Destiny of the World
- August 22, 2022
- Fiddlyware
"Destiny of the World" is a strategy game set in WWII, where you lead a major country, controlling its production, trade, research, and military forces in turn-based weekly turns. The game features four scenarios, including a full campaign, Pearl Harbor, D-Day, and a new Operation Unthinkable scenario. You can play as Germany, Italy, Japan, United Kingdom, or the USA, with the freedom to attack any country, even Brazil. The goal is to do as well as your historical counterpart or change the course of history.
Reviews
- The game offers a deep and engaging strategic experience, combining production, supply, and tactical combat elements effectively.
- The developer is highly responsive to community feedback and regularly updates the game, showing a commitment to improvement.
- The game features a well-developed economy and supply system, requiring players to plan strategically to succeed in their campaigns.
- The graphics are basic and can be considered unattractive, making it difficult for players to quickly assess the strategic situation.
- The user interface is clunky and can lead to frustrating navigation, with some players finding it tedious to manage production and unit movements.
- The pacing of the game is slow, with long wait times for turns to finish, which can detract from the overall enjoyment of gameplay.
- graphics5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The graphics have received mixed reviews, with some users finding them outdated and unattractive, while others appreciate their clarity and design choices that enhance gameplay. Overall, the visuals are described as basic but functional, with some players noting that they improve as familiarity with the game increases.
“Graphics are clean with plenty of tooltips to help out.”
“The graphics are basic, but the more I play and understand the map, the more I am impressed with the design choices.”
“Don't be deterred by the graphics; they actually work really well.”
“The graphics aren't just archaic, they're downright ugly.”
“The graphics are basic...but the more I play and understand the map, the more I am impressed with the design choices.”
“Basic graphics, nothing that is an eyesore or fuzzy.”
- gameplay4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The gameplay has received mixed reviews, with some users finding it unengaging despite the presence of helpful tutorials and a detailed manual. However, others praise the game for its streamlined mechanics and satisfying combat model, highlighting its interesting mechanics and effective combat resolution.
“Has good video tutorials to get you started and a detailed manual to help you understand the mechanics.”
“A very good game mechanically - it's like Hoi with all of the extraneous knob-fiddling taken out and a great combat model inserted.”
“The mechanics are really interesting and the combat resolution is satisfying.”
“The core gameplay just isn't fun.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively tedious, with many expressing frustration over the high level of micromanagement required in the production side.
“This is beyond tedious.”
“The production side is a bit tedious, really; there's too much micromanagement for my taste.”
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The optimization of units in the game is multifaceted, encompassing various stats such as supply, morale, artillery support, entrenchment, training, battle experience, command & control, visibility, and close air support, alongside the performance of their equipment like tanks and aircraft. This complexity suggests a deep level of strategic planning required for effective gameplay.
“Each unit has multiple stats, including supply, morale, artillery support, entrenchment, training, battle experience, command & control, visibility, close air support, and the performance of their equipment, whether it's tanks or aircraft.”
“The optimization of units is impressive, as it takes into account various factors that affect their performance in battle.”
“I love how the game allows for deep optimization of units, making every decision impactful based on their diverse stats.”
“The game suffers from severe optimization issues, making it difficult to manage units effectively due to the overwhelming number of stats like supply, morale, artillery support, entrenchment, training, battle experience, command & control, visibility, and close air support.”
“The performance of equipment, tanks, and aircraft is heavily impacted by poor optimization, leading to frustrating gameplay experiences.”
“With so many variables to consider, the lack of optimization in the game makes it challenging to strategize and enjoy the overall experience.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect of the game is criticized for its repetitive nature, particularly in the context of having to repeatedly reorder bombing missions, which detracts from the overall narrative experience.
“The story felt repetitive and lacked depth, making it hard to stay engaged.”
“I found the plot twists predictable and the character development lacking.”
“The narrative was disjointed, leaving me confused about the overall direction.”