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Leviaclaw is a single player action game. It received positive reviews from players.

Leviaclaw is a dark 3D action fighter where you step into the boots of a legendary pirate battling monsters from the ocean’s depths. A cliffside town becomes a merciless battleground as waves of foes grow deadlier, testing your precision, reflexes, and skillful use of abilities. Five distinct enemy types, each with their own attacks and weaknesses, bring tension and diversity to every fight. The …

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86%
Audience ScoreBased on 1,125 reviews
story91 positive mentions
optimization21 negative mentions

  • Extremely fun gameplay with deep and satisfying combat systems, including a diverse job/class system allowing for varied playstyles and builds.
  • Rich content with a large variety of monsters, weapons, and armor sets, plus extensive customization and upgrades that enhance the experience and replayability.
  • Immersive and visually appealing environments and level design; well-implemented co-op gameplay that works smoothly and significantly adds to enjoyment.
  • Storyline is confusing, poorly paced, and lacks depth, with some considering it messy or hard to follow without prior knowledge of series lore.
  • Technical issues including crashes, stuttering, poor optimization especially on PC, and some bugs that hinder gameplay experience.
  • Gameplay mechanics can be overwhelming for newcomers; inventory management and loot systems are cumbersome and sometimes frustrating; multiplayer matchmaking and co-op restrictions limit seamless play with friends.
  • story
    536 mentions Positive Neutral Negative

    The story is generally considered average to weak, with many finding it confusing, poorly paced, and sometimes unintentionally humorous, lacking the depth and emotional engagement typical of Final Fantasy titles. While it includes interesting lore connections and a unique take on the original's narrative, the storytelling is often disjointed and overshadowed by repetitive mission structures and heavy grinding. Most players agree the game’s main appeal lies in its combat and gameplay rather than its story, which is best approached with modest expectations.

    • “It pleases loot autism, build variety is super fun, the story is hammy in the best ways.”
    • “The story is a brilliant way to explain all the crazy time travel and sci-fi tech found in Final Fantasy 1, as well as giving us a new perspective. There are many plot twists you won't anticipate. The main protagonist is a 'berserk' archetype, and it comes off beautifully, even before you learn all the plot twists that explain his background.”
    • “Jack’s obsession with chaos is hilarious at first, but the deeper you get, the more the story surprises you.”
    • “The story is vague and confusing for the majority of the game, and only really comes together at the very end.”
    • “Even worse, half the plot is barely hidden in a lot of these early missions so you can guess the plot very easily a good 15 hours before the characters find out.”
    • “-story- 3/10 unfortunately, this is such a weak point of the game… I'm actually going to go as far as to say... "what story?" On a more serious note, you really need to know Final Fantasy 1 lore to fully understand what exactly is happening, otherwise you could get a very high-level idea by 7-10 hours but still won’t know what’s happening other than the obvious fact they quite emphasized that you have to defeat chaos! They made a very nice alternative prequel story for Final Fantasy 1 but the pacing and storytelling is extremely lackluster.”
  • gameplay
    311 mentions Positive Neutral Negative

    The gameplay is widely praised for its engaging, satisfying, and deep combat mechanics that blend elements from souls-like games with unique systems like dual-world exploration, extensive customization, and class/job variety. While some find the mechanics initially overwhelming or grind-heavy, the combat's fluidity, strategic depth, and mission-based progression make it addictive and rewarding for dedicated players. Minor frustrations include occasional bugs, pacing of mechanics introduction, and repetitive enemy encounters, but overall the gameplay is regarded as a major strength that offers a challenging yet enjoyable experience.

    • “The gameplay is a perfect blend of challenge and reward - every hunt feels like an epic adventure, with deep mechanics that keep you experimenting with builds and strategies.”
    • “Mastering the game mechanics is incredibly rewarding and combat is very satisfying when all the pieces come together.”
    • “The whole 'lantern mechanic' with the second world also feels more tedious than cool.”
    • “There's also several self-destructive mechanics or one offs that grow annoying over time.”
    • “Enemies can also be staggered and have their attacks interrupted, but this mechanic is inconsistent and cannot be relied upon, as even when you expect that you should be staggering easily - for example, when you're hitting a skeleton with a mace imbued with holy (that's two weaknesses), it can still easily hyper-armor through your attacks and pull off its combo.”
    • “The gameplay loop is a boring grindfest of: hit monster → monster runs away → you chase it for 5 minutes → repeat until monster decides to leave the map because someone joined your lobby, and magically buffed the monster’s HP to infinity.”
  • graphics
    155 mentions Positive Neutral Negative

    The graphics in these games receive mixed reviews, ranging from stunning and immersive visuals praised for art style and performance to criticisms of poor optimization, low-quality textures, and outdated visuals on some platforms. Many highlight beautiful environments, detailed monster designs, and solid aesthetics that enhance gameplay and atmosphere, while a few note inconsistent quality between cutscenes and in-game graphics. Overall, graphics are generally appreciated but can vary significantly depending on the game and hardware.

