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Lucah: Born of a Dream

“Lucah: Born of a Dream” takes a unique animation style and tells a deeper story. However, if you suffer from any type of photo-sensitivity, this game should be avoided.
Lucah: Born of a Dream Game Cover
83%Game Brain Score
story, graphics
grinding, optimization
94% User Score Based on 436 reviews
Critic Score 69%Based on 7 reviews

Platforms

Nintendo SwitchLinuxPCMac OSXboxWindows
Lucah: Born of a Dream Game Cover

About

Lucah: Born of a Dream is a single player hack and slash game with a horror theme. It was developed by melessthanthree and was released on August 21, 2018. It received mostly positive reviews from critics and very positive reviews from players.

In Lucah: Born of a Dream, players must battle their inner demons in a nightmarish dream realm, using a deep combat system that combines ranged and melee action. The game features a hauntingly atmospheric world and a dark, personal story of self-acceptance. The DESCENT DLC offers an ultra-challenging new story with new enemies, encounters, and secrets to discover.

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94%
Audience ScoreBased on 436 reviews
story79 positive mentions
grinding10 negative mentions

  • Genuinely unique art style that enhances the game's atmosphere.
  • Engaging and complex combat system with a variety of customization options.
  • Intriguing story that explores deep themes, rewarding multiple playthroughs.
  • Art style may be off-putting for some players and can hinder visual clarity.
  • Multiple playthroughs required to fully understand the story, which may frustrate some players.
  • Difficulty spikes in New Game+ can be punishing, potentially discouraging casual players.
  • story
    331 mentions Positive Neutral Negative

    The story of "Lucah: Born of a Dream" is a deeply personal and emotionally charged narrative that explores themes of trauma, identity, and religious guilt, often conveyed through cryptic and abstract storytelling. While many players find the plot engaging and poignant, it is frequently described as vague and requires multiple playthroughs to fully grasp its complexities, particularly in New Game Plus mode where additional context and lore are revealed. The unique art style and atmospheric soundtrack complement the narrative, creating a haunting experience that resonates with those willing to delve into its layered meanings.

    • “The story had me sobbing more than once, and the delivery of the game's themes of despair, isolation, and the need for absolution hit me incredibly hard.”
    • “You can tell how personal this story is to the creator, how much of it reflects their real life, pains, and traumas.”
    • “It is a raw and deeply personal story that puts the guilt and self-loathing brought about by religious, conservative upbringings on full display.”
    • “The story is very vaguely presented, and you'll need to finish the game at least twice to get most of the plot.”
    • “The story is cryptic as hell, and that is good; it fits the theme and atmosphere, but it can be frustrating.”
    • “The story felt very contrived and shallow at times, mainly in cut scenes and character dialogue.”
  • graphics
    219 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique and often divisive art style that blends sketchy, abstract visuals with a haunting atmosphere, effectively complementing the game's themes of desolation and emotional depth. While some players find the visuals captivating and integral to the experience, others struggle with readability and clarity during gameplay. Overall, the art style is praised for its originality and ability to evoke strong emotions, making it a standout feature of the game.

    • “The combat is excellent with a graphic style that creates a surprisingly beautiful atmosphere.”
    • “The art style is unique and interesting, with bizarre animations in time with the rhythm of the music.”
    • “The art style works really well both in communicating the needs of the combat system as well as creating a moody and disjointed atmosphere to fit with the game's surreal story.”
    • “Unfortunately, the art style can also make it really hard to figure out what you are actually looking at.”
    • “The art style didn't help there -- sometimes I'm not sure what I'm even looking at during a dramatic moment.”
    • “The only con I can really think of is that sometimes the art style can be too messy at times and navigation can be a little challenging.”
  • gameplay
    206 mentions Positive Neutral Negative

    The gameplay of "Lucah" is characterized by its fast-paced, engaging combat that combines elements from various genres, including soulslike mechanics and character action games. Players appreciate the depth and customization options available, allowing for unique playstyles, though some find the mechanics occasionally repetitive or lacking in variety. Overall, the gameplay is praised for its polish, satisfying combat feel, and the integration of narrative themes, making it a standout feature of the game.

