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Daemon X Machina: Titanic Scion

Daemon X Machina: Titanic Scion has fun combat, but is let down by it's boss design, lackluster story, and a host of other issues.
Daemon X Machina: Titanic Scion Game Cover
72%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
71% User Score Based on 957 reviews
Critic Score 73%Based on 18 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStationNintendo Switch 2
Daemon X Machina: Titanic Scion Game Cover

About Daemon X Machina: Titanic Scion

Daemon X Machina: Titanic Scion is a single player and multiplayer open world hack and slash game with anime and science fiction themes. It was developed by Marvelous Inc. and was released on September 5, 2025. It received mostly positive reviews from both critics and players.

Explore game Daemon X Machina: Titanic Scion for PS5 console from the official PlayStation website.Check out Daemon X Machina: Titanic Scion features, news, videos, screen shots, and buy the game now from PlayStation Store.

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Looking for games like Daemon X Machina: Titanic Scion? Here are top open world hack and slash recommendations with a anime and science fiction focus, selected from player-similarity data — start with DAEMON X MACHINA, The Surge 2 or Steel Phantom.

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Reviews

71%Audience ScoreBased on 957 reviews
story88 positive mentions
grinding93 negative mentions

  • Strong and satisfying mech customization with a wide variety of weapons and builds to experiment with.
  • Fast-paced, fluid, and engaging combat that offers a rewarding mech piloting experience.
  • Improved story and character development compared to the first game, with memorable characters and interesting boss fights.
  • Excellent soundtrack that enhances the atmosphere and combat intensity.
  • Open world exploration with diverse biomes, dungeons, and multiplayer co-op adding to replayability.
  • Well optimized on PC with smooth performance for the majority of players.
  • Story and dialogue are clichéd, poorly paced, confusing at times, and prone to cringe-worthy moments.
  • The open world often feels empty, repetitive, and lacking meaningful content or variation.
  • Combat balance issues favor melee heavily over ranged weapons; many guns feel underpowered.
  • Enemy AI is often brain-dead or simplistic with annoying bullet sponge bosses requiring tedious grinding.
  • Loot and gear progression relies heavily on random drops with low drop rates and RNG stats causing frustrating grinding.
  • Camera control and lock-on system are problematic, especially in combat against large or fast-moving enemies.
  • Vehicles are poorly implemented with bad controls, making them mostly useless.
  • High price point is not justified by the game content and polish; strongly recommended only on sale.
  • Technical issues include long loading times (especially in online mode), crashes, and some graphical glitches.
  • Mutation/fusion system visually changes characters undesirably and is complicated to understand.
  • Some side quests and content may be missable without warning, reducing completion.
  • Mechs are replaced by smaller exosuits, a choice that disappointed some fans expecting giant mechs.
  • story

    710 mentions Positive Neutral Negative
    12% positive mentions, 77% neutral mentions, 11% negative mentions

    The story in Daemon X Machina: Titanic Scion is widely seen as predictable, cliché, and poorly paced, with many reviewers describing it as forgettable, incoherent, or cringe-worthy anime-style narrative. While some appreciate the improved character development and stronger presentation compared to the first game, the overall plot is often considered shallow, confusing, or underdeveloped, with weak character motivations and unresolved plot threads. Most players recommend focusing on the gameplay and customization instead, as the story rarely engages or drives the experience meaningfully.

    • “The story massively improves and it is positively good, it is also completely independent of the first game plot.”
    • “The writing has been upgraded from 'bad saturday morning cartoon' to 'ok niche weekday late night anime'; I actually remembered some of the characters' names and faces, and the protagonist actually kinda sounds and acts like a competent, confident combatant who is directly involved with the story this time around.”
    • “The story is actually good this time around, full of charming and heart wrenching moments scattered across the campaign, with many lovable characters.”
    • “My largest and unyielding criticism of the game, however, is the complete mess of a story.”
    • “The story is a mess, even by this genre's standards, and sadly very forgettable as a result.”
    • “The story is utterly forgettable, and the inciting incident is glossed over and rarely brought up.”
  • gameplay

    296 mentions Positive Neutral Negative
    26% positive mentions, 70% neutral mentions, 4% negative mentions

    The gameplay of Titanic Scion is generally praised for its fast-paced, dynamic combat, extensive mech customization, and satisfying core loop of combat, loot, and build refinement. While some find it janky, clunky, or repetitive, the mechanics and combat depth offer an engaging experience, especially for fans of mech and action games. However, issues like grind-heavy boss fights, occasionally unpolished design, and confusing or superfluous mechanics slightly detract from the overall enjoyment.

