Deadhold
- August 25, 2017
- Dark Quarry Games
Deadhold is a historical real-time strategy game that supports 2-4 players in co-op mode and up to 8 players in multiplayer. Its gameplay combines real-time tactics, physically based simulation, and RPG elements, resulting in a fresh take on the RTS genre. Battles in Deadhold are physically modeled, with realistic arrow flight and unit movement based on physics, adding to the game's tactical value.
Reviews
- Deadhold is a fun spiritual successor to the Myth series, capturing the essence of the original games with updated mechanics and graphics.
- The game offers enjoyable strategic gameplay with a focus on unit tactics and cooperative multiplayer modes, making it a nostalgic experience for fans of the Myth series.
- Despite its current limitations, the game shows potential for growth and improvement, with engaging mechanics and a solid foundation for future content.
- The developers have halted production and announced the game will be removed from stores, leaving players feeling scammed and frustrated.
- Content is severely lacking, with only one campaign level available, making the game feel incomplete and overpriced for what it offers.
- Many players report issues with refunds and dissatisfaction with the game's current state, leading to a strong recommendation against purchasing it.
- gameplay38 mentions
- 32 % positive mentions
- 61 % neutral mentions
- 8 % negative mentions
The gameplay is praised for its smooth mechanics, polished core loop, and deep tactical options that cater to various playstyles, making it both challenging and rewarding. Players enjoy the frantic yet organized nature of the RTS combat, although some express concerns about the limited content and potential issues with random gear drops. Overall, the game offers a solid foundation with accessible controls and engaging cooperative and competitive modes, promising further development and depth.
“The core gameplay loop is impressively solid, polished, and very fun.”
“Unique gameplay, competitive and cooperative modes, and lots of laughs and memorable moments!”
“Accessible mechanics, easy to use controls, and deep tactical real-time decisions.”
“Gear drops randomly in any mode, which can hinder gameplay if you are unlucky.”
“Still a lot of potential here, even if some concepts and mechanics seem a bit obtuse initially.”
“Next, unit veterancy and non-player controlled equipment drops that units will auto-grab and equip as battle progresses could push for mid and end match gameplay tactical shifts.”
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The story aspect is criticized for its brevity, featuring only one short campaign mission that feels insufficient for the game's price point of $19.99. While the loot system encourages replayability and experimentation with builds, the overall narrative experience is lacking, making it hard to justify the cost.
“It has one campaign mission which is very short since it is the first one of its series.”
“One short campaign mission and one multiplayer mode does not justify its $19.99 price tag.”
“One short campaign mission and one multiplayer mode does not justify its $19.99 price tag.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game has been criticized, with users advising potential players to wait until it is fully polished and free of glitches and bugs. Many fans express disappointment over the current state, suggesting that the game is not yet ready for a complete and enjoyable experience.
“So my advice to those of you who love the myth games and are big fans, which I myself most definitely am, maybe consider laying off this game until it is entirely and fully made, not to mention fully complete without any glitches.”
“This game is riddled with glitches that ruin the experience, making it hard to enjoy what could be a great title.”
“The stability issues are frustrating; I often find myself crashing or encountering bugs that disrupt gameplay.”
- graphics2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics have received updates that enhance the overall visual experience, although some users note that the camera controls feel slightly stiffer compared to previous iterations. Overall, there is optimism that these improvements will contribute to the game's completion.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game somewhat tedious, as unlocking all skills requires repetitive gameplay, particularly through the same horde mode. This repetition can detract from the overall enjoyment and progression experience.
“It's a bit grindy to unlock all the skills; especially in its current state, it's just repeating the same horde mode over and over again.”
“It's a bit grindy to unlock all the skills; especially in its current state, it's just repeating the same horde mode over and over again.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report a positive experience with optimization, noting no performance issues during gameplay in both the single-player campaign and arena modes. Overall, the game runs smoothly, contributing to an enjoyable experience.
“So far, I haven't run into any performance issues and have had fun in the single-player campaign map and in the arena fighting waves of enemies.”