    • “The graphics are stunning even on a mid-end PC.”
    • “A near seamless integration of single and multiplayer, an amazing roster of monsters that are iconic, an immersive gameplay experience and breathtaking environments, fantastic performance with graphics that still look stunning even today. I highly recommend this game to anyone wishing to try out the franchise.”
    • “Graphically, the game looks stunning.”
    • “For an FF game, the visuals are quite poor on PC. Despite being touted as the best graphical version among platforms, many textures and details look shocking.”
    • “The graphics feel like a PS3-level quality, even on PC, which is disappointing given modern hardware capabilities.”
    • “The game has very low graphical quality on PC, with a tragic port that contrasts heavily with the beautiful in-game cutscenes, creating a split experience between visuals.”
  • optimization
    79 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with many players reporting frequent stuttering, crashes, and frame drops—especially in PC co-op and during intense action sequences—though performance generally improves on higher-end systems and with mod fixes like Special K. While some praise its stable framerate and decent performance on certain hardware, others find the PC port poorly optimized compared to comparable titles, suffering from inconsistent graphics quality and occasional severe drops. Overall, optimization issues remain a notable drawback that can impact the immersive experience despite ongoing patches and updates.

    • “Additionally, it's very well optimized; I have an i5 and it doesn't stutter whatsoever.”
    • “What a beautiful game, it did age well on graphics, and it's way more optimized than MH Wilds, I can play it on my main PC with a consistent 40-50 FPS with no stuttering.”
    • “My framerate hovers between 125-135 FPS at 4K settings maxed, so it's nicely optimized.”
    • “You'll need an absolute beast to run this unoptimized dumpster-fire PC port without experiencing stutter.”
    • “Waited years to play this game, just to get greeted with one of the most disgusting performance I've ever seen in a PC game even for Koei Tecmo standards.”
    • “The optimization: is horrendous.”
  • grinding
    62 mentions Positive Neutral Negative

    Grinding is a significant and often divisive aspect of the game, with many players finding it repetitive and sometimes tedious, especially in late-game and DLC content. While some appreciate the rewarding nature of grinding for better gear, builds, and survivability, others feel it can become a chore that impedes enjoyment. Overall, grinding is integral but manageable for those who enjoy crafting and progressing through repeated hunts and farming.

    • “Overall, if you want a challenging but rewarding system that also serves to be fairly grindy, but not too grindy in my opinion, then world and iceborne is for you.”
    • “Not too grindy.”
    • “Isn't necessary to progress.”
    • “Decorations being totally random makes grinding in the late game a pain, and modding should be way easier than it is.”
    • “This game is very, very, very grindy.”
    • “The postgame and especially the DLC are absolutely massive time sinks, clearly designed with grinding and repetition in mind, and that may not appeal to everyone.”
  • music
    60 mentions Positive Neutral Negative

    The game's music is generally well-received, praised for its memorable remixes of classic Final Fantasy themes and fitting atmospheric tracks that enhance exploration and combat. While some find the soundtrack occasionally exhausting or not standout, the overall sound design and blend of styles—from synth-scapes to rock-inspired tracks—create an engaging and nostalgic audio experience. Issues noted include occasional low music volume relative to sound effects and a desire for more varied or original heavy metal elements.

    • “The soundtrack, on the other hand, is a highlight—mixing classic Final Fantasy themes with heavier, rock-inspired tracks that fit the chaotic tone.”
    • “The boss fights are brilliant, providing a serious adrenaline rush as we defeat corrupt knights and demons, and the music playing during these battles adds a lot to the experience.”
    • “The music and locales are both familiar and feel somehow transitory, like they were ripped out of previous Final Fantasy games and then reconfigured to be (at times) barely recognizable.”
    • “Not great, though there are a few songs in there worth listening to.”
    • “The music gets a little exhausting, though.”
    • “Music is a weak point in my opinion, none of the tracks are bad, but most are forgettable.”
  • humor
    30 mentions Positive Neutral Negative

    The game's humor is characterized by a blend of intentional funny dialogue, cheeky one-liners, and unintentional comedic moments often arising from technical quirks and janky elements. Players commonly find enjoyment in its lighthearted, sometimes ridiculous tone, especially when playing with friends, although humor can be hit-or-miss depending on writing and localization. Overall, the humor adds charm and entertainment value, balancing dramatic story elements with playful irreverence.

    • “It starts off as something so blunt and ridiculous that it’s honestly hilarious.”
    • “Engine related bugs are still a thing, but boy, it causes hilarious moments.”
    • “Me and my brother played this game together and I say we had some good laughs; this game is hilarious at times and scary at others but overall other aspects of the game like building and the story take the cake.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The game boasts a richly detailed, dark, and gritty atmosphere that effectively blends survival, horror, and dark fantasy elements, drawing comparisons to titles like Dark Souls and Bloodborne. Its exceptional visuals, immersive music, and dynamic world design create a compelling and eerie environment that enhances tension and player engagement. Overall, the atmosphere is a standout feature, praised for its depth, creativity, and ability to evoke fear and excitement.

