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Doors of Insanity Game Cover

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Doors of Insanity is a single player and multiplayer tactical role playing game with fantasy, comedy and anime themes. It was developed by One Shark and was released on January 26, 2022. It received mostly positive reviews from players.

Card and Chaos await you on an epic journey through Purgatory and the Doors of Insanity!

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78%
Audience ScoreBased on 138 reviews
gameplay15 positive mentions
stability5 negative mentions

  • Unique and distinctive art style reminiscent of early cartoons and Cuphead, creating a strong and memorable visual identity.
  • Engaging deck-building roguelike gameplay with a variety of mechanics including dice, summons, and equipment that add layers of strategy.
  • Addictive and fun with humor and quirky events, combined with solid RPG elements like character progression, gear customization, and meta-upgrades.
  • The game suffers from balance issues and a limited card pool, leading to repetitive runs and lack of deep strategic synergies.
  • Bugs, clunky UI, lack of quality-of-life features, and occasional technical problems like freezes and progression loss diminish the experience.
  • Content feels incomplete with low enemy and event variety, limited unlockables, and insufficient replayability compared to genre leaders.
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay of Doors of Insanity combines deck-building with unique mechanics like dice rolls and summoning units, creating a strategic yet chaotic combat experience enriched by relics, gear, and RPG elements. While praised for its smooth animations, creative mechanics, and enjoyable core loop, it suffers from some balance issues, a lack of depth compared to top genre titles, and occasional bugs. Overall, it offers a fun, stylistically distinct roguelike deck-builder that delivers several hours of engaging gameplay but could benefit from more content variety and polish.

    • “The core gameplay revolves around a deck-building combat system that emphasizes careful planning and strategic adaptation.”
    • “Some cards deal direct damage, others apply status effects such as poison or vulnerability, and many introduce unusual mechanics that can radically change the flow of battle.”
    • “Relics in particular can significantly alter gameplay by providing passive bonuses or introducing entirely new mechanics that influence how cards behave during combat.”
    • “The gameplay is unfortunately lacking.”
    • “The dev team must properly fine tune the gameplay loop (which is way too predictable and shallow) and most importantly add the proper content needed.”
    • “Classes distinguish your runs, but they are mechanically shallow.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their distinctive, exaggerated cartoon style reminiscent of early 20th-century animations like Cuphead and Max Fleischer cartoons, blending psychedelic and grotesque elements with a colorful, chaotic aesthetic. While the art and animations are lauded for their creativity, character, and humor, some users find the visuals occasionally too busy or inconsistent, and note that the strong style sometimes masks a lack of polish or cohesive design in other gameplay aspects. Overall, the unique and memorable art style, paired with a fitting energetic soundtrack, greatly enhances the game's atmosphere and appeal despite some rough edges.

    • “The art style is exaggerated, grotesque, and intentionally bizarre, featuring characters and monsters that look like twisted cartoon creations.”
    • “"Doors of insanity" is a roguelike deckbuilder with a weird and unique presentation: the art style (while varying in its tone quite a lot) is reminiscent of the cartoon animations of old, being extremely colorful and unsettling at the same time (kind of like what McBess does).”
    • “The graphics are insanely brilliant: they will also seem pleasantly familiar if you're either a fan of early Max Fleischer or the visual aesthetic of Cuphead.”
    • “For one, the whole "lol so random" aesthetic just seems like trying to hide that they couldn't get a cohesive art style going.”
    • “A bit rough around the edges, missing a few features and basic graphic options.”
    • “I'm not too sure how big the development team is, but all the weird and contrasting art styles lead me to believe they had a lot of either different influences from various games or this was a community project where people would submit their works in a collaboration.”
  • music
    39 mentions Positive Neutral Negative

    The music in the game is praised for its energetic, unique blend of psychedelic, trip-electronica, and synthwave styles that complement the art and create a distinctive chaotic atmosphere. However, some players find it repetitive, odd, or mismatched with certain themes, leading to mixed reactions. Overall, the soundtrack is a strong and memorable aspect, though its unconventional nature may not appeal to everyone.

    • “Complementing the visuals is an energetic soundtrack that helps maintain tension during combat encounters while enhancing the game’s overall chaotic atmosphere.”
    • “The music and sound design is great, the mechanics are simple but complex, and mostly, it's just fun.”
    • “Music is top notch as well, has a real synthwave vibe going and the music loops that play here and there are really well done.”
    • “The music is unbearable in my opinion (luckily you can turn the music off).”
    • “The music, for me, got a little repetitive even after only 10 hours.”
    • “The music could be better; some of it is really awesome, and some is weird (weird trap-like music sometimes, not a fan personally, doesn't fit the theme).”
  • humor
    18 mentions Positive Neutral Negative

    Doors of Insanity features a distinctive, quirky humor that blends dark fantasy with exaggerated, often funny character designs and interactions, creating a fresh and energetic atmosphere. While some meme references feel outdated, the game’s overall humor—ranging from cheeky dialogue to amusing animations—adds charm and enjoyment to its roguelike deck-building experience.

