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"Gamedec is a single-player, non-combat cyberpunk mystery RPG set in the 22nd century. As a game detective, you solve crimes and explore virtual worlds, adapting to your choices with no judgement. The game boasts stunning graphics, immersive soundtrack, and intriguing plot, but can be very grinding and buggy."

  • Nintendo Switch
  • PC
  • Play​station 5
  • Windows
  • Play​Station

Reviews

75%
Audience ScoreBased on 635 reviews
story153 positive mentions
grinding25 negative mentions
  • Unique premise and engaging narrative that immerses players in a cyberpunk detective role.
  • Interesting deduction mechanics that allow for multiple approaches to solving cases.
  • Beautiful visuals and well-designed environments that enhance the overall experience.
  • Limited character development and shallow RPG mechanics that detract from the role-playing experience.
  • Inconsistent writing and translation issues that can confuse players and disrupt immersion.
  • The ending feels rushed and unsatisfying, with choices made throughout the game not having a significant impact on the conclusion.
  • story526 mentions

    The story in "Gamedec" is a mixed bag, with many players appreciating its intriguing premise and cyberpunk setting, but criticizing its execution and pacing. While the narrative offers engaging themes and branching paths that can lead to different outcomes, many reviewers noted a lack of meaningful impact from player choices, leading to a sense of linearity despite the illusion of freedom. Overall, the storytelling is seen as having potential, but it suffers from convoluted plot developments, inconsistent character motivations, and a disappointing conclusion that undermines the player's investment in the narrative.

    • “The storytelling is compelling, exploring themes of identity, morality, and the consequences of technology in society.”
    • “The story is well-written and engaging; the world is intricately fleshed out and detailed.”
    • “Gamedec is a fantastic game with a deep and immersive story.”
    • “The story is a huge letdown, stale plot twists, amateur writing, which was disappointing for a detective game.”
    • “Unfortunately, the story of the game is very clearly demarcated into two halves - and the second half of the game where the 'real story' begins is far less of the above model and a far more linear affair rather than an investigative one.”
    • “The game progressed whether I wanted it to or not and I was thrown into that story against my will.”
  • gameplay193 mentions

    The gameplay of the game is primarily focused on dialogue, investigation, and problem-solving, offering a unique approach that diverges from traditional combat mechanics. While many players appreciate the interesting mechanics and narrative depth, some find the gameplay repetitive and tedious, particularly in later stages. Overall, the game presents a mix of engaging detective work and frustrating design choices, leading to a polarized reception regarding its execution and pacing.

    • “Gameplay focuses on dialogue, investigation, and problem-solving rather than traditional combat mechanics, allowing for a unique approach to challenges.”
    • “The gameplay is also varied and enjoyable, with puzzle-solving, dialogue choices, and exploration all blending together seamlessly.”
    • “The deduction mechanics and interesting character dialogues are great assets.”
    • “The gameplay is underwhelming and your choices do not matter in the slightest.”
    • “The gameplay is too simple, which makes the second part of the game a slog to play.”
    • “But even without the pragmatic, semantical, and syntactical issues, the gameplay becomes boring and I found myself not caring about anything by the end, except finishing the game as fast as possible.”
  • graphics125 mentions

    The graphics in the game are widely praised for their stunning visuals and detailed environments, effectively immersing players in a vibrant cyberpunk setting. Many reviewers highlight the distinctive art style and colorful aesthetic, which contribute to the overall atmosphere, although some note that the graphics alone cannot compensate for shortcomings in gameplay and narrative execution. Overall, while the visuals are considered excellent, opinions vary on their impact relative to other game elements.

