Corn Kidz 64
- October 16, 2023
- BogoSoft
- 4h median play time
In "Corn Kidz 64," Seve the one-horned goat, tormented by a recurring dream, must confront a problem in the palindrome-themed town of Wolloh's Hollow with the help of his friend Alexis. This 3D platformer, reminiscent of 64-bit classics, offers a smaller and larger world, tower worlds, and a hub with bonus stages. The game features enemies, NPCs, a boss battle, a dynamic soundtrack, and weightier physics, providing approximately 4-8 hours of gameplay.
Reviews
- Nostalgic and charming, perfectly captures the feel of classic N64 platformers.
- Fluid and responsive controls, making platforming enjoyable and satisfying.
- Creative level design with plenty of secrets and collectibles to discover.
- Short length, with only a few levels, leaving players wanting more.
- Some platforming challenges can feel frustratingly difficult and imprecise.
- Occasional camera issues that can hinder gameplay and depth perception.
- gameplay181 mentions
- 32 % positive mentions
- 66 % neutral mentions
- 2 % negative mentions
The gameplay of the game is generally praised for its tight controls, satisfying mechanics, and nostalgic feel reminiscent of classic N64 platformers like Banjo-Kazooie and Super Mario 64. Players appreciate the unique movement mechanics and the challenge they present, although some express frustration with certain mechanics being finicky or poorly executed, leading to moments of annoyance. Overall, the game offers a fun and engaging experience, with a blend of exploration, humor, and creative level design, despite some minor flaws in execution and level clarity.
“All around fun (and funny) 3D platformer, around 2 to 4 hours of great gameplay with tight controls.”
“Gameplay-wise, it has a lot of neat ideas which it sometimes really pulls off.”
“The gameplay is very solid and polished, and it just genuinely feels good to move around in the world.”
“This is exacerbated by the fact that actually executing mechanics consistently within the anxiety tower involves actively fighting almost every mechanic of the game, and setbacks frequently feel like the game's fault and not your own.”
“Good ideas and world building but the movement, camera, and collision detection hold back basic gameplay from the beginning onwards.”
- music180 mentions
- 42 % positive mentions
- 54 % neutral mentions
- 3 % negative mentions
The music in the game is widely praised for its catchy, nostalgic quality, often evoking the charm of classic N64 titles. Many players appreciate the dynamic soundtrack that adapts to different scenes, enhancing the overall experience, although some note that certain tracks can become repetitive over time. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's atmosphere and enjoyment.
“It boasts a dynamic soundtrack that I love; the tunes stay catchy while changing slightly to fit the scene you're in.”
“The music is stellar, the art style is cute, the characters and writing are fun, and the levels are great.”
“The music in this game is an absolute bop and is bound to give you a few earworms.”
“The only negative part about the game is the way too short soundtrack; the same 1-2 minute song will play on loop throughout the worlds, and it can get pretty headache-inducing after a while.”
“The music is probably the weakest aspect.”
“I just don't have nostalgia for that type of game music, and I played so much better when I turned it off.”
- graphics179 mentions
- 41 % positive mentions
- 57 % neutral mentions
- 2 % negative mentions
The graphics of "Corn Kidz 64" are widely praised for their authentic low-poly aesthetic that successfully captures the nostalgic feel of late 90s Nintendo 64 titles. Reviewers highlight the charming character designs, vibrant environments, and fluid animations, all of which contribute to a whimsical atmosphere reminiscent of classic platformers like "Banjo-Kazooie" and "Donkey Kong 64." While some players appreciate the retro visuals, others express a desire for options to reduce the heavy CRT filters that can obscure clarity.
“The graphics, the movement, the character dialogue, character and enemy models, level design, sound design and music.”
“The visuals are super-faithful but with some more modernized visual options if you don't prefer the crunchy CRT look.”
“Corn Kidz 64 absolutely nails the N64 collectathon platformer aesthetic and gameplay.”
“The graphics make my eyes hurt, the music is low-quality, and the controls and platforming make me exhale aggressively from my nose.”
“I appreciate the core of the simplistic N64 aesthetic, but the harsh framerate limit and heavy-handed blur and haze filters (even on text) made it intolerable to me.”
“While it certainly does invoke that particular feeling (quite expertly, I should say), it's clear that the developers wanted to squeeze out as much detail and eye candy as they could without betraying the art style.”
