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CRYPTARK

A superb roguelike with a somewhat unique style and feel for it, recommended for the slightly more tactically-minded minded players compared to the likes of Spelunky and Rogue Legacy.
CRYPTARK Game Cover
81%Game Brain Score
story, gameplay
optimization, stability
82% User Score Based on 1,265 reviews
Critic Score 79%Based on 2 reviews

Platforms

LinuxPCPlaystation 5Mac OSPlaystation 4Steam DeckWindowsPlayStation
CRYPTARK Game Cover

About

CRYPTARK is a single player and multiplayer platformer game with a science fiction theme. It was developed by Alientrap and was released on June 20, 2017. It received mostly positive reviews from critics and positive reviews from players.

Cryptark is a 2D roguelike shooter that challenges players with boarding and neutralizing procedurally generated alien starships to earn income for their Privateering enterprise. Purchase improved equipment and weapons to tackle more dangerous targets, but be cautious as failure will result in a loss of investment and profit. The decaying alien arks will defend themselves from intruders with a wid…

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82%
Audience ScoreBased on 1,265 reviews
story58 positive mentions
optimization8 negative mentions

  • Unique blend of twin-stick shooter action and strategic planning for derelict ship assaults
  • Diverse variety of weapons, mechs, and randomly generated ships provide replayability
  • Polished visuals, sound design, and excellent voice acting enhance immersive sci-fi atmosphere
  • Steep difficulty curve with punishing time limits and high cost loadouts can frustrate players
  • Occasional bugs, crashes, and flawed procedural level generation hinder gameplay
  • Lack of difficulty settings and some unintuitive game mechanics detract from accessibility and enjoyment
  • story
    486 mentions Positive Neutral Negative

    The game features a minimalist, somewhat sparse story that primarily serves to support the gameplay rather than being a central focus, with lore revealed through artifacts and occasional voice-acted character snippets. While the narrative is intriguing and atmospheric, players seeking a deeper or more fleshed-out story may find it lacking, as the missions revolve mainly around strategic combat and resource management rather than storytelling. The campaign is relatively short and straightforward, culminating in a challenging final mission, with replayability driven more by gameplay variety than narrative depth.

    • “The story is intriguing, while not being too complicated.”
    • “The story you unfold as you play through the game is also quite intriguing.”
    • “The story and voice acting are surprisingly engaging, and the Giger-esque interiors and creatures look fantastic reflecting on your dim flashlight.”
    • “Story is more or less non-existent, characters are solely there for mechanical purpose with very few dialogue lines, the RNG putting ship systems in spots my weapons continually missed with the system hidden behind an object with a forcefield reflecting my shots back at me to make me take damage was silly, and the progression between games/campaigns is just unlocking a few new combat suits, none of which interested me.”
    • “While the story is pretty simple and that's ok, it could have been a bit more fleshed out, at least give the characters some names instead of calling them “engineer” or “scientist”.”
    • “The planning phase and side goals incentivize players to take their time to execute their plan, but the time limit on missions and constant spawning of enemies incentivize players to get through the mission as quickly as possible before the time runs out or they die, creating a confusing and frustrating gameplay experience.”
  • gameplay
    395 mentions Positive Neutral Negative

    Cryptark offers a fast-paced, tactical twin-stick shooter experience combined with strategic, roguelike gameplay that is both challenging and rewarding. Its procedural generation, varied suits, and weapon customization promote diverse playstyles and replayability, though some find the difficulty punishing and certain mechanics frustrating or unintuitive. Overall, the gameplay is praised for its depth, polish, and satisfying combat, appealing especially to players who enjoy thoughtful planning alongside intense action.

    • “There's the skeleton of a good game in here, with a strong concept, pleasing graphics and audio, and an addictive gameplay loop.”
    • “With its procedural generation, unique suit abilities, and satisfying combat mechanics, it stands out as a rewarding roguelike shooter.”
    • “The gameplay is challenging, but with enough options that you can figure out what works best for your playstyle.”
    • “An unbalanced, unreadable mess of RNG and degenerate mechanics.”
    • “The planning phase and side goals incentivize players to take their time to execute their plan, but the time limit on missions and constant spawning of enemies incentivize players to get through the mission as quickly as possible before the time runs out or they die, creating a confusing and frustrating gameplay experience.”
    • “The shooting mechanic, making you waste many bullets without hitting the target, became annoying.”
  • graphics
    231 mentions Positive Neutral Negative

    The game's graphics are generally praised for their distinctive, detailed, and atmospheric sci-fi art style with impressive animations and effects, contributing to an immersive experience. However, some users note issues with limited graphical options, occasional visual clutter that can hinder gameplay clarity, and performance problems on lower-end systems due to poor optimization. Overall, the graphics are considered a strong point, enhancing the game's aesthetic and appeal despite technical drawbacks.

