Wild Island Quest
- September 3, 2015
- NLB project
In "Wild Island Quest," explore a vast island, gather resources, and craft items to build a shelter and survive. Face various challenges, including dangerous wildlife and harsh weather conditions. With its open world and sandbox gameplay, embark on exciting adventures and customize your gameplay experience.
Reviews
- The game features immersive environments and visually rich landscapes that enhance the exploration experience.
- Wild Island Quest offers a unique blend of puzzle-solving and exploration-oriented gameplay, providing a challenging yet enjoyable experience.
- Despite its flaws, the game can be entertaining in a 'so bad it's good' way, making it a quirky choice for those looking for something different.
- The game is criticized for its poor writing, amateurish graphics, and overall lack of depth, making it feel more like a poorly executed visual novel than a game.
- Gameplay variety is limited, with repetitive mechanics and a short story that may leave players wanting more.
- Many players found the translation and dialogue to be subpar, detracting from the overall experience and immersion.
- story38 mentions
- 18 % positive mentions
- 71 % neutral mentions
- 11 % negative mentions
The story of "Wild Island Quest" is described as a simplistic and short choose-your-own-adventure narrative that lacks depth and engagement, often feeling more like an e-book than a traditional game. While it presents an interesting premise with immersive environments and multiple endings, many players find the writing and art to be subpar, leading to a mixed reception overall. Despite its flaws, some appreciate the quirky nature of the story and the replay value it offers through different choices.
“Wild Island Quest doesn’t just invite you to play a game; it seduces you into a world where every choice feels like you’re deciding the fate of the universe, with the added bonus of not actually having to deal with real-world consequences.”
“From what I have heard over the years, Wild Island Quest is a most unusual game driven by the story surrounding the 'wild island' and your adventures on it, offering some easy enjoyment for something a little different.”
“The story is interesting and provides a unique experience, making it a captivating journey through the floating islands.”
“Wild Island Quest is not a game; it's a choose-your-own-adventure e-book that's been dumped on Steam masquerading as a game.”
“The art is bad, the writing is poorly done, the story doesn't make much sense, and some of the endings come from nowhere.”
“It's a choose-your-own-adventure broken down to its core, but the art is terrible and the story is not particularly engaging; nothing really happens.”
- gameplay18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay of the game is primarily focused on puzzle-solving and exploration, which some players find engaging, though it suffers from limited variety and repetitive mechanics that may hinder replayability. Critics note that the visual novel aspect lacks depth, featuring poorly written dialogue and minimal interactivity, while the luck-based mechanics introduce randomness but do not significantly enhance the experience. Overall, while there are enjoyable elements, the gameplay could benefit from greater diversity and depth.
“The game attracts players with puzzle and exploration-oriented mechanics.”
“Challenging but fun mechanics.”
“The gameplay requires you to make a dice roll at the start of the story to determine your luck.”
“As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
“The game's gameplay variety may be insufficient for some players.”
“Uniform puzzle-solving mechanics may reduce the replayability of the game.”
- graphics15 mentions
- 20 % positive mentions
- 53 % neutral mentions
- 27 % negative mentions
The graphics of the game have received mixed reviews, with many users describing them as amateurish and lacking polish, which detracts from the overall experience. While some find the low-quality visuals to be ironically enjoyable and fitting for the game's bizarre nature, others feel that the dated 3D graphics significantly spoil the mood and immersion. Overall, the consensus leans towards the graphics being a major flaw, impacting the game's appeal for those seeking a more refined visual experience.
“However, it is the bizarre nature of this game's world as well as the graphics only adding to that weirdness that makes this quite an oddly fascinating one to explore.”
“Amazing graphics.”
“If the writing is good and the graphics are decent, I'm all in.”
“An interesting visual novel with questionable graphics.”
“As you can see from the store page, the graphics are crappy and amateurish.”
“3D graphics but they are just basic models.”
- music13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The music in the game has received mixed reviews, with some praising the soundtrack as uplifting and memorable, evoking a sense of adventure and camaraderie. However, others criticize it for being repetitive and intrusive, describing it as obnoxious and poorly integrated into the gameplay experience. Overall, while the soundtrack has its fans, many find it lacking in variety and quality.
“If angels existed and they formed a band, that band would probably cover songs from Wild Island Quest.”
“It’s the kind of music that makes you want to climb a mountain, only to realize the real climb was the friends we made along the way – all of whom are humming the Wild Island Quest theme.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The soundtrack and added sound effects are equally annoying, all being quite repetitive and intrusively loud.”
“The art is pretty bad, the music is obnoxious, but worst of all, this is a text-based game with poorly translated text.”
“Aside from that, the game itself is plagued by poor game design choices including amateurish art style, very short story, annoying music, and lack of encounters during the journey.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its intentional absurdity and charm, appealing particularly to fans of bad movies. While some players wish for more alternative paths to extend the comedic experience, the game's poor 3D art and amusing bad endings contribute to its overall entertainment value.
“The humor, oh, the humor!”
“If you genuinely enjoy bad movies, you will probably find this very funny.”
“The 3D model art is so bad it's hilarious and entertaining.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of visual novels and e-books to be tedious, as the slow-paced text delivery disrupts the reading experience, making it feel laborious. While the underlying concepts may have potential, the execution often leads to a mediocre experience, with much of the gameplay time spent on repetitive tasks like farming cards rather than engaging with the story.
“Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhiker's Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
“Here, I must state that even though the concept and the setting have some spark and potential, with the way it’s been presented, it ends up being tedious and mediocre.”
“The game itself isn't that bad except that it's short (my time is mostly from farming the cards) and also has bad graphics.”
- replayability3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's replayability is mixed; while some users note that uniform puzzle-solving mechanics may limit replay value, others highlight that the Wild Island quest offers a degree of replayability due to the challenge of discovering the path to a good ending.
“Infinite replayability.”
“Uniform puzzle-solving mechanics may reduce the replayability of the game.”
“At least, the Wild Island quest has some replay value since it can take some time to figure out the path to the good ending.”
- atmosphere2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's atmosphere is characterized by a mysterious ambiance, though some users suggest that a more enriched sound design could further enhance this immersive experience.
“The game features a mysterious atmosphere that draws you in.”
“A richer sound design reinforces the game's immersive atmosphere.”
“A richer sound design that would reinforce the game's atmosphere may be preferred.”
“The atmosphere feels mysterious.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers highlight the stunning character designs, noting their vibrancy and emotional impact, which contribute to a rich and immersive experience. The characters are described as visually striking, enhancing the overall aesthetic of the game.
“Imagine, if you will, a sunset so beautiful that it makes your heart ache, a landscape so lush it could make a grown man weep, and character designs so vibrant they put the entire spectrum of rainbows to shame.”
“The character development in this game is truly remarkable; each character feels like they have their own unique story that unfolds beautifully as you progress.”
“I was genuinely surprised by how much depth the characters have; their backstories and growth throughout the game kept me emotionally invested.”
- emotional1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The emotional aspect of the game is largely criticized, with users pointing out poor graphics, a dull storyline, and subpar writing, which collectively detract from any potential emotional engagement.