Death of a Wish Game Cover
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In "Death of a Wish," players control Christian as he battles the cult that raised him, joined by new allies. The Randomizer Update introduces a new mode with randomized enemy and item placements, as well as a "True Randomizer" mode for increased difficulty. This action-RPG emphasizes style and requires mastery of different combat styles and strategic encounters.

Reviews

99%
Audience ScoreBased on 82 reviews
story21 positive mentions
grinding1 negative mentions
  • The combat system is fast-paced, fluid, and allows for deep customization, making it engaging and satisfying.
  • The art style and music are unique and evocative, enhancing the overall atmosphere and emotional impact of the game.
  • The story is more coherent and accessible than its predecessor, providing a compelling narrative that resonates with players, especially those with personal connections to its themes.
  • The combo system can be unclear, making it difficult for players to fully grasp their movesets and control during combat.
  • Achieving 100% completion can be frustrating due to the changing availability of items and merchants as the story progresses.
  • Some players may find the game's intense visual style overwhelming, which could detract from the experience.
  • story69 mentions

    The story in "Death of a Wish" is praised for its emotional depth and coherence, offering a more accessible narrative compared to its predecessor, "Lucah: Born of a Dream." Players appreciate the engaging characters and the well-crafted world, which allows for exploration and discovery of side areas that enhance the plot. While some elements remain metaphorical, the overall storytelling is seen as impactful and relatable, making it a strong follow-up that resonates with both returning fans and newcomers.

    • “Great art style, great music, great characters, great story.”
    • “The story is difficult and heartbreaking but beautiful.”
    • “The story is much easier to follow and parse than the first game, which both makes Death of a Wish more accessible and less 'raw' than Born of a Dream.”
    • “In Lucah, the story was hard to follow, to put it simply.”
    • “The entire thing was so obviously couched in metaphor that any simple textual reading felt fundamentally off, and on top of that, it was a difficult puzzle just to fit together the various pieces of the story the game gives you.”
    • “The story is probably the least strong part of the game (definitely not weak though) and the rest of the game stands tall even without it if you don't want to jump through those extra hoops.”
  • gameplay36 mentions

    The gameplay in "Death of a Wish" is widely praised for its depth, smooth mechanics, and engaging combat, which encourages an aggressive playstyle and offers significant player expression through new systems and customization options. Many reviewers highlight the game's ability to ease players into its mechanics while maintaining a challenging experience, particularly with the innovative rewind feature and a well-tuned corruption system. Overall, the gameplay is considered a substantial improvement over its predecessor, "Lucah: Born of a Dream," making it a highly recommended title for both its mechanics and captivating story.

    • “The gameplay is smooth and fun, the story is well written, and exploration is satisfying.”
    • “The combat is rewardingly deep and challenging, with rewinds and combat scoring providing a very memorable and innovative take on 2D souls-like mechanics.”
    • “Incredible game, distinct style, and gameplay that really goes so damn hard.”
    • “The gameplay alone is enough to recommend this game, but I have a few criticisms.”
    • “A lot of the opportunity for strategy or exciting dynamic gameplay I could've gotten was thrown out of the window pretty quickly though.”
    • “I am now playing with a difficulty setting that reduces corruption - this basically keeps corruption at zero and means I do not lose progress, but kind of removes that mechanic from the game.”
  • graphics31 mentions

    The graphics of "Death of a Wish" are characterized by a bold and distinctive art style that some players find striking and beautiful, while others may consider it sketchy or overwhelming. The visuals effectively convey the game's themes of oppression and tragedy, enhancing the overall experience. Despite some initial adjustment needed for the unique aesthetic, many reviewers praise the graphics as a standout feature that complements the engaging combat and storytelling.

    • “Fun, fast-paced combat and a beautifully unique and evocative art style.”
    • “The art style is unlike anything else in such a good way, and they've taken all the right influences from Sekiro and Hyper Light Drifter.”
    • “The music is great, the art style is unforgettable, the gameplay is somehow even more rewarding to master than Born of a Dream's already stellar combat, and the story is a fantastic resolution for the hazy world of Paradiso.”
    • “The graphics, for one, are basically the same.”
    • “I've seen some consider the art style a detractor from the game's quality, saying it's too sketchy, messy, or just plain bad-looking, though I'd beg to differ.”
    • “First things first, if the art style hurts your eyes, then proceed with caution.”
  • music21 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its ability to enhance the overall experience, setting the mood for various encounters and environments. Composed by Nicolo Telesca, the soundtrack is described as "incredible" and "god tier," with standout tracks that energize gameplay and evoke strong emotions. Overall, the music is considered a key component of the game's success, seamlessly integrating with its art style and combat mechanics.

    • “Composed again by Nicolo Telesca, the soundtrack truly heightens the experience.”
    • “The music is astonishing and does an excellent job of getting you amped up for any encounter, or sets the mood for the environment you travel through.”
    • “The soundtrack really grabs you, and the first boss fight was really hype!”
    • “It's a damn shame that the OST hasn't released yet, as I keep wishing I could listen through it again.”
    • “(So hey, when are you gonna let me buy the soundtrack? I need it lol)”
    • “Also, the music went hard, especially that one breakcore boss music that plays occasionally.”
  • emotional5 mentions

    The emotional aspect of the game is highlighted by its difficult and heartbreaking narrative, which resonates deeply with players, evoking strong feelings and even tears. While some details may be overlooked, the main emotional core is powerful and impactful, contributing to a heartfelt storytelling experience.

    • “The story is difficult and heartbreaking but beautiful.”
    • “Made me cry like the first game did.”
    • “What I wasn't expecting was the deeply heartfelt story.”
  • replayability1 mentions

    Players find the game highly replayable, as it encourages self-reflection and personal growth, allowing them to confront their fears and emerge stronger with each playthrough.

    • “You will see yourself and all your fears, but ultimately I think you as a person will emerge stronger, making this a very replayable video game.”
  • grinding1 mentions

    Users express frustration with the grinding aspect of the game, particularly in relation to the healing system, which they feel necessitates repetitive gameplay to gather resources. This sentiment suggests that some players may find the grinding tedious and linked to their overall enjoyment of the game.

    • “Though this may be my bias (I didn't like Bloodborne's healing system either since it led to grinding for it if you ran out), maybe I just needed to play a bit better.”
  • atmosphere1 mentions

    The atmosphere of the game is highly immersive, focusing on the player's experience and character journey rather than a straightforward narrative or lore. While there are some references to prior content, the overall ambiance is what truly captivates players.

    • “The atmosphere is incredibly immersive, drawing you into the world and making you feel like a part of the story.”
    • “Every detail contributes to the overall ambiance, creating a hauntingly beautiful experience that lingers long after you put the game down.”
    • “The game's atmosphere is rich and layered, filled with subtle nuances that enhance the emotional depth of the narrative.”
    • “The atmosphere feels flat and uninspired, lacking the depth that would draw players into the world.”
    • “Despite the potential for a rich environment, the game fails to create a compelling atmosphere that keeps players engaged.”
    • “The overall ambiance is disappointing, making it hard to immerse myself in the game's setting.”
Positive mentions (%)Positive
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