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Deadlands Noir: That Old Time Religion

Deadlands Noir: That Old Time Religion Game Cover
47%Game Brain Score
story, music
gameplay, replayability
71% User Score Based on 17 reviews

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Deadlands Noir: That Old Time Religion Game Cover

About

Deadlands Noir: That Old Time Religion is a single player action game. It was developed by SmiteWorks USA, LLC and was released on July 3, 2015. It received mostly positive reviews from players.

A Visual Novel set in the Deadlands Noir RPG Setting from Savage Worlds. * Now updated to include Episode 1 and 2 * New Orleans, 1935. Whoever called this "The Big Easy" sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that's not in short supply is trouble. From shady thugs to crooked cops to mafia soldiers,…

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71%
Audience ScoreBased on 17 reviews
story6 positive mentions
gameplay3 negative mentions

  • The game effectively captures the 1930's noir atmosphere with its art and music, creating an enjoyable experience.
  • It serves as a good introduction to the Deadlands Noir RPG, providing a taste of the setting and characters.
  • The choose-your-own-adventure style allows for replayability and fun decision-making, reminiscent of classic adventure novels.
  • The game is very short, with minimal gameplay and a linear story that may leave players wanting more depth.
  • Many players found the writing bland and the choices inconsequential, leading to a lack of engagement with the plot.
  • Technical issues, such as narration intruding on dialogue and a lack of visual variety, detract from the overall experience.
  • story
    19 mentions Positive Neutral Negative

    The story is generally viewed as short and simplistic, consisting of two standalone episodes that serve as an introduction to the Deadlands Noir setting. While the first episode is criticized for its linearity and lack of substantial gameplay, the second episode offers a more fleshed-out narrative with additional branching paths, enhancing player investment in the characters. Overall, the game is appreciated for its noir-themed atmosphere and music, but it may not satisfy those seeking a complex, immersive visual novel experience.

    • “I loved the premise for the story, New Orleans noir.”
    • “Viewed in that context, this story has flavor and writes in the proper voice for the genre.”
    • “Overall, the game feels more complex but in a good way; it makes you feel more invested with the characters and the story.”
    • “The story is too short with no substantial gameplay.”
    • “If you're expecting a visual novel that you can get into and play for hours as a complex story unravels, this is not what you're looking for.”
    • “Everything about it points to being an illustrated short story shoved into Ren'Py, given a rolling music track from the main product and a few choice points.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, contributing to an enjoyable atmosphere with its mix of moody jazz and orchestral elements. However, some players feel it occasionally mismatches the action and lacks the depth to elevate the overall experience. While it enhances the storytelling, it is not considered groundbreaking or memorable.

    • “The artwork was amazing, and I thought the music was great too.”
    • “It has a good amount of irony and wit, and together with the music and pictures, it creates an enjoyable atmosphere.”
    • “Good game: a decent story with original noir-styled art and music.”
    • “Everything about it points to being an illustrated short story shoved into Ren'Py, given a rolling music track from the main product and a few choice points.”
    • “The options that ultimately don’t lead to consequence, the art being a handful of stills, the narration sometimes not matching the art, the narration intruding on the dialogue, the music not entirely suiting the action, the default Ren'Py UI, the default resolution, the lack of sound effects, and a bunch of things that come down to taste just gets in the way of any experience you could have.”
    • “Unless your mother is especially into a mix of moody jazz and pseudo-orchestral horror movie soundtracks (in which case she'll probably appreciate your letter).”
  • graphics
    6 mentions Positive Neutral Negative

    Reviews of the graphics highlight a mix of opinions; while some praise the amazing artwork and visual aesthetics reminiscent of high-quality titles like "Bioshock Infinite" and "Outlast," others find the graphics to be merely acceptable or even poor, reflecting a divide in expectations for visual quality in modern gaming.

    • “And I loved the visuals.”
    • “The artwork was amazing, and I thought the music was great too.”
    • “I'll further add that I'm a little ambivalent about the value of text-based adventure games in an era where video games are capable of graphics arguably more convincing than a lot of the CGI you see in blockbuster movies these days. I'll take the visual aesthetic of Bioshock Infinite or Outlast over a recent Marvel or Peter Jackson movie any day!”
    • “Well, the visuals themselves are...well...they're okay.”
    • “Bad graphics”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is criticized for being minimal and lacking depth, with simple mechanics that do not enhance the overall experience. Many users feel that the short story fails to compensate for the lack of substantial gameplay elements.

    • “The story is too short with no substantial gameplay.”
    • “The mechanics are simple, and although I don't get too hung up on that in a visual novel, the story hardly compensates for it.”
    • “And 'gameplay'?”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that while the game offers some replayability through different choices and outcomes, it may not be substantial enough to warrant multiple playthroughs. The experience can feel fresh if players decide to restart and explore alternative paths, but the overall incentive to replay may be limited.

    • “Sure, none of those led to me dying, so maybe you get a bit more bang for your buck if you do manage to snuff yourself at some point; and perhaps there's even a teeny, tiny bit of replayability if you start all over again and make a few different choices here and there.”
    • “Replayability feels limited; once you've seen the main story, there's not much incentive to go back and play through it again.”
    • “After finishing the game, I found that the choices I made didn't significantly change the outcome, which really diminishes the replayability factor.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is criticized for being rushed and lacking depth, with a tendency to rely on exposition rather than organic storytelling, resulting in events that unfold without clear motivation or connection.

    • “It feels really rushed; character development is largely tell, not show, and things mostly happen one after the other for no apparent reason.”
    • “The characters lack depth and their growth feels forced, making it hard to connect with them.”
    • “There are moments that could have been impactful, but the character arcs are so poorly executed that they fall flat.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is characterized by a blend of irony and wit, enhanced by the accompanying music and visuals, resulting in an enjoyable and engaging experience for players.

    • “It has a good amount of irony and wit, and together with the music and visuals, it creates an enjoyable atmosphere.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for feeling like a blatant advertisement for a tabletop game, leading some users to question its value and suggest it might only be worth a minimal price.

    • “Oh, and it ends with an advertisement for the tabletop game, so if its main purpose is to be a shameless advertisement for an altogether different product, maybe it's worth a buck, if that?!”
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Frequently Asked Questions

Deadlands Noir: That Old Time Religion is a action game.

Deadlands Noir: That Old Time Religion is available on PC, Mac OS, Windows and Linux.

Deadlands Noir: That Old Time Religion was released on July 3, 2015.

Deadlands Noir: That Old Time Religion was developed by SmiteWorks USA, LLC.

Deadlands Noir: That Old Time Religion has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Deadlands Noir: That Old Time Religion is a single player game.

Similar games include The Detail, Call of Cthulhu, The Crown of Leaves, Pregnancy, Appointment With FEAR and others.