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The Room: Old Sins

The Room: Old Sins Game Cover
96%Game Brain Score
story, graphics
grinding, replayability
99% User Score Based on 8,749 reviews
Critic Score 80%Based on 1 reviews

Platforms

PCTabletAndroidPhoneiPadMobile PlatformiPhoneWindows
The Room: Old Sins Game Cover

About

The Room: Old Sins is a single player puzzle game with a mystery theme. It was developed by Fireproof Games and was released on February 11, 2021. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

"The Room: Old Sins" is a atmospheric puzzle game with a haunting dollhouse setting, where players uncover the mysteries of a missing engineer and his wife by solving intricate puzzles and following obscure clues. The game features significantly upgraded visuals from its mobile version, with re-built, re-textured, and re-lit environments and objects for a more immersive experience. This fourth installment in the critically acclaimed "The Room" series continues to deliver challenging puzzle gameplay while telling an intriguing story.

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99%
Audience ScoreBased on 8,749 reviews
story929 positive mentions
grinding56 negative mentions

  • The game features beautifully crafted puzzles that are engaging and satisfying to solve.
  • The dollhouse concept allows for interconnected puzzles across multiple rooms, enhancing the gameplay experience.
  • The atmosphere is immersive, with stunning graphics and sound design that contribute to the eerie vibe.
  • Some puzzles may feel too easy or straightforward, lacking the complexity of previous installments.
  • The game is relatively short, which may leave players wanting more content.
  • The hint system, while helpful, can sometimes make the game feel less challenging.
  • story
    1,961 mentions Positive Neutral Negative

    The story in "The Room 4: Old Sins" is widely praised for its intriguing and immersive narrative, which unfolds gradually through letters and journals, enhancing the puzzle-solving experience. Many players appreciate the deeper lore connected to the previous games, while some note that the story is more straightforward and accessible compared to earlier installments. Overall, the combination of a compelling storyline with challenging puzzles creates a captivating atmosphere that keeps players engaged throughout the game.

    • “The narrative unfolds gradually through letters, journals, and devices, weaving a mysterious and engaging story without ever overshadowing the core puzzle gameplay.”
    • “I love the way it blends interesting but not too baffling puzzles with an intriguing story.”
    • “The room 4: old sins is a remarkable continuation of the series, offering the most intricate and polished puzzles yet alongside a deeply atmospheric and eerie storyline.”
    • “While the story is the most expanded here, it does still feel like an afterthought, but some of the cutscenes and animations have become quite impressive.”
    • “The story is nothing to write home about, though at least it isn't quite so difficult-to-parse as previous games.”
    • “The story was considered the strong point, I felt in character with all of the main figures in the story and could relate to how they felt in the situations, such as excitement and sadness.”
  • graphics
    1,053 mentions Positive Neutral Negative

    The graphics in "The Room 4: Old Sins" have received widespread acclaim for their stunning detail and immersive atmosphere, showcasing a significant upgrade from previous installments in the series. Players appreciate the intricate designs, beautiful art style, and the seamless integration of visuals with gameplay, which enhances the overall experience. The combination of high-quality graphics and engaging puzzles creates a captivating environment that keeps players invested throughout their journey.

    • “The graphics and visuals are amazing.”
    • “The graphics are stunning, the story is just-right-creepy and, most importantly, the puzzles and quests are challenging without being impossible.”
    • “The graphics are beautiful and the attention to detail is amazing.”
    • “The graphics, attention to detail, and the uniqueness of the labyrinth are significant improvements over the first two games, but the gameplay and narrative are so disappointing compared to its predecessor.”
    • “While the level of detail is enhanced, the new graphics come with their own issues, like the player having a hard time identifying elements that are part of the puzzle.”
    • “The graphics weren't too much different than previous versions, but they are beautifully done.”
  • gameplay
    691 mentions Positive Neutral Negative

    The gameplay in "The Room 4: Old Sins" is characterized by its intricate mechanical puzzles and a unique dollhouse mechanic that allows players to navigate multiple interconnected rooms simultaneously. While the game retains familiar mechanics from previous installments, it introduces new elements that enhance the puzzle-solving experience, making it both engaging and visually stunning. However, some players noted that the puzzles can feel easier compared to earlier titles, and the reliance on certain mechanics may lead to moments of frustration. Overall, the game offers a polished and satisfying experience for fans of the series and newcomers alike.

