Skip to main content

Demon Tides

Demon Tides is a rewarding 3D platformer with fast and tight mechanics and exceptional level design that's just waiting to be mastered.
Demon Tides Game Cover
93%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:stability, grinding
96% User Score Based on 689 reviews
Critic Score 85%Based on 4 reviews

Platforms

PCSteam DeckWindows
Demon Tides Game Cover

About

Demon Tides is a single player and multiplayer open world platformer game with fantasy, comedy and anime themes. It was developed by Fabraz and was released on February 19, 2026. It received positive reviews from critics and overwhelmingly positive reviews from players.

Race across open oceans and uncover a kingdom’s dark secrets. Expressively platform your way across dozens of locales, upgrading your gear and modifying your move-set every step of the way!

Skip User Reviews

96%Audience ScoreBased on 689 reviews
music120 positive mentions
stability7 negative mentions

  • Exceptional 3D platformer with fluid, expressive, and satisfying movement mechanics that allow for diverse playstyles and combos.
  • Open-world island exploration inspired by Wind Waker and Bowser's Fury, with rich collectibles, customization options (talismans and outfits), and enjoyable level design.
  • Outstanding soundtrack by 2Mello and Fat Bard, along with charming and quirky characters that add personality and fun to the experience.
  • Camera can be erratic or awkward in tight spaces and some gameplay sections, occasionally causing frustration.
  • Boss fights tend to be repetitive or slow, with some minibosses feeling uninspired; story and writing are often cheesy or cringy.
  • Some technical issues such as occasional performance drops, minor bugs, inconsistent controls (notably wall-running), and sparse voice acting/cutscene polish.
  • music

    204 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, energetic, and diverse soundtrack, often described as a major highlight that enhances the overall experience. Composed notably by 2Mello and Fat Bard, the soundtrack blends electronic funk, hip-hop, and nostalgic vibes, with many players finding it memorable and boppin’. However, some mention occasional absence of music in certain areas and slight unevenness in soundtrack variety, though these do not significantly detract from its acclaim.

    • “A masterclass in 3D platforming with a banger of a soundtrack and probably the most rewarding exploration of any platformer.”
    • “The soundtrack is absolute fire, and you will find yourself with the tunes stuck in your head.”
    • “The music is energetic and memorable, enhancing key moments—especially during boss encounters—to the point where it’s hard not to get caught up in the rhythm while playing.”
    • “Music is just missing from some areas, which is strange.”
    • “Certain islands not having music is quite meh.”
    • “Some levels, especially late in the game, feel somewhat slapdash, often missing music, a central challenge, or both.”
  • gameplay

    199 mentions Positive Neutral Negative

    The gameplay in Demon Tides is widely praised for its fluid, tight, and expressive movement mechanics that reward mastery and creativity, drawing inspiration from classics like Mario 64 and Wind Waker while adding unique twists like talismans and customizable checkpoints. Level design is varied and engaging, encouraging exploration across distinct islands with a satisfying core loop of platforming challenges, collectibles, and boss fights that generally avoid frustration. Though some mechanics such as wall-running and grappling hooks can feel inconsistent or janky, and minor bugs or camera issues occur, the overall experience stands out as a deep, mechanically rich 3D platformer offering extensive replayability and freedom of expression.

    • “The gameplay is tight, the island-to-island gameplay is really fun, the game never feels like it really runs out of steam at all with ideas.”
    • “Demon tides is an action-adventure 3d platformer that delivers impressively deep and rewarding movement mechanics. Once the mechanics click, the gameplay becomes incredibly satisfying.”
    • “The levels themselves are just so much fun to play largely due to solid level design and excellent core mechanics that make way for a genuine variety of skill expression allowed by the core moveset that feels like Mario and Sonic had a baby.”
    • “What is more fun than restarting dozens of times the same levels because of the approximate gameplay and horrible camera.”
    • “The level mechanic in question are those wire fence walls you grab onto, which I felt were quite finicky in terms of actually being grabbed, especially when they would start moving.”
    • “More insidious, however, was the inconsistent wall-running mechanic. It's two-fold, actually, as I'm referring both to the mechanic where you run up a wall a bit to jump off as well as the mechanic of actually wall-running on the sides of walls. I could not tell you how this mechanic is actually supposed to work because it simply would not happen except under the most specific of circumstances.”
  • story

    154 mentions Positive Neutral Negative

    The story in this game is generally simple and charming with an engaging cast of characters and emotional moments, though it is often described as predictable, lightweight, or unevenly executed. Many reviewers found it overshadowed by strong gameplay and platforming, noting issues with awkward cutscenes, weak writing, cringey dialogue, and a lack of polish or voice acting. While not the main draw, the story adds enough flavor and character development to enhance the overall experience, appealing more to players who appreciate narrative depth alongside platforming.

