Skip to main content

Daemon X Machina: Titanic Scion

Daemon X Machina: Titanic Scion Game Cover
72%Game Brain Score
story, gameplay
optimization, grinding
72% User Score Based on 787 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStationNintendo Switch 2
Daemon X Machina: Titanic Scion Game Cover

About

Daemon X Machina: Titanic Scion is a single player and multiplayer open world hack and slash game with anime and science fiction themes. It was developed by Marvelous Inc. and was released on September 5, 2025. It received mostly positive reviews from players.

Explore game Daemon X Machina: Titanic Scion for PS5 console from the official PlayStation website.Check out Daemon X Machina: Titanic Scion features, news, videos, screen shots, and buy the game now from PlayStation Store.

Skip User Reviews

72%
Audience ScoreBased on 787 reviews
story65 positive mentions
optimization16 negative mentions

  • Deep and satisfying customization of mecha suits, weapons, and playstyles allowing diverse builds.
  • Fast-paced and fluid combat with impactful melee and varied weapon mechanics, combined with challenging and fun boss fights.
  • Open world offers exploration with varied biomes, side quests, and multiplayer co-op features enhancing replayability.
  • Story and character development are clichéd, poorly paced, and often unengaging with awkward writing and voice acting.
  • Performance issues including long loading times, crashes, and camera problems hinder the gameplay experience.
  • Gameplay is marred by monotonous grinding due to heavy RNG in loot drops and some frustrating design choices like limited vehicle use and buggy mission mechanics.
  • story
    570 mentions Positive Neutral Negative

    The story in this game is widely considered a significant improvement over the original but remains overall mediocre, clichéd, and sometimes poorly paced or rushed. While it features more memorable characters and moments, it often suffers from weak writing, uninspired dialogue, and a lack of depth, with many players finding it forgettable or unengaging. The narrative serves mainly as a backdrop to the gameplay, with more rewarding experiences found in side quests and cooperative play rather than the main plot.

    • “It's a huge improvement over the first game in terms of storytelling, gameplay, and world structure, although some aspects of the open world can feel a little sparse or tacked on.”
    • “The story is actually good this time around, full of charming and heart-wrenching moments scattered across the campaign, with many lovable characters.”
    • “The first game's story existed just to give you a reason to take all your collected gear and go fight, and this game's story is the same, but they did some fairly good character building, though I feel like the story goes too quick.”
    • “Honestly it's a damn shame this game is just not what I wanted from the sequel. I'd go as far as to say this is worse than the original while being way more expensive. Granted this has better co-op, but the gear stats being almost entirely random and mods being like a 1% increase kill any joy I had for the equipment. Ignoring the fact that this isn't a mech game, it just isn't. It also has no real sense of speed and the lock-on is basically required to function and loves breaking at the slightest inconvenience. The story is mid so far and there are so many boring side quests that give you nothing and are in general a waste of time, just like the open world. There's also a genetics system that, while cool, is ultimately overly convoluted and gives you again like a 1% increase to stats. Like, it's there but come on.”
    • “The story is absolute dog water, the script is complete ass, and Ash is the most insufferable character I've ever had the displeasure of partnering with, which is a shame because Paul Castro Jr. is giving it his all, and I respect that.”
    • “The story is absolutely atrocious, way too many under-baked ideas, combat starts out exciting but gets extremely monotonous, performance is really bad even with visuals that look like a lesser 2019 Astral Chain (on Switch), and this game passionately wastes your time.”
  • gameplay
    219 mentions Positive Neutral Negative

    Gameplay in "Titanic Scion" is generally praised for its fast-paced, customizable mech combat and rewarding loop, blending elements from armored core, anthem, and monster hunter. While many appreciate the smooth controls, weapon variety, and co-op features, critiques highlight issues like repetitive mechanics, uninspired boss fights, janky animations, and an unwieldy open world with extraneous systems that sometimes detract from the core experience. Overall, it offers a fun, if occasionally flawed, mech-action gameplay that appeals mostly to fans of the genre.

