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Gamedec

Gamedec Game Cover
74%Game Brain Score
story, gameplay
grinding, stability
74% User Score Based on 708 reviews

Platforms

Nintendo SwitchPCPlaystation 5WindowsPlayStation
Gamedec Game Cover

About

Gamedec is a single player role playing game with mystery and science fiction themes. It was developed by Anshar Studios and was released on September 15, 2021. It received mostly positive reviews from players.

Social Media: Steam | Discord | Twitter | Facebook Gamedec is a single-player non-combat cyberpunk isometric RPG. You are a game detective, who solves crimes inside virtual worlds. Use your...

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74%
Audience ScoreBased on 708 reviews
story166 positive mentions
grinding26 negative mentions

  • Unique cyberpunk detective experience with deep investigation and dialogue-driven gameplay instead of combat.
  • Engaging world-building, atmospheric visuals, and a compelling story that encourages player deduction and multiple playthroughs.
  • Choices and character skills provide meaningful branching dialogue options and impact investigations and outcomes.
  • The game suffers from bugs, glitches, and poor proofreading that affect immersion, including inconsistent gender pronouns and broken dialogues.
  • Progression and skill point systems can be confusing and force players to choose dialogue options based on mechanics rather than roleplaying.
  • The story and pacing deteriorate significantly in the latter half, culminating in a rushed and unsatisfying ending with limited player agency.
  • story
    578 mentions Positive Neutral Negative

    The story is a compelling cyberpunk detective narrative with rich world-building, multiple branching paths, and meaningful player choices that affect dialogue and mission outcomes. While initially engaging and immersive, many players find the plot becomes increasingly convoluted, linear, and hard to follow toward the end, with an unsatisfying twist and limited impact from player deductions. Overall, it offers a well-crafted, atmospheric experience with replayability, though the storytelling and pacing could benefit from clearer delivery and polish.

    • “Each decision point matters because it feeds back into narrative flags and world state, turning conversation trees into mechanical tools rather than just story branches.”
    • “Your decisions—not just what you choose to pursue, but how you choose to interpret your findings—can close or open entire branches of the story.”
    • “The storytelling is compelling, exploring themes of identity, morality, and the consequences of technology in society.”
    • “Unfortunately, the story becomes increasingly unclear and convoluted toward the end, making it hard to follow and stay invested.”
    • “It can be rough around the edges, and side quests aren't always structured so you can finish them simultaneously if they don't contradict each other.”
    • “Investigation choices don’t matter much — the story is surprisingly linear.”
  • gameplay
    236 mentions Positive Neutral Negative

    The gameplay of this narrative-driven detective RPG centers on dialogue, investigation, and deduction mechanics that create a unique and engaging detective experience, with diverse conversation-based skill progressions shaping outcomes. While praised for its innovative and immersive mechanics, smooth core gameplay, and thought-provoking narrative integration, some players find it repetitive, occasionally tedious, and hampered by unclear mechanics, pacing issues, and lack of traditional RPG depth. Overall, it appeals most to fans of narrative adventures and investigative RPGs seeking a reflective, dialogue-heavy experience rather than action-focused gameplay.

    • “Gamedec’s mechanics are deeply satisfying, built around investigation, dialogue strategy, and consequence systems rather than combat, making the experience feel like a true interactive detective simulator.”
    • “Each decision point matters because it feeds back into narrative flags and world state, turning conversation trees into mechanical tools rather than just story branches.”
    • “Traits and skills meaningfully shape how options appear in conversation, opening unique routes to solutions and affecting outcomes mechanically.”
    • “The mechanics are not perfect, and the character progression is almost useless and nonsensical.”
    • “Both felt like utter slogs and obligations and more or less set the tone for the latter half of the game (not good) - the entire gameplay loop of knight's code was both tedious, poorly explained, and poorly translated.”
    • “There’s a poorly-explained time mechanic in the final game world that caused me to miss content completely, followed by a dull maze and a surreal, on-rails “face your trauma” sequence that just felt cliché and tacked on.”
  • graphics
    135 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, detailed cyberpunk aesthetic, with gorgeous visuals and distinct art styles that effectively immerse players in diverse, vibrant worlds. While some users note minor technical issues and limited graphics options, the overall visual design is considered a major strength, contributing significantly to the atmosphere and appeal of the game.