    • “The visual style is distinctive, featuring a colorful and detailed aesthetic that immerses players in the futuristic setting.”
    • “Visually, Gamedec is a treat, with gorgeous graphics and stunning environmental design that really bring the game's world to life.”
    • “The graphics are beautiful and the world is rich and detailed.”
    • “There's not much to talk about the visuals.”
    • “The graphics and music are average.”
    • “After the definitive edition was launched I'm unable to change any graphics settings, resolution etc.”
  • replayability38 mentions

    The game features significant replayability due to its branching storylines and decision-making elements, allowing players to experience different outcomes and paths in multiple playthroughs. While some users noted a decline in replay value after completing the game, many highlighted the potential for varied experiences based on character choices and skill trees. Overall, it is recommended for those who enjoy exploring diverse narratives, though some suggest waiting for a discount due to its limited length.

    • “The branching storylines offer multiple outcomes based on player decisions, enhancing replayability.”
    • “To sum up, Gamedec represents a unique world that offers enormous replayability potential.”
    • “This makes for an unexpected replayability that will make you want to come back for more.”
    • “There is absolutely no replay value here.”
    • “The game is very linear, not really an RPG, replayability is minimal.”
    • “It has no replay value, but if you like cyberpunk settings, this game is surely something you might enjoy.”
  • music36 mentions

    The music in the game receives mixed reviews, with some players praising its ability to enhance immersion and fit the game's aesthetic, while others find it average or lacking in memorability. Many appreciate the ambient quality of the soundtrack, though some note that it can be sparse or non-intrusive, leading to sections of the game feeling quiet. Overall, while the music contributes positively to the experience, it often falls short of being standout or memorable.

    • “I often will mute music in games, but nothing was obtrusive enough for me to do that, which to me is a win as it indicates it fit well with the immersion.”
    • “The music and sound design are also exceptional, adding another layer of immersion to the experience.”
    • “The art is great, the music is enjoyable, and the concept really is novel.”
    • “The music, sounds, and the voice acting were just meh.”
    • “The graphics and music are average.”
    • “While its aesthetics are great, a bit more attention was needed in the audio department, as music is generally only adequate and there are entire sections devoid of music altogether.”
  • atmosphere26 mentions

    The game's atmosphere is widely praised for its immersive cyberpunk setting, enhanced by impressive graphics and sound design that create distinct and engaging locations. While many players appreciate the dense and intriguing atmosphere, some critiques highlight inconsistencies, with certain areas failing to maintain the same level of immersion. Overall, the atmosphere is a strong point, contributing significantly to the game's narrative and player experience.

    • “The atmosphere is generally top-notch, boosted also by the game's beautiful graphics.”
    • “The game oozes that cyberpunk atmosphere and opens up a lot of questions about what is humanity, what is a person, and so on.”
    • “This is a very cool, atmospheric game that is full of a story with plenty of twists and turns.”
    • “The game tries to copy Disco Elysium, but fails to create a similar atmosphere due to a lack of proper scripting, world-building, and aesthetics.”
    • “It really had me, and then the story and atmosphere evaporate, becoming a grind where the dialogue of many people littered on the street blurs together; better level design or voice acting is needed to make interactions more distinct.”
    • “The story is not catching, and the cyberpunk atmosphere is mediocre at best.”
  • grinding25 mentions

    Overall, players find the grinding aspects of the game to be tedious and often detracting from the overall experience. While some appreciate the narrative context behind the grinding tasks, many feel that the repetitive mechanics, particularly in farming and fetch quests, lead to a slogging gameplay experience that diminishes enjoyment. Despite some engaging puzzles and a unique premise, the execution of these grinding elements often falls short, leaving players frustrated.

    • “I found this to be a tedious process.”
    • “The required farming grind in Harvestime is what finally made me decide to quit.”
    • “I believe the narrative conceit of being a 'game detective' is fine, however, Gamedeck brings you into game worlds reminiscent of an exploitative Farmville-like game, or a grindy MMO... no matter what the meta reason for you being in those worlds is, it didn't make up for the tedium of these moments.”
  • stability23 mentions

    The game has been widely criticized for its stability issues, with numerous players reporting persistent bugs, glitches, and translation errors that detract from the overall experience. While some minor glitches are deemed fixable, many users experienced significant gameplay interruptions, particularly in the latter stages, leading to frustration and a sense of a rushed conclusion. Despite these issues, the game's intriguing concepts and writing have garnered some praise, suggesting potential for improvement through future updates.

