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Stars in Shadow

"A great introduction to the 4x genre, Stars in Shadow succeeds at everything it aims for.   The art style is amazing, the gameplay is fun and factions are interesting, held back by only a few lacking systems. "
Stars in Shadow Game Cover
77%Game Brain Score
graphics, gameplay
grinding, optimization
78% User Score Based on 655 reviews
Critic Score 70%Based on 1 reviews

Platforms

PCWindows
Stars in Shadow Game Cover

About

Stars in Shadow is a single player turn-based strategy game with a science fiction theme. It was developed by Ashdar Games and was released on January 19, 2017. It received mostly positive reviews from both critics and players.

Stars in Shadow is a turn-based 4X strategy game and a vivid tribute to the genre classics. Compete with alien factions to explore and colonize nearby starsystems, build fleets to defend against rivals, negotiate or conquer them. Win by unifying the galaxy, through diplomacy or force.

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78%
Audience ScoreBased on 655 reviews
graphics75 positive mentions
grinding30 negative mentions

  • Stars in Shadow captures the essence of classic 4X games like Master of Orion 2, offering a streamlined experience that balances accessibility with depth.
  • The game features unique races with distinct abilities and ship designs, enhancing replayability and strategic diversity.
  • Tactical turn-based combat allows for meaningful player decisions, making battles engaging and rewarding.
  • The AI can be unbalanced, often leading to frustrating experiences where players feel overwhelmed or under-challenged depending on the difficulty setting.
  • Diplomacy is simplistic and lacks depth, with limited options for meaningful interactions between factions.
  • The game suffers from some technical issues, including crashes and a clunky UI that can hinder the overall experience.
  • graphics
    170 mentions Positive Neutral Negative

    The graphics of the game are characterized by a vibrant, hand-drawn, comic book aesthetic that many players find charming and engaging, despite some describing them as cartoonish or simplistic. The visuals are generally praised for their clarity and unique style, enhancing the overall gameplay experience, though opinions vary on their appeal, with some players expressing a desire for more serious or realistic graphics. Overall, the art style is seen as a standout feature, contributing to the game's distinct identity and immersive atmosphere.

    • “Wrapped in a vibrant, comic book-style aesthetic, it presents a compelling blend of tactical depth and approachable design.”
    • “The artwork is phenomenal; it's hand-drawn, comic-like style but just amazing and creative design.”
    • “The graphics are unique and full of personality, giving the game its own feel and identity.”
    • “It's like a severely chopped down version of the original 'Space Empires' with much fewer options and better (albeit excessively cartoony) graphics.”
    • “The graphics are crap but it's a surprisingly good game for fans of things like Civilization.”
    • “Beyond the interesting cartoon graphics (which I do like), it doesn't seem to offer anything new, nor is it particularly interesting, and I had a hard time reading the badly pixelated fonts.”
  • gameplay
    165 mentions Positive Neutral Negative

    The gameplay of "Stars in Shadow" is characterized by its streamlined mechanics and classic 4X elements, making it accessible yet engaging for players. While it offers unique faction dynamics and a clean interface, some users noted a lack of depth and complexity, leading to repetitive gameplay in the late game. Overall, it strikes a balance between simplicity and strategic depth, appealing to fans of the genre, particularly those who appreciate a nostalgic homage to titles like "Master of Orion."

    • “Stars in Shadow follows the traditional 4X formula — explore, expand, exploit, and exterminate — with a focus on streamlined mechanics and accessible design.”
    • “The game hits a sweet spot between ease of play and complexity; there is enough variation amongst the factions and different game mechanics to enable very different play styles to be effective, but it's very quick to learn how to play and pretty efficient to manage your growing empire over time.”
    • “The tactical combat is indeed excellent: the mechanics are simple and simply presented, but there are enough combinations of ship components and weapons that the game never falls into one of the old 4X tropes where you must optimally 'get this, then that, then so on...' in order to win.”
    • “The gameplay is extremely boring and not well-explained, nor was it well-designed; it had a terrible UI and even worse gameplay.”
    • “The gameplay suffers, however, because of the victory condition, no hotkeys, and some bugs.”
    • “Unfortunately, this game is currently very derivative and offers little unique gameplay.”
  • music
    48 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its immersive quality and unique style that enhances the overall atmosphere, while others find it repetitive and forgettable. Many appreciate the soundtrack's ability to complement the visuals and create an engaging experience, though a few critics note that it can clash rhythmically during transitions. Overall, the music is seen as a significant aspect of the game, with a range of opinions on its effectiveness and appeal.

