- July 21, 2020
- Butuzoff
DOM RUSALOK
Platforms
About
"DOM RUSALOK" is a horror adventure game set in 90's rural Russia, where a group of children must confront their worst nightmares when one of their own goes missing. Inspired by Stephen King and R.L. Stine, the game offers a unique post-Soviet atmosphere, as players navigate through cellars, basements, and yards to uncover dark secrets. The demo features a homicidal clown and a challenging chase scene.
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- The game offers a captivating atmosphere and intriguing storyline, reminiscent of 90s Russian culture, which can evoke nostalgia for players familiar with that era.
- The sound design and background art effectively enhance the game's eerie ambiance, creating a sense of tension and engagement throughout the experience.
- Despite its flaws, the game provides a unique narrative that encourages players to think critically about its themes and interpretations.
- The controls are clunky and inconsistent, making navigation and interaction frustrating at times, which detracts from the overall gameplay experience.
- The story can be convoluted and difficult to follow, leaving players confused about the plot and its resolution, particularly towards the end.
- There are technical issues, such as a glitchy UI and unreliable autosave functionality, which can lead to repetitive gameplay and frustration.
story
21 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players finding it captivating and atmospheric, while others describe it as confusing and lacking resolution. Many appreciate the intriguing narrative and its ability to evoke suspense, though the lack of English translations for certain texts leaves some feeling lost. Overall, while the story has its flaws, it is often seen as engaging and thought-provoking, despite a disappointing ending.
“A captivating storyline creates an enchanting experience.”
“The storyline is engrossing and keeps you both guessing and wanting more.”
“The story was also intriguing and leaves the player thinking about the meaning of the game.”
“The game's ending is a bit confusing, and the fact that most of the signs and texts you encounter aren't translated into English made me feel like I was missing out on some clues to fully understand the story.”
“On the other hand, the story was impenetrable to me.”
“At some point, things start getting ridiculous, and personally, I don't appreciate the direction it leads the story to.”