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Clash: Artifacts of Chaos

Clash’s brilliantly surreal world is hampered by uncompromising combat and level design.
84%Game Brain Score
story, gameplay
grinding, stability
93% User Score Based on 1,462 reviews
Critic Score 75%Based on 9 reviews

Platforms

PCPCP4Playstation 4P5Playstation 5SDSteam DeckWinWindowsXOXbox OneXSXXbox Series X|SPlaPlayStationXboxXbox

About

"Clash: Artifacts of Chaos" is an action-adventure game set in the surreal and punk-influenced world of Zenozoik. As the master of martial arts Pseudo, protect the Boy and his mysterious powers from the Mistress of the Artifacts while exploring the land and battling opponents using fists and speed. Customize your combat style and learn various techniques to defeat formidable foes.

Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
Clash: Artifacts of Chaos screenshot
+4

93%
Audience ScoreBased on 1,471 reviews
story270 positive mentions
grinding30 negative mentions

  • The game features a unique and beautiful art style that captivates players.
  • Combat is fun and engaging, with a variety of fighting styles and special moves to customize gameplay.
  • The story is heartfelt and well-told, with memorable characters and emotional moments.
  • Navigation can be confusing, with a lack of clear direction and a map that doesn't provide much help.
  • Some combat mechanics feel clunky, and the game can be punishing, especially in group fights.
  • There are bugs and glitches that can disrupt gameplay, including issues with enemy AI and character movement.
  • story
    667 mentions Positive Neutral Negative

    The story of "Clash: Artifacts of Chaos" is a blend of engaging character dynamics and a unique, bizarre world, primarily following the relationship between the protagonist, Pseudo, and a feathered boy. While many players found the narrative heartfelt and emotionally resonant, some criticized it for being simplistic or lacking depth compared to previous entries in the Zeno Clash series. Overall, the storytelling is described as touching and well-presented, though it may leave some players wanting more in terms of complexity and clarity.

    • “A thoroughly gripping experience, and a great title within the Zeno Clash universe, with fun and challenging combat, a great story, and incredible visuals.”
    • “The story and characters are made with as much soul, care, and dedication as the amazing art style and world itself.”
    • “The story was beautifully told, it has good writing and good voice acting and I was engaged with the journey because I wanted to know where does it end and I wasn't disappointed; the ending was emotional and beautiful!”
    • “The story was neat, but feels unfinished.”
    • “The story is barely there and the main plot point of the game (the ritual) is entirely optional and better left unused.”
    • “My main gripe is the writing and the story.”
  • gameplay
    567 mentions Positive Neutral Negative

    The gameplay of "Clash: Artifacts of Chaos" is a blend of martial arts combat and exploration, featuring unique mechanics like the "ritual" system and a day/night cycle that influences gameplay. While many players appreciate the depth and creativity of the combat, including unlockable moves and enemy interactions, some criticize the mechanics for being clunky or repetitive, with a few elements feeling underdeveloped. Overall, the game offers a visually stunning experience with engaging combat, though it may not appeal to everyone due to its idiosyncratic design choices and occasional frustrations.

    • “The combat is great, with a good amount of unlockable moves and fighting techniques, and the ritual mechanic is a really nice touch, making fights more memorable due to all of the nasty and strange debuffs you can give your rivals.”
    • “Clash: Artifacts of Chaos is a great adventure fighting game, with more souls-like mechanics than you might initially think.”
    • “The gameplay is solid and once combat 'clicks' for you, you'll find yourself a dazzling whirlwind of punches and dodges.”
    • “The art style is still great, the story is a little less weird but still out there, but the gameplay is still the weak part of the equation.”
    • “A pointless crafting system, a progression system that even once you figure out what the ingredients are translates into game mechanics that are never explained.”
    • “Everything from animations being bugged to a huge lack of tutorial/explanation for any of the mechanics to the game just slowing to an absolute halt to pad out the runtime.”
  • music
    396 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its emotional depth, unique compositions, and ability to enhance the overall experience. The soundtrack is described as diverse, ranging from whimsical to haunting, and is often compared favorably to other notable game soundtracks like those from the Nier series. Overall, the music is considered a standout feature that significantly contributes to the game's immersive atmosphere and storytelling.