    • “The story follows a cast of energetic characters as they travel across the ocean, uncovering pieces of a larger conflict tied to the protagonist’s past.”
    • “Phenomenal sequel to Demon Turf that is fun to play, has ridiculously good music, a surprising bittersweet and well-told story, and a great content to price ratio.”
    • “The story itself isn't groundbreaking, but I can't deny I got invested in its charming cast of characters, and it does succeed in adding some extra flavor and intrigue to the islands.”
    • “There was one quest that was almost interesting where you were investigating 3 strange islands. It was the only quest in the game that had you go between multiple places. I get to the final place expecting to get some closure on what was going on: a boss fight, a cutscene, heck even if it was just lazy dialogue explaining what was going on I would have been cool, but just nothing. Maybe I missed something but it just felt unfinished.”
    • “The worst aspects of the game have nothing to do with the gameplay: the story, characters, grammar and dialogue are genuinely atrocious.”
    • “The story and cutscenes are genuinely just not needed, the writing is horrendous and I hate all these characters.”
  • graphics

    101 mentions Positive Neutral Negative

    The game features a vibrant, cel-shaded 3D art style that many find charming, colorful, and reminiscent of classics like Spyro and Wind Waker, though some fans miss the unique 2D sprite-3D background blend of the original. Visuals are praised for their expressiveness, level design, and smooth character movement, with an overall aesthetic that strongly complements the gameplay and soundtrack. Performance is generally solid with extensive graphics options for lower-end systems, though some experience occasional frame drops and minor graphical glitches.

    • “The art direction leans into a playful aesthetic that matches the tone of the adventure, creating a cohesive and memorable visual experience.”
    • “The game looks amazing graphically, and for the most part, there weren't many instances of lag or frame drops (save for when areas load in when you're in the ocean, which can cause a small stutter).”
    • “Combine that with a stellar sense of level design, which practically begs you to learn shortcuts that make you feel unstoppable, and you'd already have one of the most exciting 3D platformers in recent memory - but there's also the wonderful vibrant art style, the excellent soundtrack, the bevy of outfits available, the talismans allowing impressive levels of move customization.”
    • “Cutscenes are kinda jank and performance could be better on Steam Deck (with graphics minimized, it barely hits 40 fps).”
    • “Somewhat smaller complaints: the camera can be a problem, the graphics can be a bit glitchy, and the game is not consistent about what happens when you platform into the top corner of something.”
    • “For a game that shares an aesthetic with its predecessor, Demon Turf, the Steam Deck performance is surprisingly poor. To get a somewhat playable experience, I had to lock the frame rate to 40–45 fps; even then, the visuals were a blurry, pixelated mess on Deck-optimized settings.”
  • optimization

    30 mentions Positive Neutral Negative

    The game is generally well optimized, running smoothly on most modern PCs and offering extensive graphics options for customization, though some performance dips and stuttering occur in specific areas and boss fights. Steam Deck performance is notably weaker, often requiring lowered settings and frame rate caps, leading to a less polished experience. Despite occasional rough spots and minor bugs, the optimization is impressive for an ambitious indie title and considered acceptable given the game's depth and content.

