- July 3, 2015
- SmiteWorks USA, LLC
Deadlands Noir: That Old Time Religion
Platforms
About
A Visual Novel set in the Deadlands Noir RPG Setting from Savage Worlds. * Now updated to include Episode 1 and 2 * New Orleans, 1935. Whoever called this "The Big Easy" sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that's not in short supply is trouble. From shady thugs to crooked cops to mafia soldiers,…
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- The game offers an enjoyable short noir visual novel experience with a unique supernatural detective story set in 1935 New Orleans.
- The artwork and music create a nice atmosphere, enhancing the overall experience of the game.
- At a low price point, it provides decent entertainment value, especially for fans of visual novels and the Deadlands RPG universe.
- The game is very short, with minimal gameplay and choices that often do not significantly impact the story.
- The writing and art quality are inconsistent, with some reviews describing the visuals as subpar and the narrative as lacking depth.
- Technical issues, such as problems with fullscreen mode and a lack of character development, detract from the overall experience.
story
33 mentions Positive Neutral NegativeThe story is generally viewed as simplistic and underdeveloped, consisting of two short episodes that offer limited choices and a linear narrative. While some players appreciated the noir aesthetic and supernatural elements, many criticized the plot for being forgettable and lacking depth, with minimal impact from player decisions. Overall, it serves as a basic introduction to the Deadlands Noir setting, but fails to deliver a compelling or immersive storytelling experience.
“I didn't realize this was a couple of short stories with sporadic choices in story paths, but when I started it, I wanted to find out more.”
“I tried to like this game; I loved the premise for the story, New Orleans noir.”
“Overall, the game feels more complex but in a good way; it makes you feel more invested in the characters and the story.”
“The story is too short with no substantial gameplay.”
“Too much of the text consists of descriptors, which makes no sense if you are going to use images in your storytelling medium.”
“Mixing of themes that do not blend well, with a forgettable plot and too few art assets.”