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About Dead as Disco

Dead as Disco is a single player and multiplayer arcade hack and slash game with a anime theme. It was developed by Brain Jar Games, Inc. and was released on May 5, 2026. It received overwhelmingly positive reviews from players.

Dead as Disco puts you in the shoes of Charlie Disco, a fallen icon with one chance to reclaim the spotlight from the Idols – Charlie’s ex-bandmates and musical legends. Confront the Idols in stylish combat that syncs to every song, and survive a world torn apart by music, fame, and betrayal In this action-packed, literal Beat ‘Em Up. FIGHT TO MUSIC Attack, dodge, and take-down enemies in perfect …

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Looking for games like Dead as Disco? Here are top arcade hack and slash recommendations with a anime focus, selected from player-similarity data — start with Metal: Hellsinger, Hi-Fi RUSH or Rhythm Doctor.

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Reviews

97%Audience ScoreBased on 8,312 reviews
music1.6k positive mentions
stability39 negative mentions

  • Unique and satisfying rhythm-based combat system inspired by Batman Arkham: combat feels smooth, punchy, and easy to learn yet challenging to master.
  • Outstanding original soundtrack with varied genres; ability to import and sync custom songs adds nearly infinite replayability.
  • Stylish visuals and presentation with thematic boss fights, character designs, and impressive cutscenes; great community modding support.
  • Content is limited as it is still early access with only a few boss fights and short story modes, leading to some repetition.
  • Some issues with syncing and customizing custom songs, and occasional bugs, input delays, or jank found in gameplay and boss encounters.
  • The story and collectibles system could use improvement, with some players finding quests vague and progression slightly tedious.
  • music

    4,342 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    Dead as Disco features an outstanding and diverse soundtrack that perfectly complements its rhythm-based combat, with original songs and licensed covers that enhance the cinematic boss fights. A standout feature is the ability to import and sync your own music, adding virtually limitless replayability, though custom song calibration can be initially challenging. The seamless integration of music and combat, combined with stylish visuals and fluid gameplay, makes for a uniquely satisfying and addictive rhythm-action experience.

    • “The standout feature here is the option to import personal music tracks, allowing players to create custom combat experiences around their own playlists. This dramatically increases replay value as every new song changes the rhythm and energy of fights in interesting ways.”
    • “The combat syncs perfectly with the music’s beat, making every punch, dodge, combo, and finisher feel like part of the soundtrack. Landing perfectly timed attacks while the music explodes creates an exhilarating flow state that few games capture as well.”
    • “This game brilliantly merges rhythm and beat-em-up genres, combining smooth, satisfying combat with an awesome soundtrack. The addition of custom song support lets you upload any track, extending replayability indefinitely and letting you fight to your favorite music.”
    • “The custom music system is pinnacle garbage.”
    • “The one thing i really wanted them to fix from the demo was the custom music system.”
    • “Importing custom songs settings is unnecessarily difficult”
  • story

    954 mentions Positive Neutral Negative
    27% positive mentions, 70% neutral mentions, 3% negative mentions

    The story in this early access rhythm-fighting game is brief but engaging, featuring a revenge-driven plot centered on a resurrected rockstar reconnecting with former bandmates. While it currently offers only a handful of boss battles and requires some fetch quests that can feel repetitive, players praise its stylish presentation, character depth, and integration of music into storytelling. Many anticipate future updates to expand and polish the narrative, finding it a promising and enjoyable complement to the satisfying gameplay and expansive custom music features.

    • “The story mode bosses were fun, but where this game really shines is the custom maps.”
    • “The story battles are insanely good, the way the music syncs up to the animation is perfect.”
    • “Every story mission feels like a cinematic music video with its own original music, and because I really like those songs, I'm always going back and playing through them again.”
    • “My main issue with it right now is that most of what story was able to made is hidden behind stupid fetch quests for collectibles.”
    • “The story mode requires you to play the same 4 levels (all of which are really good to be fair) over and over again.”
    • “The quests are pretty straightforward: talk to the person, then your character says I should find blank, then you either have to find it around the hub or during one of the stages; it's also hard to tell if you actually picked up the right thing because there is nothing labeling the items, you just have to go around looking for an object while getting attacked by enemies and just have to hope you got the right item or didn't miss it because the only way you can tell if you picked up an item is with a little visual prompt which is fine in the hub but during fights where there's already a million other things going on it's hard to tell.”
  • gameplay