    • “The visuals are enhanced by immersive ambience sounds and music.”
    • “The music in Stars in Shadow is of very high quality: the composer has a strong and unique style and really knows his gear!”
    • “The atmosphere is well done from the art to the music to the flavor text.”
    • “Music is meh and repetitive, and clashes rhythmically during crossfades.”
    • “The bad: the music is forgettable.”
    • “Low resolution, fairly bad music, horrible value.”
  • grinding
    33 mentions Positive Neutral Negative

    Reviews indicate that while the game attempts to streamline gameplay by reducing tedious elements common in 4X titles, many players still find aspects of grinding to be frustrating. Issues such as slow combat, unengaging tactical battles, and cumbersome empire management contribute to a sense of monotony, particularly in the late game. However, some players appreciate the reduced micromanagement in planetary development, which allows for more focused gameplay despite lingering tedious elements.

    • “There's no tedious espionage, focus trees, religion management, or any of the stuff that many modern strategy games think sounds good on paper but don't really add to the finished product.”
    • “Planet management is easy and not too tedious.”
    • “Planet build management is not tedious and has an easily seen impact.”
    • “It's an okay 4X, but after playing a bit, annoying things start to crop up, making gameplay a bit tedious.”
    • “In fact, it quickly began to feel tedious—from being unable to automate exploration to the tactical combat (I'm not really into tactical combat in my 4X games).”
    • “It's incredibly tedious, and after playing through two campaigns, I'm still not sure how certain branches unlock.”
  • replayability
    24 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players find it enjoyable enough to revisit due to different factions and strategies, others note that the AI's predictable behavior and straightforward victory conditions limit long-term engagement. Customization options and unique race advantages can enhance replay value, but the overall experience may plateau for some players, especially in the absence of a strong multiplayer community. Ultimately, the game offers a decent level of replayability, particularly for fans of tactical decision-making and turn-based planning.

    • “I was pleasantly surprised with how replayable this game turned out to be!”
    • “Enough changes to the standard 4x format to make it different; different factions provide a decent level of replayability, and building dread stars is always fun!”
    • “The game has some replay value because each race has a significant advantage, and figuring out how to exploit these is interesting.”
    • “There’s limited pushback from AI in the late stages, and victory conditions are fairly straightforward, offering less replay value over time.”
    • “No real replay value as the difference between the races are the bonuses they get, which do influence the game and how you play, but not enough to make it fun to play through again.”
    • “Although the replayability value of the game stays strong no matter how many times you restart, the AI will always follow the same route and tactics as before, again and again and again.”
  • story
    22 mentions Positive Neutral Negative

    The game's story is described as creative and deep, with intriguing lore and unique backstories for each race, though it lacks a cohesive narrative and is often locked behind mid-game technology. While players can piece together bits of lore throughout their playthroughs, the overall storytelling is considered simplistic and may not sustain interest beyond a few sessions. Future updates are anticipated to enhance the narrative elements, but currently, the game offers a fragmented story experience that may appeal more to those who enjoy crafting their own backstories.

    • “The tech tree is huge and the game also comes complete with menaces (space harpies and pirates) as well as a unique background story.”
    • “There are pieces of a story, hinting at things that were and things to come.”
    • “The backstory is there, but there is not enough emphasis in the game to any of those elements, not yet… it is there, but it is still in development and there are many things that are just hinted in the descriptions… nevertheless I believe it will get much better later on… and it is very nice as it is.”
    • “Whatever story there is remains locked behind a single research technology, and it's usually something you can't pick until mid-game.”
    • “Unlike Moo2, there are no pre-rendered cutscenes, barely any backstory, and no 'reward' type screens.”
    • “The only depth to this game I could see was the stories, which were again, so small it was hard to read.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it runs smoothly for smaller setups, performance issues arise with larger games, particularly those exceeding 99 stars. Users note that the game is not designed for massive battles, which adds significance to individual assets, but overall performance could be improved. Despite some planned features and minor performance hiccups, many players report satisfactory experiences managing multiple systems without significant lag.