    • “The graphics are perfect for their purpose, the sci-fi soundtrack gets your blood pumping and the gameplay itself feels natural and responsive, plus everything can be customized to the player's preference.”
    • “The art style is interesting, detailed and consistent, lending a strong, gritty sci-fi comic book feel to the game.”
    • “An extremely polished, fast-paced shooter with fun weapons, killer soundtrack, and gorgeous visuals.”
    • “The visuals and sound design all look generic, boring, and unrefined.”
    • “Graphics make you hesitate the whole time because you won't know if the elements on the screen are obstacles or part of the background.”
    • “I have a really good computer, but the game runs really laggy with normal graphics and somewhat better with the faster graphics option on, which is a big problem. Not only is it badly optimized, but the game also has only one graphics option: either you play with the good graphics or with the simple (and not really that appealing) 'faster' graphics.”
  • music
    146 mentions Positive Neutral Negative

    The music and soundtrack receive widespread praise for their high quality, fitting blend of industrial, electronic, and darkwave styles that perfectly enhance the game's gritty sci-fi atmosphere and intense gameplay. Many reviewers highlight the soundtrack as a standout feature, describing it as immersive, energizing, and integral to the overall experience, though a minority find it less memorable or too heavy in style. Overall, the sound design and music are seen as crucial elements that elevate the game's mood and replay value.

    • “The music is second to none, probably the best music in a game since Doom 2016.”
    • “The musicians on this project outdid themselves, hands down.”
    • “The soundtrack is really fitting and makes you feel empowered when you break into a ship with as much firepower as you can hold.”
    • “Forgettable music.”
    • “In addition, the music is subpar, not standing out whatsoever, but that does allow the sound design to shine with some good little touches to help the overall presentation.”
    • “The sound effects are well done but the music played in the background is bland and not very memorable.”
  • replayability
    83 mentions Positive Neutral Negative

    The game offers high replayability primarily due to its procedural generation, multiple mech classes with unique playstyles, unlockable suits, and varied combat strategies, making each run feel fresh and engaging. While some note the campaign's short length limits long-term replay value, the roguelike elements, randomized levels, and progression system provide substantial motivation for repeated playthroughs. Overall, it appeals strongly to fans of the genre seeking diverse challenges and customization.

    • “Very replayable with leaderboards, several different ship types, procedurally generated levels, and lots of alien things to shoot.”
    • “Procedural generation ensures that derelict ships have unique layouts each time, making every run feel fresh.”
    • “Its procedural generation and variety of suits keep gameplay fresh and replayable, while its combat and atmosphere are top-notch.”
    • “It is supposed to have replay value by unlocking new mech-like outfits to try, but besides that it feels rather lacking in the replay department.”
    • “It doesn't do enough to stick out from the bunch, and it doesn't have that much replay value in comparison to the competition.”
    • “The campaign is basically 6-7 missions that lead to a huge ship and once you succeed in that last mission, the game loses its replayability because that was its main appeal.”
  • atmosphere
    55 mentions Positive Neutral Negative

    The game excels in creating a captivating, tense sci-fi atmosphere enhanced by detailed visuals, immersive sound design, and an ambient electronic soundtrack that perfectly complements its gritty, often oppressive setting. Its unique blend of eerie mood, strategic gameplay, and evocative music consistently draws players into its world, delivering a richly immersive experience despite a story-light approach. Overall, the atmosphere is widely praised as a standout element that elevates the game's intensity and replayability.

    • “Excellent lighting effects and immersive music create a gritty sci-fi ambiance that pulls you into the game’s world.”
    • “The sound design and music is above par and adds to the superb atmosphere crafted by the developers, inducing a real sense of unease and futuristic horror.”
    • “An amazing blend of oversight and both taut, moment-to-moment action and tense, slow suspense; all steeped in a Metroid-like, oppressive sci-fi atmosphere.”
    • “The atmosphere of the setting is certainly hard edged.”
    • “Opressing atmosphere.”
    • “An amazing blend of oversight and both taut, moment-to-moment action and tense, slow suspense; all steeped in a metroid-like, oppressive, sci-fi atmosphere.”
  • optimization
    36 mentions Positive Neutral Negative

    Optimization in the game is currently inconsistent, with many users reporting poor performance, especially on laptops and lower-end hardware, resulting in lag, stuttering, and limited graphics options. While some praise the smooth performance on high-end rigs and note improvements over time, overall optimization issues remain a significant barrier to enjoyable play for many. Users remain hopeful that further updates will address these problems, as the core gameplay and mechanics show strong potential.

