Desecrators Game Cover
Starting at €14.99Buy now

"Desecrators" is a Science Fiction Shooter game set in 4096, where players embark on a daring journey to plunder technology and riches across colonized star systems. Experience 6DOF piloting while combating rival desecrators and relentless enemy attacks using an arsenal of 25+ weapons. This thrilling single-player or multiplayer/co-op adventure boasts a captivating soundtrack to enhance your gameplay experience.

Reviews

99%
Audience ScoreBased on 100 reviews
graphics6 positive mentions
atmosphere2 negative mentions
  • Desecrators offers a fantastic blend of classic 6DOF gameplay reminiscent of Descent and Forsaken, with smooth controls and satisfying combat mechanics.
  • The procedurally generated levels provide a high level of replayability, ensuring that each playthrough feels fresh and engaging.
  • The game features a variety of weapons and intelligent enemy AI, making combat challenging and rewarding, especially in co-op mode.
  • Some players have reported issues with navigation and distinguishing between doors and background elements, which can lead to confusion during gameplay.
  • The graphics, while nostalgic, may feel too retro or simplistic for some players, lacking the visual polish of more modern titles.
  • As the game is still in early access, there are concerns about the overall content and variety in level design, with players hoping for more updates and improvements.
  • graphics16 mentions

    The graphics of "Desecrators" evoke a nostalgic charm reminiscent of late 90s and early 2000s titles like "Forsaken" and "Descent," featuring a low-poly, low-resolution aesthetic that some players find appealing. While the environments and textures may appear primitive, recent updates have enhanced the visuals, blending retro styles with modern lighting and shading techniques. Overall, the game's graphics are considered simple yet effective, complementing its engaging gameplay and replayability.

    • “There's a charming weirdness to its super low-poly and low-resolution aesthetic and the inherent nonsensical nature of its randomized level design.”
    • “The weapons and game feel are great, and the visuals authentically capture that N64 and early hardware-accelerated PC look.”
    • “The visuals are probably going to be more appealing to players who grew up with games from the late 90s to early 2000s; environments and textures are still primitive and retro-style but still considerably higher fidelity than something from the original Descent trilogy.”
    • “Visually, I'd say the game reminds me of Forsaken most of all, complete with the late 90s blown-up, interpolated, muddy texture and low poly environment aesthetic; lighting and shading, however, feels modern.”
    • “Gave immediate Descent vibes; environment graphics might disappoint, but gameplay and weapon effects make up for it.”
    • “Feels like a cross between the drab, brown aesthetics of Forsaken and the combat loop of Descent 3.”
  • music14 mentions

    The music in the game is generally praised for its dynamic and immersive qualities, enhancing the overall experience without being intrusive. While the soundtrack initially leaves a strong impression, some players feel its impact diminishes over time. Overall, the sound design and music effectively complement the gameplay, contributing to a vibrant atmosphere and engaging combat.

    • “Sound design and music are spot on, and elevate the experience.”
    • “I also really like the dynamic music; it fits really well for this game.”
    • “The gunplay is tight, the physics feel accurate, the sound design does its job perfectly, and the soundtrack is the perfect complement.”
    • “Could do with some less atmospheric music.”
    • “Keep in mind the soundtrack was completely absent before an update eventually brought them in, but the sounds alone already sold it to me.”
  • gameplay10 mentions

    The gameplay is characterized by responsive controls and a familiar feel for fans of classic 6DOF shooters, offering frantic combat and a variety of upgradeable weapons. The inclusion of rogue-like elements and procedural generation enhances replayability, while the clear objectives and engaging mechanics keep players hooked. Overall, it successfully modernizes retro gameplay while retaining its charm, making for an addictive and enjoyable experience.

    • “6DOF, responsive controls that every fan of Descent or Forsaken will immediately feel familiar with, frantic fights, many upgradeable weapons, and a randomly generated, very addicting gameplay loop that is fun and engaging and shows that the developer knows what they're doing.”
    • “It feels like a perfectly modernized version of that sort of gameplay, while still retaining some of the retro charm that you'd want - and I'm very excited to see where the devs take it moving forward.”
    • “I don't think I've ever had a moment in a video game as badass as effortlessly pulling aerolon rolls to duck out of the way of ominous drill-topped boreheads, blowing gunships away with missiles and vulcan cannon fire, and coming out on top with merely a scratch - the gameplay is sort of like if you took everything good about popular 6DOF shooters, got rid of the drillers and the restrictive level layouts, and then blended that with a roguelite structure that has yet to get stale for me.”
    • “Nice job, you managed to make the thief bot gameplay worse.”
    • “Gave immediate descent vibes; environment graphics might disappoint, but gameplay and weapon effects make up for it.”
    • “Visual / mechanical gameplay stuff.”
  • story7 mentions

    The story is structured around a series of nine missions, each lasting 10-20 minutes, allowing for quick and engaging gameplay sessions. Players experience a meaningful progression system through purchasable upgrades, which enhances the risk/reward dynamic of exploring maps for better resources. The narrative is complemented by a variety of identifiable enemies and clear objectives, making the combat both enjoyable and challenging.

    • “Nice variety of identifiable enemies, weapons feel good and sound great, objectives and icons are clear, gameplay is addictive, love the branching missions.”
    • “Each mission can be completed in just 10-20 minutes, perfect for quick sessions, and it saves after every level so you can immediately continue right where you left off.”
    • “Very enjoyable and yet challenging combat, one mission after the other it gets more addicting with every encounter, flying around in zero gravity has never been more fun!”
    • “Is around an hour, split up into 9 missions.”
    • “You are unable to dump spare items in your base for the next mission.”
  • replayability7 mentions

    The game boasts exceptional replayability due to its fluid controls, a wide array of weapons, and procedurally generated levels that offer varied objectives and modifiers. Players appreciate the inclusion of co-op mode and the game's ability to provide a fresh experience with each playthrough, making it a standout in the 6dof shooter genre. Even in early access, the game's replayability is considered impressive, with ongoing updates enhancing its longevity.

    • “This has all the things you'd come to expect from a classic 6DOF shooter, with the addition of procedurally generated levels with different objectives and modifiers which allow for pretty much infinite replayability.”
    • “Amazing and fluid controls, wonderfully complex procedural levels, satisfying combat, and plenty of replayability.”
    • “Among the not-so-many 6DOF shooters floating around, Desecrators certainly managed to stand out, ticking many boxes of a good 6DOF: super high replayability, great variety, a fitting soundtrack, and graphics that are just about right.”
  • atmosphere3 mentions

    The atmosphere of the game is characterized by a mix of eerie loneliness and tension, enhanced by effective sound design, though some players feel the music could be toned down. The presence of minor jumpscares contributes to a scarier ambiance, immersing players in a haunting experience.

    • “The loneliness, the atmosphere, everything.”
    • “Scarier atmosphere (complete with minor jumpscares).”
  • grinding1 mentions

    Grinding is a central element of the experience, as players focus on accumulating scores to improve their rankings, with the added pressure of limited lives that can lead to permanent failure if depleted.

    • “Here it is the core of the experience; you are grinding for score because that's your ranking, and lives are important because if you run out, you're done for good.”
    • “The grinding feels endless and repetitive, making the game more of a chore than an enjoyable experience.”
    • “I find myself stuck in a loop of grinding for resources, which takes away from the fun and exploration.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Desecrators

Videos

Similar Games

Game News