    • “The gameplay is phenomenal and the customization is amazing; I've seen a lot of good creations from others on Reddit.”
    • “Top-notch mech game, gameplay is fantastic, tons of weapons, equippable skills, customization and very fun movement which gets even better if you equip an auxiliary booster unit.”
    • “I love this game, and you will too if you like fast paced, open world-ish, thrilling gameplay.”
    • “All of the mechanics in the game are clumsily executed and kludgey at best.”
    • “I dislike many gameplay aspects and balancing decisions, and the boss designs in this game are flat out infuriating to fight sometimes with game design that feels horribly one-sided in terms of difficulty, with multiple bosses capable of juggling you until your health is gone.”
    • “It's a very annoying and completely unnecessary fast-travel mechanic, making you move back and forth every 10-20 minutes of gameplay or 5 minutes of intense combat.”
  • optimization
    76 mentions Positive Neutral Negative

    Optimization reviews for the game are highly mixed; many players report stable, smooth performance on mid to high-end PCs and handhelds like Steam Deck, especially after initial shader compilation. However, a significant number of users experience severe stuttering, crashes, frame drops, long loading times, and poor optimization particularly on lower-end or handheld devices, with some attributing issues to online features or slower storage. While updates and patches have improved performance for some, optimization remains inconsistent and a major complaint that detracts from the overall experience.

    • “The events throughout the world could be a bit more varied, and mining should be much quicker, but the combat, flight controls, the vast number of side missions, the clean UI, graphics, performance, all that kinda stuff, is enough to put this game into a pretty high regard for me.”
    • “I've played the demo on my Switch 2 and I liked the game (and the Switch 2 version is kinda worse just as expected). The game has great visuals, the combat is very good, it's very well optimized... I mean, I have a mid-range PC and I can play it on ultra @ 100fps stable... liking it so far, it seems it's a very long game and I really like it's an open world game.”
    • “For a UE5 game, the game is definitely optimized, I'm able to get consistent 120fps@1080 on a Ryzen 3700x/RTX 2080 Super with just a few settings adjustments.”
    • “The game's performance is incredibly bad, especially when considering this was developed primarily for a handheld gaming console.”
    • “Performance sucks. The graphics are so bad I can't even explain how bad this game looks and runs. It is, without a doubt, not worth the price.”
    • “Clearly the developers need to optimize performance because the issue gets worse the more you explore the semi-open world.”
  • grinding
    72 mentions Positive Neutral Negative

    Grinding in the game is a core but often tedious aspect, centered around repeatedly farming bosses for randomized loot and parts to customize mech builds, with progress frequently gated behind slow, RNG-heavy drops. While some players enjoy the satisfying loop of gear hunting and mech customization, others find the grind excessive, frustrating, and wearing on motivation, especially due to limited drops per fight and difficulty spikes that often necessitate repeated farming. Overall, grinding appeals mainly to fans of loot-driven, mech-based action, but can feel like a slog for those seeking a more streamlined experience.

    • “Finally, there's the item drop system, which means you'll end up fighting bosses over and over to get an item they drop, only to have to keep grinding because there's a randomized stat spread (E to A) that can completely ruin the parts you get or have to craft by again, grinding the bosses for their materials.”
    • “The more I play the more it gets both better and worse, the 'pick only 1 item' loot system makes boss farming a nightmare, especially since Zeruchroar has 2 full armor sets and a handful of weapons meaning to get everything you're looking at over 20 runs, more if you don't get the drops you want/need; open world feels way better when you nerd out and let yourself get immersed, issue is the lack of map markers showing if a cave/facility has been completed making a 'clear all dungeons' run up to screenshots and drawing over completed sections.”
    • “The loot grind can be tedious.”
  • music
    59 mentions Positive Neutral Negative

    The game's soundtrack is widely praised for its high-energy, metal-infused tracks that perfectly complement the fast-paced combat and intense battles, often described as "bangers" and "stellar." While some users note issues with music variety, subtlety, or looping during exploration, the overall consensus is that the music greatly enhances the experience and stands out as a major highlight. Many consider it an improvement over the original, elevating the atmosphere and replayability despite occasional limitations in track availability.

