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CURE - A Hospital Simulator is a multiplayer action game. It was developed by Sentinel Games and was released on November 20, 2025. It received positive reviews from players.

CURE: A Hospital Simulator amidst the apocalypseCURE is a co-op sim game that puts you in charge of a nighttime emergency room in a small town called Mercy, amidst a strange outbreak. You and your crew are the last stand, both saving lives and repelling the undead.  This isn't a chill sim: It's a game of fast-paced, high-stakes emergency care mixed with the strategic elements of hospital resource…

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87%
Audience ScoreBased on 322 reviews
gameplay15 positive mentions
stability15 negative mentions

  • Unique twist on the hospital simulator genre with engaging gameplay involving zombie patients.
  • Fun and chaotic multiplayer experience, especially with friends, enhancing the overall enjoyment.
  • Active developer support with frequent updates and responsiveness to community feedback.
  • Game can be repetitive, especially in solo mode, with limited patient variety and slow progression.
  • Numerous bugs and glitches, including issues with animations, inventory management, and patient pathfinding.
  • Lack of automation options or NPC helpers makes solo play overwhelming and less enjoyable.
  • gameplay
    47 mentions Positive Neutral Negative

    The gameplay is characterized by its addictive and chaotic nature, with easy-to-understand mechanics that create a satisfying loop, especially when played with friends. While the core gameplay is engaging and offers a fun mix of serious and lighthearted elements, some players note that it can become repetitive after extended play, and there are areas for improvement, such as expanding diagnostic tools and refining certain mechanics. Overall, the game shows promise with its solid foundation and active developer engagement for future updates.

    • “The gameplay is exciting and chaotic, the diagnoses are creative, and I love the way they've implemented Twitch integration for streamers.”
    • “The gameplay is clean, smooth, and easy to pick up, but still keeps your brain turned on.”
    • “Building your hospital feels smooth and the gameplay loop is addicting.”
    • “After around day 15-20, the gameplay becomes very repetitive and bland.”
    • “The core gameplay loop shifts from management to repetitive cleanup duty.”
    • “The diagnostic options are limited, the treatment variety is narrow, the combat mechanics can feel simple or clunky, and the overall hospital customization is still sparse.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is a blend of lighthearted and dark comedy, capturing the absurdities of hospital life while maintaining a balance between serious and silly elements. Players find the chaotic gameplay and quirky character interactions, including glitches, to be genuinely funny, enhancing the overall experience, especially in multiplayer settings. The game is highly recommended for those who enjoy a mix of strategy, chaos, and humor in their gaming.

    • “Every shift had me running corridors, triaging patients, and laughing at how ridiculous hospital life can get .”
    • “It blends strategy, chaos, and humor in the best possible way.”
    • “Coordinating (or failing to coordinate) your staff schedules, racing to solve outbreaks, and laughing at each other’s ridiculous hospital designs turns cure into an absolute blast.”
  • stability
    15 mentions Positive Neutral Negative

    The game is currently experiencing significant stability issues, including frequent crashes, glitches, and bugs that affect gameplay, particularly in co-op mode. While players acknowledge these problems, many also note that the game has a solid foundation and remains enjoyable, especially in early access. Overall, users recommend waiting for further updates to address these stability concerns.

    • “The morgue has a bug that doesn’t let you go to the next day unless a body is placed, but then you can’t move the morgue bodies; it’s always the top left one that glitches, and then you can’t move any of the bodies.”
    • “Crashes a lot; don't buy it just yet. Since the new update, the game is so buggy I can't get over the fact that when I last played it before the update, it would crash on me.”
    • “In co-op mode, sometimes you bag the bodies, but it glitches out and either the body disappears or you bag it, but the body doesn't actually get bagged.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are generally considered decent, with some users noting a resemblance to Unreal Engine 5, but they also report issues such as graininess, ghosting, and character navigation problems. While the visuals are not on par with AAA titles, they are functional enough for gameplay, though some players experienced crashes when lowering graphic settings. Overall, the graphics could benefit from further refinement as the game continues to develop.

