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Spark the Electric Jester 2

Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Spark the Electric Jester 2 Game Cover
87%Game Brain Score
story, gameplay
stability, grinding
90% User Score Based on 580 reviews
Critic Score 75%Based on 1 reviews

Platforms

PCXbox OneXboxSteam DeckWindows
Spark the Electric Jester 2 Game Cover

About

Spark the Electric Jester 2 is a single player platformer game with a fantasy theme. It was developed by Feperd Games and was released on May 16, 2019. It received mostly positive reviews from critics and positive reviews from players.

Following right after the ending of the original Spark the Electric Jester, you'll take control of Fark, now in the third dimension, in his quest to find out his true identity! Speed through several fast paced platforming stages, action packed bosses and fully animated cutscenes.

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90%
Audience ScoreBased on 580 reviews
story35 positive mentions
stability3 negative mentions

  • Excellent translation of classic high-speed 3D platformer gameplay inspired by Sonic Adventure with precise, responsive controls and fluid movement.
  • Large, varied, and visually appealing stages that encourage exploration and offer multiple routes, adding to replayability.
  • Engaging parry system integrated into platforming and combat that adds depth and reward for skillful play.
  • Strong, energetic soundtrack that enhances the gameplay experience and brings back nostalgic vibes.
  • Developed mostly by a solo creator, this game shows impressive ambition and polish for an indie 3D platformer.
  • Combat is overly simplified and repetitive, mostly reducing boss fights to button mashing and parrying, diminishing the challenge and engagement.
  • Level design becomes overly linear and frustrating in later stages due to narrow paths and difficult momentum control, causing frequent unintended deaths.
  • The story is awkward, overly serious with underdeveloped characters, and suffers from poor presentation with lifeless cutscenes and confusing plot points.
  • Game length is short, with an underwhelming number of abilities and lack of meaningful power-up variety compared to its predecessor.
  • Some camera problems and control sensitivity issues can cause difficulty during high-speed or vertical platforming sections.
  • Certain gameplay mechanics like the score-time penalty system discourage exploring and engaging with combat, conflicting with the game's design focus.
  • story
    224 mentions Positive Neutral Negative

    The story of Spark the Electric Jester 2 is generally viewed as weak, confusing, and somewhat rushed, with many reviewers noting it lacks depth and engaging character development. While it serves as a necessary bridge between the first and third games and features a darker, more serious tone than its predecessor, it is often seen as overly edgy and melodramatic without delivering meaningful substance. Most players recommend experiencing the story primarily if invested in the series lore, but it is widely regarded as secondary to the game’s strong gameplay and level design.

    • “This sequel places players in control of Fark, a robotic character whose story unfolds in the aftermath of the first game’s events.”
    • “Themes of identity, purpose, and rebellion run through the story, conveyed through stylized cutscenes and in-game dialogue.”
    • “The story succeeds in spectacle and melodrama and is a valuable part of the experience.”
    • “The story in Spark 2 is one of the biggest amalgamations of bad dialogue, nonsensical lore, and mismanaged characters I have ever seen.”
    • “My last criticism is about the story, which was even more whatever than in the first game. Even though all the characters had interesting designs, the writer just cannot write dialogue at all. All of them feel, act, and speak the exact same. I just could not care about any of them or for this excuse of a main plot where nothing really happened for no reason.”
    • “The story is thrown at you in sudden bursts and many times it feels like you've missed large chunks of it, and the characters feel both flat and incomplete. For example, J is clearly supposed to have some sort of impish rival to tragically used fool story, but you never actually see that arc. It's very sad that we didn't get to see what the story wanted us to.”
  • gameplay
    202 mentions Positive Neutral Negative

    The gameplay of Spark the Electric Jester 2 is a spirited and generally successful 3D translation of classic Sonic Adventure-style momentum-based platforming, blending fast-paced speed, exploration, and straightforward combat. While many praise its tight controls, satisfying parry mechanics, and engaging level design that supports speedrunning and creative movement, some criticize the combat as simplistic and repetitive, occasionally breaking the game's flow. Overall, it offers a fun, if somewhat rough-around-the-edges, action-platformer experience that lays a promising foundation refined further in its sequel.

