D3D INSIDE
- November 6, 2019
- Oblom studio
In "D3D Inside," play as a unique grandfather protagonist, fighting off demons invading the Mob city with vodka and grenades. Experience epic boss battles, NPC side quests, leveling, and bullet hell action. This 3D first-person shooter offers quest chains and resource management for an immersive experience.
Reviews
- The game has an interesting concept and aesthetic, providing a unique experience.
- It offers more content than the original, including extra bosses and side quests.
- The gameplay can be fun and addictive, helping to improve reflexes and reaction time.
- The game suffers from repetitive and grindy mechanics, with poor balancing and resource management.
- There are numerous bugs and jank, making the gameplay experience frustrating at times.
- The graphics and sound design are basic and repetitive, lacking variety and polish.
- graphics10 mentions
- 30 % positive mentions
- 30 % neutral mentions
- 40 % negative mentions
The graphics are generally considered adequate but repetitive, leading to a lack of visual variety that can make navigation confusing in the small world map. While the aesthetic concept is intriguing, the absence of additional models and sound effects detracts from the overall experience, and there are no options for adjusting graphics or gameplay settings. The electronica soundtrack complements the visuals but feels like a default choice rather than a curated selection.
“The graphics and sound are fine, providing a thorough rundown of what to expect with an electronica soundtrack that enhances the experience.”
“In terms of aesthetics, the graphics are visually appealing, but additional models and audio tracks would have added more freshness to the overall presentation.”
“The graphics are well-designed, contributing positively to the overall atmosphere of the game.”
“The graphical style is fine but very repetitive; you might get a little lost once or twice simply because of how samey everything looks despite the relatively small world map.”
“So in terms of aesthetics it's fine, but some extra models and audio tracks would've been nice to keep things fresh, on top of maybe finally giving enemies a hurt sound.”
“There's no in-game menu for graphics or gameplay.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The story retains the same core plot with minor changes, including the addition of a secret boss and extra side quests that have become essential rather than optional. However, players find the main gameplay loop unfulfilling, making resource gathering feel tedious and complicating the balance of in-game finances.
“Aside from the secret extra boss and ending, the world map has been split up, and some extra bosses and side quests have been added.”
“The plot remains the same, though there are a few changes.”
“The main gameplay loop isn't rewarding enough to make gathering resources anything but tedious and annoying, and even with side quests, it's a challenge to balance your cash.”
“Due to this, all the side quests go from just that to basically mandatory.”
“Same plot, though there are a few changes.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is criticized for being excessively repetitive and poorly balanced, leading to a tedious experience. Players find the economy lacking, as it fails to provide sufficient rewards for resource gathering, making the main gameplay loop feel unfulfilling and frustrating.
“Repetitive and grindy, with apparently no thought put into balancing.”
“The game suffers from a pretty dismal economy: the original showered you in cash to the point where any degree of intentional grinding would see you set for the entire game.”
“The main gameplay loop isn't rewarding enough to make gathering resources anything but tedious and annoying, and even with side quests, it's a challenge to balance your cash.”
- gameplay6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The gameplay is described as functional but basic, with a lack of rewarding mechanics that make resource gathering feel tedious. Movement is sluggish due to the absence of an auto-run feature, and the overall experience lacks the polish expected from a solid first-person shooter. Additionally, the absence of an in-game menu for graphics or gameplay settings further detracts from the experience.
“There's no in-game menu for graphics or gameplay.”
- music2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game features an electronica soundtrack that seems to have been chosen primarily for its availability rather than its quality, leading to a mixed reception among users. Overall, while the sound is deemed acceptable, it lacks a distinctive or engaging quality.
“The graphics and sound are fine, but the electronica soundtrack feels like it was chosen for convenience rather than quality.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its absurd premise, featuring a drunken Russian protagonist attempting to expel demons, which adds a comedic twist to the supernatural theme. Players find the blend of alcohol-fueled antics and demon-hunting to be both entertaining and amusing.
“A funny game about demons and a man with vodka, as if a drunk Russian decided to expel demons from our world.”