Skip to main content
Dimhaven: The Lost Source Game Cover

About Dimhaven: The Lost Source

Dimhaven: The Lost Source is a single player simulation game with mystery and thriller themes. It was developed by Zadbox Entertainment and was released on June 23, 2026. It received positive reviews from players.

Dimhaven is a remote island in the middle of nowhere, covered with mountains, shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years. A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick…

Skip Games Like Dimhaven: The Lost Source

Games Like Dimhaven: The Lost Source

Looking for games like Dimhaven: The Lost Source? Here are top simulation recommendations with a mystery and thriller focus, selected from player-similarity data — start with Quern: Undying Thoughts, The House of Da Vinci or The Eyes of Ara.

Quern: Undying Thoughts Image
Games like Quern: Undying Thoughts
The House of Da Vinci Image
Games like The House of Da Vinci
The Eyes of Ara Image
Games like The Eyes of Ara
The House of Tesla: Definitive Edition Image
Games like The House of Tesla: Definitive Edition
The House of Da Vinci 2 Image
Games like The House of Da Vinci 2
The House of Da Vinci 3 Image
Games like The House of Da Vinci 3
Obduction Image
Games like Obduction
The Painscreek Killings Image
Games like The Painscreek Killings
The Inheritance of Crimson Manor Image
Games like The Inheritance of Crimson Manor
Haven Moon Image
Games like Haven Moon
Skip User Reviews

Reviews

87%Audience ScoreBased on 638 reviews
story117 positive mentions
grinding17 negative mentions

  • story

    286 mentions Positive Neutral Negative
    41% positive mentions, 56% neutral mentions, 3% negative mentions

    The story in this game is generally seen as intriguing and atmospheric, effectively complementing the puzzles and setting, though many reviews note it feels underdeveloped, occasionally confusing, and rushed—particularly towards the ending. While it engages players initially with mysterious elements and worldbuilding, it often leaves plot threads unresolved and can feel disjointed or incomplete, reducing its overall impact. Fans of puzzle adventures appreciate the story as a complementary element rather than a standout feature, with the gameplay and atmosphere shouldering most of the appeal.

    • “Along with the art, voice acting, story and mechanics, I'd say this was a great successor to its predecessors.”
    • “The way the puzzles and story played out was really well thought out; definitely give this game a go if you enjoy mystery and puzzle solving wrapped into an amazing story!”
    • “A fantastic puzzle game with an excellent story, I can't wait to see what they do next!”
    • “The story turns out to be cliched and very poorly developed - lots of loose ends and characters that don't really make much sense.”
    • “The ending also felt extremely rushed and left several plot threads unresolved.”
    • “The initial area sets up plenty of plot threads which the game proceeds to largely do very little with or even seemingly drop entirely.”
  • graphics

    175 mentions Positive Neutral Negative
    50% positive mentions, 45% neutral mentions, 5% negative mentions

    The game's graphics feature a distinct retro, pixelated 3D art style that evokes nostalgia and sets a mysterious, atmospheric tone, with many praising its charming and unique aesthetic. While some players appreciate the stylized visuals and lighting enhancements, others find the pixelation distracting or less polished compared to the developer's previous work, with occasional performance and graphical issues noted. Overall, the art style is a defining and largely well-received aspect, though it may not appeal to those seeking more realistic or high-fidelity graphics.

    • “The visuals are absolutely delightful throughout, and the writing is good up until... well, the reason I can't give this a score higher than a seven.”
    • “Gorgeous art style and music as well.”
    • “The graphic direction of the game is astoundingly good in my opinion, but mainly in the first half, as you become increasingly held within the claustrophobic mansion and lab the direction becomes bleak and uninspired, suddenly all the little bits of flair, interactable options, all gone, replaced by things I don't care about because they're not the one single thing I can actually interact with to read.”
    • “Honestly, for them to market the game as “from the creators of Quern”, I had high expectations, but this game seems haphazardly put together, the puzzles are mostly arbitrary, especially in the last half of the game, and the pixelated graphics are abhorrent!”
    • “I would have given it a pass if you didn’t do those stupid pixelated graphics, but that completely ruins everything about this game.”
    • “The visuals are ugly and despite the low poly count, the game runs inexcusably bad in some areas.”
  • gameplay

    86 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    The gameplay is generally praised for its unique camera and note-taking mechanics, varied puzzles, and immersive ambiance, creating a relaxing yet challenging experience. However, it is sometimes criticized for being overly linear, short, and having some uneven puzzle design and technical issues that affect fluidity. Despite these flaws, the game delivers a thoughtful combination of mechanical and logical puzzles that many find satisfying and engaging.

