- October 17, 2023
- MrSpartano
- 15h median play time
Dead Event
Platforms
About
"Dead Event" is a creature-growth simulator in early access, where you can choose from 13 species and explore the world. Every 5 minutes, you gain idle growth experience, and you can fight other creatures and monsters while finding over 250 unique items. Your creature is customizable with random bonus statistics and can form herds to share experience and items. An exclusive Supporter Pack is included with early access to thank you for your support.






- Dead Event offers a unique blend of creature-based survival and RPG elements, allowing players to choose from a variety of distinct creatures with unique abilities.
- The developer is highly active and responsive to community feedback, frequently updating the game and engaging with players on Discord.
- The game has a friendly and helpful community, making it easier for new players to get assistance and enjoy the game together.
- The game is still in early access and feels unfinished, with many mechanics and features lacking polish, leading to a somewhat barren gameplay experience.
- The map is small and can feel empty, with limited roaming enemies and a lack of clear navigation tools, making exploration frustrating.
- Balancing issues exist, as gear and stats can overshadow player levels, leading to frustrating encounters where new players may struggle against better-equipped opponents.
gameplay
13 mentions Positive Neutral NegativeThe gameplay is generally enjoyable, featuring a diverse array of creatures and a fun core loop that encourages hunting and skill development. However, players express a need for clearer mechanics, better navigation tools, and a more intuitive leveling system, as well as a guide to explain various gameplay elements. While the mechanics are simple and engaging, improvements in clarity and direction could enhance the overall experience.
“The number of creatures is nice to keep gameplay fresh, and they feel distinct and have their own tools that help enhance this feeling even more.”
“You can feel different gameplay with each one of them.”
“The mechanics are simple enough to get used to, and the core gameplay loop is quite fun.”
“One thing I can't say I like in this game is the lack of information for mechanics. We should definitely have a 'guide' UI option in-game to explain certain things, for example, terrestrial damage weapons will harvest more materials than a regular weapon, bosses can drop gems, elites and bosses can drop class weapons, etc. We also need more render distance (even if just a little) and a damage log so you know how hard an enemy hits you.”
“I am also still unsure what some of the requirements mean. I can't tell if it's free to level up skills, costing me stats, some form of currency, or what. I usually learn quickly in most games, but this is not very intuitive. It needs to be clearer what the skill upgrade requirements mean, and maybe have a tutorial to explain the level-up mechanics in general a bit better.”
“Mechanics need a bit of touching up on. The hunt for XP could be a bit more engaging, and there should be clearer direction and help on what everything is and what you're supposed to do.”