    • “The music is truly beautiful and the scenery is captivating.”
    • “The soundtrack is phenomenal, the voice acting is phenomenal, I really cannot praise this game enough.”
    • “The music does so much to further punctuate these moments and completely carry them in others.”
    • “Sometimes the game would have scary and exciting music in a completely random and barren part of the map, whilst other times you would barely hear any at all while fighting a boss.”
    • “The only redeeming factor is the music and art style (performance on mid-range PCs blows though).”
    • “Also, some parts the music didn't quite match the action (or lack thereof), and it felt a bit like it was doing the heavy lifting.”
  • graphics
    385 mentions Positive Neutral Negative

    The graphics of "Clash: Artifacts of Chaos" are widely praised for their unique and striking art style, which blends elements of cel-shading and comic-like etching, creating a vibrant and surreal visual experience. Many reviewers highlight the character designs and world aesthetics as standout features, contributing to an engaging atmosphere that enhances gameplay. However, some players note performance issues, particularly at higher settings, which can detract from the overall experience.

    • “The art style is absolutely gorgeous, everything looks like it was hand drawn.”
    • “The visuals are simply outstanding, from character design to art direction, the game is simply beautiful to look at, filled with creatures so strange that you've never seen anything like it.”
    • “The graphics are beautiful, in ace team fashion the art style is completely unique and really there is nothing else like it.”
    • “Also, the graphics water my eyes in a bad way.”
    • “The art style is fine, but it is done zero favors by the cluttered, ugly environments that look like pieces of different game worlds patched together awkwardly.”
    • “Graphics make it hard to see items in the world and makes pathfinding harder.”
  • emotional
    88 mentions Positive Neutral Negative

    The emotional aspect of "Clash: Artifacts of Chaos" is highly praised, with players noting its heartfelt storytelling and character development, particularly the touching relationship between the main characters, Pseudo and the boy. The game's unique art style and engaging soundtrack enhance the emotional depth, leading to moments that resonate deeply with players, especially towards the end. Overall, the game successfully combines humor and emotional weight, creating a memorable experience that leaves a lasting impact.

    • “The story was beautifully told, it has good writing and good voice acting, and I was engaged with the journey because I wanted to know where it ends, and I wasn't disappointed; the ending was emotional and beautiful!”
    • “I could never get enough of the relationship between Pseudo and the boy; they made me chuckle with their banter and cry multiple times with their heartfelt connection.”
    • “What we end up with is a beautiful story set in a strange world, with greater emotional intensity, more compelling characterization, and all-around better presentation, without sacrificing any of that crucial Zeno Clash weirdness.”
  • character development
    71 mentions Positive Neutral Negative

    Character development in the game is highlighted through the engaging arcs of the two main characters, Pseudo and the boy, which players found to be a significant aspect of their experience. The character designs are described as bizarre yet fascinating, contributing to the game's unique artistic vision and enhancing the overall narrative. While some players noted a shift towards more unusual character designs compared to previous titles, the creativity and distinctiveness of the characters remain a strong point, making encounters enjoyable and memorable.

    • “The character development of the two main characters, Pseudo and the boy, was a highlight throughout my time playing the game.”
    • “The visuals are fantastic; every character design is interesting and unique, and even the most bizarre can still move and fight.”
    • “The combat system is fantastic with various combat styles you can level up, and the setting and character designs are so creative and imaginative.”
    • “The character design seems to have shifted a bit compared to the other games, less interesting and more bizarre freaks.”
    • “I would say though that it's definitely not a game for everyone; the art style and character design are bizarre, you have to really dig it.”
    • “To say that the character design is ugly is an understatement, because they are ugly as hell, which made me gain respect for them as they value artistic integrity over anything.”
  • optimization
    44 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while some players report smooth performance and great graphics, others experience significant issues such as stuttering, awkward hitboxes, and glitches. The seamless open-world feature is beneficial but is not enabled by default, leading to performance problems when the game is split into segmented chunks. Despite these drawbacks, many players appreciate the art style and music, with some noting that performance is particularly good on platforms like the Steam Deck.

