- July 26, 2019
- One Man Army Games
Dead Hand
Platforms
About
Dead Hand is a turn-based tactical roguelike game set in a procedurally generated destructible environment. Command an Autonomous Weapons Platform, battling rogue robotic vehicles, scavenging for parts to upgrade, and engaging in intense boss fights. With freeform movement, simulated projectile ballistics, and gear-based progression, each playthrough offers a unique challenge.







- Dead Hand offers a unique and challenging tactical turn-based gameplay experience, with a focus on vehicle combat and strategic decision-making.
- The game features a dark ambient soundtrack that enhances the oppressive atmosphere, making each encounter feel intense and engaging.
- The free-form movement and destructible environments allow for creative tactics, encouraging players to think outside the box during combat.
- The enemy AI is poorly designed, often resulting in frustrating situations where enemies shoot through walls or fail to engage tactically.
- The game suffers from technical issues, including spawning bugs and a clunky digging mechanic that can lead to frustrating gameplay experiences.
- Many players feel the game lacks depth and variety, with repetitive gameplay and limited progression that can make it feel stale over time.
gameplay
7 mentions Positive Neutral NegativeThe gameplay features interesting mechanics and a solid industrial soundtrack, but it suffers from a lack of variety, leading to a stale experience as players encounter similar gear and enemies repeatedly. While the core mechanics are well-implemented and innovative, the overall execution feels crude and unrefined, particularly in the menus. Despite these shortcomings, the unique concept and gameplay loop provide a compelling experience, especially for fans of tactical games.
“I really like the concept of this game and many aspects of the game mechanics.”
“Basic gameplay overview: you are an AI weapons platform.”
“Gear and enemies never really get too crazy and are mostly statistically superior versions of things you saw earlier; while this keeps gameplay and strategies consistent, it also keeps things stale once the novelty of the game's unique aspects wears off.”
“The game isn't perfect; in fact, it often feels very crude and unrefined. The menus are the best example of this. However, I'm almost sure this game is made by a single developer, and while things like the menu are crude, the core mechanics and the way they were implemented and mesh with each other is mind-blowing. I take my hat off to the developer(s).”
“The combination of this is gameplay where you are playing a single-player XCOM/Phoenix Point tank game.”