    • “The gameplay is fast, punchy, and fun, but frankly it could have been a walking simulator and my opinion of the game wouldn't change a bit; it's the least of my priorities when it comes to gushing about how great this game is.”
    • “The combat is deep, heavy, and satisfying, with a lot of room for customizing your style in interesting and mechanically significant ways.”
    • “Lucah's gameplay is absurdly polished, not much by indie standards, but for character action/action adventure standards period.”
    • “I don't mind this so much because it's a short game, but there's not really enough differences in new game plus gameplay to make it truly worthwhile.”
    • “Also, the rewind mechanic (a mechanic that lets you rewind time to retry a portion of an area if you don't like how it went) is...questionably designed.”
    • “The gameplay is probably the game's weakest point.”
  • music
    91 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and haunting qualities, effectively complementing the unique art style and enhancing the overall experience. Reviewers highlight the soundtrack's diversity, with tracks that range from eerie to energetic, making it a standout feature that immerses players in the game's world. While some may not seek to listen to it outside of gameplay, the music is generally regarded as a strong point that fits the game's tone and narrative beautifully.

    • “The music is lovely; it's a very diverse and atmospheric set of tracks.”
    • “The creator of the OST (nicotelesca) did an absolutely fantastic job with it, pulling inspiration from a variety of sources to craft an incredibly atmospheric, moving soundtrack.”
    • “The music pairs with the combat and atmosphere of the game very nicely, and some of the tracks make the game feel naturally unsettling or off, which is a giant plus in my book.”
    • “You explore and mash your way through a world of chalkboard scratches and school desk graffiti while the soundtrack glong-glongs to itself in the background and characters you don't know, don't care about and can barely even identify make allusions to anxiety, depression, feelings of guilt, self-loathing, body dysmorphia, identity crises, suicidal ideation and all the other stuff that keep the well-meaning parents of middle-class teenagers awake at night, wondering what they did wrong.”
    • “The characters and environments look like black-velvet sketches, the music is sharp and reverberates in your mind, it feels like it's shrouded in fog and at the same time it all just has a certain abrasive edge that keeps egging you on to push deeper into the unknown.”
    • “I cannot say enough good things about the sound design of Lucah, and could not recommend picking up the OST alongside the game on Bandcamp.”
  • atmosphere
    50 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique art style, haunting soundtrack, and surreal, often oppressive tone that enhances the emotional depth of the experience. Reviewers note that the visuals and music work harmoniously to create a dreamlike yet eerie environment, drawing players into a cryptic narrative filled with tension and intrigue. Overall, the game's atmosphere is considered a standout feature, making it a compelling choice for those who appreciate immersive and atmospheric gameplay.

    • “The art style is very unique and contributes to a very dreamlike atmosphere.”
    • “The music pairs with the combat and atmosphere of the game very nicely, and some of the tracks make the game feel naturally unsettling or off, which is a giant plus in my book.”
    • “Decent gameplay and a few good ideas marred by an unclear and unappealing visual style (in a game that demands precise reaction) and an overwrought atmosphere of self-obsessed teenage angst.”
    • “The raw emotions depicted within the story, the striking visuals that leave stark memories, and the sound design with the scratching of the nightmares and haunting melodies...it all flows together into an atmosphere that's almost oppressive at times.”
    • “The atmosphere is surreal, cryptic, and often quietly creepy, full of weird characters and enemies.”
  • emotional
    43 mentions Positive Neutral Negative

    The emotional aspect of "Lucah: Born of a Dream" is profoundly impactful, resonating deeply with players through its heartfelt storytelling and unique art style that captures themes of trauma, despair, and catharsis. Many reviewers highlight the game's ability to evoke strong feelings, often leading to tears, as it explores complex emotional and religious themes while offering a surreal and abstract narrative experience. The combination of visceral combat and poetic writing creates a powerful emotional journey that lingers long after gameplay, making it a standout title for those seeking a deeply moving experience.

    • “Now having beaten the game numerous times and having seen all three endings, I can say without a doubt that this is a truly vital experience with a heartfelt core.”
    • “The story is heartbreaking and the writing is beautifully poetic, all delivered through a fantastic combat system that offers so much more depth and crunch than I would expect from such a small game.”
    • “This game is exhausting, this game is emotional, this game will rip you apart and leave you to put yourself back together.”
  • replayability
    12 mentions Positive Neutral Negative

    The game is praised for its high replayability, encouraging players to explore multiple endings, achievements, and master gameplay mechanics despite its relatively short length. Many reviewers highlight the enjoyment of revisiting content through new game modes and ranked combat, making it appealing for those who want to delve deeper into its themes and challenges. Overall, while the initial playthrough may be brief, the game offers substantial replay value that enhances the overall experience.

