Clock Tower: Rewind Game Cover

Com este patch, você poderá jogar Clock Tower:Rewind em português (PT-BR)! Clique aqui para acessar um documento (PDF) que ensina passo-a-passo como aplicar o patch no jogo e também como acessar a versão correta na hora de jogar! Lembrando que isto é apenas um patch! Isto é, você precisará ter o jogo na Steam para poder aplicar a tradução. Mas por favor, não redistribuam o patch, tampouco o arqu…

  • PC
  • Windows
  • Xbox Series X|S
  • Xbox

Reviews

90%
Audience ScoreBased on 210 reviews
gameplay4 positive mentions
grinding5 negative mentions
  • Clock Tower: Rewind successfully revives a classic horror game, offering both the original and enhanced gameplay modes, making it accessible to new players while satisfying long-time fans.
  • The addition of quality-of-life features, such as the rewind function and improved stamina recovery, enhances the gameplay experience, allowing for a more engaging and less frustrating adventure.
  • The game includes a wealth of bonus content, including motion comics, interviews with the original creator, and a new animated intro, which enrich the overall experience and provide insight into the game's legacy.
  • The game suffers from performance issues, including frame drops and high mouse sensitivity, which can detract from the overall experience, especially for players using a mouse and keyboard.
  • Intrusive pop-up notifications during gameplay can break immersion, obscuring important scenes and moments, which can be frustrating for players trying to enjoy the story.
  • While the game is a faithful port, some players may find the controls and mechanics dated, leading to a less enjoyable experience for those unfamiliar with older point-and-click adventure games.
  • gameplay42 mentions

    The gameplay of "Clock Tower: Rewind" is a blend of sidescrolling and point-and-click mechanics, emphasizing exploration, puzzle-solving, and evasion of the Scissorman, which offers high replayability despite its outdated design and slow pace. While the new rewind feature and minor enhancements improve the experience, many players find the learning curve steep and the gameplay mechanics unintuitive, leading to moments of frustration. Overall, the game retains its charm and influence on the horror genre, but it may not meet the expectations of those seeking modern gameplay improvements.

    • “Overall, I found Clock Tower: Rewind to be a comforting experience, thanks to its simple gameplay, immersive atmosphere, and high replayability.”
    • “Clock Tower: Rewind is a hybrid of a sidescroller and point-and-click game, with the core gameplay focused on exploring the mansion, solving puzzles, and occasionally evading the murderous Scissorman.”
    • “Enhanced yet faithful gameplay: the subtle improvements, like smoother stair-running and the handy rewind feature, keep the game true to its roots but improve the flow for a more seamless experience.”
    • “Well, first off, this release suffers from quite a few instances of slowdown, dragging down the already deliberating pace of gameplay.”
    • “That said, the gameplay is unquestionably outdated -- the game will allow you to get in no-win scenarios, and you essentially have to start over.”
    • “Admittedly, I really struggled with the outdated UI and lack of gameplay quality of life changes.”
  • music40 mentions

    The music in the game is widely praised for its charm and ability to enhance the atmosphere, with standout tracks like the haunting chase theme and a fantastic new intro song featuring Mary Elizabeth McGlynn. While the soundtrack is not always present, it effectively heightens tension and complements the gameplay, despite some criticism regarding its volume and the overall quietness of the game. The inclusion of a music player and new songs adds value, making the auditory experience a notable aspect of the game.

    • “The soundtrack heightens the tension beautifully, setting the perfect eerie mood.”
    • “I have to mention that the intro song featuring Mary Elizabeth McGlynn is fantastic.”
    • “The new cinematics and music tracks are fantastic, and feel in line with the aesthetic of the original game.”
    • “The game, however, suffers from slowdowns at some points, notably in the transition after entering certain rooms and halls, further annoying if you have chase music in the background.”
    • “The intro and new song are both very bad, and the music plays at an obnoxious volume throughout the entire main menu.”
    • “Only two songs, and the intro is the only use of the lovely new anime character designs.”
  • graphics30 mentions

    The graphics of the game evoke a charming and nostalgic feel, with a well-preserved art style that maintains a haunting atmosphere despite some dated elements. While there are minor graphical glitches and a desire for a complete graphical overhaul, many players appreciate the improvements in resolution and the inclusion of new cinematics and bonus content. Overall, the visuals are generally well-received, though some fans express a wish for a more modern remake to enhance the experience further.

    • “It just has so much charm to it from the graphics and animation to the music and sound effects used.”
    • “I also enjoy the bonus content (interview, artwork, new title song, comic animatics) - very appreciated!”
    • “The visuals for the game are stunning for a Super Nintendo game, even now.”
    • “There are occasional graphical mishaps, and more egregiously, slowdowns.”
    • “On the negative side, there are a few graphical glitches here and there, more artifacty than anything which I'd hope to see patched out.”
    • “These SNES graphics are getting hard on the eyes after 30 years.”
  • story22 mentions

    The story of the game revolves around Jennifer and her friends, who are adopted by a mysterious figure and must survive a night of terror in a mansion, drawing inspiration from Italian giallo horror cinema. While the narrative is simple and at times clunky, it effectively builds suspense and intrigue through its twists and multiple endings, encouraging replayability despite some immersion-breaking elements. Overall, the atmosphere and plot provide a compelling backdrop for the survival horror experience, even if navigation can be tedious.

