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Death Fungeon

Death Fungeon channels the spirit of Super Meat Boy, throwing in a little stealth for good measure. This combo makes for an interesting, albeit short, experience that is a must for those looking for their next platforming quest.
Death Fungeon Game Cover
70%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:story, replayability
71% User Score Based on 258 reviews
Critic Score 70%Based on 1 reviews

Platforms

PCSteam DeckWindows
Death Fungeon Game Cover

About

Death Fungeon is a single player casual platformer game. It was developed by Ritual Games and was released on August 17, 2018. It received mostly positive reviews from both critics and players.

A puzzle platform game, with both stealth and parkour elements. Use your wits, cunning and agility to escape this deadly prison. Take the stealthy approach, progressing slowly, hiding and staying out of sight. Or utilise your athleticism to wall jump, ledge grab and speed run your way to freedom.

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71%Audience ScoreBased on 258 reviews
gameplay14 positive mentions
story3 negative mentions

  • Challenging and rewarding platforming gameplay inspired by classics like Super Meat Boy, with well-designed and varied levels.
  • Engaging mix of stealth, puzzles, and precision platforming allowing multiple approaches to levels, enhancing player creativity.
  • Compact size with appealing retro pixel art and animations, and solid controller support making it accessible and enjoyable.
  • Slippery and inconsistent controls, especially problematic wall jump mechanics, cause frustration and deaths felt outside player skill.
  • Lack of save features, level selection, and replay incentives including achievements reduce motivation and replayability.
  • Repetitive music, minimal soundtrack variety, and basic enemy AI limit immersion and make the game feel simplistic over time.
  • gameplay

    64 mentions Positive Neutral Negative

    The gameplay is a mix of basic platforming and stealth elements, featuring challenging level design and some versatile mechanics like variable jump height; however, many players criticize the imprecise controls, floaty physics, and frustrating platforming sections that hinder the overall experience. While some appreciate the balanced difficulty and nostalgic, minimalist design, others find the stealth mechanics underwhelming and the gameplay janky or repetitive. Overall, it offers a modest but occasionally enjoyable challenge, particularly at a low price point, though it could benefit from polish and refinement.

    • “The gameplay is a perfectly crafted balance between puzzles, precision platforming and stealth, with multiple ways to approach every room based on your preferred style (though you might not spot all routes at first).”
    • “It’s simple, smooth, and entertaining, with great gameplay and good vibes all around.”
    • “The mechanic that allows us to determine the height of the jump by the duration of the button press adds a whole layer to the gameplay, since sometimes, jumping lower or higher, will allow you to reach certain areas that you might not have been able to reach without that mechanic.”
    • “This game has a lot of quirks with its gameplay that ultimately make the task of finishing sections harder than it needs to be, and that is largely due to the game requiring precise platforming with a very imprecise physics engine.”
    • “It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”
    • “About 80% of the deaths come from frustrating mechanics rather than a lack of skill.”
  • graphics

    39 mentions Positive Neutral Negative

    The game's graphics feature a charming, minimalist pixel-art style reminiscent of classic SNES and flash games, praised for its expressive character design and retro aesthetic. While some find the pixelation low-quality or overly simplistic, many appreciate its nostalgic appeal and consistent visual presentation, though customization options and resolution settings are lacking. Overall, the graphics effectively complement the gameplay and evoke a classic indie, retro vibe.

    • “The art style is amazing and the character expression through such simple pixels is stunning.”
    • “Visually, Death Fungeon embraces a crisp, minimalist pixel-art style that complements its gameplay-first design.”
    • “A fun little puzzle platform game with beautiful pixel art graphics.”
    • “The graphics are very pixelated.”
    • “A choice was made to use obsolete, decades old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
  • music

    33 mentions Positive Neutral Negative

    The music in the game is generally fitting and complements the retro style, but its short, repetitive loops quickly become monotonous, leading many players to mute or replace it. While the energetic electronic beats contribute to the tension and pace, the limited variety and frequent repetition detract from the overall experience.

    • “The soundtrack, filled with looping, energetic electronic beats, reinforces the sense of urgency and tension, pushing players forward even as they die repeatedly.”
    • “The graphics are very retro, reminding me of the Super Nintendo games, and the music is really good.”
    • “The game has a nice retro style, pretty pixel-style artwork, and a fitting soundtrack.”
    • “The soundtrack could also use more variety, as the limited number of tracks becomes repetitive over time.”
    • “The music loop is very short and repetitive, which is why I turned it off and played my own music instead.”
    • “Sadly, the lack of visual variety and repetitive soundtrack make the atmosphere feel stale too quickly.”
  • story

    11 mentions Positive Neutral Negative

    The game lacks a meaningful story, offering no background or narrative beyond basic platforming challenges and generic enemies. It is primarily a skill-based, retro-style arcade experience without character development or plot, which some players find uninspiring compared to other story-rich pixel platformers.