    • “As mentioned, where Daemon X Machina really hits its stride is in the gameplay itself.”
    • “On the other hand, Titanic Scion is a large step forward in the technical gameplay, user interface, and overall character build/play experience compared to DXM.”
    • “Fluid combat mechanics: fast-paced aerial maneuvers and weapon swapping make every fight dynamic and cinematic.”
    • “The gameplay is the worst offender: it's not intuitive, there are invisible walls popping up from nowhere but enemies can go through, and the worst is the whole presentation and clunkiness of the game.”
    • “Bullet sponge combat, shallow characters with oftentimes baffling motivations, pointless open world where you just fly over every obstacle between you and your quest marker, uninteresting suit design, unrecolorable weapons that clash with your armor's paint scheme, grindy boss fight drop mechanics that want you to kill a boss three times to build a single piece of equipment, randomized equipment stats to trick you into spending even more time grinding for a high roll on the gear you want to use.”
    • “I dislike many gameplay aspects and balancing decisions, and the boss designs in this game are flat-out infuriating to fight sometimes with game design that feels horribly one-sided in terms of difficulty, with multiple bosses capable of juggling you until your health is gone.”
  • grinding

    93 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is a central and divisive aspect of the game, with many players finding the boss farming and randomized loot drops tedious and time-consuming due to RNG mechanics and slow progression. While the grind can feel like a chore, especially when chasing ideal gear stats or crafting parts, fans of build customization and loot-based gameplay appreciate the depth it offers, likening it to titles like Destiny or Monster Hunter. Overall, the grinding experience is essential but can detract from pacing and immersion unless players enjoy long sessions of repetitive farming.

    • “You can spend hours farming the same single piece of equipment because the ones being dropped are worse than the ones you have, despite being the same, and you're expected to do it hoping chance to drop one with better statistics exists.”
    • “Finally, there's the item drop system, which means you'll end up fighting bosses over and over to get an item they drop, only to have to keep grinding because there's a randomized stat spread (e to a) that can completely ruin the parts you get or have to craft by again, grinding the bosses for their materials.”
    • “The more I play the more it gets both better and worse, the "pick only 1 item" loot system makes boss farming a nightmare, especially since Zeruchroar has 2 full armor sets and a handful of weapons meaning to get everything you're looking at over 20 runs, more if you don't get the drops you want/need.”
  • optimization

    92 mentions Positive Neutral Negative
    17% positive mentions, 61% neutral mentions, 22% negative mentions

    Optimization feedback for the game is highly mixed: many users report stable, well-optimized performance on PC, even running smoothly at high settings or on handheld devices like the Steam Deck, while others experience severe issues such as frequent crashes, stuttering, FPS drops, and poor performance on certain hardware, especially older or lower-end systems. Performance problems often worsen in open-world sections and cutscenes, with complaints about memory leaks, shader caching, and lack of comprehensive PC optimization settings; however, some improvements have been noted post-launch through updates. Overall, optimization appears inconsistent across platforms, and while some players enjoy smooth gameplay, others find severe technical flaws that significantly impact their experience.

    • “What surprised me right away is how well this game is optimized on the PC.”
    • “I've played the demo on my Switch 2 and I liked the game (the Switch 2 version is kinda worse as expected). The game has great visuals, the combat is very good, it's very well optimized. I have a mid-range PC and can play it on ultra at 100fps stable. Liking it so far; it seems to be a very long open world game.”
    • “For a UE5 game, the game is definitely optimized. I'm able to get consistent 120fps at 1080p on a Ryzen 3700x/RTX 2080 Super with just a few settings adjustments.”
    • “Abysmal dogdoodoo performance, game crashes like crazy. I tried it with the demo before buying and it kept crashing just like before release. I came back to check if they fixed anything, but they didn't. It "runs" just as badly; by runs I mean within 10 minutes I crashed straight to desktop 3 times just for loading the open world.”
    • “Unfortunately, the game runs like garbage on my PC. The demo seemed pretty good and although it crashed once I didn't have other issues. Performance seems stable but on launching the first mission after the demo load, I couldn't even load textures. I experienced invisible vehicles, then after reload everything was invisible and the game played as if nothing existed.”
    • “The game's performance is incredibly bad, especially considering this was developed primarily for a handheld gaming console.”
  • music

    71 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its energetic, metal-infused soundtrack that enhances combat and creates an intense atmosphere, often considered a standout feature. However, some users note issues with repetitive tracks during exploration and cutscene transitions, as well as a sometimes inconsistent presence of music outside of combat. Overall, the soundtrack is described as highly engaging, with several standout tracks that fans cherish, making it a strong contributor to the game's appeal.