    902 mentions Positive Neutral Negative
    47% positive mentions, 51% neutral mentions, 2% negative mentions

    The gameplay of the game is widely praised for its smooth, responsive, and addictive rhythm-based combat that blends beat 'em up mechanics with music synchronization akin to titles like Batman Arkham, Hi-Fi Rush, and Sifu. Players appreciate the satisfying core loop, stylish animations, diverse boss designs, and the unique ability to import custom songs, which greatly enhances replayability. While content is currently limited due to early access status and some aspects like boss fight variety and mechanic depth could be improved, the overall gameplay experience is engaging, fun, and offers a promising foundation for future expansions.

    • “This game made me gush over it when I first booted it up; the concept of a combat system built around the rhythm of music is awesome. It's incredibly satisfying to play with great mechanics, unique bosses, multiple music genres, sick animations, and the insane thing is that it's still early access.”
    • “The gameplay is fun, responsive, bombastic, and fairly forgiving. The core gameplay will feel familiar to fans of freeflow combat, but with a musical twist. After 5 minutes of tutorial, the mechanics stand out of your way, and you can easily lose yourself to the beat and reach that elusive flow state.”
    • “The gameplay combines rhythm mechanics, stylish combat, and over-the-top presentation into an experience that constantly prioritizes fun and spectacle above realism. Its combination of music synchronization, fluid fighting mechanics, and explosive presentation creates moments that feel genuinely exhilarating.”
    • “The gameplay was pretty simple, the bosses are pretty fair in their difficulty, and it makes fun to hunt for the next highscore.”
    • “The bosses are all both way too simple in terms of mechanics and way too tanky, to the point that most of the time the first half of the fight feels okay, but the second phase feels like a slog, because it's only you hitting the same two buttons for three to five minutes without much variation in scenery nor mechanics.”
    • “So I bought the game, and albeit was impressed by the art style and direction they went with it, but the gameplay... oof the gameplay.”
  • graphics

    517 mentions Positive Neutral Negative
    58% positive mentions, 41% neutral mentions, 1% negative mentions

    The game boasts a striking and unique art style that blends vibrant neon cyberpunk aesthetics with comic-book and disco influences, delivering stunning, colorful, and fluid visuals that perfectly complement the rhythm-based combat and energetic soundtrack. While performance is generally smooth and well-optimized, some users report occasional stutters or frame drops during intense scenes or on lower-end hardware. Overall, the graphics are widely praised for their creativity, polish, and immersive presentation, making the visual experience a core highlight of the game.

    • “Gorgeous graphics and environments with boss battles that have environmental impacts and phases making each boss unique and feel souls-like.”
    • “The visuals are astounding, genuinely so charming and stylish, and it's another huge draw of the game.”
    • “Peak animation, peak gameplay, absolutely stunning visuals.”
    • “Here, the flashy visuals do most of the heavy lifting, while the gameplay never delivers the depth or precision you'd expect from the genre.”
    • “My main issues are heavy stutters during scene transitions, as well as during heavy effects. I have a 3050 with an i7-7700, but I had to force load DirectX11 with the minimum graphics just to barely stay above 60fps, and even then I had heavy frame drops during world changes.”
    • “I will say that I'm a bit disappointed by how graphically demanding it is considering how small the play areas are.”
  • replayability

    156 mentions Positive Neutral Negative
    40% positive mentions, 58% neutral mentions, 2% negative mentions

    The game offers exceptional replayability primarily due to its custom song import feature, allowing players to create nearly infinite unique gameplay experiences by syncing combat to any music they choose. While current content is somewhat limited, challenges, unlockables, and the ability to mod or download community-created content significantly extend its longevity. Overall, the blend of rhythm-based combat with customizable soundtracks makes the replay value virtually endless, keeping players engaged well beyond the core story.