    • “Very well optimized.”
    • “Performance was consistently great, no stutter or frame dips.”
    • “Great optimization, fluid (one on one) combat, detected my PS5 controller off the bat.”
    • “The game is very janky; the combat and hitboxes can feel awkward at times, some enemies glitch out, often the level geometry fights against you, and game performance isn't great.”
    • “The entire game is one big map you unlock, and you can have it seamless, but it's off by default, and has serious performance issues if you don't split it up into chunks that each need a loading screen, which is not an optimization issue we should be having in a game that has relatively low graphics.”
    • “In some areas, I got stuck in geometry after being thrown by enemies and using attacks that move you, and in one small region, I occasionally had stuttering.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is highlighted by top-tier voice acting and a blend of funny, wholesome, and absurd moments that enhance the storytelling. Players appreciate the imaginative world and vibrant characters, with comedic elements such as friendly fire among enemies and quirky interactions adding to the fun. While some jokes may feel overused, the overall comedic tone is well-received, making for an entertaining experience that balances humor with heartfelt storytelling.

    • “Such a creative and unique world, diverse gameplay with the unique twist of 'the one law' and the number of special moves and fighting styles, phenomenal music (especially towards the end) and a great story with funny, wholesome, and touching moments.”
    • “Enemies can hit each other in this game which adds a new layer to the group fights which always made me laugh.”
    • “In a way, he didn't disappoint - the dialogue is far better, ideas are expressed beautifully, and often very funny.”
    • “Walking into a fight, challenging someone to a dice game, winning, and then making them deal with a random swarm of bees is never not funny.”
  • grinding
    32 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and often frustrating, with complaints about the lengthy and confusing exploration, lack of fast travel, and repetitive mechanics such as potion cooking and enemy encounters. While some elements, like the collection of dreamcatchers, are appreciated for their design, the overall experience is marred by a sense of unnecessary grind and poor level navigation. Many reviewers suggest that the game would benefit from improved guidance and quality of life changes to alleviate the grind.

    • “You'll need a second life for grinding.”
    • “Played it for a few hours and it feels like a conjoined mess of half-baked ideas, an overly simplistic martial arts combat system, an annoying dice-based buff/debuff ritual minigame, tedious health potion cooking system, and worst of all a total and utter lack of environmental or artificial guidance which leaves you completely clueless on where to go next.”
    • “One is unnecessarily long and grindy, offers no fun, has a world too big and too empty, bad artistic direction, bland story, etc. and on the other hand you have this game.”
    • “And if you tell me that I have to farm and outscale everyone with leveling and farming just to prevent all that... well that talks about not very well-made game design and mechanics.”
  • stability
    30 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting frequent bugs and glitches, including out-of-bounds issues and AI problems. While some users report that these issues are not game-breaking and the game runs well on platforms like the Steam Deck, others express frustration over the number of glitches and a flawed checkpoint system. Overall, while the game is generally stable, it does suffer from noticeable technical flaws that may detract from the experience for some players.

    • “The game runs great, has an option to stream an open world with no loading zones or switch to zone loading for HDD.”
    • “It's not buggy or anything like that, just not as smooth and seamless as the premier offerings of the genre, but it honestly gets the job done and never hinders the art design with janky animations.”
    • “Runs great on Steam Deck - with some minor adjustments.”
    • “I really didn't want to leave a negative review, but this game is insanely buggy.”
    • “But this game is just way too buggy with way too many glaring flaws for me to think anyone who isn't an insane person obsessed with the Zeno-verse like me would actually enjoy it.”
    • “Furthermore, there exist several locations within the game where players may become permanently trapped, and the ritual artifacts frequently suffer from glitches arising from technical or logical oversights.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its beauty and uniqueness, with each zone offering distinct landmarks and a captivating ambiance that keeps players engaged throughout. However, some reviewers note that despite the strong atmospheric elements, the game suffers from technical flaws and repetitive gameplay that detract from the overall experience.

    • “They have a way of creating a unique, weird atmosphere that I love.”
    • “The game world is an ingenious web of connections, with each zone having a different atmosphere and landmarks.”
    • “That atmosphere kept me surprised from the start to the very end.”
    • “Creates atmosphere.”
  • replayability
    6 mentions Positive Neutral Negative

    The game features a fascinating story and interesting visual style, which some players find enhances its replayability. However, many reviewers feel that it lacks significant replay value, suggesting that it may not be highly replayable overall.

    • “Fascinating story with interesting visual style and good replayability.”
    • “Not much replayability, though.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is not explicitly discussed in the reviews, but there is a notable concern regarding the lack of advertising from Nacon, which may impact the game's visibility and potential sales. The mention of "Night form" suggests that there may be additional content or features that enhance gameplay, but details on monetization strategies are not provided.

Buy Clash: Artifacts of Chaos

12h Median play time
11h Average play time
12-18h Spent by most gamers
*Based on 8 analyzed playthroughs

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