    • “But hey, it was fun enough that I pushed through to 100% anyway (it took about twenty hours), it runs perfectly on Steam Deck, and if you're a speedrunner who likes optimization there's a ton of tools at your disposal for it.”
    • “Works good on the Steam Deck with a few hitches here and there, but the options definitely give you everything you need to make it run smoothly.”
    • “This is also insanely optimized and plays well on a 6700 XT, 760M, and even on GameNative on my S25.”
    • “While the game overall runs very well on my main PC (except for some areas, like the ghostly pirate ship), the performance on the Steam Deck, for which I originally bought the game, is simply not good enough by my standards. You have significant performance drops even on lowest settings and 60 fps is impossible to achieve.”
    • “To get a somewhat playable experience, I had to lock the frame rate to 40–45 fps; even then, the visuals were a blurry, pixelated mess on deck-optimized settings. Upscaling offered no meaningful performance gains, and the aggressive object pop-in further detracted from the world.”
    • “Not only are there some weird optimization issues around her level in general causing pretty heavy frame drops for no apparent reason, but the boss itself is just kind of bad.”
  • humor

    22 mentions Positive Neutral Negative

    The game's humor is a polarizing mix of charming, inventive, and genuinely funny moments, especially evident in character dialogue, graffiti interactions, and NPC banter, adding a unique personality and social aspect. However, some find the Gen Z-style humor and cringe dialogue off-putting or overly prevalent, which can detract from the overall experience. Despite this, many appreciate the humor as a highlight that complements the engaging gameplay and creative world.

    • “The schmovement, the customization, the open world, the level design, the bumpin' music, the humor, the charming characters... there's nothing I would change.”
    • “I had tears in my eyes from how hard I was laughing at some of the "beautiful" creations of others, and it gives the game so much personality.”
    • “However, while the biggest issues in the writing are present in the main story, I did quite enjoy a lot of the flavor dialogue with NPCs around the world and I think this is where the game's writing is at its strongest with a lot of it being entertaining and even downright hilarious in some places.”
  • replayability

    13 mentions Positive Neutral Negative

    The game offers strong replayability through multiple features such as new game plus, randomizer mode, talismans that alter abilities, and speedrunning leaderboards with ghost races. These elements provide varied challenges, customization, and competitive aspects that keep players engaged. While some aspects like mandatory trial replays can hinder replay value, overall the diverse gameplay modifiers and community features make it highly replayable and enjoyable for both newcomers and veterans.

    • “Features like talismans add insane depth to the gameplay, the speedrunning integration is seamless and offers near-infinite replayability, and additions like graffiti tagging and photo mode add community and personalization that fit right in.”
    • “There are talisman in the game that change the way your abilities work (some acting as hinderance for extra challenges), with the different combinations, it adds a lot of replayability to the game.”
    • “The 1.1 update added a new game plus and even a randomizer mode which are always welcome additions for those that want them to enhance replay value, so there's no shortage of good content here.”
    • “Although not nearly as replayable as that game was nor is the skill ceiling nearly as high, it's also got a much lower learning curve that makes it fun for first time players even at the full asking price.”
    • “Since the world is composed of largely disconnected island puzzles, there is a leaderboard system for speedruns that lends it a lot of replayability.”
    • “They also introduce new mechanics to interact with, which I think should prove to add a ton of replayability and variety for a NG+ or leaderboard score hunting experience.”
  • emotional

    12 mentions Positive Neutral Negative

    The game delivers a heartfelt and charming emotional experience through well-crafted character interactions, touching narrative beats, and cozy, reflective moments rather than a complex plot. While some cutscenes and sound effects may lack impact and certain gameplay adjustments caused frustration, players generally feel emotionally invested and find the overall experience rewarding and special. The blend of fun, community spirit, and warmth makes it a memorable indie passion project.

    • “The characters are fun, the emotional beats are well crafted, and the gameplay is top notch.”
    • “Tides inherits this quality in a different way... rather than being self-consciously frivolous for maximum fun and attitude, it slows down a bit into something more cozy, reflective, and heartfelt.”
    • “It is a startlingly special, genre-Olympus level game, and the fact that I feel that emotionally every bit as much as I feel it in pure video gamey fun feels like a gift I should treasure forever.”
  • character development

    10 mentions Positive Neutral Negative

    Character development is generally appreciated for its integration with the story and expressive character designs that enhance immersion and gameplay readability. While some users felt the development could blend better with the overall tone, the art style and passionate design efforts have been widely praised, contributing positively to the game's appeal.

