- September 19, 2002
- Larian Studios
- 55h median play time
Divine Divinity
Platforms
About
"Divine Divinity" is a fantasy RPG with hack-and-slash combat and a humorous tone, featuring a vast world, over 100 hours of gameplay, and classless character development with 96 skills to choose from. The game boasts an enormous amount of interactive objects, but is plagued with bugs and poor optimization, making it a mixed experience despite its intriguing story, pretty visuals, and phenomenal soundtrack. Overall, it provides a lengthy and entertaining adventure, but with some significant drawbacks.











- Engaging and humorous storyline with plenty of side quests.
- Open character customization allows for diverse builds and playstyles.
- Richly detailed world with interactive environments and a charming atmosphere.
- Frequent crashes and bugs can disrupt gameplay and break quests.
- Dated graphics and clunky controls may deter modern players.
- Some quests can be easily broken if not completed in the correct order.
story
575 mentions Positive Neutral NegativeThe story in "Divine Divinity" is generally well-received, featuring a mix of engaging main quests and a plethora of side quests that offer depth and humor. While the narrative is often described as traditional and somewhat cliché, it is enriched by clever writing and character interactions, making it enjoyable despite some bugs that can disrupt quest progression. Players appreciate the freedom to explore and the intricate connections between quests, although many recommend consulting guides to avoid breaking quests due to the game's non-linear structure.
“This is a thoroughly enjoyable experience with tons of story-rich content in the main quest and side quests alike.”
“The story, music, and gameplay all hold up great 20 years on.”
“The story is executed very well and intrigues the player to delve deeper until the climax. The side quests are also extremely satisfying.”
“The user interface is clunky, the gameplay is janky, the plot is generic fantasy, and everything seems uninspired.”
“The main problem with this game is that the quests are too spread out, and many times you're left hanging with no information on how to proceed with the quest.”
“The story is weak, and the combat is janky, but it is undeniably fun in a way only a classic isometric RPG can be.”