    • “Visually, Gamedec is a treat, with gorgeous graphics and stunning environmental design that really bring the game's world to life.”
    • “The visual style is distinctive, featuring a colorful and detailed aesthetic that immerses players in the futuristic setting.”
    • “Starting with the graphics and artwork, it just gives the game an immersive cyberpunk vibe, really full of great details, it gives you the feeling that you're living the Neuromancer book by William Gibson.”
    • “It's horrendous, and typical of lazy developers using Unreal Engine; there are no good graphics options in the menu.”
    • “After the definitive edition was launched, I'm unable to change any graphics settings, resolution, etc.”
    • “There's not much to talk about the visuals.”
  • music
    42 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the atmosphere and fitting well with the setting, often described as beautiful, ambient, and emotionally vibrant. However, some players find it sparse, occasionally out of place, or lacking presence during certain sections, with a few citing the lack of voice acting and minimal soundtrack as drawbacks. Overall, the soundtrack contributes positively to immersion but could benefit from more consistent and varied musical accompaniment.

    • “The music and sound design are exceptional, adding another layer of immersion to the experience.”
    • “Music is great, I'm really impressed!”
    • “The level architecture and music are beautiful, and the dialogue feels well-written.”
    • “My only concern is the music — it feels out of place.”
    • “While its aesthetics are great, a bit more attention was needed in the audio department, as music is generally only adequate and there are entire sections devoid of music altogether.”
    • “The dialogue is not voiced, and there's almost no music (so far anyway) so it's a strangely quiet game, I'm hoping that changes when I get to one of the next in-game areas.”
  • replayability
    39 mentions Positive Neutral Negative

    The game offers substantial replayability driven by its branching storylines, diverse choices, and multiple outcomes that provide varied experiences across playthroughs. While some users find replay value limited after finishing the game, many appreciate the significant differences in narrative paths, character builds, and hidden content that encourage replaying. Overall, its focus on decision-driven storytelling and investigative RPG elements makes it appealing for players who enjoy revisiting games for new perspectives.

    • “The branching storylines offer multiple outcomes based on player decisions, enhancing replayability.”
    • “Hell of a game with an incredible amount of branching outcomes leading to incredible amounts of replayability.”
    • “I don't know how many cases are available in this game but I'm on case 2 and it seems that this game has plenty of replayability, that is what makes this game a yes for me, I can play this game several times and still get something different due to the wide range of choices available for each question.”
    • “There is absolutely no replay value here.”
    • “It has no replay value, but if you like cyberpunk settings, this game is surely something you might enjoy.”
    • “The game is very linear, not really an RPG, replayability is minimal.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game delivers a generally strong and immersive cyberpunk atmosphere, enhanced by beautiful graphics, distinctive locations, and fitting audio that effectively supports its detective narrative. While many praise the rich, story-driven setting and unique world interactions, some feel the atmosphere weakens after the initial zone and lacks the depth or consistency seen in similar titles like Disco Elysium. Overall, it’s recognized as an atmospheric, story-heavy experience that successfully captivates players through its mood and thematic focus.

    • “The story does a good job to immerse you in that detective role, the atmosphere is well done, graphics and sound really build up the cyberpunk setting, and the various game worlds you log in to are different enough to make each stand out.”
    • “The game oozes that cyberpunk atmosphere and opens up a lot of questions about what is humanity, what is a person and so on.”
    • “Each location has a unique atmosphere and they look distinct from each other.”
    • “The game tries to copy Disco Elysium, but fails to create a similar atmosphere due to lack of proper scripting, world building, and aesthetics.”
    • “It really had me, and then the story/atmosphere evaporates and it becomes a grind where the dialog of many of the people littered on the street blurs together (better level design or voice acting needed to make interactions more distinct).”
    • “The story is not catching and the cyberpunk atmosphere is mediocre at best.”
  • grinding
    26 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious, with farming and MMO-like tasks feeling repetitive and poorly executed, often detracting from the experience. While some players appreciate the intentional grind as part of immersion or narrative, many find these segments burdensome and monotonous, contributing to a decline in engagement midway through. Overall, the grinding mechanics are seen as a weak point, lacking the polish and enjoyment found in comparable farming or RPG games.