    • “It was buggy and translation lacked at some points.”
    • “Pretty buggy even 6 months after release and the last third of the game feels very rushed.”
    • “Multiple game freezes; the last one made me decide it wasn't worth the time to go back. I was about 3/4 of the way through the game, and it had really ground to a halt for me by then.”
  • emotional13 mentions

    Overall, the emotional aspect of the game is criticized for its lack of meaningful character connections and emotional depth, leaving players feeling detached from the narrative and their choices. While the setting and soundtrack are praised, the storytelling often undermines potential emotional moments, resulting in a disjointed experience that fails to engage players on a deeper level. Despite some replayability based on skill choices, the game struggles to create a consistent emotional impact, leading to feelings of derealization rather than genuine attachment.

    • “It's quite a feat to create such an exceptional setting, elevated by an emotional, vibrant soundtrack and then just stop short of greatness.”
    • “The story overall made me feel derealization but in a calm way, made me question what's real and what's another simulation over and over.”
    • “Imho this was one of the best sci-fi stories I have ever seen, touching a very interesting topic in a future world full of virtual realities, artificial intelligence, and various ethical questions.”
    • “I really cannot recommend this game either to fans of 'proper' CRPGs because it lacks any interesting mechanics, or to fans of Disco Elysium due to its confusing and boring story.”
  • character development10 mentions

    Character development in the game is largely criticized for being minimal and lacking meaningful progression, with many players noting that it feels random and unimpactful. While some aspects of character development are present, such as unlocking dialogue options through traits, the overall experience is described as frustrating and insufficient, failing to capture the depth typically associated with role-playing games.

    • “Gamedec captures the essence of tabletop RPGs by emphasizing character development through decision-making.”
    • “As for the game mechanics, it's more of an adventure game with character development.”
    • “The character development is another problem; you can learn different traits that allow you to unlock new dialogue options.”
    • “There is no meaningful character development, no real role-playing.”
    • “The character development through randomly placed 'aspects' (points used for character development) is very annoying.”
    • “Progress options in character development are minimal, feel random and do not even really matter.”
  • humor9 mentions

    The humor in the game is a mixed bag, featuring entertaining moments and clever references to gaming culture that resonate with players. However, some find the humor to be juvenile and overshadowed by lazy level design and repetitive fetch missions. Overall, while there are funny bits and engaging plot elements, the comedic aspects may not appeal to everyone.

    • “It also has some really funny moments as well.”
    • “Entertaining, funny, and sometimes just confusing as heck!”
    • “The plot is engaging and there is a lot of joking about game conventions (very funny and scary at once, for example, the harvest time as a free-to-play world).”
  • optimization6 mentions

    Overall, the game's optimization received mixed reviews; while some players praised its nice performance and controls, others criticized it as a poorly optimized port with technical issues.

    • “This game has nice performance optimizations and controls.”
    • “Lovely graphics, good performance.”
    • “I didn't have many problems with the performance.”
    • “Dull, badly coded, and poorly optimized port.”
  • monetization1 mentions

    The monetization aspect of the game is well-integrated, allowing players to leverage their in-game jobs to influence the digital world and gain benefits, such as hacking and creating content. Unlike many games where early job choices become irrelevant, this game maintains the relevance of all roles, encouraging strategic decision-making and interaction. Overall, the monetization system enhances gameplay by providing meaningful choices and opportunities for player influence.

    • “The monetization system feels overly aggressive, pushing players to spend real money to enjoy the game fully.”
    • “It's frustrating that essential features are locked behind paywalls, making it hard to progress without spending extra cash.”
    • “The in-game purchases are not just cosmetic; they significantly impact gameplay, which feels unfair to those who don't want to spend money.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
9hAverage play time
3-19hSpent by most gamers
*Based on 5 analyzed playthroughs

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