    • “The soundtrack is an absolute banger, packed with heavy, electronic-infused tracks that keep you bopping your head and greatly enhance the combat experience.”
    • “The music in this game is legendary, delivering high-energy, punchy metal tracks with amazing solos that perfectly complement the fast-paced action.”
    • “Daemon X Machina's OST blasts hard rock music that fits every fight perfectly, creating a futuristic, intense atmosphere amid chaotic aerial combat.”
    • “Also, why the hell is the music so much more subtle than the first?”
    • “I'm unsure if the music was intentionally popping and crackling or if that is also just broken.”
    • “For some reason music really just doesn't want to play anywhere outside of base or combat which has made the 'exploration' aspect of the game monotonous.”
  • graphics
    59 mentions Positive Neutral Negative

    The graphics receive mixed feedback, with praise for the art style, mech designs, and overall visual charm fitting the anime-inspired aesthetic, especially given the game's cross-platform nature. However, many note that the visuals feel dated or low-resolution for a 2025 release, with noticeable glitches, subpar environmental textures, and limited graphics settings impacting the experience. Performance can vary widely depending on platform and optimization, with some experiencing stable high FPS on PC while others report graphical errors and clunkiness.

    • “This game has amazing graphics... the story seems rather put together.”
    • “I've played the demo on my Switch 2 and I liked the game (and the Switch 2 version is kinda worse just as expected). The game has great visuals, the combat is very good, it's very well optimized; I mean, I have a mid-range PC and I can play it on ultra @ 100fps stable... liking it so far, it seems it's a very long game and I really like it's an open world game.”
    • “The graphics may not be UE5 or the best out there but they are pretty good with reflections and detail.”
    • “Very disappointed in the graphics.”
    • “Performance sucks; the graphics are so bad I can't even explain how bad this game looks and runs. It is without a doubt not worth the price.”
    • “For a 2025 new game, it's totally unacceptable to have 1080p graphics.”
  • stability
    13 mentions Positive Neutral Negative

    The game experiences frequent bugs and glitches, including crashes, freezes, and graphical issues that disrupt gameplay and fast travel. While performance can be smooth on some devices, overall stability is hampered by clunky mechanics and persistent technical problems, detracting from the experience.

    • “It's also very well optimized and runs great on my Legion Go S.”
    • “It runs great on Steam Deck LCD with a bit lower settings (almost constantly 60fps).”
    • “Unfortunately, the combat (i.e. the important part of the game) feels incredibly clunky, the open-world seems to be mostly fodder, and the second time I ever went back to the base I was so beset by graphics glitches that I had to close the game.”
    • “The game is buggy and crashes kind of frequently, and the vehicles aren't fun to ride, but the rest of the gameplay is fantastic.”
    • “Unfortunately, this game is too much of a buggy budget mess for the current price, stability, and offering.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some finding it unintentionally funny due to awkward delivery and over-the-top character traits, while others appreciate snarky quips and occasional dark comedy elements. Certain moments come off as cartoonish or poorly acted, leading to laughter more from cringe than clever writing. Overall, the humor adds a quirky, if inconsistent, layer to the experience.

    • “Though the main character is a massive overconfident asshat to the point where it's genuinely hilarious, so props to that.”
    • “Decisions have impact but again, no NG+ so you can't experience the full 2 sides other than make a new character and try to bum rush the story and skip every single cutscene you encounter. I enjoy the cutscenes and the voice actors; the main character's VA does really well and further enhances immersion with snarky and funny quips.”
    • “Even some of the 'tragic' deaths are more like a kids drama play where you have to stop yourself from wincing at bad acting or laughing hard at it.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback, with some praising unique and well-staged character designs, particularly for Gearworm and Legion, while others find many designs unappealing and the development rushed or inconsistent. Several reviewers note a lack of depth and variety in character growth, leading to a less engaging narrative experience compared to expectations.

