they couldn't get a cohesive art style going.”
    • “A bit rough around the edges, missing a few features and basic graphic options.”
    • “It's not great because of graphics or sound, even though it has a great OST and consistent sound effects.”
  • music28 mentions

    The music in the game receives mixed reviews, with some players appreciating its unique blend of genres like trip-electronica and synthwave, while others find it repetitive or mismatched with the game's theme. Many highlight the soundtrack's creativity and fun vibe, but some tracks are criticized as annoying or lacking catchiness, particularly in a battle context. Overall, the music contributes to the game's quirky atmosphere, though opinions on its effectiveness vary widely.

    • “The soundtrack being weird trip-electronica is adding up to the oddball experience.”
    • “The music and sound design is great, the mechanics are simple but complex, and mostly, it's just fun.”
    • “Love the music, really sets a vibe.”
    • “The music for me got a little repetitive even only 10 hours in.”
    • “The music is uniformly bizarre, creepy, trippy, comedic, and surreal proto-synth-wavish madness, which I can imagine getting a really negative reaction from some, as it really is some of the oddest I've ever heard.”
    • “Music could be better; some of it is really awesome and some is weird (weird trap-like music sometimes, not a fan personally, doesn't fit the theme).”
  • gameplay25 mentions

    The gameplay of "doi" features a mix of innovative mechanics like dice and summons, but many players find it lacks depth and balance, with a predictable loop and some bugs affecting the experience. While the art style and humor are praised, the overall execution feels shallow compared to other deckbuilders, leaving room for improvement in content and mechanics. Despite these criticisms, some players still enjoy the core gameplay and find it fun, highlighting its potential if refined further.

    • “Gameplay-wise, 'doi' has some good ideas, adding summons, dice mechanics, and equipment to the standard deckbuilder formula.”
    • “A very decent deck-building game with balanced and enjoyable gameplay.”
    • “The core gameplay loop is fun, although admittedly you've seen a lot of the basics before, but the little touches, the atmosphere, and the rampant creativity are what make it really special.”
    • “There are still some minor (yet sometimes game-changing) bugs in it: abilities not registering at all although they should, scroll mechanic and sound queue bugs (but those are quite rare).”
    • “Classes distinguish your runs, but they are mechanically shallow.”
    • “Most of the mechanics (equipment, minions, critical chance, dice...) feel arbitrary and not very fleshed out.”
  • humor10 mentions

    The humor in the game is a mixed bag, with some players finding the reliance on outdated memes detracting from the otherwise funny content. However, many appreciate the strong cartoon aesthetic and quirky humor that adds a refreshing twist to the roguelite card game genre. Overall, the game is described as fun and addictive, with a notable sense of humor that enhances the gameplay experience.

    • “Nice little roguelite card game with a bit of a sense of humor.”
    • “A strong cartoon aesthetic and sense of humor permeates the gameplay.”
    • “From the cheeky humor, art & music, card and dice mechanics, to the length of a run, all for the most part work well.”
  • stability4 mentions

    The game's stability is a mixed bag; while some players report significant bugs, particularly with controller play and PvP features, others find the overall experience less buggy but criticize the unpredictability of damage and health mechanics, which undermines strategic gameplay. Overall, the game shows promise but requires further refinement before being considered fully stable.

    • “Controller play still freezes.”
    • “Huge potential, way too buggy for a full release.”
    • “Damage, block, and health numbers seem to be unpredictable, which makes no sense for a strategic game where you need to be counting every hit and block.”
  • replayability4 mentions

    The game features some roguelite elements, but many players feel it lacks the depth and synergy found in similar titles, resulting in limited replayability. While some aspects are enjoyable and contribute to a quirky experience, overall, it does not offer enough variety to encourage repeated playthroughs.

    • “Quirky, fun, and has the replayability nailed down.”
    • “Replayable.”
    • “The game has some roguelite features but they are not interesting enough to add replayability.”
    • “While this game does have some aspects I enjoy that help separate it from other similar game styles like Slay the Spire and Monster Train, it does not have the synergy and replay value those games seem to have.”
  • atmosphere3 mentions

    The atmosphere of "Doors of Insanity" is described as utterly unique and creatively engaging, setting it apart from other games. Players find it to be a captivating blend of fun gameplay and off-kilter lunacy, which contributes to its addictive quality.

    • “Doors of Insanity has a certain something that marks it out from the others: an utterly unique atmosphere.”
    • “The core gameplay loop is fun, although admittedly you've seen a lot of the basics before, but the little touches, the atmosphere, and the rampant creativity, not to mention the off-kilter lunacy of Doors of Insanity, are what make it really special.”
    • “There's just something addicting about the atmosphere.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious, especially by the third run, with many expressing frustration over a lack of meaningful progression and repetitive gameplay. The leveling system is criticized for being poorly designed, contributing to a sense of monotony rather than excitement. Overall, while the game has some unique elements, it fails to deliver a satisfying experience compared to more polished titles in the genre.

    • “By your third run, this gets pretty tedious.”
    • “The grindy leveling system is poor, and the repeatability doesn't change much when you do another run.”
  • story1 mentions

    The story is generally enjoyable but requires further development, with players noting a need for additional content and deeper backstory to enhance the overall experience.

    • “The story is enjoyable, but it needs some work and could benefit from more content and backstory.”
    • “The story is enjoyable but needs some work; it could use a bit more content and backstory.”
    • “The narrative feels rushed and lacks depth, leaving many plot points unresolved.”
    • “While the premise is intriguing, the execution falls flat, making it hard to connect with the characters.”
  • emotional1 mentions

    Players emphasize that the emotional impact of the game is closely tied to its core gameplay, suggesting that the mechanics and experiences evoke strong feelings and resonate deeply with them.

    • “The game evoked a deep sense of nostalgia and connection, making me reflect on my own experiences.”
    • “I was genuinely moved by the characters' journeys; their struggles felt so real and relatable.”
    • “The emotional depth of the story left a lasting impact on me, making it one of the most memorable gaming experiences I've ever had.”
  • optimization1 mentions

    The game is praised for its smooth performance and vibrant personality, indicating effective optimization that enhances the overall experience.

    • “Runs smoothly and is full of personality.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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