    • “The required farming grind in Harvestime is what finally made me decide to quit.”
    • “Both felt like utter slogs and obligations and more or less set the tone for the latter half of the game (not good) - the entire gameplay loop of Knight's Code was both tedious, poorly explained, and poorly translated.”
    • “I believe the narrative conceit of being a 'game detective' is fine, however, Gamedec brings you into game worlds reminiscent of an exploitative Farmville-like game, or a grindy MMO... no matter what the meta reason for you being in those worlds is, it didn't make up for the tedium of these moments.”
  • stability
    25 mentions Positive Neutral Negative

    The game suffers from numerous bugs and glitches, including freezing, incorrect dialogue, and save/load issues, which significantly impact the experience, especially in later stages. While some glitches are minor and potentially fixable through patches, the overall stability is poor even months after release, leading to frustration and forced reloads. Despite this, the core investigative gameplay and writing receive praise, though the technical problems overshadow these strengths.

    • “Pretty buggy even 6 months after release and the last third of the game feels very rushed.”
    • “Multiple game freezes, the last one I decided it wasn't worth the time to go back. I was about 3/4 of the way through the game and it had really ground to a halt for me by then; I was just slogging my way to the finish.”
    • “What started as smaller glitches and inconveniences (incorrect pronouns, the game not remembering certain choices) became much more obvious throughout the denouement as you were trying to pick a path and work your way to the ending.”
  • emotional
    13 mentions Positive Neutral Negative

    The game offers a unique sci-fi narrative with thought-provoking themes and some emotional moments, but overall fails to build lasting emotional connections with characters or the world. Storytelling and character development are inconsistent, limiting player impact and overshadowing potentially powerful emotional scenes. While the soundtrack and setting evoke atmosphere, the linear narrative and weak interpersonal dynamics result in a detached emotional experience.

    • “It's quite a feat to create such an exceptional setting, elevated by an emotional, vibrant soundtrack and then just stop short of greatness.”
    • “The story overall made me feel derealization but in a calm way, made me question what's real and what's another simulation over and over.”
    • “One of the few games I've played with noticeable differences in replayability, offering two very different experiences based on which side of the skill tree you choose (emotional vs logical).”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is characterized by clever, entertaining, and occasionally silly dialogue with funny moments and witty references to gaming culture. While some find the humor charming and enjoyable, others feel it can be juvenile or inconsistent, occasionally hindered by awkward writing and repetitive missions. Overall, the humor adds a lighthearted and playful tone that appeals to fans of meta and genre-savvy jokes.

    • “The plot is engaging and there is a lot of joking about game conventions (very funny and scary at once, for example, the harvest time as F2P world).”
    • “You can see that it was made by people that like gaming culture (references in 2nd mission made me laugh a few times).”
    • “It will not stun you, but it will also most likely not bore you, it’s even funny every so often and clever when it really tries.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is generally minimal and often feels random or insignificant, with limited progression options. While some players appreciate decision-driven growth and unlocking new dialogue traits, many find the system frustrating due to lack of meaningful role-playing, leveling, or traditional character progression.

    • “Gamedec captures the essence of tabletop RPGs by emphasizing character development through decision-making.”
    • “As for the game mechanics, it's more of an adventure game with character development.”
    • “The character development is another problem; you can learn different traits that allow you to unlock new dialogue options.”
    • “There is no meaningful character development, no real role-playing.”
    • “The character development through randomly placed 'aspects' (points used for character development) is very annoying.”
    • “Progress options in character development are minimal, feel random and do not even really matter.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization receives mixed feedback, with some users praising its smooth performance and good controls, while others report instability and criticize it as a poorly optimized port. Overall, performance quality may vary depending on the platform or setup.

    • “This game has nice performance optimizations and controls.”
    • “Lovely graphics, good performance.”
    • “I didn't have many problems with the performance.”
    • “Surprisingly unstable performance.”
    • “Dull, badly coded and poorly optimized port.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect is integrated thoughtfully within an engaging digital world setting, where various in-game job types and activities remain relevant throughout progression, encouraging strategic decisions rather than obsoleting early options.

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7h Median play time
9h Average play time
3-19h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Gamedec is a role playing game with mystery and science fiction themes.

Gamedec is available on Nintendo Switch, PC, PlayStation 5, Windows and others.

On average players spend around 9 hours playing Gamedec.

Gamedec was released on September 15, 2021.

Gamedec was developed by Anshar Studios.

Gamedec has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Gamedec is a single player game.

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