    • “The game runs smoothly - I can run 154 stars on my laptop without lag (that may not seem like a lot, but managing 50 planets is a lot).”
    • “Not really having any performance issues... unless I start a game with 500 systems (which is super huge, comes with warnings). Even then, the AI calculating at the end of turn isn't that bad.”
    • “To be honest, it felt like there was no difference in performance from 99 to 150.”
    • “It's not optimized or intended for hundreds vs. hundreds battles and stuff, which is cool in that it makes your ships and assets have more relevance and importance.”
    • “There are planned features, and its performance isn't fantastic, but it's a completed game.”
    • “There is also a performance warning for when you try to create a game with over 99 stars; I've set my first game up with 80 and found that it's too small and you run into other races far too quickly.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its combination of beautiful hand-drawn art, effective music, and engaging flavor text, creating an enjoyable and immersive experience. While some users noted flaws, the overall aesthetic and atmosphere contribute significantly to the game's appeal, with many considering it one of the best in its genre. Overall, the atmosphere is rated positively, with an average score of 8/10.

    • “The atmosphere is well done from the art to the music to the flavor text.”
    • “Visually, the game is a combination of traditional, very beautiful hand-drawn 2D art, stylized but mature enough, and 3D effects like shaders and lighting, resulting in an overall good mood and atmosphere.”
    • “What's wrong - well, the fonts are absolutely atrocious and really kill the atmosphere.”
    • “There are major flaws, but the combination of aesthetics and atmosphere made something that I could definitely enjoy.”
    • “The music and graphics lend a lightness to the atmosphere.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is notably poor, with frequent bugs, crashes, and freezing issues reported by users. Players have experienced significant interruptions, including game freezes lasting several seconds and the need for manual saves to avoid losing progress. Overall, the refit aspect is considered underdeveloped and problematic, detracting from the overall experience.

    • “The refit is one of the most buggy and underdeveloped parts of the game.”
    • “Whenever I zoom out, it freezes the game for a good few seconds.”
    • “Unfortunately, it freezes often and crashes dramatically every 10 minutes.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in "Stars in Shadow" is subtly woven into its engaging lore, balancing complexity and accessibility without veering into whimsy. Players appreciate the clever and darkly comedic elements, such as the portrayal of various factions, which adds depth to the game's mechanics-driven experience. Overall, the humor enhances the game's appeal, making it enjoyable for both casual and hardcore strategy fans.

    • “Stars in Shadow perfectly balances complexity and accessibility, realism and wonder, humor and gravity, with an easy learning curve and depth of strategic possibility.”
    • “For a mechanics-driven 4X game like this, where the emphasis is on deep gameplay and less on world-building and background setting, this game has a nice lore set that is engaging enough to tie everything else together, with enough humor without being whimsical or silly to keep even the most jaded grognard happy.”
    • “The sneks are slave traders, the humans are a bloody mess and need you to help them, and the rest are just plain hilarious.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is positively received, with users noting that it offers a quality experience that surpasses expectations set by its advertising.

    • “The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm constantly being pushed to buy in-game currency just to keep up with the gameplay.”
    • “The game is fun, but the paywall is frustrating and detracts from the overall experience.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is enhanced by a visually appealing art style and well-designed characters, contributing to an engaging experience. The interface supports this with functional tool-tips and explanations, although some references may be lacking. Overall, the combination of aesthetics and usability enriches the character development aspect.

    • “The character development in this game is incredibly deep, allowing players to form meaningful connections with each character as their stories unfold.”
    • “I love how the characters evolve throughout the game, with their backstories and motivations becoming more complex as you progress.”
    • “The way the game handles character growth is impressive, making each decision feel impactful and shaping the narrative in unique ways.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a sense of heartbreak regarding the game's potential, feeling that a larger development budget could have significantly enhanced its emotional depth. The experience of prolonged gameplay, where empires are in constant proximity, adds to the frustration and emotional weight of the game.

    • “It is heartbreaking to imagine what this game could be if it had 10% of the development budget that other games have.”
    • “Then I played for several hundred turns where all the borders of my empire and those of the AI empires were touching each other.”
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6h Median play time
44h Average play time
2-120h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Stars in Shadow is a turn-based strategy game with science fiction theme.

Stars in Shadow is available on PC and Windows.

On average players spend around 44 hours playing Stars in Shadow.

Stars in Shadow was released on January 19, 2017.

Stars in Shadow was developed by Ashdar Games.

Stars in Shadow has received mostly positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its grinding.

Stars in Shadow is a single player game.

Similar games include Master of Orion, Endless Space 2, Endless Space, StarDrive 2, Galactic Civilizations III and others.