    • “It excels in atmospheric tension, detailed building systems, and player freedom, offering hundreds of hours of engaging gameplay.”
    • “The atmosphere is top-notch, dark, and gritty, just as you'd want from this genre.”
    • “The game is surprisingly beautiful in terms of visuals and atmosphere, and it has some neat ideas.”
  • replayability
    13 mentions Positive Neutral Negative

    The game is widely praised for its strong replayability, featuring multiple endings, diverse job classes, and varied builds that encourage different playstyles. Unlockable new game modes and modifiers, along with multiplayer elements, further enhance its replay value. Overall, players find the content and design compelling enough to warrant repeated playthroughs despite some mixed opinions on combat and story.

    • “The game has multiple endings which unlock secret starting classes and include different modifiers to adjust the difficulty, enhancing replayability to a great degree.”
    • “Once you beat the game, you unlock New Game, New Game+, and New Game+0 modes to challenge yourself and increase replayability.”
    • “The job variety with many skills and movesets across different classes makes the game very replayable, allowing for diverse playthroughs.”
    • “The job tree and combat offer unparalleled levels of joy, at the cost of burning through pretty much any replayability.”
    • “It's not too long but you have different endings (3 in total) so it has some replayability outside of just doing another run.”
    • “Replayability: the game has multiple endings which also unlock secret starting classes, they also include different modifiers that can be applied to make your playthrough harder or easier to the degree that some popular mods usually provided by the modding community make said community go 'they took our jobs!'”
  • stability
    11 mentions Positive Neutral Negative

    The game experiences occasional bugs, glitches, and FPS or flickering issues, particularly in co-op mode where lag and progression bugs are notable. Despite these stability problems, many players report that the game runs smoothly overall and does not significantly hinder the enjoyable gameplay experience.

    • “This game is okay but I do not recommend buying it at full price as the game is very buggy and not as good as other new-gen games.”
    • “I really enjoy the story and the lore and the search to figure everything out, but I do believe there are some bugs and glitches that still need to be fixed.”
    • “The shared saved progression feature in co-op is buggy as hell—if the host picks up an item while the co-op partner is not in the session, that item is unavailable for the partner forever, rather than the partner receiving it when they enter the game. Co-op later in the game becomes unbelievably laggy and stutters a lot. Co-op password resets every time you restart the game, meaning you have to re-type it at the start of every gaming session.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is generally seen as minimal or one-note, with some players finding the story goofy and lacking depth, while others appreciate occasional coherent and serious character moments. Character designs and voice acting receive praise, though their in-game visuals can feel cheap. Overall, the narrative and character growth may not satisfy those seeking deep development.

    • “Final Fantasy usually focuses more on story and character development.”
    • “The story is goofy and over the top to the extent that it feels like it was written by a grade schooler, before coming full circle with some coherent and serious character development and resolving cleanly.”
    • “I love their character designs and voice acting, cosmetics for their outfits, guns and gadgets.”
    • “If you're looking for a deep story with deep character development, maybe pass.”
    • “There's essentially no character development to be had and the entire cast is completely one-note and forgettable.”
    • “Ninja Gaiden, on the other hand, has the worst story and character development ever made.”
  • monetization
    6 mentions Positive Neutral Negative

    The game's monetization is primarily focused on optional cosmetics and non-pay-to-win class unlocks obtainable through in-game currency, reflecting a consumer-friendly approach. Despite this, current revenue appears minimal, possibly due to limited advertising and player access issues. Additionally, all battle passes remain perpetually available, enhancing value for players.

    • “There are microtransactions, but zero 'pay-to-win' – you can pay money to unlock a class if you really want to, but you can also do so via a trivial amount of in-game currency.”
    • “What monetization there is, is also very pro-consumer; all battle passes will remain available to purchase and complete forever.”
    • “Right now, I expect they are making actually $0, with the only purchases coming from people who buy it and then refund it when they realize you can't actually play the game. If the game was made free, there is a possibility of a resurgence, and there are plenty of in-game microtransactions that could make them money.”
    • “There are microtransactions, but zero 'pay-to-win' - you can pay money to unlock a class if you really want to, but you can also do so via a trivial amount of in-game currency.”
    • “The microtransactions are focused around cosmetics that give you no in-game benefit.”
  • emotional
    5 mentions Positive Neutral Negative

    The game evokes strong and mixed emotional responses, ranging from frustration and sadness to joy and a unique sense of personal connection. While it may not suit those seeking quick gratification, many players appreciate its emotional depth and stylish challenge, resulting in a memorable and impactful experience.

    • “It mirrored my own emotional turmoil.”
    • “I know I am ultra biased, but not many games made me feel this happy in the past few years.”
    • “This game can be challenging, but it always made me feel really cool and stylish while playing it!”
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15h Median play time
64h Average play time
2-20h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Leviaclaw is a action game.

Leviaclaw is available on PC and Windows.

On average players spend around 64 hours playing Leviaclaw.

Leviaclaw was developed by SmoGames Studio.

Leviaclaw has received positive reviews from players. Most players liked Leviaclaw for its story but disliked it for its optimization.

Leviaclaw is a single player game.

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