    • “The metallic landscapes and pulsing soundtrack create a sense of urgency and scale that few mech games achieve.”
    • “Banger after banger after banger has pounded through my skull to the point where I've recorded my favorite pieces to listen to whenever; the OST has no flaws at all and is always perfect no matter the situation.”
    • “The music is punchy and complements the action most of the time, giving it good energy.”
    • “Then you walk (or more likely fly) 15 seconds up the road and get another 15 second combat… hearing the same combat music restart again, and then again, and then again.”
    • “The storytelling is easier to follow compared to the first game but some awkward music cuts mess with the mood.”
    • “For some reason music really just doesn't want to play anywhere outside of base or combat which has made the 'exploration' aspect of the game monotonous.”
  • graphics

    70 mentions Positive Neutral Negative
    30% positive mentions, 61% neutral mentions, 9% negative mentions

    The graphics receive mixed feedback, praised for their distinctive art style and solid mech designs that suit the anime-inspired aesthetic, but criticized for low resolution, dated visuals, and frequent glitches. Performance varies, with some noting smooth gameplay on mid-range PCs, while others encounter significant graphical errors and subpar textures. Overall, the visuals are generally considered adequate for the platform, though not cutting-edge, with the art style often compensating for technical shortcomings.

    • “The graphics are quite good for an anime game, given its stylistic choice and design.”
    • “The game has great visuals. I have a mid-range PC and can play it on ultra at 100fps stable. It's very well optimized.”
    • “The art style is really great, in total adequation with the mech (more power armor than classic mechs this time) theme.”
    • “Performance sucks; the graphics are so bad I can't even explain how bad this game looks and runs. It is without a doubt not worth the price.”
    • “For a 2025 new game, its totally unacceptable to have 1080p graphics.”
    • “Unfortunately, the combat feels incredibly clunky, the open-world seems mostly fodder, and the second time I went back to the base I was so beset by graphics glitches that I had to close the game.”
  • humor

    16 mentions Positive Neutral Negative
    94% positive mentions, 0% neutral mentions, 6% negative mentions

    The game's humor is largely seen as unintentional and cringe-worthy, with many players laughing at its over-the-top drama, awkward delivery, and cartoonish characters rather than its comedic intent. While some find moments and character quips amusing, overall the humor feels misplaced, poorly executed, and detracts from the experience, often coming across as confusing or lame.

    • “My friends and I had a blast laughing; it's terrible, fun, and feels like a fever dream or a joke.”
    • “I'm actually pretty impressed this game can be as hilariously lame as it is.”
    • “Though the main character is a massive overconfident asshat to the point where it's genuinely hilarious, so props to that.”
    • “No, Xseed localizers, you are not funny, and you are most certainly not clever.”
  • stability

    14 mentions Positive Neutral Negative
    29% positive mentions, 0% neutral mentions, 71% negative mentions

    Stability in the game is mixed, with some users experiencing smooth and well-optimized performance across various devices, while others report frequent bugs, crashes, graphical glitches, and occasional freezes that disrupt gameplay. Loading times and technical issues such as locking glitches and clunky mechanics also detract from the overall experience for some players.

    • “It runs great, I've seen reviews on this and I don't know what people are talking about. I've had no issues and good performance.”
    • “It's also very well optimized and runs great on my Legion Go.”
    • “It runs great on Steam Deck LCD with a bit lower settings (almost constantly 60fps).”
    • “Unfortunately, the combat (the important part of the game) feels incredibly clunky, and the second time I went back to the base I encountered so many graphics glitches that I had to close the game.”
    • “The game is buggy and crashes frequently; the vehicles aren't fun to ride, although the rest of the gameplay is fantastic.”
    • “This game is a buggy budget mess at its current price point, with major issues in stability and overall offering.”
  • character development

    11 mentions Positive Neutral Negative
    36% positive mentions, 37% neutral mentions, 27% negative mentions

    Character development in the game receives mixed feedback, with some praising unique and well-designed characters like Gearworm and Legion, while others find the development lacking or rushed, leading to a less impactful story. Although certain scenes and designs stand out, many players desired deeper character growth and more varied narrative layers. Overall, character design quality varies, with some appreciating the artistry and others finding it unappealing.