    • “There are a number of well-done, beautifully staged scenes and character designs in the story.”
    • “Shoji Kawamori's design work rocks as ever, and it's nice seeing Kimihiko Fujisaka of Drakengard fame doing the character designs.”
    • “Gearworm and Legion's character design and personalities might be the most interesting.”
    • “The game is good but has multiple problems, the story is all over the place and is rushed with nothing making an impact. Character development is horrible; only one part of the story allows sparing someone, but you can't with others, which affects a side mission inconsistently.”
    • “Almost forgot to mention, the character designs are really ugly.”
    • “The character design is also not very appealing.”
  • replayability
    8 mentions Positive Neutral Negative

    Replayability is generally praised for its diverse combat styles, customizable loadouts, and additional activities like side missions and a card game, which keep players engaged post-story. However, some users find replay value limited after the main game ends, citing repeated boss fights and lack of meaningful rewards or new content in subsequent playthroughs. Enhancements like updated loot for new game plus and the ability to redo quests could significantly improve long-term replayability.

    • “There's a ton of replayability with the loadout-building alone and you also have the open world, side missions, dungeons, and card game all there too.”
    • “+ Interesting skill system to encourage exploration and replayability through gene drops (morphs character too).”
    • “"Pick 1" reward highly encourages replayability on bosses to collect all armor and parts.”
    • “Low replayability; after the end-game, except for the newly added boss creature, all enemies are the same ones you fought before.”
    • “Would improve replay value tenfold by allowing new games to feel fresh, as currently the original new game offers only grey loot and trash, while NG+ could offer updated loot tied to your mercenary rank, incentivizing more replays and strengthening the player base long-term. Currently, players are punished for exploring and doing the main mission due to hard-locked quests with no way to redo them to fix broken chains.”
    • “The story didn't take too long to beat, and the post-story replayability is decent but not enough to hold my attention for the long term.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, featuring some memorable and occasionally heartbreaking side quests and moments, but the main story and characters often lack depth and emotional impact. While there are charming and poignant scenes scattered throughout, inconsistent character development and cringe-worthy elements limit the overall emotional engagement.

    • “The side quests are unique and fun for the most part, with a lot of characters you won't really need to remember that are insanely memorable and sometimes even heartbreaking.”
    • “The story is actually good this time around, full of charming and heart-wrenching moments scattered across the campaign, with many lovable characters.”
    • “The main story is awful, but there are bits worth teasing out for sure and a lot of the quests have interesting or emotional stories.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game successfully combines engaging combat with a captivating atmosphere, providing an enjoyable experience even though its difficulty is lower than Assassin's Creed.

    • “The game manages to create a lot of fun combat mixed with a great atmosphere.”
Skip Game Offers

Buy Daemon X Machina: Titanic Scion

43h Median play time
50h Average play time
8-136h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Daemon X Machina: Titanic Scion

Games Like Daemon X Machina: Titanic Scion

Skip Game News
Skip FAQs

Frequently Asked Questions

Daemon X Machina: Titanic Scion is a open world hack and slash game with anime and science fiction themes.

Daemon X Machina: Titanic Scion is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 50 hours playing Daemon X Machina: Titanic Scion.

Daemon X Machina: Titanic Scion was released on September 5, 2025.

Daemon X Machina: Titanic Scion was developed by Marvelous Inc..

Daemon X Machina: Titanic Scion has received mostly positive reviews from players. Most players liked Daemon X Machina: Titanic Scion for its story but disliked it for its optimization.

Daemon X Machina: Titanic Scion is a single player game with multiplayer and local co-op support.

Similar games include DAEMON X MACHINA, The Surge 2, Gotham Knights, Steel Phantom, GOD EATER 3 and others.