    • “Doors of Insanity is a roguelike deck-building dungeon crawler that embraces chaos, humor, and strategic experimentation in equal measure.”
    • “Its blend of deck-building strategy, unpredictable exploration, and quirky humor creates a game that feels fresh and energetic.”
    • “While it may not reach the same level of polish as some of the genre’s biggest titles, its distinctive art style, unpredictable gameplay systems, and dark sense of humor make it a memorable experience.”
  • story
    6 mentions Positive Neutral Negative

    The story is generally considered decent but not the main focus, with some users suggesting it could benefit from more content and deeper backstory. Comparisons to similar games highlight better storytelling and progression elsewhere, indicating room for improvement. Overall, gameplay remains the primary attraction over narrative in this deck-building game.

    • “Enjoyable story that could use some more content and backstory.”
    • “The story is present but not the main focus, as gameplay takes precedence in deck-building games.”
    • “The story is quite good, though similar games like Knocking on Coffin's Door offer more polish, better progression, better UI, and actual story.”
    • “So I would say it is quite good, but Knocking on Coffin's Door is somewhat similar with a lot more polish, better progression, better UI, actual story, and very responsive developers.”
    • “Enjoyable, needs some work, and could use a bit more content and backstory.”
    • “That's actually the story, but let's be honest, story isn't the focus in deck building games; the gameplay is.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique, chaotic, and energetic vibe, elevated by a dynamic soundtrack that intensifies combat tension. While the gameplay mechanics may be familiar, the distinct atmosphere and creative touches set it apart, making the overall experience especially engaging and addictive.

    • “Complementing the visuals is an energetic soundtrack that helps maintain tension during combat encounters while enhancing the game’s overall chaotic atmosphere.”
    • “Doors of Insanity, however, has a certain something that marks it out from the others: an utterly unique atmosphere.”
    • “The core gameplay loop is fun although admittedly you've seen a lot of the basics before, but the little touches, the atmosphere and the rampant creativity, not to mention the off-kilter lunacy of Doors of Insanity are what make it really special.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers a generally entertaining and highly replayable roguelike experience, though some users feel its roguelite features and synergy lack the depth found in similar titles, slightly limiting its replay value. However, others praise it for its quirky fun and solid replayability.

    • “Even with these occasional frustrations, the game succeeds in delivering an entertaining and highly replayable roguelike experience.”
    • “Quirky, fun and has the replayable nailed down.”
    • “Replayable.”
    • “The game has some roguelite features but is not interesting enough to add replayability.”
    • “While this game has some aspects I enjoy that help separate it from other similar games like Slay the Spire and Monster Train, it lacks the synergy and replay value those games have.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is hindered by frequent bugs, including controller freezes and unpredictable damage calculations, impacting its strategic gameplay. While there is potential, the current buggy state, especially in PvP modes, makes it feel unfinished and unstable for a full release.

    • “Huge potential, way too buggy for a full release.”
    • “But it does have a PvP (albeit very buggy at the moment as still in testing).”
    • “And my last main issue with the game is how buggy the game is.”
  • grinding
    4 mentions Positive Neutral Negative

    The grinding aspect of the game is generally seen as tedious and repetitive after a few runs, with many players feeling that the leveling system lacks meaningful variation and becomes a grind rather than engaging progression. Some believe that additional paid content might offer new rewards, but overall the grind detracts from the experience and contributes to a sense that the game feels unfinished.

    • “Maybe if you pay for the alternative bosses, they might drop something new, but it becomes so grindy that I would only consider doing that if I was sure there are more cards to come.”
    • “By your third run this gets pretty tedious.”
    • “It feels a bit grindy after 3 hours.”
  • emotional
    1 mentions Positive Neutral Negative

    Users highlight that the core gameplay evokes a strong emotional response, emphasizing how the experience itself deeply impacts their feelings.

  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized, delivering smooth performance while maintaining a strong sense of personality.

    • “Runs smoothly and is full of personality.”
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Frequently Asked Questions

Doors of Insanity is a tactical role playing game with fantasy, comedy and anime themes.

Doors of Insanity is available on PC and Windows.

Doors of Insanity was released on January 26, 2022.

Doors of Insanity was developed by One Shark.

Doors of Insanity has received mostly positive reviews from players. Most players liked Doors of Insanity for its gameplay but disliked it for its story.

Doors of Insanity is a single player game with multiplayer support.

Similar games include Deepest Chamber: Resurrection, Monster Slayers, Crush the Industry, SpellRogue, Hadean Tactics and others.