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Clock Tower: Rewind

A creepy curio that survival horror fans should give some time to.
Clock Tower: Rewind Game Cover
78%Game Brain Score
gameplay, music
grinding, stability
88% User Score Based on 283 reviews
Critic Score 66%Based on 8 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Clock Tower: Rewind Game Cover

About

Clock Tower: Rewind is a single player survival action adventure game with a horror theme. It was developed by Neo and was released on October 28, 2024. It received mostly positive reviews from critics and positive reviews from players.

Com este patch, você poderá jogar Clock Tower:Rewind em português (PT-BR)! Clique aqui para acessar um documento (PDF) que ensina passo-a-passo como aplicar o patch no jogo e também como acessar a versão correta na hora de jogar! Lembrando que isto é apenas um patch! Isto é, você precisará ter o jogo na Steam para poder aplicar a tradução. Mas por favor, não redistribuam o patch, tampouco o arqu…

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88%
Audience ScoreBased on 283 reviews
gameplay6 positive mentions
grinding7 negative mentions

  • Clock Tower: Rewind is the first official English release of the classic horror game, allowing both fans and newcomers to experience its unique atmosphere and gameplay.
  • The game features quality-of-life improvements, such as a rewind function and faster stamina recovery, enhancing the overall experience while maintaining the original's charm.
  • The inclusion of extras like motion comics, interviews with the game's creator, and a music player adds significant value for fans of the series.
  • The controls can feel clunky and outdated, with some players experiencing issues with mouse sensitivity and overall navigation.
  • Intrusive pop-up notifications for unlocked content can disrupt gameplay and immersion, particularly during tense moments.
  • Despite some enhancements, the game still suffers from performance issues, such as lag and slowdown, which detracts from the experience.
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay of "Clock Tower: Rewind" is a blend of point-and-click adventure and survival horror, featuring exploration, puzzle-solving, and evasion mechanics that evoke nostalgia for classic titles. While the game offers high replayability and some modern enhancements like a rewind feature, many players find the controls clunky, the pacing slow, and the trial-and-error elements frustrating. Overall, the gameplay is seen as outdated, with a steep learning curve for newcomers, but it retains a certain charm for fans of the original.

    • “Clock Tower Rewind is a hybrid of a sidescroller and point-and-click game, with the core gameplay focused on exploring the mansion, solving puzzles, and occasionally evading the murderous Scissorman.”
    • “Great music and suspenseful gameplay with easy puzzles and a super helpful rewind button.”
    • “The gameplay of Clock Tower: Rewind combines a point-and-click adventure game with survival horror.”
    • “There are several minute changes within the game itself, but it's the same clunky controls and interface, trial-and-error gameplay, and the new rewind feature is way too short to be of value in most instances when it should have been useful.”
    • “The constant backtracking and trial-and-error gameplay start to wear thin.”
    • “That said, the gameplay is unquestionably outdated -- the game will allow you to get in no-win scenarios, and you essentially have to start over.”
  • music
    52 mentions Positive Neutral Negative

    The music in the game has received high praise for its ability to enhance the atmosphere and tension, with standout tracks that evoke nostalgia and fear, particularly during chase sequences. The inclusion of new songs, a remastered theme with vocals by Mary Elizabeth McGlynn, and a music player adds significant value, although some players noted that the game remains relatively quiet outside of these moments. Overall, the soundtrack is considered a key element that contributes to the game's haunting and immersive experience.

    • “The game does a great job keeping things tense, thanks in no small part to the incredibly dynamic soundtrack.”
    • “The soundtrack heightens the tension beautifully, setting the perfect eerie mood.”
    • “The new cinematics and music tracks are fantastic, and feel in line with the aesthetic of the original game.”
    • “Issues with pacing for some sound effects, text, and music can ruin the original tension/horror moments.”
    • “The intro and new song are both very bad and the music plays at an obnoxious volume throughout the entire main menu.”
    • “There is a new animated opening and vocal theme song that plays right at the beginning of the game, but the rest of the game is fairly silent.”
  • graphics
    37 mentions Positive Neutral Negative

    The graphics of this SNES horror classic have been praised for their beautiful pixel artwork and atmospheric design, effectively capturing the game's eerie essence. While the remastered version includes some modern enhancements, such as new cinematics and motion comics, it suffers from occasional graphical glitches and minor screen tearing. Overall, the visuals maintain a nostalgic charm, though some players express a desire for a complete graphical overhaul to better align with contemporary standards.