    • “The armor and character designs are excellent.”
    • “Gearworm and Legion's character design and personalities might be the most interesting.”
    • “Shoji Kawamori's design work rocks as ever, and it's nice seeing Kimihiko Fujisaka of Drakengard fame doing the character designs for it.”
    • “The game is good but has multiple problems: the story is all over the place and rushed with nothing sticking; gameplay is great, endgame content doesn't exist and it's only loot grind; the secret boss takes 8 real hours to get to; character development is horrible. Only one part of the story allows you to spare someone, but you can't do so with others, which affects a side mission without explanation.”
    • “Almost forgot to mention, the character designs are really ugly.”
    • “I'm not going to focus too much on the story due to spoilers, but it's leagues better than the first game despite some lack of character development for some people, which is a bit annoying.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed, with some players finding moments and side quests genuinely heartfelt and memorable, while others feel the main story and character development are lacking, leading to a weaker emotional connection. Key characters and scenes can feel underdeveloped or overly intense without sufficient context, reducing player investment in the narrative.

    • “The side quests are unique and fun for the most part, featuring many insanely memorable and sometimes even heartbreaking characters.”
    • “The story is actually good this time around, full of charming and heart-wrenching moments scattered across the campaign, with many lovable characters.”
    • “The main story is awful, but there are bits worth teasing out for sure, and many of the quests have interesting or emotional stories.”
  • replayability

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Replayability is generally praised due to varied combat styles, extensive customization, cooperative play, and additional activities like side missions and a card game. However, some players find post-story content repetitive and suggest improvements like updated loot in new game plus modes to enhance long-term engagement. Overall, the game's flexibility and reward systems encourage multiple playthroughs.

    • “The flexibility to approach content alone or alongside allies broadens the game's appeal and creates opportunities for replayability.”
    • “There's a ton of replayability with the loadout-building alone and you also have the open world, side missions, dungeons, and card game all there too.”
    • “"Pick 1" reward highly encourages replayability on bosses to collect them all: armor and parts.”
    • “- Low replayability; after end-game, except for the newly added boss creature, they are all the ones you fought before.”
    • “Would improve replay value tenfold and give the possibility to make new games feel even better. The original new game is obvious grey loot, trash, and stuff, while New Game Plus (NG+) gives updated loot tied to your mercenary rank to incentivize more replays and strengthen the average player count in the long term. As it stands, players spend hours exploring and doing the main mission wanting to learn more about the game, only to be punished by hard-locking quests without a way to redo them to fix broken chains and the like.”
    • “The story didn't take too long to beat and the post-story replayability is decent but not enough to hold my attention for the long-term.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the game's atmosphere for its immersive darker science-fiction setting, characterized by alien landscapes and hazardous environments that emphasize technological conflict and survival. Despite a lower difficulty level, the game successfully combines engaging combat with a compelling and well-crafted atmosphere.

    • “The world itself reinforces the darker science-fiction atmosphere through alien landscapes and dangerous environments that help establish a setting shaped by technological conflict and survival.”
    • “The game manages to create a lot of fun combat mixed with a great atmosphere, even though the difficulty is much lower than AC.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel the game could benefit from increased advertising and the addition of another story DLC as part of its monetization strategy.

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Play Times

43h Median play time
50h Average play time
8-136h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Daemon X Machina: Titanic Scion is a open world hack and slash game with anime and science fiction themes. Common tags for Daemon X Machina: Titanic Scion include trading, exploration, third person, dungeon crawler, combat and others.

Daemon X Machina: Titanic Scion is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 50 hours playing Daemon X Machina: Titanic Scion.

Daemon X Machina: Titanic Scion was released on September 5, 2025.

Daemon X Machina: Titanic Scion was developed by Marvelous Inc..

Daemon X Machina: Titanic Scion has received mostly positive reviews from both players and critics. Most players liked Daemon X Machina: Titanic Scion for its story but disliked it for its grinding.

Daemon X Machina: Titanic Scion is a single player game with multiplayer and local co-op support.

Similar games include DAEMON X MACHINA, The Surge 2, Steel Phantom, Gotham Knights, GOD EATER 3 and others.