    • “Optimization is well done, ensuring smooth performance on a variety of hardware configurations.”
    • “Performance problems have all been solved.”
    • “I hope it will get optimized, but for an early alpha this game works really well.”
    • “This is a very poorly optimized game with mediocre level progression; every action you take in this game feels like it leads you nowhere.”
    • “As soon as my first campaign was loading up, I started expecting a lot from this game, and it could've been awesome had it not been really badly optimized.”
    • “I have a really good computer, but look at the graphics of the game, I should run it no problem, but nope, it runs really laggy with normal graphics and somewhat good with the faster graphics option on, which is a big problem. Not only is it badly optimized but the game also has only one graphics option, either you play with the good graphics or with the simple (and not really that appealing) "faster" graphics.”
  • stability
    33 mentions Positive Neutral Negative

    The game shows promising design and creativity but suffers from frequent bugs and glitches, including save file corruption, mission-breaking map generation issues, and problematic co-op mechanics. While many players find the glitches frustrating and recommend waiting for fixes, the overall gameplay remains fun and enjoyable when stable. Ongoing patches are expected to improve performance and stability significantly.

    • “A fine and interesting idea on its own, but when combined with the fact that 60% of the time it glitches and doesn't work, forcing you to do it again. Certain enemies can lock you in place and force you to repeat.”
    • “The game is fun, mind you, but all my progress was lost after the devs put out an update that apparently broke my save file, so I can't recommend a game where all your progress can be erased just because the devs decided to do a buggy update.”
    • “Good looking game with horrendously flawed design, and quite buggy in the ill-implemented co-op mode.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and time-consuming, especially at higher levels with backtracking and resource management challenges. While some players appreciate the fair difficulty that emphasizes skill over mindless grinding, others find repetitive campaigns and random elements frustrating, which may limit long-term replay appeal.

    • “All of it just becomes incredibly tedious by the time you get to the 4+ levels with artifacts; don't even get started on the actual name drop ship the Cryptark because you are going to need so much ammo and far too much backtracking to actually get the level done.”
    • “I legit spend 2 hours grinding campaigns over and over again with only 2 artifacts to show for it because nothing carries over.”
    • “Once the maps become colossal, usually with two repair systems at opposite ends of the map, it just becomes tedious and frustrating.”
  • character development
    5 mentions Positive Neutral Negative

    The character development in the game is limited, with only charming crew designs and good voice acting providing some appeal. However, the narrative lacks depth and substantial progression, leaving players wanting more engaging story and character growth.

    • “The character design for the crew is charming, with a lot of nice art, though the animations could be smoother.”
    • “With some good voice acting and interesting character designs, the game shows potential, though more story development would be appreciated.”
    • “I was looking for a more casual shooter with better character development and story.”
    • “Although Cryptark's premise of salvaging alien derelicts is intriguing, the game lacks substantial narrative depth and character development.”
    • “I didn't enjoy the game; it is very punishing, whereas I was looking for a more casual shooter with better character development and story.”
    • “That being said, the character design for the crew is charming, and a lot of the art is rather nice, but the animations are clunky.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is acknowledged as a positive element, blending well with its diverse features and gameplay. While some players find certain aspects repetitive or costly in-game, the overall tone includes an enjoyable mix of wit and charm that complements its strategic and action-packed experience.

    • “This game basically has everything: strategy, tactics, white-knuckle action, meticulous commando raids, brutal frontal assaults, resource management, realistic physics, great art, great music, humor, a million distinctive different weapons and items to play with.”
    • “Its funny because I have all this tech and alien lore unlocked from earlier games, unlocked a couple of suits, and now I can hardly get through the first cryptark without dying.”
    • “The investors were not humored to find out how much it cost to revive me; less so with repetition.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional impact of the game is mixed, with some players finding it largely unengaging and boring, while others appreciate a meaningful ending that gives their efforts a sense of significance often missing in roguelites. However, the game can initially evoke feelings of frustration or inadequacy.

    • “I think this is something every single roguelite has been missing thus far, and even though it's a fairly short-and-to-the-point ending, it made me feel like all of my previous runs had mattered, and lent a lot of weight to the game that I think is absent in others like it.”
    • “But initially trying to do anything made me feel old and terrible at games.”
    • “But initially trying to do anything in this game made me feel like I'm terrible at games.”
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9h Median play time
10h Average play time
8-16h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

CRYPTARK is a platformer game with science fiction theme.

CRYPTARK is available on PC, PlayStation 5, Mac OS, PlayStation 4 and others.

On average players spend around 10 hours playing CRYPTARK.

CRYPTARK was released on June 20, 2017.

CRYPTARK was developed by Alientrap.

CRYPTARK has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its optimization.

CRYPTARK is a single player game with multiplayer and local co-op support.

Similar games include Void Bastards, Dungeon of the Endless, Solareth, GALAK-Z, Starward Rogue and others.