- November 20, 2014
- Studio Whisky Tango Inc.
- 18h median play time
Death Skid Marks
Platforms
About
"Death Skid Marks" is an ultra-violent top-down car combat game where you battle an array of enemies while traveling along Route 666 to reach a kickass music concert. Upgrade your car and crew, buy weapons, and engage in melee combat, gunfights, and high-speed chases. Unlock various cars and bumper stickers in this punk/metal-inspired game with low-fidelity graphics and a unique soundtrack.
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- Engaging and addictive gameplay with a unique blend of rogue-like elements and car combat.
- Hilarious dark humor and a vibrant art style that enhances the overall experience.
- Fast-paced action with a variety of unlockable vehicles and characters, providing a fresh experience with each run.
- The game can be brutally difficult, with some bosses feeling unfairly overpowered and reliant on luck.
- Randomized elements can lead to frustrating experiences, as players may not always have the necessary upgrades or items to succeed.
- The tutorial and initial learning curve may be overwhelming for new players, making it hard to grasp the mechanics quickly.
gameplay
110 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a fast-paced, chaotic experience that blends racing and roguelike elements, offering a mix of simplicity and depth. While some players find it addictive and engaging, others criticize it for being overly reliant on RNG and frustratingly difficult at times. Overall, the mechanics are generally well-executed, with a variety of vehicles and upgrades that enhance replayability, though opinions on its balance and enjoyment vary significantly.
“As for gameplay, it's a mix of racing and roguelike elements, which is an interesting combo.”
“The game offers fast-paced and frenetic gameplay.”
“Great car combat top-down arcade gameplay mixed with RPG mechanics, that has you coming back for more.”
“Despite the awesome art and general content, gameplay is disgusting, absolute RNG garbage.”
“To add on to the frustration, the only persistent mechanic in place is spending your kills, usually in amounts that take an hour or longer to accrue, on a trivial one-run stat boost.”
“If the runs took 10-15 minutes to reach the deaths that almost always feel rigged against you, then it wouldn't be so bad, but the dragging nature and the frustrating mechanics just make it a bad experience overall.”