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Rule the Waves 3 Game Cover

About Rule the Waves 3

Rule the Waves 3 is a single player management game with horror and historical themes. It was developed by Naval Warfare Simulations and was released on May 18, 2023. It received positive reviews from players.

Build Your Navy, from pre-Dreadnoughts to Aircraft Carriers and Missile Cruisers! Rule the Waves 3 is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970 and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age. Rule the Waves 3 will let you design and build the …

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Games Like Rule the Waves 3

Looking for games like Rule the Waves 3? Here are top management recommendations with a horror and historical focus, selected from player-similarity data — start with Ultimate Admiral: Dreadnoughts, War on the Sea or Atlantic Fleet.

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Reviews

88%Audience ScoreBased on 836 reviews
graphics44 positive mentions
stability9 negative mentions

  • Extremely detailed naval simulation covering 1890 to 1970 with immersive ship design and fleet management.
  • Deep and addictive gameplay loop involving ship design, research, diplomacy, and large-scale tactical battles.
  • Active and responsive developer with continuous improvements; good support community and modding potential.
  • Outdated, clunky UI with no scaling, small fonts, and poor accessibility making it difficult for many players.
  • Random battle generator often creates unfair or nonsensical encounters; limited player control over engagements.
  • AI can be erratic or cheat, with poor fleet movement and unrealistic battle tactics; frequent bugs and crashes reported.
  • graphics

    186 mentions Positive Neutral Negative
    24% positive mentions, 68% neutral mentions, 8% negative mentions

    The game's graphics are very basic, reminiscent of spreadsheet or early Windows-era visuals, and not a focus for most players. While the minimalistic, Excel-like graphics may deter those seeking high-end visuals, many find them functional, charming, and sufficient to convey necessary tactical and design information. The game prioritizes deep naval simulation, ship design, and strategy over graphical fidelity, appealing mostly to niche audiences who value substance and complexity over appearances.

    • “The 2d graphics might also put you off, but if you can get past that, there's a reason for them.”
    • “The game has practically no graphics, but it has *alot* of technical, geeky detail that leads you to spend countless hours tweaking ship designs to get the most out of them given what your country's technological base allows you to do.”
    • “Once you get over the extremely dated (but charming, in a way) graphics, this is an amazing game.”
    • “They have been out for over 20 years and they can't add even the slightest graphical improvement like the dude on Sino-Japanese War did.”
    • “Combine all of that with a fairly high price and 90's level graphics and I just can't recommend this game.”
    • “If it's really going to have such barebones visuals, no quality of life, not even basic text scaling, and even designing a ship is just loading up a file explorer to choose random line-art Google SketchUp images, then it just can't ask for this absurd price-point.”
  • gameplay

    94 mentions Positive Neutral Negative
    19% positive mentions, 72% neutral mentions, 9% negative mentions

    Gameplay in this game offers a deep, intricate naval strategy experience with a rich array of mechanics, including ship design, diplomacy, and warfare simulation, appealing to players who value complexity over graphics. However, it can feel repetitive, with opaque or poorly explained systems, unbalanced AI, and frustrating RNG elements that may hinder pacing and player control. While the gameplay loop is engaging for enthusiasts willing to invest time learning its nuances, casual players may find the UI clunky and mechanics obtuse, making it a rewarding but demanding experience.

    • “While looking fairly complex, the gameplay loop is actually very simple, and you can get by with autobuilding most ships and tweaking designs to fit your playstyle.”
    • “It may not look very pretty, but it is mechanically refined to a point where it is easily playable and just fun every single time.”
    • “Underneath the apparent plainness of the UI lie gameplay loops and mechanics that are fun, challenging, and deeply interactive.”
    • “Incredibly frustrating mechanics and the AI always seems to know where your fleets are and send endless waves of aircraft to sink your fleet while your own aircraft can attack with 30 strong and miss everything.”
    • “What I can't stand is the stupidity of the user flow, crazy selection mechanics, weird window mechanics and behaviors, lack of hotkeys except for a rare few, arbitrary submenus and subwindows, and a ship designer that can only be described as a hot mess of the arcane, the archaic and the unfinished.”
    • “The information the game gives you to make decisions on is lacking, or outright false, and the devs haven't even implemented a tutorial for many mechanics, with a poorly thought out UI that doesn't give you the information you want.”
  • story

    20 mentions Positive Neutral Negative
    15% positive mentions, 70% neutral mentions, 15% negative mentions

    The game's story unfolds through player-driven naval decisions and strategic fleet management, presenting a dynamic narrative shaped by successes and setbacks. While it critiques traditional grand fleet strategies and highlights warfare limitations, it lacks sandbox freedom and sometimes suffers from repetitive or unbalanced battles. Overall, players create their own evolving story rather than experiencing a fixed plot.

    • “My favorite aspect of this game is just watching the story of your nation and its navy unfold over the years as a result of your decisions.”
    • “Don't expect this to be a sandbox where you can bash ships together and create grand battles with your favourite ships - because the game is here to tell a very different story, where one of the main messages is to critique quasi-mahanian grand fleet strategies of the early 20th century, and to show limitations even of the more modern air/sub/missile warfare that came to replace it.”
    • “It starts with playing with the toys, but then you start to look at what missions you have to fulfil and what type of fleet you will need in ten years' time.”
    • “In the airpower era, you should be able to plan missions — for example, timing your arrival at night to avoid air attacks — but you can’t.”
    • “Submarine warfare is semi-automated, which leads to an overabundance of surface fleet raiding missions that become rapidly ahistorical.”
    • “Every naval battle is unbalanced, regardless of how many ships there are in the area, what your fleet organisation looks like, or what the mission is.”
  • optimization

    18 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    The game's optimization features present many layers of complexity and customization, such as ship components and captain traits, but the impact of these choices on actual performance is unclear and undocumented. Despite detailed ship design options, key performance data and feedback are lacking, leaving players uncertain about the effectiveness of their decisions. Additionally, the game experiences notable performance issues compared to older titles, though it generally runs smoothly on most systems.

