- November 6, 2019
- Oblom studio
D3D INSIDE
Platforms
About
In "D3D Inside," play as a unique grandfather protagonist, fighting off demons invading the Mob city with vodka and grenades. Experience epic boss battles, NPC side quests, leveling, and bullet hell action. This 3D first-person shooter offers quest chains and resource management for an immersive experience.






- The game has an interesting concept and aesthetic, providing a unique experience.
- It offers more content than the original, including extra bosses and side quests.
- The gameplay can be fun and addictive, helping to improve reflexes and reaction time.
- The game suffers from repetitive and grindy mechanics, with poor balancing and resource management.
- There are numerous bugs and jank, making the gameplay experience frustrating at times.
- The graphics and sound design are basic and repetitive, lacking variety and polish.
graphics
10 mentions Positive Neutral NegativeThe graphics are generally considered adequate but repetitive, leading to a lack of visual variety that can make navigation confusing in the small world map. While the aesthetic concept is intriguing, the absence of additional models and sound effects detracts from the overall experience, and there are no options for adjusting graphics or gameplay settings. The electronica soundtrack complements the visuals but feels like a default choice rather than a curated selection.
“The graphics and sound are fine, providing a thorough rundown of what to expect with an electronica soundtrack that enhances the experience.”
“In terms of aesthetics, the graphics are visually appealing, but additional models and audio tracks would have added more freshness to the overall presentation.”
“The graphics are well-designed, contributing positively to the overall atmosphere of the game.”
“The graphical style is fine but very repetitive; you might get a little lost once or twice simply because of how samey everything looks despite the relatively small world map.”
“So in terms of aesthetics it's fine, but some extra models and audio tracks would've been nice to keep things fresh, on top of maybe finally giving enemies a hurt sound.”
“There's no in-game menu for graphics or gameplay.”