Warhammer Age of Sigmar: Storm Ground Game Cover
Though the mediocre UI makes the game needlessly intimidating, Warhammer Age of Sigmar: Storm Ground is an engaging tactics game that successfully mixes systems from multiple genres.

"Warhammer Age of Sigmar: Storm Ground" is a turn-based strategy game set in the dark-fantasy universe of Age of Sigmar. Command one of the extraordinary factions and lead your army in fast-paced battles, collecting and upgrading new units, equipment, and skills. Explore all routes in non-linear campaigns, and defy other players in epic online duels. This game offers a unique and authentic Age of Sigmar experience.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

63%
Audience ScoreBased on 487 reviews
gameplay44 positive mentions
stability39 negative mentions
  • The game features a solid tactical combat system with a good variety of units and customization options.
  • The lore and voice acting are well done, capturing the essence of the Warhammer Age of Sigmar universe.
  • The roguelike elements add replayability, allowing players to unlock new units and gear with each run.
  • The game suffers from numerous bugs and crashes, which can disrupt gameplay and lead to frustrating experiences.
  • The user interface is clunky and unintuitive, making it difficult to manage units and understand mechanics.
  • The campaign can feel repetitive and grindy, with limited factions and a lack of variety in missions.
  • gameplay131 mentions

    The gameplay has received mixed reviews, with some players enjoying the tactical depth and unique mechanics of each faction, while others criticize it for being slow, repetitive, and plagued by bugs. Although the core systems are seen as interesting and potentially fun, many users express frustration over the lack of content, clunky controls, and a confusing interface that detracts from the overall experience. Overall, while there are enjoyable elements, the gameplay suffers from significant issues that hinder its potential.

    • “The gameplay is on point and addicting.”
    • “Gameplay is a welcome mix of positioning and clever usage of abilities and units; even the lower point cost units are extremely invaluable in one's battle plans.”
    • “The gameplay and depth of the game is pretty solid, and the diversity in both the unit rosters as well as the faction mechanics is really good, which makes up for the fact there's only 3 factions in the base game.”
    • “The core gameplay loop is boring, which to me is a cardinal sin of roguelites.”
    • “You only have 3 factions with few units and 3 heroes per faction, so the gameplay gets quite repetitive and dull. In campaign, you lose the moment your hero dies, which could be fine since they're strong, but truth is they get taken out easily if focused, so you could be forced to restart the whole campaign because of one mistake.”
    • “The potential of the core mechanics was not fully realized, and the game itself is riddled with bugs, a clunky interface, and a scanty progression system.”
  • story86 mentions

    The game's story is largely criticized for being minimal and unengaging, with many players noting that it lacks depth and coherence, often feeling like a series of repetitive missions rather than a compelling narrative. While there are elements of lore and some voice acting, these are overshadowed by gameplay bugs and a lack of meaningful storytelling, leading to a frustrating experience for players who seek a rich narrative. Overall, the story is seen as a weak point, failing to enhance the gameplay or provide a satisfying context for the missions.

    • “Excellent voice acting, good art, interesting story, and accurate and cool lore (and all the lore pieces are fully voice acted, which is super nice).”
    • “Each 'campaign' is a randomized series of missions to battle through towards a final battle to complete the story, which is the primary driver for you to keep playing.”
    • “Good animations, story, and setting.”
    • “The thing is – there's close to no story at all.”
    • “There's no story here, just kill the enemies and move on to the next forgettable arena.”
    • “The story itself is kinda weak and doesn't really seem to matter, so the primary drive to continue the story isn't really there for me.”
  • graphics41 mentions

    The graphics of the game are generally well-received, with many players praising the art style and visual fidelity, particularly in capturing the essence of the Warhammer Age of Sigmar aesthetic. While some reviews note that the visuals are decent but not groundbreaking, others highlight impressive animations and solid performance. Overall, the graphics are described as appealing and immersive, contributing positively to the game's atmosphere, despite some minor graphical bugs.

    • “The graphics are really appealing and capture the visual design of the AOS miniatures game faithfully.”
    • “The art direction is fantastic; this game truly has done its best to stay true to Age of Sigmar's aesthetic for the factions displayed herein.”
    • “The graphics, animations, and voice acting are very immersive.”
    • “It looks decent (nothing special, not nearly as good as the fake screenshots from the store page want us to believe, but still, the game has decent visuals powered by Unreal Engine). There's nothing especially terrible about it, and I can instantly name tons of turn-based games that feel way worse than this.”
    • “The graphics and animation are pretty, but the game gets in its own way.”
    • “There are graphical bugs in which units still appear on the battlefield even though their tile is empty and they are dead.”
  • stability39 mentions

    The game's stability has been widely criticized, with numerous players reporting frequent bugs, glitches, and performance issues that detract from the overall experience. Many reviews describe it as a "buggy" and "unfinished" product, suggesting it may have benefited from an early access release to address these problems before launch. While some players still find enjoyment in the gameplay, the pervasive instability has led to a consensus that it feels more like a proof of concept than a polished title.