    • “It's a generic flash platformer, it's okay but doesn't do anything to stand out; you're a generic dude jumping and hiding from generic orcs; there isn't any story on who you are, why you're in this cave, or who these orc-looking guys are—it's just generic to the extreme.”
    • “If you're the developer: consider implementing jump buffering, some story to the game, and, please, for the love of Jesus holy Christ, make the game free.”
    • “It's a generic flash platformer, it's okay but doesn't do anything to stand out; you're a generic character jumping and hiding from generic orcs. There isn't any story about who you are, why you're in this cave, or who these orc-like enemies are—it's just generic to the extreme.”
    • “If you're the developer: consider implementing jump buffering, some story to the game, and, please, for the love of Jesus Christ, make the game free.”
    • “There is no grand narrative or elaborate backstory—only a series of interconnected chambers filled with spinning saws, patrolling enemies, and instant-death pitfalls.”
  • humor

    9 mentions Positive Neutral Negative

    The humor in Death Fungeon is characterized by dark, sarcastic wit and pun-filled dialogue that complements its punishing gameplay. Players appreciate the game's blend of brutal challenge with entertaining, quirky personality, making it especially appealing to those who enjoy a tough yet funny dungeon crawler experience.

    • “Death fungeon is a hilariously punishing dungeon crawler where every step could be your last.”
    • “The dark, sarcastic humor woven into the item descriptions and enemy design is the perfect cherry on top.”
    • “If you like your dungeon crawlers punishing, hilarious, and packed with personality, Death fungeon is for you.”
  • replayability

    9 mentions Positive Neutral Negative

    Replayability is mixed, with some players appreciating the multiple ways to complete levels and speedrunning potential, while others find it limited due to lack of incentives like achievements, meaningful rewards for collectibles, or a level select option. Adding features such as time trials, achievements, or replay tools could significantly enhance replay value.

    • “Its straightforward nature also lends itself well to replayability, particularly for those who enjoy speedrunning or perfecting their runs.”
    • “Unlike most 2D retro style platformers, this game includes various ways of beating each level, which makes you want to replay the game, giving it extra points for replayability.”
    • “Would be nice if there was a time trial mode, as being able to speedrun this game would actually take skill and provide some replayability.”
    • “No replayability unless you missed a gem, but even then there is no incentive to collect them.”
    • “It has limited replayability, limited originality per level and if you don't get it on sale under $1 or for free, I do not think this is worth buying or playing unless you are super bored.”
    • “Collecting jewels does nothing, the lack of a level select diminishes replay value.”
  • emotional

    5 mentions Positive Neutral Negative

    The emotional experience of the game is largely frustrating due to confusing level design, instant-death mechanics, and unintuitive controls, leading to feelings of prolonged struggle rather than enjoyment. While some players find the wall jump mechanic workable after adjustment, the lack of forgiving features intensifies the challenge and emotional difficulty.

    • “Fun is technically in the title but I suspect that's just to mock you while it gives you prolonged emotional hazing.”
    • “No 'coyote time', no slower fall when touching the wall before wall jump - frustrating, especially when combined with poor character controls.”
    • “Wanted to defend this game a little: it's not perfect, but the wall jump works fine. It's a little unintuitive if you try it the way it's done in most games, but once you realize the wall jump just needs a neutral direction input and the character jumps at an angle after touching a wall, it improves.”
  • grinding

    3 mentions Positive Neutral Negative

    Users find the grinding aspect somewhat tedious due to slow respawn times and challenging early jumps, which can interrupt the game's flow. However, farming XP and engaging in intense modes add to the experience despite these drawbacks.

    • “You'll need a second life for grinding.”
    • “My only pointers would be that I would prefer the respawn to be a little faster. The transition works for the presentation, but with occasional screens where the hardest jump is at the beginning, it's kind of tedious.”
    • “[Farming] XP and paranoia mode: engaged.”
  • stability

    3 mentions Positive Neutral Negative

    The game exhibits several stability issues, including glitches with wall interactions that can cause unintended deaths and occasional graphical bugs. While these problems are noticeable, they do not completely hinder the overall experience.

    • “Another issue (somewhat related to walljumping) is that they make a lot of walls you are supposed to jump off quite small, which would be all well and good except for the fact that if you touch the top of a wall your character glitches up on top of it, which if there are spikes up there means you die.”
    • “Does nothing unique, barely passable soundtrack, useless hiding mechanic, slightly buggy wall hugging.”
    • “The game offers some nice graphics, although some ugly glitches here and there, it is pleasant all the same.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The atmosphere is marked by a charming, deliberate old-school art style, though it is undermined by repetitive music and limited visual variety, which cause it to feel stale over time.

    • “Despite the simplicity, there’s a certain charm to the art direction—every guard, sawblade, and spike feels deliberately placed, creating a cohesive, old-school atmosphere.”
    • “Sadly, the lack of visual variety and repetitive soundtrack make the atmosphere feel stale too quickly.”
  • monetization

    1 mentions Positive Neutral Negative

    The monetization of games made with Gamemaker Studio is frequently associated with low-quality, retro-style titles often perceived as cash grabs.

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Frequently Asked Questions

Death Fungeon is a casual platformer game.

Death Fungeon is available on PC, Steam Deck and Windows.

Death Fungeon was released on August 17, 2018.

Death Fungeon was developed by Ritual Games.

Death Fungeon has received mostly positive reviews from both players and critics. Most players liked Death Fungeon for its gameplay but disliked it for its story.

Death Fungeon is a single player game.

Similar games include Deadly Traps, Nil-Ninjahtic: Ronin, Gelu, Rex: Another Island, Stealth Inc 2: A Game of Clones and others.