    • “Along with the art, voice acting, story and mechanics, I'd say this was a great successor to its predecessors.”
    • “Puzzles are especially fun in the beginning, and the camera mechanics are really unique and fun to use.”
    • “The gameplay here is so buttery smooth and fluid, it just "feels" so good to play.”
    • “My top guess is that their publisher rushed them to put this out, resulting in half the game being cut, but there are many obvious areas where there seems like there should be more gameplay (including parts that were in the demo that are now just completely missing), but there just... isn't.”
    • “You have so very few gameplay mechanics, so why are the scant few that you have so poorly done?”
    • “- gameplay is too "on-rails", as soon as you enter an area you are prevented from leaving, making it more like a series of escape rooms instead of world building puzzles”
  • atmosphere

    79 mentions Positive Neutral Negative
    70% positive mentions, 26% neutral mentions, 4% negative mentions

    The game is widely praised for its rich, mysterious, and immersive atmosphere, combining dynamic lighting, engaging sound design, and distinctive visual styles that evoke a retro, dreamlike world. Many reviewers highlight the effective mood-setting without relying on jump scares, complemented by well-integrated music and environmental details that enhance exploration and puzzle-solving. While some note minor issues such as occasional disruption of the atmosphere or a sudden ending, overall the atmosphere is regarded as a standout feature that strongly supports the game's puzzle and storytelling experience.

    • “Lighting actually shifts as you move through the game, the UI is more alive, environments are more varied; there's a real clue-ish atmosphere to the whole thing.”
    • “The atmosphere is fantastic; I really enjoyed the art direction here—retro textures, well executed low poly textures, really effective and dynamic lighting, and really rich sound design.”
    • “Old school puzzle solving is encouraged here, and the aesthetics, atmospheres, music, and art all match up for a wonderful exploration of a dreamlike place that merges steampunk with Myst and Quern and old point-and-click and Victorian storybook-inspired architectural charm.”
    • “It was a bad decision, and the game's atmosphere suffered for it.”
    • “Very disappointed, as the visual presentation is fantastic and if the game just shut up it could have created a neat atmosphere.”
    • “The ending, where what felt like literal stormtroopers suddenly storm the mansion to prevent you from escaping, was bizarre and completely broke the atmosphere.”
  • music

    65 mentions Positive Neutral Negative
    68% positive mentions, 32% neutral mentions, 0% negative mentions

    The music in the game is widely praised for its atmospheric, soothing, and well-integrated qualities, enhancing the game's relaxing and immersive vibe without overpowering other audio elements. While not always memorable enough to seek out independently, it effectively complements the art style and gameplay, contributing significantly to the overall mood and immersion.

    • “The soundtrack is subtle and atmospheric, complementing exploration well without becoming repetitive or distracting.”
    • “Pair that with a soundtrack that mixes strings and ambient sound in exactly the right balance, and you've got a game that's as pleasant to exist in as it is to play.”
    • “The ps1-style graphics are really charming and well made, the music is absolutely fantastic, and both together give it an atmosphere that I could've spent hours more exploring.”
  • optimization

    24 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    Optimization receives mixed feedback: while many players experience smooth performance with rare stutters at high settings, others report significant frame drops, bugs affecting UI elements, and occasional crashes, especially in certain areas. The game can be performance-heavy despite its low-poly style, and some issues persist on specific platforms like Linux via Proton. Overall, optimization could benefit from patches to address these inconsistencies.