    • “Ship performance, weapons, and sensors are all modeled.”
    • “Each ship also has a captain, whose traits can improve or worsen its performance.”
    • “It's quite fun to play, has a great community, and will run smoothly on just about anything.”
    • “This is a great example of how to make a game that looks like it has a lot of depth and meaningful optimization/decision-making, but bungled so horribly that none of those decisions actually matter.”
    • “When you look at your build screen you see how much a gun has been upgraded in performance over earlier models, but just how much that affects performance is completely unknown and there is no mechanic to discover that information.”
    • “You have no idea what effect captains and admirals have on performance, if any. Your crews advance from poor to elite rating over time but what, if any, effect that has on performance is completely unknown. There is no mechanic to check on performance of the crew.”
  • replayability

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The game offers exceptional replayability, driven by its scenario editor, deep customization, and strategic ship design, making each playthrough unique and engaging. Despite modest graphics, its rich content, historical depth, and supportive community ensure lasting interest and endless experimentation opportunities. Some users suggest adding more playable nations to further enhance variety.

    • “With scenario editor, the replay possibilities are endless!”
    • “Add to this an X-Com-style level of attachment to the ships you've painstakingly designed, named, and upgraded (and are now exploding into a thousand bits because you skimped on the turret-top armor), and you've got a game that is both educational, fun, lends itself to experimentation, and is endlessly replayable.”
    • “It's an open sandbox with endless possibilities and replayability and I truly hope that anyone reading this at the very least will give it a try.”
    • “Thus in the end you've sailed from 'from tedium to apathy and back again' only to discover that the game has almost no replay value.”
    • “Maybe more playable nations such as the Netherlands and Portugal?”
    • “Love the game, I have started so many games and failed. I love the fact I can just restart and expect that to happen. You can't rush the game and enjoy it; the game prefers if you take hours to design your ship to counter opposing ship design, and not just make it faster or have a little bit of armor kind of improvements. It's always a replayable game, very detailed in many aspects.”
  • stability

    10 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    Stability reviews are mixed, with several users reporting various glitches and bugs, especially related to ship design and save games on Windows 11, while others mention minor issues or claim the game is bug-free. Overall, stability remains a concern for some players but not universally problematic.

    • “Some interesting ideas, but the game is poorly documented and buggy.”
    • “I want to love this game but it has various glitches related to save games and ship designs on Windows 11.”
    • “Designing a ship is a legitimate strain and buggy at best; I tried designing a simple destroyer and it wouldn't let me because it said I failed the requirements of speed, size, and needing torpedoes.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game stems from the absurd and amusing ship designs players create, such as slow raider ships with tiny guns and battleships overloaded with unrealistic armaments, leading to hilariously spectacular failures. Additionally, quirks like exaggerated fleet sizes and budget imbalances contribute to a comedic, over-the-top naval experience.

    • “Raider ship internship and scuttle happen no matter how you design your ship, and they operate just fine with 2 inch peashooters, resulting in hilarious 1 knot raider ship design.”
    • “I don't know a lot about early naval technology, but I have learned that 24 2 inch guns on a 19th century corvette is super funny.”
    • “It is hilarious and fun to see your goofy creations fail spectacularly.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is often described as tedious and laborious, particularly when building ships and managing prolonged battles that can drag on or feel repetitive. While some appreciate the historical accuracy and depth, the overall process can become frustrating and less rewarding compared to similar naval strategy games.

    • “Air power in this game is historically accurate at its best (in that it wrecks everything) and horribly tedious at its worst.”
    • “As it stands, the mildly interesting combat system is not worth the frustrating, laborious, tedious process of building up a navy, which is ironic because in games like Ultimate Admirals and From the Depths, building the navy is often the best part.”
    • “Only real complaint is that battles can get tedious, both in terms of a single battle pointlessly dragging on for various reasons (e.g., a chase that won't end), and multiple battles playing out very similarly and getting boring; the game will give you many too easy or too hard missions that you can't auto-resolve to skip.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience is described as intense and engaging, though significantly marred by frustrating technical issues—particularly persistent error messages during specific scenarios—that disrupt immersion and can lead to abandoning long-term progress.

    • “An emotional roller-coaster.”
  • music

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game features no music at all, resulting in a completely silent experience with only minimal visual elements.

    • “There's no music in any form either, it's simply a quiet white sheet of paper with small text.”
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Play Times

12h Median play time
73h Average play time
6-30h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Rule the Waves 3 is a management game with horror and historical themes. Common tags for Rule the Waves 3 include turn-based, world war i, psychological, psychological horror, war and others.

Rule the Waves 3 is available on PC and Windows.

On average players spend around 73 hours playing Rule the Waves 3.

Rule the Waves 3 was released on May 18, 2023.

Rule the Waves 3 was developed by Naval Warfare Simulations.

Rule the Waves 3 has received positive reviews from players. Most players liked Rule the Waves 3 for its graphics but disliked it for its story.

Rule the Waves 3 is a single player game.

Similar games include Ultimate Admiral: Dreadnoughts, War on the Sea, Atlantic Fleet, Grand Tactician: The Civil War (1861-1865), NEBULOUS: Fleet Command and others.