Trüberbrook
- April 17, 2019
- btf
- 7h median play time
The point-and-click adventure game hasn't been this charming in years.
"Trüberbrook" is a single-player mystery point-and-click game set in a 1960's parallel universe. With handmade scenery, delightful graphics, and atmospheric music, players will be immersed in an excellently crafted story that combines humor and intrigue. Enjoy a fantastical vacation filled with science fiction and mystery. This engaging adventure game offers a unique and exciting experience for players..
Reviews
- story198 mentions
- 37 % positive mentions
- 55 % neutral mentions
- 8 % negative mentions
- graphics114 mentions
- 67 % positive mentions
- 32 % neutral mentions
- 1 % negative mentions
- music45 mentions
- 56 % positive mentions
- 44 % neutral mentions
- 0 % negative mentions
- gameplay44 mentions
- 23 % positive mentions
- 59 % neutral mentions
- 18 % negative mentions
- funny32 mentions
- 97 % positive mentions
- 0 % neutral mentions
- 3 % negative mentions
- atmosphere19 mentions
- 58 % positive mentions
- 42 % neutral mentions
- 0 % negative mentions
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
- replayability6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
- emotional4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
- character development2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
- ads1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Critic Reviews
Trüberbrook Review
This game is awesome! Let’s review!
100%Trüberbrook Review
If you don’t mind some wonky voice-acting, there’s plenty of charm to be found in Trüberbrook's engrossing and rustic sci-fi tale.
75%Trüberbrook
To help with knowing what items can and can’t be interacted with, or how to move between locations, I’d recommend sticking the spacebar down the entire game because it marks everything and I’d have hated to scan the environment myself because there’s no clear distinction, due to the uniform nature of the hand-crafted design. It would have been much better to have added some kind of faint glow or a Tom and Jerry effect, that pops out the things that can be used. Just another in a stack of many little niggles that add up to a rather bleak and tiresome experience. Still, there’s the odd funny moment and spark of excitement when something new is finally discovered but these few and far between bursts of fun don’t even compete with the pace-stuttering downtime spent travelling, empty dialog, and either way too simple or frustratingly buried in ‘point-and-click logic’ puzzles.
40%