    • “The story is good and was inspired by the film Creepers, so much so that the main character was heavily inspired by Jennifer Connelly.”
    • “The presence of multiple endings can compel one to see their route through, and then try to see the story play out a different way.”
    • “The thin story even undermines the appearance of a significant character later into the adventure, as there is no suggestion they were even a presence in Jennifer's life until the moment you meet them.”
    • “Playing through your first playthrough of the game gets intrusive text saying you 'unlocked a new motion comic' and it lingers on for a while, breaking your immersion of the game's story and gameplay; I kinda wish this was a much smaller box.”
    • “The story itself seems simple at first glance, but the twists you experience as you delve deeper into the secrets of the mansion spark intrigue to see how your character will navigate.”
  • atmosphere16 mentions

    The atmosphere of "Clock Tower: Rewind" is widely praised for its immersive and evocative qualities, effectively capturing a psychological horror experience through stylized lighting, distinct sound design, and a foreboding environment. Reviewers highlight the game's ability to create tension and unease, with each room feeling unique and potentially dangerous, despite some gameplay shortcomings. Overall, the atmospheric elements are considered a standout feature, contributing significantly to the game's appeal and replayability.

    • “In many ways, it was an attempt to transfer that specific type of psychological horror/thriller experience with highly stylized lighting and atmospheric environments into an interactive medium, which it did mostly successfully.”
    • “Despite these shortcomings, Clock Tower benefits from a heavy, evocative atmosphere, its dark palette and gorgeous sprite work creating a foreboding manor to traverse.”
    • “Clock Tower is so based, but all the new additions in this version detract from the aesthetic and atmosphere and weaken the game as a whole.”
    • “Atmosphere & soundtrack: every room feels distinct, as if any could hide a scare or an unsettling detail.”
  • replayability14 mentions

    "Clock Tower: Rewind" is praised for its high replayability, featuring multiple endings (up to nine) and randomized elements that enhance each playthrough. While the gameplay may feel derivative at times, the combination of different outcomes and changing room layouts keeps the experience fresh and engaging, making it a worthwhile investment for players seeking variety in their horror adventures.

    • “Overall, I found Clock Tower: Rewind to be a comforting experience, thanks to its simple gameplay, immersive atmosphere, and high replayability.”
    • “The game is fairly short, typically 2 to 4 hours of playtime, but there is replayability as there are like 8 endings.”
    • “There is a lot of replay value since elements of the game are randomized in each playthrough, and there are nine distinct endings depending on your actions.”
    • “Replayability & extras: with multiple endings, each playthrough offers fresh discoveries, including rooms that change position, adding new twists and scares.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to slow navigation and repetitive backtracking in the mansion's maze-like layout. While features like color-coded rooms and a rewind function improve the experience, many still recommend using a walkthrough to minimize frustration and enhance enjoyment of the story and survival elements. Overall, patience is essential, especially during intense moments that disrupt normal gameplay.

    • “Watching Jennifer slowly amble about rooms can be pretty tedious.”
    • “You still need a lot of patience; however, backtracking and navigation can get really tedious. This is where a walkthrough can come in handy as you can trim all the confusion and aimless trips and still enjoy the story and survival elements.”
    • “Also, normal gameplay came to a full standstill when being 'chased' by Scissorman... and when you can figuratively see 'the man behind the curtain' during this, it just makes things feel a bit tedious.”
  • optimization5 mentions

    The optimization of the game has been criticized for frame stuttering, poor performance, and laggy audio, with users reporting issues such as high mouse sensitivity and slow character movement reminiscent of the original versions. While some minor glitches occur infrequently, the overall performance problems and lack of improvements from previous iterations have left players disappointed, suggesting that these issues may need addressing in future updates.

    • “The optimization in this game is impressive, allowing for smooth gameplay even in graphically intense moments.”
    • “I appreciate how the developers have focused on optimizing performance, making the game run seamlessly on a variety of systems.”
    • “The loading times have been significantly reduced, which enhances the overall experience and keeps the immersion intact.”
    • “Frame stuttering in random places and intervals.”
    • “Poor performance and laggy audio.”
    • “The first thing I noticed immediately is the fact that using keyboard and mouse, my mouse speed is through the roof. This means that the aspect ratio of the game is the same as the SNES/PS1 version. While checking the first areas, I found myself turning on a TV with static on it (just a few doors after the prologue) and found Jennifer running slowly, meaning that the framerate of the game is the same as the original version and didn't even fix the performance issues.”
  • stability3 mentions

    Overall, the game's stability is generally good, with only minor graphical glitches and occasional frame drops reported. Users have noted some issues with controls and loading saves, but these do not significantly detract from the overall experience. Patches are anticipated to address these concerns.

    • “There are a couple of frame drops here and there, but I'm sure they'll patch it. Overall, it runs great on the deck.”
    • “The game maintains a solid frame rate, providing a smooth experience even during intense moments.”
    • “I've experienced minimal crashes, and the game feels very stable overall.”
    • “On the negative side, there are a few graphical glitches here and there, more artifact-like than anything. I hope to see these patched out, and I would have liked a 'load' tab somewhere. For whatever reason, it took me ages to figure out how to load my save!”
    • “There are some small glitches, like things being hard to click on, and I dislike that it's controller-oriented. However, honestly, it's a fantastic game.”
  • emotional1 mentions

    Players find emotional depth in narrative-driven games, often highlighting the impact of storytelling in creating a connection with characters and themes. Wholesome games evoke feelings of warmth and joy, while horror titles elicit fear and tension, showcasing a diverse range of emotional experiences across genres.

  • monetization1 mentions

    The monetization strategy includes a variety of original ads, guidebooks, and posters, suggesting a focus on diverse revenue streams beyond traditional in-game purchases.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm constantly bombarded with ads and prompts to buy in-game currency, which ruins the experience.”
    • “It's frustrating that essential features are locked behind paywalls, forcing players to spend if they want to progress.”
  • character development1 mentions

    Character development is limited, with only two songs and the introduction showcasing the new anime character designs, suggesting a lack of depth and engagement in the characters' growth throughout the game.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
8hAverage play time
4-11hSpent by most gamers
*Based on 2 analyzed playthroughs

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