- January 6, 2021
- Butuzoff
DOM RUSALOK
Platforms
About
In "Døm Rusalok," players experience a chilling tale of horror and mystery set in 90's rural Russia, inspired by Stephen King and R.L. Stine. As a group of children, you must face your fears and uncover the dark secrets hidden in your town, including a homicidal maniac, while trying to find a missing friend. The post-Soviet setting adds a unique and unsettling atmosphere to the game.
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- The game features a captivating storyline and a unique atmosphere that immerses players in a mysterious and nostalgic setting reminiscent of 1990s Russia.
- The graphics and background art are praised for their quality, contributing significantly to the game's ambiance and overall experience.
- Players appreciate the engaging characters and the blend of horror elements with cultural references, making it a memorable journey into the unknown.
- The game's ending is often described as confusing and unsatisfying, leaving many players feeling that the story does not resolve adequately.
- Controls are criticized for being clunky and unintuitive, which detracts from the overall gameplay experience.
- Some players noted that the gameplay can feel repetitive and lacks challenging puzzles, leading to a disengaging experience at times.
story
34 mentions Positive Neutral NegativeThe game's story is described as captivating and engrossing, with a rich atmosphere that draws players in, reminiscent of works by Harlan Ellison and Stephen King. However, many players found the ending disappointing and confusing, with a lack of resolution and insufficient character development. Additionally, language barriers and unclear interactions detracted from the overall understanding of the narrative, leaving some players feeling lost in the story's intricacies.
“A captivating storyline creates an enchanting experience.”
“The storyline is engrossing and keeps you both guessing and wanting more.”
“Thankfully for the game's (intentional) drab presentation, the story is compelling and the atmosphere is tense, especially after you start crawling the game's many abandoned buildings, decrepit corridors, and subterranean facilities.”
“The game's ending is a bit confusing, and the fact that most of the signs and texts you encounter aren't translated into English made me feel like I was missing out on some clues to fully understand the story.”
“On the other hand, the story was impenetrable to me.”
“The ending is disappointing and does not resolve the story.”