    • “I enjoy how the narrative is tied to all the different sections of the house, and the gameplay has you solving puzzles which inexplicably jump between different rooms in the house, sometimes picking up an item that you only need for a puzzle several rooms later, or there being details in the environment that only matter later.”
    • “The narrative unfolds gradually through letters, journals, and devices, weaving a mysterious and engaging story without ever overshadowing the core puzzle gameplay.”
    • “The game rewards careful observation and experimentation, with many puzzles featuring multi-layered mechanics that unfold slowly and satisfyingly.”
    • “The gameplay feels very similar to previous titles, but the mechanics are starting to feel tired.”
    • “The central mechanic of exploring the dollhouse is interesting, but at times it can become a bit obtuse, with confusion about where to go.”
    • “The gameplay is painfully linear, and individual mechanical puzzles are still on the easy side, with more challenge being in taking object X to place Y in the 'larger' game.”
  • atmosphere
    556 mentions Positive Neutral Negative

    The atmosphere in "The Room 4: Old Sins" is widely praised for its rich, immersive quality, combining stunning graphics, eerie sound design, and a captivating narrative that evokes a sense of mystery and unease. Players appreciate the game's ability to create a haunting ambiance reminiscent of Lovecraftian themes, enhancing the overall puzzle-solving experience. While some feel the atmospheric variety has diminished compared to earlier installments, the game's intricate details and cohesive design continue to engage and draw players into its world.

    • “Every room, every object, and every shadow is carefully rendered, creating atmosphere and subtle guidance without overt hand-holding.”
    • “The atmosphere of this game was phenomenal, and the writing really gave me a sense of how the characters in this story act.”
    • “The atmosphere is captivating, the challenges are mind-bending, and the story unfolds with each unlocked mystery.”
    • “The very mild Lovecraftian atmosphere also loses some of its charm, as it isn't developed any further and remains a one-note background aesthetic.”
    • “The ambience can be sometimes magical, but most of the time those unsettling music pieces and sounds that seem to come from Lovecraftian dimensions give an atmosphere of that of a horror survival game, minus the monsters and jump scares.”
    • “The atmosphere was foreboding and moody, which is what I was hoping for.”
  • music
    193 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the atmosphere, creating a haunting and immersive experience that complements the visuals and puzzles. Many reviewers appreciate the ambient sounds and subtle tones that build tension without being intrusive, although some express a desire for more traditional musical scores or variety. Overall, the sound design is noted for its effectiveness in establishing a creepy ambiance, making it a key element of the game's appeal.

    • “The music and sounds were chill and never became obnoxious or repetitive like I've experienced in other puzzle titles.”
    • “The game's stunning graphics and atmospheric soundtrack create an immersive ambiance that keeps you captivated throughout your journey.”
    • “The music, atmosphere, and puzzle design all complement each other, creating a truly immersive experience that leaves you wanting more at the end of the game.”
    • “There is no musical score in the traditional sense; instead, the game relies on ambient sounds, subtle tones, and mechanical clicks to build tension and reinforce immersion.”
    • “The ambiance can be sometimes magical, but most of the time those unsettling music pieces and sounds that seem to come from Lovecraftian dimensions give an atmosphere of that of a horror survival game, minus the monsters and jump scares.”
    • “The sound and music are haunting, but not a major part of the experience; they fit in with the atmosphere without distracting from the puzzles and the hunt for switches.”
  • grinding
    66 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience. While some installments have improved upon tedious backtracking and room navigation, many still report that moving between rooms and solving puzzles can feel repetitive and time-consuming. The balance between engaging puzzles and the grind of transitioning between tasks varies across the series, with some entries feeling less tedious than others, but the need for frequent movement and item retrieval remains a common complaint.

    • “Solving the puzzles and navigating the different rooms of the dollhouse was a blast and is surprisingly not tedious unlike my experience with the previous game.”
    • “Nice puzzle game, with a good difficulty level & puzzles that can be solved with logic and aren't tedious or annoying.”
    • “No tedious running around like the third.”
    • “The only gripe I have is the time it takes to go into a room, and exit after unlocking one thing that you have to go to the next to use, etc. It becomes really tedious.”
    • “It was tedious to get a new component, realize it's for another room, back out, put on the eyeglass, rotate the dollhouse, find the room, click into the room, zoom in to where the component goes, rinse and repeat.”
    • “Now going back and forth between rooms, trying to figure out what piece you're missing, where it might be and what you need to do to get it gets rather tedious.”
  • replayability
    52 mentions Positive Neutral Negative

    Overall, the game's replayability is considered limited, primarily due to the absence of multiple endings and alternate solutions, which were present in previous installments. While some players find value in revisiting the game after a break, many agree that the straightforward nature of the puzzles and the short playtime diminish its replay potential. Despite these drawbacks, the engaging gameplay and story may still warrant a return for some players, albeit not frequently.

    • “I own all of them and they are replayable if you take a long enough time away.”
    • “Not only are the puzzles excellent, the story is excellent too, and there's a lot of secrets and hidden details that you might miss in your first playthrough, adding to the game's replayability.”
    • “It's also worth noting that, while you get a fair bit of gameplay out of all 4 games, they refrain from dragging on, which makes them replayable many times over.”
    • “My only complaint would be that there are no alternate endings to this one, and the other games have alternate endings which makes the game more playable.”
    • “It was a short run, and if achievements are anything to go by, there aren't any secret endings, so replayability is slightly lower than with the third game, which had multiple endings.”
    • “The game has no replayability, but it will take between 4-5 hours to complete at a leisurely pace.”
  • emotional
    27 mentions Positive Neutral Negative

    Players find the emotional aspect of the game deeply engaging, with many highlighting the immersive narrative and impactful storytelling that evoke strong feelings, including moments of sadness and triumph. The combination of complex puzzles and a touching storyline enhances the overall experience, making players feel both intelligent and emotionally connected to the game's world. Overall, the latest installment is praised for its heightened emotional depth compared to previous entries in the series.