    • “It's a shame it was buggy because most of the negative reviews are about the bugs and not the gameplay.”
    • “Tldr: buggy, messy proof of concept game that could have been quite good, but ends up just being mediocre at best.”
    • “In all honesty this is one of the better Warhammer games out there, with that being said, it probably should've released in early access instead of a full release, because right now it's still really buggy.”
  • grinding21 mentions

    Players generally find the grinding aspect of the game to be tedious and repetitive, often requiring hours of effort on the same maps and against the same enemies. While some appreciate the challenge and potential rewards of grinding for better gear and skills, many express frustration with the lack of variety and the time-consuming nature of the grind, particularly in longer campaigns. Overall, the grinding can detract from the enjoyment, making it feel like a chore rather than a fun gameplay element.

    • “Hours of uninspired grinding on the same exact maps with the same exact goals, fighting the same exact enemies?”
    • “It's unfun, tedious, boring and a waste of my time...”
    • “After about 16 hours in, I finished the stormcast campaign - grinding through the same levels with minor differences on extremis difficulty.”
  • replayability21 mentions

    The reviews present a mixed perspective on replayability, with some players praising the roguelite elements and variety in items and units that enhance replay value, while others criticize the lack of depth and repetitive gameplay. Many highlight that the game can be enjoyable for multiple runs, especially in multiplayer modes, but some express disappointment in the limited variety of missions and factions, suggesting that it may become stale after extended play. Overall, the game's replayability seems to hinge on its design choices and the player's engagement with its mechanics.

    • “The game already has incredible replayability.”
    • “It is a roguelite, and has a great amount of replayability.”
    • “Multiplayer and 3 factions with their own campaigns and a roguelike nature where you keep some progress but part of your army is randomized all help longevity and replayability.”
    • “There is no replayability to the game whatsoever and if I hadn't left it on overnight, I would have gotten a refund for the game.”
    • “Decent-but-unimpressive lightweight strategy game, not much depth of play, variety of units, or replayability.”
    • “However, after having played for almost 10 hours I feel like it does get repetitive soon with only limited units and a total of 3 factions - I am curious to see if they add more factions or units in expansions or DLC, which would help with the overall replayability of the game.”
  • music12 mentions

    The music in the game receives mixed reviews, with some praising its decent quality and ability to capture the game's mood, while others find it lacking in catchiness and substance compared to the impressive trailer music. Overall, the soundtrack is considered okay but disappointing given the high expectations set by promotional material.

    • “Sounds are decent, music is pretty good.”
    • “The music is okay, not as catchy but captures a good mood of what's in the game.”
    • “The pull here is in the nicely done models and scenery, the vibe of the music and the voiceovers.”
    • “The soundtrack leaves a bit to be desired, which is disappointing when considering the music that they used for the trailers was great.”
    • “Storm Ground has good production value and looks very good visually, much like an early 2000s teen-pop-star music video, but there isn't much substance to it, also much like the aforementioned early 2000s teen-pop-star music video.”
    • “The music becomes null, though.”
  • optimization5 mentions

    Overall, the game's optimization has received mixed reviews, with users reporting bugs, occasional crashes, and frame stuttering. While some players enjoy the art style and find the gameplay rewarding, many agree that the game requires significant performance tweaks and patches to improve stability and reduce lag.

    • “I like the art style, performance is great and the gameplay loop is pretty fun and rewarding!”
    • “Needs some performance tweaking though.”
    • “Also, it's buggy, unoptimized, laggy, and makes some weird design decisions.”
    • “I am getting the occasional freeze frame and frame stuttering with some of the animations.”
    • “There are some bugs; I've had one crash to desktop, and you'll see the turn just hang now and again. This just needs patches and optimization.”
  • atmosphere3 mentions

    The game's atmosphere is highly praised for its faithful representation of the Age of Sigmar, with visuals and sound effectively enhancing the experience. While some players desire more mission variety and faction diversity, the overall ambiance and aesthetic elements are considered strong and enjoyable.

    • “Everything related to visuals, sound, and atmosphere is on point.”
    • “All in all, I think that the game looks good and captures the atmosphere of Age of Sigmar well; gameplay is enjoyable for me.”
    • “Nice little turn-based strategy game based in the Mortal Realms; the units and atmosphere are all very faithful to Age of Sigmar.”
    • “The atmosphere feels flat and uninspired, lacking the depth and immersion I was hoping for.”
    • “While the game has potential, the overall atmosphere is dull and fails to engage the player.”
    • “The environments are repetitive and fail to create a captivating atmosphere, making it hard to stay invested.”
  • monetization2 mentions

    The monetization aspect of the game is criticized as a buggy cash grab, resembling a free mobile game that prioritizes profit over quality, with a focus on corporate advertising rather than genuine gameplay experience.

    • “Could have been neat, but it's just a buggy cash grab.”
    • “This is a game that feels like a free mobile cash grab, a collection of buzzwords that corporations focused on to improve their quarterly results with Games Workshop advertising and support.”
  • humor1 mentions

    The humor in the game is often criticized, with some users finding it lacking or unfunny at times.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

68% average critic score

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Play time

12hMedian play time
11hAverage play time
2-20hSpent by most gamers
*Based on 9 analyzed playthroughs

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