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Cyber City 2157: The Visual Novel

Cyber City 2157: The Visual Novel Game Cover
43%Game Brain Score
story, atmosphere
graphics, music
43% User Score Based on 65 reviews

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Cyber City 2157: The Visual Novel Game Cover

About

Cyber City 2157: The Visual Novel is a single player action game. It was developed by Harotobira and was released on May 4, 2016. It received neutral reviews from players.

Feel the mysterious world of Molds and the City where the sun never sets. Look for clues, make decisions and follow your own path in the Cyber ​​City 2157.

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43%
Audience ScoreBased on 65 reviews
story6 positive mentions
music4 negative mentions

  • The game features multiple routes and endings, providing some replay value.
  • The retro visual style and atmospheric music create a unique aesthetic experience.
  • Some players found the strange and disjointed narrative intriguing, likening it to a dream-like exploration.
  • The English translation is poorly executed, making the story difficult to follow and understand.
  • The visuals consist of low-resolution stock photos, which detract from the overall experience.
  • The narrative feels unfinished and lacks resolution, leaving many plot threads unresolved.
  • story
    42 mentions Positive Neutral Negative

    The story of this visual novel is characterized by its disjointed and confusing narrative, with many players noting poor writing and unclear plot developments that leave them unsure if the story is complete or simply open-ended. While some appreciate the unique visual style and atmospheric elements, the overall execution suffers from broken English and a lack of coherent direction, resulting in a frustrating experience that fails to resolve its numerous plot threads. Despite occasional intriguing concepts, the narrative often feels tedious and unengaging, leading to mixed or negative impressions from players.

    • “The story really follows the logic of a dream, so that your choices really change the dynamics of the story and sometimes the world around you.”
    • “The graphic along with the story and music is what keeps you in this game.”
    • “The story has some interesting mystery elements.”
    • “A weird visual novel, with a really weird story that seemed to just end out of nowhere.”
    • “The story is all over the place, and the current state of the English doesn't help, nor do the sometimes harsh on your eyes graphics.”
    • “The surrealist story sets up a world of human replicas that tosses the reader into an overly complex setup that fails to pay off on the buildup.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics in the game have received mixed to negative feedback, with many users describing them as lackluster and reminiscent of early computer graphics, which detracts from the overall enjoyment. While some appreciate the retro aesthetic and unique visual style, others find the visuals harsh and difficult to engage with, often leading to confusion and discomfort. Overall, the graphics seem to be a significant drawback for many players, impacting their experience of the story and gameplay.

    • “The visual style looks like a cross between early C64 and VGA graphics, with changing color schemes.”
    • “I love the choice for graphics; each screen is usually a treat to look at.”
    • “The graphics, along with the story and music, is what keeps you in this game.”
    • “That's a killer for my enjoyment of visual novels, which isn't helped by the lackluster visuals.”
    • “The audiovisuals are not anywhere on the level you would expect for an entertainment product, and the attempt to appeal to a retro vibe by using words like 'insert cassette' felt out of place.”
    • “The graphics can sometimes be hard on the eyes while reading, especially if they're trying to move at the same time.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it atmospheric and fitting, while others criticize it as bland, low-budget, and poorly integrated with the story. High-pitched audio effects have been noted as unpleasant, contributing to an overall negative experience for some users. Despite a few positive mentions of the soundtrack's eclectic nature, many feel it fails to elevate the game's low-quality visuals and narrative.

    • “A visual novel with atmospheric scenes and music.”
    • “The music was nice and the atmospheric stuff could work if the story actually went anywhere or had a plot.”
    • “The eccentric cast members, while most show up only for one scene, are genuinely compelling, and the eclectic soundtrack fits the journey perfectly.”
    • “The music is boring and bland.”
    • “All the bad music and sound effects mixed with blinding graphics give me a headache.”
    • “The most striking aspect is its low-budget production: pixelated stock photos (perhaps so they can't be traced to the copyright holders?), sound effects reminiscent of the 8-bit era, soundtrack almost entirely from the free music site audionautix.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay of this visual novel is largely criticized for its lack of interactivity and low-quality writing, with users noting that it consists mainly of clicking through poorly crafted dialogue. While some players found initial engagement, the overall experience is described as lacking depth and effort, resulting in a gameplay score of around 4/10.

    • “Four hours looks like a lot of gameplay.”
    • “Was immediately pulled into the gameplay.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “You can see the low effort in every mechanic.”
    • “About 25 minutes of nonsensical, low-quality, low-interactivity gameplay involving a slideshow with not that many different visual slides.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is highlighted by its atmospheric scenes and music, creating an engaging experience. However, some users feel that the lack of a compelling plot and the need for better translation hinder the overall immersion. Despite these critiques, the game's atmosphere is generally regarded as intriguing and central to its identity.

    • “A visual novel with atmospheric scenes and music.”
    • “Very atmospheric and interesting.”
    • “For such an experimental game like this, you really need to have a good translation so that people can comprehend what's going on and get a feel for the atmosphere.”
    • “Atmosphere is what this game is about.”
  • grinding
    3 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels/e-books are tedious at best. Imagine the best novel you ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged with the story.”
    • “I found myself spending hours on mindless tasks just to progress, which completely drained my enjoyment of the game.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its lack of engagement, with users finding the story boring and the extensive text uninteresting, leading to a disconnect from the emotional experience.

    • “The story was boring and filled with uninteresting walls of text.”
    • “I felt no emotional connection to the characters or their struggles.”
    • “The game failed to evoke any real feelings, leaving me indifferent.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game largely falls flat for English speakers, as many find it difficult to appreciate due to poor translation, leading to unintentional laughter rather than genuine comedic enjoyment.

    • “The humor in this game is absolutely top-notch, with clever writing that keeps you chuckling throughout.”
    • “I found myself laughing out loud at the witty dialogue and hilarious character interactions.”
    • “The game's comedic timing is perfect, making even the simplest moments feel entertaining and fun.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is rated moderately, with a score of 5 out of 10, indicating that while there may be some elements that encourage players to return, overall, it lacks significant incentives for repeated playthroughs.

    • “The replay value is only 5 out of 10.”
    • “I found the game lacks enough variety to keep me coming back for more.”
    • “Once you finish the main story, there's little incentive to replay.”
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Frequently Asked Questions

Cyber City 2157: The Visual Novel is a action game.

Cyber City 2157: The Visual Novel is available on PC, Mac OS, Windows and Linux.

Cyber City 2157: The Visual Novel was released on May 4, 2016.

Cyber City 2157: The Visual Novel was developed by Harotobira.

Cyber City 2157: The Visual Novel has received neutral reviews from players. Most players liked this game for its story but disliked it for its graphics.

Cyber City 2157: The Visual Novel is a single player game.

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