    • “Its engaging mechanics, breathtaking visual design, and eerie, immersive world combine to create an experience that is both intellectually satisfying and emotionally absorbing.”
    • “It has the most unique gameplay/storyline and the ending nearly made me cry, despite just being a series of dollhouse stills.”
    • “An excellent and momentous chapter in the room series; I feel the lore was more emotional and impactful in this one.”
  • stability
    21 mentions Positive Neutral Negative

    The stability of the game received mixed reviews, with some players praising its smooth performance and lack of bugs, particularly on platforms like Steam Deck and Linux. However, numerous users reported frustrating glitches and bugs that impacted gameplay, including issues with puzzle mechanics, saving, and game crashes. Overall, while many found the game polished, a significant number experienced stability problems that detracted from their enjoyment.

    • “Not buggy like 3 at all, give it a try!”
    • “Runs great on Steam Deck.”
    • “Very cool game, polished well, and completely bug free.”
    • “But, there was one area which was a bit buggy, it's in the Japanese gallery at the miniature pagoda.”
    • “The puzzle mechanics are awkward and buggy, and the game failed to save at a crucial point, right after I had played a frustrating puzzle for a long time.”
    • “This game is unreasonably buggy and often crashes my PC so badly that I have to power cycle to recover.”
  • optimization
    19 mentions Positive Neutral Negative

    Overall, the optimization of the game has received mixed reviews. While some players praised significant improvements in performance and graphics compared to previous installments, others reported issues such as overheating, crashes, and game-breaking bugs. Despite these concerns, many users noted that the game generally runs smoothly with high-quality visuals and engaging puzzles.

    • “This one really felt like the culmination of the last three games, in both lore and gameplay optimization for the genre.”
    • “Compared to its predecessors, Room 4 has a huge improvement in performance optimization, plot fluency, and puzzle logic.”
    • “Superb graphics, useful hints when required, and no issues performance-wise with the PC version in my over 5 hour play-through.”
    • “Poor performance.”
    • “Brilliant game series for a puzzling mind, this installment could use some optimization (my 3070 ran hot and unless I capped the fps my CPU almost overheated).”
    • “Gameplay wise, it's the same as ever but with less content compared to the third one and a bit underwhelming performance on PC; the game crashed on a cinematic just before the last chapter.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some players feeling it resembles a cash grab due to numerous bugs and simplistic puzzles, while others appreciate the absence of pay-to-win mechanics, ads, and DLCs, highlighting a straightforward and enjoyable gameplay experience that can be completed without excessive grinding.

    • “No pay-to-win or pay-to-play mechanics; the game is enjoyable without any additional purchases.”
    • “No ads or DLCs, which keeps the experience clean and focused on gameplay.”
    • “You can finish the game in a chill Saturday evening without needing to grind for 300 hours.”
    • “The puzzles are the equivalent of those garbage mobile ads that say '99% of people don't have the IQ for this!' It's like putting the square in the square hole.”
    • “Room 4 feels like a cash grab with many, many unpatched bugs, some of which are game-ending.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is noted for its cleverness, with players finding it amusing both in gameplay timing and in the meta aspects of certain puzzles. While some puzzles may lack excitement, they still contribute to an overall entertaining experience that combines humor with mental challenges.

    • “I thought it was quite funny that, with a small break in-game, it took me 4:44 to complete room 4.”
    • “The last room was a bit boring puzzle-wise, yet hilarious in a meta way.”
    • “It will give you funny times and a good exercise for your brain.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers feel that the game would benefit from enhanced character development, as it currently lacks depth and complexity, which could contribute to a more complete and engaging experience. Additionally, they suggest that more plot elements could further enrich the narrative.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the game, making their journeys feel authentic and engaging.”
    • “The depth of character backstories adds layers to the gameplay, making every decision feel impactful.”
    • “More plot and character development would make the game feel more complete.”
    • “Some puzzles need more hints.”
    • “A map would be helpful.”
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80%Critics’ scoreBased on 1 critic reviews
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6h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 59 analyzed playthroughs
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Frequently Asked Questions

The Room: Old Sins is a puzzle game with mystery theme.

The Room: Old Sins is available on PC, Phone, iPad, iPhone and others.

On average players spend around 6 hours playing The Room: Old Sins.

The Room: Old Sins was released on February 11, 2021.

The Room: Old Sins was developed by Fireproof Games.

The Room: Old Sins has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

The Room: Old Sins is a single player game.

Similar games include The Room Two, The Room Three, The Room, The Room: Old Sins, The Room VR: A Dark Matter and others.