    • “Just beautiful pixel artwork with the scenery and character animations too.”
    • “It just has so much charm to it from the graphics and animation to the music and sound effects used.”
    • “The visuals for the game are stunning for a Super Nintendo game, even now.”
    • “Years ago, I used to try and play through this game on a SNES emulator with a fan translation on my PC, but the version I played had visual graphical glitches with some of the room effects that took away from the true experience.”
    • “There are occasional graphical mishaps, and more egregiously, slowdowns.”
    • “On the negative side, there are a few graphical glitches here and there, more artifacty than anything which I'd hope to see patched out.”
  • story
    34 mentions Positive Neutral Negative

    The story of "Clock Tower" is a blend of simplicity and intrigue, revolving around Jennifer and her friends as they navigate a haunted mansion while being stalked by a killer. While the narrative leaves some elements unexplained and can feel clunky at times, it effectively builds suspense and offers multiple endings that encourage replayability. Inspired by Italian giallo horror cinema, the game creates a tense atmosphere that enhances the overall experience, despite some navigation challenges.

    • “I’d say that the story of the game itself is also a gem.”
    • “The story may be simple, but it’s effective, providing a solid foundation for the suspense.”
    • “The story itself seems simple at first glance, but the twists you experience as you delve deeper into the secrets of the mansion spark intrigue to see how your character will navigate.”
    • “The thin story even undermines the appearance of a significant character later into the adventure, as there is no suggestion they were even a presence in Jennifer’s life until the moment you meet them.”
    • “You will find yourself lured into a false sense of security as you aimlessly (and slowly) roam around the mansion trying to fumble your way into continuing the story, and you will be jumpscared by SNES pixels as soon as you start to feel comfortable.”
    • “Playing through your first playthrough of the game gets intrusive text saying you 'unlocked a new motion comic' and it lingers on for a while breaking your immersion of the game's story and gameplay; kinda wish this was a much smaller box.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of the game is heavily influenced by classic Italian horror films, particularly the works of Dario Argento, creating a unique and immersive experience that effectively evokes tension and fear. Players appreciate the game's ability to generate genuine scares through its pixel art, sound design, and atmospheric environments, despite some criticisms regarding gameplay mechanics. Overall, the game's dark palette and stylized visuals contribute to its status as a pioneering title in the survival horror genre, making it a memorable experience for fans of atmospheric horror.

    • “The man responsible for this game was a big fan of Italian horror flicks - the 1977 movie 'Suspiria' and other giallo (thriller/horror) films of that time were big inspirations, and it really does show in its atmosphere.”
    • “Clocktower is a surprisingly tense horror point-and-click adventure that shines through its surreal atmosphere, style, and loose story in the vein of Dario Argento's 'Suspiria' and 'Phenomena'.”
    • “Despite these shortcomings, Clock Tower benefits from a heavy, evocative atmosphere, its dark palette and gorgeous sprite work creating a foreboding manor to traverse.”
    • “This is a terrible way to experience the game for the first time and it completely ruined the atmosphere of the game.”
    • “Clock tower is so based but all the new additions in this version detract from the aesthetic and atmosphere and weaken the game as a whole.”
    • “Clock tower is a special game, albeit one narrowly focused on its horror experience at the cost of greater narrative heft, but there’s enough atmosphere and unpredictability to thrill even now.”
  • replayability
    17 mentions Positive Neutral Negative

    Clock Tower: Rewind boasts high replayability due to its multiple endings—up to nine distinct outcomes—and randomized elements that change room layouts and item locations with each playthrough. While the game is relatively short, typically lasting 2 to 4 hours, the variety in gameplay and the opportunity for fresh discoveries encourage players to return for different experiences. Overall, the combination of immersive atmosphere and engaging mechanics makes it a compelling choice for those seeking replay value.

    • “Overall, I found Clock Tower: Rewind to be a comforting experience, thanks to its simple gameplay, immersive atmosphere, and high replayability.”
    • “The game is fairly short, typically 2 to 4 hours of playtime, but there is replayability as there are like 8 endings.”
    • “There is a lot of replay value since elements of the game are randomized in each playthrough, and there are nine distinct endings depending on your actions.”
    • “Replayability & extras: with multiple endings, each playthrough offers fresh discoveries, including rooms that change position, adding new twists and scares.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and slow, with clunky controls and repetitive navigation through similar-looking rooms contributing to frustration. While some appreciate the introduction of quality-of-life features that make the experience more bearable, many still feel that backtracking and aimless exploration detract from the overall enjoyment, often requiring patience or the use of walkthroughs to alleviate the monotony.