    • “I highly recommend this game as is, the custom song tool makes for basically infinite replayability in terms of seeing how a new song works in a beat 'em up rhythm game!”
    • “The ability to add custom music makes replayability almost infinite!”
    • “These overwhelmingly positive reviews aren't exaggerating, this game has as much replayability as there is music on the planet.”
    • “If you want actual evolving gameplay and replayability, maybe don't get this game.”
    • “My only concern was that the limited content available in early access would force the game to heavily rely on being replayable.”
    • “As well as due to bosses being too tanky, action timings, particularly dodges, feeling very awkward, and checkpoints having been poorly placed, the game sometimes gets unfairly difficult at a point it's more frustrating than challenging which hurts the replayability.”
  • optimization

    145 mentions Positive Neutral Negative
    29% positive mentions, 63% neutral mentions, 8% negative mentions

    Optimization is generally praised, with many users reporting smooth and well-optimized performance even on mid-range and older PCs, as well as good handheld support like on the Steam Deck. However, some stuttering, frame drops, and occasional crashes are noted—typically attributed to early access status—and certain stages or high-resolution setups can cause lag. Overall, optimization is impressive for an indie Unreal Engine game in early access, though further improvements are expected.

    • “Very optimized for an early access game, even on my 3060 PC.”
    • “It runs smooth as butter, provided you know how to trim the fat in the settings for Unreal Engine games (global illumination and the like).”
    • “60fps with no notable drops, good handheld performance if you're on Steam Deck or Legion Go, and the art style means it doesn't rely on raw horsepower to look stunning.”
    • “Ue5 sloppy optimization that relies on upscaling to save performance.”
    • “The horrible optimization really bothered me; I had stuttering and performance issues in the hub and in fights as well.”
    • “My laptop is a few years old and really struggled to get over 30fps even on the lowest settings and with DLSS set to performance.”
  • stability

    56 mentions Positive Neutral Negative
    29% positive mentions, 1% neutral mentions, 70% negative mentions

    The game generally runs well across various platforms, including Linux and handhelds, with solid performance even on budget hardware. However, being in early access, it exhibits occasional bugs such as frame rate drops, camera glitches, and specific boss fight issues that can disrupt gameplay or cause frustrating freezes. Developers appear responsive to fixes, and most glitches are minor or situational, leaving a strong foundation for improved stability in the full release.

    • “It released into early access relatively bug free (I haven't encountered any personally) with a large feature set and a level of polish that I haven't seen in many modern releases.”
    • “By the way: the game runs great on Linux & on the Steam Deck.”
    • “Runs great, some sound bugs with hits, but otherwise an amazing game that was worth the wait!”
    • “Still, it's in early access, there are a few buggy things; e.g., if your game lags or stutters once, the whole game flow is broken since all enemy attacks follow the beat.”
    • “There's a lot of buggy issues (I encountered a 'soft-lock' that prevented me from attacking units in Aurora's boss battle) and some things that are genuinely unfair (Prophet's attack sequence in their boss battle).”
    • “Great game, awesome music, great combat, nice graphics, and cool animated cutscenes, but this game lags so much in everything but the infinite disco and then randomly speeds up for no reason no matter the graphic setting I'm on, which makes it so much harder to counter when it just freezes for a second. It also doesn't even make sense how an animated cutscene lags, and in the Prophet fight you will just get hit while the in-game cutscene is happening and still can't move, which doesn't happen with Dex's fight as an example.”
  • grinding

    49 mentions Positive Neutral Negative
    6% positive mentions, 10% neutral mentions, 84% negative mentions

    Grinding in the game largely revolves around "aura farming," which many players find enjoyable due to the fun gameplay and satisfying music, making repeated runs feel less tedious. However, the necessity to repeatedly fight the same bosses—often bullet sponge-like and lacking variety—can become monotonous, with some players finding the goals increasingly grind-heavy post-story progression. Overall, grinding is manageable and sometimes even relaxing, but its repetitive nature and large health pools in boss fights may detract from the experience for some.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “To progress through the story, I have to replay the same stages over and over, which becomes tedious since I don't even earn any furniture while doing so.”
    • “Grinding them out isn't hard (especially when the gameplay is super fun), it's just tedious because of the amount you need to do and how much is just not shown to the player.”
    • “"Fans" (the currency) are also very tedious to farm after you're done with bosses; one infinite disco match only gives you about 200 fans, and the upgrades cost around 3000 each.”
  • humor

    45 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is praised for being genuinely funny, with witty writing, quirky characters, and amusing bugs that add charm without feeling forced or cringey. Players enjoy the comedic touches in the story, dialogue, and gameplay, especially the ability to add any song, which leads to many funny and unexpected moments. Overall, the humor is well-balanced, adding personality and fun without overshadowing the core experience.