    • “The game ran smoothly for me with no stuttering.”
    • “Performance-wise, the game ran very smoothly at 1080p, max settings capped at 144 fps, with very rare frame drops.”
    • “I had no problems with the performance (expected with my rig) or game stability and did not encounter any bugs during my playthrough.”
  • grinding

    18 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game is often described as tedious and frustrating, with frequent backtracking, slow mechanics, and repetitive tasks like flipping through numerous pages or photos. While some puzzles are challenging but enjoyable, many later puzzles become overly time-consuming and monotonous, detracting from the overall experience. Players note that the tedious execution overshadows puzzle-solving, making progression feel like a chore rather than fun.

    • “A mysterious adventure with puzzles that are fun to solve and fit together, and by the time you're far enough into the game that you can no longer refund, the puzzles become extremely boring and tedious, and none of the interesting concepts and hands-on approach to puzzle solving is used anymore, quickly turning into staring at this thing until you figure it out.”
    • “The puzzles are starting to become this awful combination of tedious and complicated in the later levels.”
    • “There is no worse feeling than having to figure out the 'twist' of the puzzle but being stopped by how tedious it has to be executed.”
  • stability

    13 mentions Positive Neutral Negative
    15% positive mentions, 0% neutral mentions, 85% negative mentions

    The game exhibits several bugs and visual glitches, including issues with drag interactions, rendering, sound-subtitle sync, and controller performance. While these problems are mostly minor and do not block progression, they can occasionally cause brief disruptions and unclear puzzle mechanics. Overall, stability is somewhat inconsistent but expected to improve with patches.

    • “I personally had no glitches along the way.”
    • “Looks, sounds, and runs great.”
    • “Horrifically buggy drag interaction system.”
    • “I had some visual glitches, objects unloading on screen, some filters not applying right and lighting not being rendered properly through windows.”
    • “It also has some other bugs - the sound and subtitles don't sync, and there are unexplained glitches where the smooth movement catches and jumps forward.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is noted for its quirky and witty style, reminiscent of classic adventure titles like Monkey Island and Broken Sword, adding charm and occasional laughs throughout. While some players felt the humor diminished after the initial sections and wished for more accessible humorous content, overall it contributes positively to the atmosphere and enjoyment. Additionally, culturally specific jokes, such as those for Hungarian players, provide extra amusement.

    • “I fell in love with the look and humor of the demo and wanted to visit all the locked-off places.”
    • “Dimhaven is actually a really excellent puzzle adventure game which feels like some sort of unholy union of Riven's mechanical problem-solving and environmental storytelling with the interactive fiction dialogue, humor, and wit of a Monkey Island or Broken Sword game.”
    • “I quite enjoyed the gameplay so far, the atmosphere feels cool; humor is definitely there; I have been laughing several times already.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience of the game was mixed, with moments of fun and engagement overshadowed by frustration from difficult puzzles and clunky controls. While some players appreciated the challenge and lore, many found it hard to feel emotionally connected or smart, often feeling annoyed or mentally taxed.

    • “A couple of the puzzles made me feel like a total idiot, but it was overall a very good game.”
    • “There were some areas that made me feel as though there was much more to the game than it gave me, and I often felt as though I'd be coming back to places that never came to be.”
    • “I kept up with the whole thing writing down the lore and I could barely keep emotionally attached to the world it was building.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the monetization approach aligns well with the game's lofi style, enhancing the overall vibe without being intrusive. However, clearer examples in ads, such as how to call business names on the phone, would improve player understanding and interaction with monetized content.

Skip Game Offers

Buy Dimhaven: The Lost Source

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

10h Median play time
10h Average play time
10-12h Spent by most gamers
*Based on 7 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

Dimhaven: The Lost Source is a simulation game with mystery and thriller themes. Common tags for Dimhaven: The Lost Source include first-person, indie, surreal, exploration, emotional and others.

Dimhaven: The Lost Source is available on PC, Mac OS and Windows.

On average players spend around 10 hours playing Dimhaven: The Lost Source.

Dimhaven: The Lost Source was released on June 23, 2026.

Dimhaven: The Lost Source was developed by Zadbox Entertainment.

Dimhaven: The Lost Source has received positive reviews from players. Most players liked Dimhaven: The Lost Source for its story but disliked it for its optimization.

Dimhaven: The Lost Source is a single player game.

Similar games include Quern: Undying Thoughts, The House of Da Vinci, The Eyes of Ara, The House of Tesla: Definitive Edition, The House of Da Vinci 2 and others.