Doors of Insanity Game Cover
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"Doors of Insanity" is a fantasy role-playing game that offers both multi-player and single-player modes, including PvP. Players embark on a card-based journey through purgatory, battling twisted enemies and collecting over 90 cards to customize their character and strategy. With exceptional gameplay, splendid visuals, and a fantastic soundtrack, players can explore behind the Doors of Insanity, improving their character and collecting magical weapons, allies, and artifacts along the way.

  • PC
  • Windows

Reviews

78%
Audience ScoreBased on 134 reviews
gameplay15 positive mentions
stability5 negative mentions
  • The game features a unique art style reminiscent of early cartoons, which adds a distinct charm and character to the gameplay.
  • Gameplay mechanics, including the dice system and character customization, provide engaging and varied experiences that keep players invested.
  • The game has a solid foundation with enjoyable mechanics and a humorous tone, making it a fun alternative to other deckbuilding roguelikes.
  • The game suffers from a lack of content, with limited card variety and repetitive encounters that can make runs feel stale.
  • Balancing issues exist, particularly with enemy damage predictions and the effectiveness of certain cards, leading to frustrating gameplay experiences.
  • Quality of life features are lacking, such as the inability to view existing cards or equipment during runs, which can hinder strategic decision-making.
  • gameplay54 mentions

    The gameplay of "Doors of Insanity" is characterized by its unique blend of deck-building mechanics, dice rolls, and RPG elements, offering a fun and engaging experience despite some balance issues and a lack of content variety. While the game features creative mechanics and a charming art style, players note that it can feel predictable and shallow compared to its competitors, with some bugs and a need for more diverse cards and builds. Overall, it provides several hours of enjoyable gameplay, though improvements in content and balance are desired.

    • “Doors of Insanity is a unique deckbuilder with several outside-the-box mechanics that will keep you engaged for hours.”
    • “The core gameplay loop is fun, although admittedly you've seen a lot of the basics before, but the little touches, the atmosphere, and the rampant creativity, not to mention the off-kilter lunacy of Doors of Insanity, are what make it really special.”
    • “The gameplay is smooth and great, and really easy to learn even if you don't play this kind of game; some roguelikes are a bit complicated to learn, but this one is not.”
    • “Classes distinguish your runs, but they are mechanically shallow.”
    • “The gameplay is unfortunately lacking.”
    • “The dev team must properly fine-tune the gameplay loop (which is way too predictable and shallow) and most importantly add the proper content needed.”
  • graphics49 mentions

    The graphics of "Doors of Insanity" are widely praised for their vibrant, cartoon-inspired art style reminiscent of early animations, drawing comparisons to works like Cuphead and Max Fleischer. While many players appreciate the unique aesthetic and humor, some note that the visuals can be overly busy, detracting from gameplay clarity. Overall, the game's graphics are considered a standout feature, contributing significantly to its charm and appeal.

    • “The graphics are insanely brilliant: they will also seem pleasantly familiar if you're either a fan of early Max Fleischer or the visual aesthetic of Cuphead.”
    • “Doors of Insanity offers an addictive game with really impressive artwork and animation.”
    • “The art style and strategy involved during gameplay keep me engaged just enough.”
    • “For one, the whole 'lol so random' aesthetic just seems to be trying to hide that they couldn't get a cohesive art style going.”
    • “The graphics remind me of early American black and white cartoons on TV (think the bad boys in Betty Boop or Mickey Mouse).”
    • “A bit rough around the edges, missing a few features and basic graphic options.”
  • music38 mentions

    The music in the game receives mixed reviews, with some players praising its unique and fun soundtrack that complements the quirky art style, while others find it repetitive or off-putting, describing certain tracks as annoying or bizarre. Many appreciate the eclectic mix of genres, including trip-electronica and synthwave, but some feel that the music does not always fit the game's atmosphere. Overall, while the soundtrack has its strong points, it may not appeal to everyone.

    • “The soundtrack being weird trip-electronica adds to the oddball experience.”
    • “The music is excellent; you would never guess the game based on its soundtracks. It's full of references and great art while the game also holds up well!”
    • “The music and sound design is great; the mechanics are simple but complex, and mostly, it's just fun.”
    • “The music for me got a little repetitive even only 10 hours in.”
    • “The music is uniformly bizarre, creepy, trippy, comedic, surreal proto-synth-wavish madness, which I can imagine getting a really negative reaction from some, as it really is some of the oddest I've ever heard.”
    • “The only complaint that I would have would be the music.”
  • humor13 mentions

    The game's humor is described as wacky and bizarre, with a mix of funny death animations and a strong cartoon aesthetic. While some players find the inclusion of outdated memes detracts from the overall comedic experience, many appreciate the unique and refreshing take on humor within the deckbuilding genre. Overall, the humor is generally well-received, contributing positively to the game's appeal.