    • “I highly recommend this game for its great combat, soundtrack, cryptic but impactful storytelling, and the amount of replayability in it!”
    • “Overall, the game is wonderful, especially for its scale, and has great replayability with ranked combat if you want more after your first playthrough.”
    • “Short enough on one playthrough to 'get' general ideas in about 5 hours of gameplay, but still supplies plenty of replay value for those who want to dig deeper into the themes.”
    • “Also, while this game is on the shorter end of the spectrum, it offers tremendous replay value.”
    • “The game is pretty replayable in how it encourages you to master each track by letting you retry them as much as you want.”
  • grinding
    10 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game can be a tedious and frustrating experience, with some players recommending to skip certain sections to avoid prolonged grindy gameplay. While the combat is generally enjoyable, the excessive health of certain enemies and the mechanics that penalize grinding contribute to a negative perception of this aspect. Overall, the game struggles with balancing difficulty and the grind, leading to mixed feelings among players.

    • “I believe that the existence of that ending both explains a lot of cool things and ruins a lot more, and getting through it is not only challenging and long, but grindy and repetitive.”
    • “It was one of the most tedious, frustrating experiences I've had with a game and because of that I cannot recommend it to anyone.”
    • “The combat is just downright fun and it does what the souls genre has otherwise failed to do thus far - make it genuinely fun all around without becoming a smug contest of 'skills', when skills really just means tedious repetition and muscle memory.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization in the game is praised for its numerical performance tracking, which encourages players to engage more deeply with the combat mechanics and develop unique playstyles. However, some users note that there are performance issues and bugs that can affect gameplay, particularly for those attempting speedruns. Overall, while the game offers a structured experience, optimization could be improved to enhance performance consistency.

    • “Having a numerical summary of my performance actually had me putting in a lot more effort into accomplishing things stylishly.”
    • “If you love games that grade your performance on clearly defined, tightly constructed combat encounters and give you a variety of weapons and skills to use and define your own unique playstyle with, you'll love Lucah.”
    • “I speedrun the 100% category of this game, I'm the only person who really does that right now, and my horrendously unoptimized personal best clocks in at 2 hours, 35 minutes.”
    • “[h1]Performance and bugs[/h1]”
  • stability
    3 mentions Positive Neutral Negative

    The game exhibits significant bugs, impacting overall stability, though it performs well on Linux and is compatible with a wide range of hardware.

    • “Runs great on Linux and performs well on basically any hardware.”
    • “The game maintains a steady frame rate, providing a smooth experience.”
    • “I haven't encountered any crashes or bugs, which makes for a stable gameplay experience.”
    • “The game is plagued with bugs that disrupt gameplay.”
    • “I frequently encounter crashes that make it unplayable.”
    • “There are numerous glitches that ruin the overall experience.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that character development is lacking, with some players feeling that the depressive themes are not effectively realized and that both character and world building suffer during the initial playthrough. However, the simplicity and beauty of character design, along with distinct NPC and enemy color differentiation, are noted as positive aspects.

    • “NPCs and enemies can be distinguished by their color, and the character design is simple and abstract yet so beautiful.”
    • “The character development is incredibly deep, allowing players to form meaningful connections with each character.”
    • “Each character evolves throughout the game, showcasing unique growth and transformation that keeps the story engaging.”
    • “The depressive themes and lack of character development and world-building during the first playthrough didn't resonate with me, and I felt those themes weren't realized well enough.”
    • “The characters felt one-dimensional and their arcs were predictable, leaving me unsatisfied with the overall development.”
    • “I was disappointed by the lack of meaningful choices that could influence character growth, making the experience feel shallow.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of intentional absurdity and playful frustration, with players noting that the developers seem to take pleasure in challenging them, such as linking heavy attacks to the exit menu button. This creates a comedic experience that feels both self-aware and mischievous.

    • “The customizable controls are very welcome, although it's somewhat funny that the heavy attack is linked to the exit menu button.”
    • “Most Souls games feel like the developers are intentionally messing with you and laughing about it; the game seems designed for their enjoyment in screwing you over more than yours.”
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11h Median play time
43h Average play time
5h Main story
21h Completionist
5-99h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Lucah: Born of a Dream is a hack and slash game with horror theme.

Lucah: Born of a Dream is available on Nintendo Switch, PC, Mac OS, Windows and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 21 hours to finish. On average players spend around 43 hours playing Lucah: Born of a Dream.

Lucah: Born of a Dream was released on August 21, 2018.

Lucah: Born of a Dream was developed by melessthanthree.

Lucah: Born of a Dream has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Lucah: Born of a Dream is a single player game.

Similar games include Death of a Wish, Jimmy and the Pulsating Mass, Hyper Light Drifter, ENDER LILIES: Quietus of the Knights, Nine Sols and others.