    • “The writing is genuinely funny.”
    • “The dialogue is snappy, genuinely funny, and weirdly heartfelt.”
    • “It's funny and has just the right amount of corniness without being cringey.”
  • character development

    39 mentions Positive Neutral Negative
    67% positive mentions, 25% neutral mentions, 8% negative mentions

    The game features exceptional and visually stunning character designs that are widely praised for their originality and alignment with the game's aesthetic and music-driven narrative. While the writing and planned full voice acting promise further depth to character development, some players feel the personalities can come across as somewhat one-note. Overall, the characters complement the innovative storytelling and immersive world, enhancing the game's charm and engagement.

    • “While they're only voiced within their respective levels, the devs plan on adding voice acting for all of their dialogue interactions, which will only add to the already phenomenal writing and blossoming character developments.”
    • “Quick read: an incredibly fun rhythm-action experience with standout visuals, unique character design, and a genuinely engaging story that hooked me way more than I expected.”
    • “Character design is amazing and original, storytelling is innovative and immersive, combat is smooth and rhythmic, customization is wild (songs upload in vanilla and you can change main character model with mods easily), music is obviously amazing, and the references are subtle and iconic (Guitar Hero, MJ, celebrities). The music tracks aren't just cool soundtracks; they actually mean something either story-related or a song that you could hear in real life.”
    • “All the character design originality also can't fill this void.”
    • “I've also noticed some discrepancies between character designs in cutscenes, 3D models, and 2D sprites.”
    • “I still adore the soundtrack, the art direction, and the character design, but something feels off and I'm pretty bummed out about it as it's a game I was looking forward to ever since I tried the demo.”
  • emotional

    25 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a powerful emotional experience through its epic, rhythm-synced combat and heartfelt, witty dialogue, evoking nostalgia and genuine connection. Players report feelings ranging from exhilaration and awe to tears of joy, praising its stylish, memorable storytelling and music integration. While some note the story needs refinement and facial animations during fights lack expression, the overall emotional impact remains strong and deeply satisfying.

    • “Touching on modern fears of AI and the struggles associated with arts and brotherhood, this game has only gotten better the further I have peered into it.”
    • “It's been decades since I've been so emotionally invested in a game that reminds me of my childhood.”
    • “Stylish without feeling shallow, emotional without feeling corny, and creative in ways that are genuinely memorable.”
  • atmosphere

    18 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game's atmosphere is consistently praised for its vibrant, neon-infused visual style and dynamic soundtrack that perfectly syncs with combat, creating a uniquely immersive and energetic vibe. Each level and boss brings a distinct mood, enhanced by striking visuals and well-integrated music, resulting in an engaging, rhythm-driven experience that feels both fresh and nostalgic.

    • “The atmosphere of each level is unique to the idol you're fighting and wow are the visuals stunning.”
    • “The visual style is fantastic too: neon lights, comic-book energy, chaotic effects, and a soundtrack-driven atmosphere that gives every fight its own personality.”
    • “Its neon aesthetic and disco-inspired atmosphere create a striking visual identity, while the soundtrack fits perfectly with the action and keeps the energy high from start to finish.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 40% neutral mentions, 60% negative mentions

    The monetization is generally seen as non-intrusive, reflecting genuine passion rather than a cash grab, but some users are frustrated by frequent ads and microtransactions that disrupt gameplay, particularly during boss fights.

    • “Microtransactions - in-game purchases.”
    • “Microtransactions - in-game purchases.”
    • “So many random ads ruining the boss fight plus Aurora having that abhorrent undodgeable meteor just leaves me hating every second I'm fighting the inconsistent BS.”
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Play Times

6h Median play time
11h Average play time
4-15h Spent by most gamers
*Based on 36 analyzed playthroughs
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Frequently Asked Questions

Dead as Disco is a arcade hack and slash game with anime theme. Common tags for Dead as Disco include indie, score attack, third person, cyberpunk, soundtrack and others.

Dead as Disco is available on PC, Steam Deck and Windows.

On average players spend around 11 hours playing Dead as Disco.

Dead as Disco was released on May 5, 2026.

Dead as Disco was developed by Brain Jar Games, Inc..

Dead as Disco has received overwhelmingly positive reviews from players. Most players liked Dead as Disco for its music but disliked it for its stability.

Dead as Disco is a single player game with multiplayer and local co-op support.

Similar games include Metal: Hellsinger, Hi-Fi RUSH, Rhythm Doctor, Windblown, Robobeat and others.