- June 2, 2017
- Platonic Partnership Ltd
Lydia
Lydia is an important game, not just because it broaches an important subject matter, but for how it uses its art direction, music, and storytelling to highlight the issues it's bringing to our attention.
Platforms
About
"Lydia" is a horror point-and-click game with an intriguing story dealing with adult substance abuse from a child's perspective. The game boasts wonderful visuals, awesome music, and an outstanding atmosphere, telling the story of a little girl and her beloved teddy bear as they confront the monster hiding in the shadows, based on the developers' own experiences. The game is similar to "To the Moon" and emphasizes atmosphere and emotion.
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- Lydia offers a poignant narrative that explores the impact of broken families and alcoholism through the eyes of a child, making it a deeply emotional experience.
- The game's unique art style and haunting soundtrack effectively enhance the storytelling, creating an immersive atmosphere.
- Despite its short length, the game manages to convey a powerful message about childhood trauma and the complexities of family dynamics.
- The gameplay is minimal, with little interaction and no significant choices that affect the outcome, making it feel more like a visual novel than a traditional game.
- Some players found the voice acting to be off-putting or annoying, which detracted from the overall experience.
- The game may be too emotionally heavy for some players, particularly those with personal experiences related to its themes, and its short duration may leave some wanting more depth.
story
420 mentions Positive Neutral NegativeThe story of *Lydia* is a poignant exploration of childhood trauma, focusing on themes of emotional abuse and the impact of substance addiction within a broken family. Players experience the narrative through the eyes of a young girl, navigating a surreal world that reflects her struggles and fears, ultimately delivering a heart-wrenching and relatable tale. While the game is short and linear, its powerful storytelling, unique art style, and evocative music create a deeply immersive experience that resonates with those familiar with similar hardships.
“Lydia is an unforgettable gaming experience that will leave a lasting impression on players, demonstrating the immense power of storytelling in video games.”
“It's a powerful story that culminates with the idea that you don't have to forgive those who've abused you, even if they are your family.”
“The art, colors, music, speech-audio, and writing all come together beautifully to fully immerse you into an atmosphere so eerily nostalgic that it makes the story even more powerful.”
“The story has an erratic storyline that's filled with painfully 2D characters, typos, lazy mechanics, and tries to comment on traumas while managing to not actually go in-depth on anything at all.”
“The gameplay elements are light and not very engaging, but the game manages to tell a sad story about a broken family through the lens of a child.”
“There are choices throughout the dialogue, but I don't think any of it impacts the story in any way, which is a bit disappointing.”
Lydia Switch review
Lydia is an important game, not just because it broaches an important subject matter, but for how it uses its art direction, music, and storytelling to highlight the issues it's bringing to our attention.
85%Lydia Review
Short, sweet, and to the point, Lydia makes for a memorable and engaging hour of gameplay. Its story of abuse will prove uncomfortable, but a restrained hand ensures audiences never have to confront anything too visceral through gameplay. There isn't much in the way of replayability, but a well told story, plus an excellent visual style make Lydia a worthwhile play-through for anyone looking for something emotionally dense.
60%Lydia (Nintendo Switch)
Lydia is a small game, but it sends a bigger message that sometimes we need to step in and help the ones who can’t speak for themselves. I highly recommend checking out this enthralling, interactive story about a little girl overcoming her giant “monster”.
80%