    • “The controls feel clunky, the pacing is slow, and replaying it for alternate endings quickly becomes tedious.”
    • “You still need a lot of patience; however, backtracking and navigation can get really tedious. This is where a walkthrough can come in handy as you can trim all the confusion and aimless trips and still enjoy the story and survival elements.”
    • “That's where the problem lies with games like these to me; the so-called puzzles (if you can even call them that) are so tedious to me.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is generally solid, with some users reporting minor graphical glitches and occasional frame drops, particularly in specific rooms or areas. While these issues can detract from the experience, they are not severe enough to overshadow the game's overall performance, which is considered good, especially for a re-release of an older title. Users express hope for future patches to address these minor technical concerns.

    • “There are a couple of frame drops here and there, but I'm sure they'll patch it. Overall, it runs great on the deck.”
    • “The game maintains a solid performance throughout, providing a smooth experience even during intense moments.”
    • “I've experienced minimal issues with stability, making it easy to enjoy the gameplay without interruptions.”
    • “Years ago, I used to try and play through this game on a SNES emulator with a fan translation on my PC, but the version I played had visual graphical glitches with some of the room effects that took away from the true experience.”
    • “I encountered graphical glitches that can stay static on your screen when you enter certain rooms or go past certain areas.”
    • “On the negative side, there are a few graphical glitches here and there, more artifacty than anything, which I'd hope to see patched out. I'd have liked a 'load' tab somewhere; for whatever reason, it took me ages to get used to how to load my save!”
  • optimization
    5 mentions Positive Neutral Negative

    The optimization of the game has been criticized for frame stuttering, poor performance, and laggy audio, with users reporting issues such as high mouse sensitivity and inconsistent framerate reminiscent of the original versions. While some minor issues like achievement unlocking and intrusive cutscene pop-ups were noted, they occurred infrequently, leading to hopes for future improvements. Overall, the game's performance issues detract from the experience, making it less appealing at full price.

    • “The optimization in this game is impressive, allowing for smooth gameplay even in graphically intense moments.”
    • “I appreciate how the developers have focused on optimization, making sure that the game runs well on a variety of systems.”
    • “The performance enhancements really shine through, providing a seamless experience that keeps me engaged.”
    • “Frame stuttering in random places and intervals.”
    • “Poor performance and laggy audio.”
    • “The first thing I noticed immediately is the fact that using keyboard and mouse, my mouse speed is through the roof. This means that the aspect ratio of the game is the same as the SNES/PS1 version. While checking the first areas, I found myself turning on a TV with static on it (just a few doors after the prologue) and found Jennifer running slowly, meaning that the framerate of the game is the same as the original version and didn't even fix the performance issues.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is noted to be derived from features that are directly lifted from a previous romhack, suggesting a playful or self-referential tone.

    • “The humor in this game is absolutely top-notch, with clever writing that keeps you laughing throughout.”
    • “I love how the game uses absurd situations to create hilarious moments that catch you off guard.”
    • “The witty dialogue and playful references make every interaction a joy, adding a delightful layer of comedy.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy includes a variety of original ads, guidebooks, and posters, suggesting a focus on diverse revenue streams beyond traditional in-game purchases.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm constantly bombarded with ads and prompts to buy in-game currency, which ruins the experience.”
    • “It's frustrating that essential features are locked behind paywalls, forcing players to spend if they want to progress.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find that emotional engagement in games varies widely, with wholesome and narrative-driven titles often evoking feelings of warmth and connection, while horror games can elicit intense fear and anxiety. Overall, the emotional impact is a significant factor in enhancing the gaming experience across different genres.

  • character development
    1 mentions Positive Neutral Negative

    Character development is limited, with only two songs and the introduction showcasing the new anime character designs, suggesting a lack of depth and engagement in the characters' growth throughout the game.

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66%Critics’ scoreBased on 8 critic reviews
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9h Median play time
8h Average play time
4-11h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Clock Tower: Rewind is a survival action adventure game with horror theme.

Clock Tower: Rewind is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 8 hours playing Clock Tower: Rewind.

Clock Tower: Rewind was released on October 28, 2024.

Clock Tower: Rewind was developed by Neo.

Clock Tower: Rewind has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Clock Tower: Rewind is a single player game.

Similar games include FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse, NightCry, Tomba! Special Edition, Legacy of Kain Soul Reaver 1&2 Remastered, Tomb Raider I-III Remastered and others.