- humor97 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a nostalgic blend of absurd 90s and early 2000s cartoon styles, featuring quirky, tongue-in-cheek writing and memorable characters that evoke a sense of charm and whimsy. While some players appreciate the "lol so random" humor, others find it can become repetitive or annoying over time. Overall, the game successfully captures the playful spirit of classic platformers, delivering a mix of clever jokes and engaging dialogue that resonates with fans of the genre.
“The tutorial stage is an absolute joy, being rather expansive due to the player's mobility being on the more involved side, but also focuses so heavily on its really silly, fun writing that strongly reminds me of cartoons in the vein of some of the more absurd 90s and 2000s cartoons, constantly having sticky notes left around that basically always will say something funny.”
“The game has a 'lol so random' sense of humor with our protagonist venturing to collect some nachos; it's akin to something like Invader Zim, a style that can be groan-worthy but is executed well with various comedic moments.”
“It's unapologetically proud of the era it's inspired by, has a silly and sarcastic sense of humor, is packed with 90's energy, has loads of personality, and plays fantastically to boot.”
- story49 mentions
- 14 % positive mentions
- 80 % neutral mentions
- 6 % negative mentions
The game's story is generally perceived as simplistic and lacking depth, with many reviewers noting it misses key elements like character motivation and a compelling narrative hook. While the main quest is short and somewhat bare-bones, the whimsical and surreal humor, along with the charming atmosphere, provide a fun experience for players who enjoy exploration and collecting. Overall, the story serves more as a lighthearted backdrop to the gameplay rather than a driving force, leaving room for potential expansion in future installments.
“The cartoon art style is awesome and the atmosphere, story, and characters lend themselves to it nicely.”
“This game comes off as if it just does whatever it wants to, with the story and overall sense of humor often being completely ridiculous but so uniquely charming.”
“It's also the type of atmosphere that I miss about older games; not having much of the story explained so as to encourage using your imagination, 'secret' areas to spend a lot of time pondering how to access, the eerie sense that there is always something 'beyond.'”
“Story-wise, it leaves a lot to be desired in my opinion.”
“There's not a whole lot going on as far as the main story goes; compared to similar games like Super Mario 64, this one is quite small.”
“The story is really bare bones; it's about as simple as you can get in a video game, so don't expect anything groundbreaking.”
- atmosphere33 mentions
- 33 % positive mentions
- 58 % neutral mentions
- 9 % negative mentions
The game's atmosphere is widely praised for its nostalgic low-poly aesthetic and vibrant environments that evoke the charm of late 90s titles like Banjo-Kazooie and Conker's Bad Fur Day. Reviewers highlight the blend of quirky visuals, engaging music, and a sense of mystery that encourages exploration, creating a unique and immersive experience reminiscent of classic 3D platformers. Overall, the atmosphere is described as both enchanting and slightly eerie, successfully capturing the essence of retro gaming while maintaining its own identity.
“Incredible vertex-style animation, fun level design, really convincing atmosphere; it's made incredibly and really feels like a worthy spiritual successor to games like Banjo-Kazooie and Conker's Bad Fur Day.”
“The music and atmosphere... it feels like something that you shouldn't have found, and is on the sublime edge of arcane, slightly creepy but relaxing and evokes self-reflection.”
“Great atmosphere, great music, and the N64 aesthetic is spot on.”
“These crude graphics with well-drawn shadows on the texture are much better for a mysterious atmosphere than the modern ones in today's games - it looks too impersonal, without drawn texture with shadows.”
“The music and atmosphere... it feels like something that you shouldn't have found, and is on the sublime edge of arcane, and slightly creepy but relaxing and evokes self-reflection.”
“It's also the type of atmosphere that I miss about older games; not having much of the story explained so as to encourage using your imagination, 'secret' areas to spend a lot of time pondering how to access, the eerie sense that there is always something 'beyond.'”
- character development24 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
Character development in the game is highly praised for its charming and expressive character designs, particularly the main characters Seve and Alexis, which evoke nostalgia for 90s platformers. Reviewers highlight the fluid animations, quirky dialogue, and unique personalities that contribute to a vibrant and engaging experience, showcasing a strong artistic vision reminiscent of classic titles. Overall, the character designs and their execution are considered a standout feature, enhancing both the gameplay and the game's overall aesthetic.
