- September 22, 2011
- Capybara Games
- 20h median play time
Might & Magic Clash of Heroes
Platforms
About
Might & Magic: Clash of Heroes is a tactical RPG and puzzle hybrid game. Players can choose from five different factions, each with their own unique characters and abilities. The game features a single-player campaign, as well as multiplayer modes, where players can battle each other in turn-based combat. Units and spells are positioned on a puzzle grid, adding an extra layer of strategy to the game.











- Engaging and unique blend of puzzle mechanics with turn-based strategy, providing a refreshing gameplay experience.
- Charming hand-drawn art style and colorful environments enhance the overall aesthetic of the game.
- Endlessly replayable with a variety of units, heroes, and artifacts, allowing for diverse strategies in both single-player and multiplayer modes.
- Frequent bugs and crashes, particularly during battles, can lead to frustrating gameplay experiences.
- The story is simplistic and often feels juvenile, lacking depth and engagement.
- Pacing issues in the campaign, especially in the later chapters, can lead to uneven difficulty and repetitive gameplay.
story
329 mentions Positive Neutral NegativeThe story in "Might & Magic: Clash of Heroes" is generally described as engaging yet simplistic, set within the familiar might & magic universe. While it may not offer groundbreaking narrative depth, players find it entertaining enough to support the gameplay, featuring charming characters and a straightforward plot that ties together various campaigns. Overall, the story serves as a backdrop to the addictive puzzle mechanics, with some reviewers noting its cliche elements and juvenile writing, but still appreciating its fun and lighthearted nature.
“The storyline is engaging, set in the rich Might & Magic universe.”
“I would 100% recommend this game; it is the perfect balance of story adventure and puzzle battling.”
“The story is surprisingly long; I've clocked 42.4 hours on the game and still fail to kill the final boss.”
“The campaign mode isn't really immersive, the plot is a little on the juvenile and shonen-influenced side, and there are parts that just don't make sense - but it's still kind of hard to dislike.”
“The story is unremarkable – it is too simple and forgettable - it is recommended to talk to NPCs when you are lost, though, as they usually give out clues about where to go or what to do next.”
“The story is completely throwaway, which is fine... but the Might & Magic branding had me looking for something more.”