    • “The gameplay has in-depth combat mechanics on top of the speedy movement and level traversal, so when you're running through levels you can feel great about zipping along the speedways and carefully skipping past tricky platforms using your momentum to fly through the air after each jump.”
    • “The player character, Fark, controls incredibly well, going fast is fun, combat doesn't interrupt the flow of gameplay, and there are no points where the game takes control from you.”
    • “The parry mechanic is otherwise pretty fun to use, and you'll find yourself invoking it in levels to run right through hazards at high speed.”
    • “It's not a bad game but it's not that great either, it certainly feels (which it is) a first attempt at making a 3d game although I gotta say that the way Spark 1's 2d gameplay was translated into 3d in this game was very poor, at least Spark 3 is the one that exposed all the cracks in this game.”
    • “When it comes to the overall gameplay experience, the game is unfortunately not satisfactory and has even been downgraded in some aspects as well.”
    • “So I was really not sure if this review should be positive or negative, after really thinking about it I'm gonna go negative for now, so I actually was really excited for this game because I love the classic 3d Sonic games, even more than the 2d games, however after playing this I have really mixed feelings, so when you are running around these 3d environments and just homing attack enemies, it's fun, the main character feels incredibly fast and fluid, the homing attack is really good and satisfying, however with that said the larger focus of combat really slows the game down and the level design is made specifically for this, while the weapon switching mechanic worked in 2d it doesn't translate to 3d as well due to the obvious combat issues.”
  • music
    182 mentions Positive Neutral Negative

    The music in the game is widely praised for its high-energy rock and electronic tracks that perfectly complement the fast-paced gameplay, often evoking a Sonic Adventure vibe. While some players note reuse of tracks from the previous game and occasional lack of variety, the overall soundtrack—featuring catchy melodies and memorable boss themes—is regarded as a major highlight and a key factor in maintaining player momentum and engagement.

    • “The soundtrack plays a key role in sustaining momentum, delivering high-energy tracks that reinforce the sense of urgency and motion.”
    • “The music of Spark 2 absolutely slaps!”
    • “The soundtrack is god tier just like the original and is worth the price alone.”
    • “Unfortunate, then, that there isn't enough music for all of the stages and bosses to have unique tracks, and several stages re-use tracks from the first game completely unchanged.”
    • “The music isn't as banging like Spark 1, mostly just boring or cool rock music for the bosses (only exception is the final boss music, which is just a loop that makes you cry).”
    • “Soundtrack also just wholly and completely ♥♥♥♥♥.”
  • graphics
    55 mentions Positive Neutral Negative

    The graphics of Spark the Electric Jester 2 feature a colorful, stylized, and cel-shaded 3D aesthetic inspired by classic-era and Dreamcast-era Sonic games, emphasizing clarity and motion over realism. While the visuals are vibrant and well-designed with varied stage themes and strong art direction, some drawbacks include occasional rough animations, repetitive environments, minor graphical bugs, and performance issues on lower-end PCs. Overall, the graphics are praised for their charm, readability at high speeds, and solid indie quality, effectively supporting the game's fast-paced gameplay and distinctive style.

    • “Visually, Spark the Electric Jester 2 adopts a colorful, stylized aesthetic that emphasizes readability and motion over realism.”
    • “While the graphics do not aim for technical realism, they are effective in communicating speed, scale, and danger, which is essential given how quickly players can move through the world.”
    • “The presentation was strong with the aesthetic translated very well to 3D, with a lovely cel-shaded look to the graphics.”
    • “This results in Spark 2 being a game with baffling low production values: subpar graphics, basic animation, some recycled songs from the first game, underdeveloped game mechanics, spotty artstyle, short length, and abysmal sound design.”
    • “Needs some performance patches as a game of this graphical fidelity should not be having performance problems.”
    • “But it is kind of a pain with a bad PC when starting a new game, due to the fact that you have to wait until you are done with the first cutscene and the tutorial level to load in so you can go to the graphics settings and make the game run properly... I think that is my only major complaint.”
  • replayability
    22 mentions Positive Neutral Negative

    Replayability in this game is generally seen as strong despite its short length of 2-3 hours, with many players appreciating quick runs, score challenges, speedrunning, and unlockable modes that encourage multiple playthroughs. However, some find the boss fights too easy and the story less compelling for repeated play, making it less replayable compared to other titles in the series. Overall, the game offers great replay value through its design, challenges, and additional content beyond the main story.

    • “This design philosophy gives the game strong replay value, as returning to earlier levels with improved skills reveals faster routes and previously inaccessible secrets.”
    • “Beating the game unlocks some unreasonable challenge modes, so in terms of replayability you’ll want to focus on collectibles and scoring medal times on stages.”
    • “All the levels together are about 2-3 hours long, which is fine, because there's a bunch of replay value at the end with the tour mode.”
    • “The bosses get defeated so quickly because all you have to do is smash the attack button and parry when any attack is coming. There's barely even a challenge except for the final boss, thus making the game less replayable than the other two Spark games.”
    • “Once you finish it, I really did not feel like replaying the story. I didn't seem encouraged to play it again. It's fun, but it lacks the replayability that some Sonic games like Frontiers or Generations have for me.”
    • “And the bosses, though thankfully a breeze, all boil down to 'mash X and press L when you hear the attack cue.' The game is also very short, with a complete playthrough taking less than 3 hours, though there's built-in replayability in the form of standard time and score attacks.”
  • humor
    15 mentions Positive Neutral Negative

    The game's humor is often described as charming and occasionally funny in a B-movie or ironic way, with some moments, especially the final boss and protagonist's attitude, eliciting genuine laughter. However, humor is inconsistent, with parts of the story feeling too serious and some combat elements lacking comedic appeal. Overall, the humor adds an endearing layer but is not the game's main focus.