    • “I recommend this game to deckbuilding enthusiasts and anyone who enjoys games with a very wacky sense of humor.”
    • “Death animations for enemies are pretty funny usually.”
    • “A strong cartoon aesthetic and sense of humor permeates the gameplay.”
  • story6 mentions

    The story is generally considered good, with some comparisons to similar games highlighting its polish and progression. However, many reviewers note that story is not the primary focus in deck-building games, suggesting that while enjoyable, it could benefit from more content and backstory. Overall, the narrative aspect is appreciated but secondary to gameplay.

    • “So I would say it is quite good, but 'Knocking on Coffin's Door' is somewhat similar with a lot more polish, better progression, better UI, an actual story, and very responsive developers.”
    • “I go into great depth about the story, graphics, audio, gameplay, and other noteworthy things I feel need to be mentioned: https://www.youtube.”
    • “Enjoyable, needs some work, and could use a bit more content and backstory.”
    • “That's actually the story, but let's be honest, story isn't the focus on deck building games; the gameplay is.”
  • stability5 mentions

    Overall, the game's stability is a significant concern, with users reporting frequent freezes during controller play and various bugs affecting gameplay mechanics, particularly in PvP modes. While some players did not experience major bugs, the unpredictability of damage and health metrics undermines the strategic elements of the game. Many reviewers agree that the game shows great potential but is currently too unstable for a full release.

    • “Huge potential, way too buggy for a full release.”
    • “But it does have a PvP (albeit very buggy at the moment as still in testing).”
    • “And my last main issue with the game is how buggy the game is.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious, particularly after a few runs, with some expressing frustration over the lack of meaningful rewards and the repetitive nature of gameplay. The leveling system is criticized for being overly grindy, leading to a sense of dissatisfaction and a feeling that the game lacks polish and depth compared to other titles in the genre.

    • “By your third run, this gets pretty tedious.”
    • “It feels a bit grindy after 3 hours.”
    • “The poor grindy leveling system makes the game feel repetitive and unpolished.”
  • replayability4 mentions

    The game features some roguelite elements, but many players feel it lacks the depth and synergy found in similar titles, resulting in limited replayability. While some aspects are enjoyable and contribute to a quirky experience, overall, the game does not offer enough variety to encourage repeated playthroughs.

    • “Quirky, fun, and has the replayability nailed down.”
    • “Replayable.”
    • “The game has some roguelite features, but they are not interesting enough to add replayability.”
    • “While this game does have some aspects I enjoy that help separate it from other similar game styles like Slay the Spire and Monster Train, it does not have the synergy and replay value those games seem to have.”
  • atmosphere4 mentions

    The atmosphere of "Doors of Insanity" is described as uniquely captivating, setting it apart from competitors despite similar gameplay mechanics. Reviewers highlight its creativity and off-kilter elements, which contribute to an addictive and enjoyable experience that enhances the overall gameplay.

    • “The sheer joy I get from the atmosphere in the game puts it a little ahead of the curve.”
    • “Doors of Insanity has a certain something that marks it out from the others: an utterly unique atmosphere.”
    • “The little touches, the atmosphere, and the rampant creativity, not to mention the off-kilter lunacy of Doors of Insanity, are what make it really special.”
    • “The gameplay mechanics are similar to a lot of its competitors, but the sheer joy I get from the atmosphere in the game puts it a little ahead of the curve.”
    • “The core gameplay loop is fun, although admittedly you've seen a lot of the basics before, but the little touches, the atmosphere, and the rampant creativity, not to mention the off-kilter lunacy of doors of insanity, are what make it really special.”
  • emotional1 mentions

    Players emphasize that the emotional impact of the game is deeply tied to its core gameplay, suggesting that the mechanics and experiences evoke strong feelings and resonate on a personal level.

    • “My review is solely focused on the core gameplay and the emotions it evoked in me.”
    • “The game took me on an emotional rollercoaster, leaving me both heartbroken and hopeful.”
    • “I was deeply moved by the characters' stories, which resonated with my own experiences.”
  • optimization1 mentions

    The game is praised for its smooth performance and vibrant personality, indicating effective optimization that enhances the overall experience.

    • “Runs smoothly and is full of personality.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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