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Decromancer is a unique tactical card battle game that focuses on a huge, story-based single-player campaign. Battles are fought by placing cards on a grid and attempting to deal enough damage to your opponents empty slots. With each card having unique spatial patterns of attack and special abilities, the tactical possibilities are endless.

  • PC
  • Windows

Reviews

44%
Audience ScoreBased on 11 reviews
gameplay2 positive mentions
stability4 negative mentions
  • The game features a unique tactical RPG experience with a focus on strategy and card placement, making it enjoyable for fans of the genre.
  • Despite being a mobile port, the core mechanics are solid, and the game offers a variety of cards and unlockable mechanics that keep gameplay engaging.
  • The developer is responsive to player feedback and is actively working on bug fixes, which enhances the overall experience.
  • The game is plagued with bugs that can hinder progress, including issues with quest items and crashes during gameplay.
  • As a port from mobile devices, the interface can feel clunky and slow, and some players may experience motion sickness from the map scrolling.
  • The game lacks a robust multiplayer component, offering only hotseat skirmishes, which may disappoint those looking for online play.
  • stability4 mentions

    The stability of the game has received mixed reviews, with some users expressing frustration over long periods without updates and significant bugs that hinder gameplay, particularly in the PC interface. While some acknowledge the fun gameplay, they note that the game's mobile origins contribute to its instability, making it feel somewhat unpolished but not entirely unplayable.

    • “Doesn't it suck when you buy a game in early access, and it's been 4 years and it hasn't seen an update and it is a buggy, unplayable mess.”
    • “Maybe the gameplay itself is fun, but I think I will never know, because the interface of this mobile port is really buggy, which makes the game nearly unplayable on PC.”
    • “It's a little buggy, and you can feel that it's originally a free-to-play mobile game, but none of those things are super annoying.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be somewhat repetitive but generally enjoyable, often enhanced by multitasking with other activities. While some quest items can be frustratingly elusive, the grind is not overwhelmingly tedious, allowing for skill improvement and tactical experimentation during repeated battles. Overall, the grinding is seen as a manageable part of the experience rather than a major drawback.

    • “Quest items to pick up are particularly guilty of this: some of them will eventually be picked up after one or two crashes, but some never do, and one of them might just make you unable to do anything else than grinding while waiting for a fix.”
    • “I would say that it is a bit grindy, but not too much so.”
    • “Sure it does mean a bit of grinding, but not an awful lot and the grind itself is not a boring thing you just keep doing over and over - replaying some known battles actually lets you try out some different tactics and polish up your skills.”
  • gameplay3 mentions

    The gameplay is generally enjoyable, featuring solid core mechanics that enhance the experience; however, the buggy interface of the mobile port significantly hampers playability on PC, leaving some players frustrated and unable to fully engage with the game.

    • “Even several hours in and I'm unlocking new mechanics.”
    • “The core mechanics are actually pretty good, which makes up for those small flaws.”
  • monetization2 mentions

    The game features minimal microtransactions, but players can access all content through regular gameplay without the need to spend extra money. Overall, the monetization model is considered fair and non-intrusive.

    • “There's still traces of microtransactions here and there, but honestly - you never needed to make those in the first place - all the game has to offer is available through normal play.”
    • “No microtransactions to access every element of the game.”
    • “There's still traces of microtransactions here and there, but honestly - you never needed to make those in the first place. All the game has to offer is available through normal play.”
    • “There are no microtransactions to access every element of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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