“The character designs in this game, mainly Seve and Alexis (the main characters), are great, especially with how they're drawn in some of the promotional art of the game. They're both fairly expressive both in-game and out of it.”
“The character designs and art style are super charming, with some really authentic N64 visuals and fluid, bouncy animation.”
“The platforming is fluid, the level design is stellar, the character designs are fun, their animations are gorgeous, and the soundtrack is extremely good.”
“I think the issue is expectations; the character design and quirky dialogue with the girl goat in the beginning makes it feel like a tween platformer with attitude, when some of the jokes and concepts that are being explored are more on the teen to adult side.”
“The character designs in this game, mainly Seve and Alexis (the main characters), are great, especially with how they're drawn in some of the promotional art of the game, but they're both fairly expressive both in-game and out of it.”
“Imo this should be 20 bucks but I guess it is short (depending on what kind of player you are). I love the character design and humor, but it feels like it lacks depth.”
- grinding14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some enjoy the platforming and puzzle elements, others feel that the repetitive nature of tasks and obscure collectibles can lead to tedium. The leveling system and the necessity to retread steps contribute to a sense of monotony, although well-placed checkpoints help alleviate some frustration. Overall, grinding is seen as a necessary part of the game, but it can detract from the enjoyment due to its repetitive and sometimes tedious nature.
“It's pretty easy to get lost in the hollow world and most of the tasks are locked behind a leveling up system like it's a grinding RPG or something.”
“I don't particularly mind grinding in platformers, as long as the grinding isn't a bunch of increasingly mundane side quests.”
“It quickly starts to get repetitive and grinding on the ears.”
- emotional8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a deep emotional connection to the game, often likening their experiences to nostalgic childhood memories of playing classic titles like Super Mario 64 and Spyro. The whimsical elements, such as the "corn kidz," evoke joy and laughter, while the gameplay mechanics transport players back to simpler times, creating a sense of wonder and excitement reminiscent of recess and childhood adventures. Overall, the game is celebrated for its ability to evoke strong feelings of nostalgia and happiness.
“This game made me feel like a kid again.”
“The way it made me feel when I played it was nothing short of a religious experience.”
“I've never played a game that made me feel like I was right back at recess during elementary school, discussing all these silly theories for Easter eggs and secrets with my school buddies just because we wanted to know everything about our favorite games.”
- replayability4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game offers significant replayability, with many secrets to discover and a focus on 100% completion that encourages thorough exploration. While the main storyline is relatively short, players find value in revisiting the game to uncover all its content.
“Infinitely replayable (or almost).”
“Despite it being pretty short, it still feels like I'm robbing the dev by paying so little for it due to its many secrets and replayability.”
“Finding everything for 100% completion will require intensive inspection, so there's lots of replay value despite the main game being a little short.”
“Despite it being pretty short, it still feels like I'm robbing the dev by paying so little for it, even though it has lots of secrets and replayability.”
“Finding everything for 100% completion will require intensive inspection, so there's a lot of replay value despite the main game being a little short.”
- optimization2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's optimization has received criticism for being capped at 30fps by default, with 60fps only achievable through a beta update. Additionally, players have reported performance issues, including significant frame rate drops if not configured correctly, which detracts from the overall experience.
“The game is limited to 30fps unless you download the beta update, and 60fps is the maximum it can achieve. For a Unity game, that's not great.”
“I have some minor gripes regarding performance, particularly with the game's ability to run at full fps in v-sync being locked behind your monitor's refresh rate, which is limited to 60hz. This is a strange decision since the maximum the game will run is at 30fps. I ended up playing for about four hours at 15fps due to improper setup.”
“Performance is limited to 30fps unless you download the beta update, and 60fps is the maximum. For a Unity game, that's not great.”
“I have some minor gripes regarding performance, as the game's ability to run at full fps with v-sync is locked behind your monitor's refresh rate being limited to 60hz. It's a weird move because the maximum the game will run is 30fps. I ended up playing for about four hours at 15fps due to improper setup.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report experiencing significant stability issues, including frequent glitches that cause characters to fall through the game environment. This has led to frustration and a negative impact on the overall gameplay experience.
“Falling through glitches, I can't seem to wait!”
“The game crashes frequently, making it unplayable.”
“I experience constant lag and disconnections during gameplay.”