    • “I liked the plot and character development, but I felt like it could have meshed better with the silly writing elsewhere.”
    • “Character designs are expressive, and animations are smooth, enhancing both gameplay readability and overall immersion.”
    • “The voice acting, OST and character designs are nothing short of phenomenal!”
  • stability

    10 mentions Positive Neutral Negative

    The game generally runs well with a seamless world and minimal load times, though occasional stutters, minor glitches, and rare slowdowns occur during region loading. These issues are non-game-breaking and easily managed, maintaining responsive controls and enjoyable gameplay throughout. Overall, stability is good but with some minor, mostly cosmetic bugs.

    • “I liked this game a good bit, it looks great, runs great, and has very high-execution level design.”
    • “Runs great on the Steam Deck as well.”
    • “Runs great on Steam Deck.”
    • “Although I highly commend the developers for trying to make the game world as seamless as possible with little to no load times throughout, including the title screen which takes place on the island you last saved your game at, I have run into a few instances of stutters and freezes as it tries to render the island as I approach them.”
    • “There are minor glitches like FPS slowdowns when regions load, weird camera angles, and model clipping in cutscenes, but it never lasts long and it's nothing to be worried about.”
    • “-various other bugs and glitches, sound, physics, visual, etc, nothing game breaking though.”
  • atmosphere

    9 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive sound design and soundtrack, which complement the sense of movement, exploration, and distinct thematic regions. Players appreciate the varied and fitting musical cues, from spooky tracks to seafaring summer themes, enhancing the overall mood without feeling forced. Additionally, lively environmental details like graffiti and vibrant visuals contribute to a fun, engaging, and dynamic world.

    • “Sound design further reinforces the game’s atmosphere, with a soundtrack that complements the sense of movement and exploration.”
    • “The seafaring theme and overall atmosphere of a summer retreat suits this game very well without feeling forced.”
    • “Some of the snowy regions remind me of Sonic CD or Mega Man 8 with their overall atmosphere coupled with the OST.”
  • grinding

    5 mentions Positive Neutral Negative

    Grinding mechanics require precise timing and movement, combining elements from various classic games to create a balanced and engaging experience. While rail grinding adds fluidity reminiscent of Sonic and Jet Set Radio, some players find equipment swapping and lengthy boss fights tedious, though overall the gameplay feels cohesive and well-designed.

    • “It requires some careful movement to jump along a rail to dodge hazards, or even to land on the rail to start grinding in the first place.”
    • “Even in the demo, I found myself constantly swapping equipment, which quickly became tedious.”
    • “The bosses were tedious, long fights, dragged out with no checkpoints.”
  • monetization

    1 mentions Positive Neutral Negative

    The monetization is well-balanced, offering fun and charming cosmetics that evoke a nostalgic feel of free in-game skins without aggressive microtransactions. Customizable power-ups enhance gameplay without pushing paid content.

Skip Critic Reviews
Skip Game Offers

Buy Demon Tides

19h Median play time
15h Average play time
8-24h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Demon Tides

Games Like Demon Tides

Spark the Electric Jester 3 Image
Games like Spark the Electric Jester 3
Demon Turf Image
Games like Demon Turf
Bubsy 4D Image
Games like Bubsy 4D
Big Hops Image
Games like Big Hops
A Hat in Time Image
Games like A Hat in Time
Spark the Electric Jester 2 Image
Games like Spark the Electric Jester 2
ENDER MAGNOLIA: Bloom in the Mist Image
Games like ENDER MAGNOLIA: Bloom in the Mist
Another Crab's Treasure Image
Games like Another Crab's Treasure
Freedom Planet 2 Image
Games like Freedom Planet 2
Blue Fire Image
Games like Blue Fire
Skip Game News
Skip FAQs

Frequently Asked Questions

Demon Tides is a open world platformer game with fantasy, comedy and anime themes.

Demon Tides is available on PC, Steam Deck and Windows.

On average players spend around 15 hours playing Demon Tides.

Demon Tides was released on February 19, 2026.

Demon Tides was developed by Fabraz.

Demon Tides has received overwhelmingly positive reviews from players. Most players liked Demon Tides for its music but disliked it for its stability.

Demon Tides is a single player game with multiplayer support.

Similar games include Spark the Electric Jester 3, Demon Turf, Bubsy 4D, Big Hops, A Hat in Time and others.