    • “But in all seriousness this game is a super short but fast paced 3D platformer with a funny story, fun ass and really good level design, colorful, a good soundtrack and the game ran well performance wise.”
    • “Spark was a great protagonist to watch, because his attitude was genuinely funny, and Fark was pretty fun, too.”
    • “The final boss fight actually had me laughing out loud at how ridiculous it was.”
    • “Not funny.”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is marked by vibrant and diverse character designs that enhance its energetic and fast-paced tone, with some characters and animations receiving particular praise. However, opinions are mixed, as several reviewers found many character designs inconsistent or unattractive, and noted the lack of voice acting as a detriment. Overall, while the characters contribute to the game's aesthetic appeal, some aspects of their development and integration, especially in relation to combat and story, feel underwhelming or uneven.

    • “The characters are also fun and interesting, and the character design is incredible.”
    • “Great speed, music, fun levels, cool bosses and mini bosses, cool art style and character design, and good control is what makes this game fun.”
    • “Expect wonderful environments and good character designs, with most of the soundtrack being on par with the first game.”
    • “The character design is all over the place.”
    • “Also kind of related to the story, the character designs are not very good.”
    • “Lack of voice acting is jarring and a ton of the character designs are hideous.”
  • optimization
    9 mentions Positive Neutral Negative

    The game generally runs smoothly with good overall optimization, maintaining stable performance even on older hardware when settings are adjusted. However, occasional issues like freezing during boss fights and a need for performance patches have been noted. Despite this, the optimization supports fast-paced gameplay and adds to the enjoyment.

    • “But in all seriousness this game is a super short but fast paced 3D platformer with a funny story, fun art style, really good level design, colorful visuals, a good soundtrack, and the game ran well performance-wise.”
    • “Speed gives you incentive to go fast and break the stages. While Spark 1 was rewarding for that, Spark 2 felt optimized for it. Score running is the reason why Spark 2 became one of my favorites, and it really fixes Spark 1's issue with engaging enemies beyond just obstacles to dispose of.”
    • “The game runs smoothly so far, fixed 60 fps with VSync on.”
    • “Great game, but with kinda bad optimization.”
    • “Needs some performance patches as a game of this graphical fidelity should not be having performance problems.”
    • “As for performance, I have an old Radeon HD6670 and had to turn the resolution down to 1024x576 and some settings down to get a mostly consistent 50-60fps (aside from some parts near the end).”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional impact of the game is generally subtle, with the story enhancing the experience without requiring deep emotional investment. However, some players felt it lacked the heartfelt and intense emotions of its predecessor, finding character motivations unclear and key moments less impactful.

    • “For most players, the story enhances the experience without demanding emotional investment, keeping the focus squarely on movement and level design.”
    • “But it didn't give that same special, emotional, heartwarming, amazing feeling that Spark 1 gave me.”
    • “Maybe because it's been so long or because I never finished the first game, but I didn't really understand why anything was happening or what the character's motivations were supposed to be, and moments that I think should have maybe been emotional or intense did nothing for me.”
  • stability
    4 mentions Positive Neutral Negative

    The game demonstrates strong overall stability with minimal bugs, though some users experience occasional issues like getting stuck on the "saving..." screen when exiting the store or gallery. It performs well across platforms, such as the Steam Deck, and shows significant improvement compared to earlier, more buggy versions built on different engines.

    • “It runs great on my Steam Deck.”
    • “There's just one buggy issue: when I try to exit the store or gallery, sometimes my game gets stuck on the "saving..." screen.”
    • “Spark 1 was quite buggy due to the engine and game maker he was using.”
  • grinding
    1 mentions Positive Neutral Negative

    Users find grinding to be a tedious and time-consuming aspect, appreciating when developers minimize it to maintain a smoother gameplay experience, as seen in most Sonic Team titles except for Frontiers.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Spark the Electric Jester 2 is a platformer game with fantasy theme.

Spark the Electric Jester 2 is available on PC, Xbox One, Steam Deck, Windows and others.

On average players spend around 2 hours playing Spark the Electric Jester 2.

Spark the Electric Jester 2 was released on May 16, 2019.

Spark the Electric Jester 2 was developed by Feperd Games.

Spark the Electric Jester 2 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Spark the Electric Jester 2 is a single player game.

Similar games include Spark the Electric Jester 3, Spark the Electric Jester, Freedom Planet, Penny’s Big Breakaway, Cyber Shadow and others.