    • “Graphics are decent and you can customize/upgrade your hospital.”
    • “It's giving Unreal Engine 5, so great graphics.”
    • “I did have to turn down some graphics settings to get better FPS, but it mostly ran good.”
    • “Graphics are grainy and you get plenty of ghosting when stuff moves.”
    • “Graphics aren't so bad until you watch the patients spaz out trying to navigate around other patients, you, or objects you have placed.”
    • “I would not suggest downloading it until they fix the issue of the game crashing if you lower the graphic settings.”
  • story
    8 mentions Positive Neutral Negative

    The game's story aspect is currently minimal, with players expressing a desire for more narrative elements to enhance engagement, such as additional goals, news broadcasts, and character interactions. While the gameplay fosters a sense of improvisation and teamwork, the lack of a substantial storyline leaves players wanting more depth and context to their experiences.

    • “I'm enjoying it; I hope on final release there will be more story to it, like more news broadcasts and warnings, a radio, staff that could do checkout or cleaning, and upgrades that help with timed tasks. As someone else mentioned, building options for walls and doors, and perhaps grants for zombies killed!”
    • “The need to coordinate under pressure gives the hospital a lived-in, improvisational energy; every shift becomes a story of triumph or disaster crafted through teamwork.”
    • “However (no spoilers), after it happened, the story kind of ended.”
    • “Needs a little tweaking to make players want to come back and play, such as goals or a story.”
    • “However (no spoilers) after it happened the story kind of ended.”
    • “☑ no story”
  • grinding
    8 mentions Positive Neutral Negative

    Overall, players find the game to be quite grindy, especially in the early stages and at higher levels, with some noting that it can become tedious after a certain point. However, many also appreciate the rewarding progression system and the engaging gameplay that makes the grind feel less burdensome, particularly when playing with friends.

    • “Each day is different, and the upgrade system is paced quickly enough that you're not grinding like crazy.”
    • “Honestly, an actually fun simulator to play when bored or talking to friends, not too challenging, but very grindy for the higher level stuff!”
    • “Gets kinda grindy after level 4.”
    • “Just grinding straight A's at day 55 and nothing interesting to do.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is currently lacking, with users noting poor design balance and progression, particularly highlighting issues with the pistol's performance. This results in a gameplay experience that feels more chaotic and unpredictable rather than well-structured.

    • “This creates a stage-like quality where the hospital becomes not just a place to manage, but a space for performance and shared unpredictability.”
    • “As it stands right now, the game shows initial promise but lacks intentional design balance, progression, and optimization.”
    • “The pistol is poorly optimized.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the emotional aspect of the game surprisingly uplifting, highlighting a wholesome community that contrasts with the zombie theme, fostering connections and positivity among players.

    • “The community is incredibly wholesome, especially for a game centered around zombies.”
    • “The emotional depth of the characters really drew me in and made me care about their stories.”
    • “I was genuinely moved by the game's narrative; it left a lasting impact on me.”
  • music
    2 mentions Positive Neutral Negative

    The game lacks in-game music, which some players feel detracts from the overall atmosphere, suggesting that the addition of music could enhance the horror experience, especially during tense moments like power outages.

    • “There's no in-game music.”
    • “I wish it was more scary with music or electricity going out and definitely add more zombies.”
  • replayability
    2 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with a perfect score of 10/10, thanks to its intuitive progression and leveling system that encourages players to unlock new content. The smooth gameplay further enhances the experience, making it enjoyable to revisit.

    • “Replayability 10/10, fairly intuitive progression and leveling system for unlocks, smooth gameplay.”
    • “Endless replayability.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's first-person perspective creates an intense atmosphere of immediacy, where small mistakes can lead to critical outcomes, setting it apart from traditional top-down hospital simulations. This blend of triage and survival enhances the tension and stakes, immersing players in a high-pressure environment.

    • “This first-person blend of triage and survival gives the atmosphere a sense of immediacy that top-down hospital sims don’t attempt, and it also makes small mistakes — forgetting to restock bandages, misdiagnosing a symptom, overlooking a faulty generator — spiral into life-or-death consequences.”
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6h Median play time
5h Average play time
2-10h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

CURE - A Hospital Simulator is a action game.

CURE - A Hospital Simulator is available on PC and Windows.

On average players spend around 5 hours playing CURE - A Hospital Simulator.

CURE - A Hospital Simulator was released on November 20, 2025.

CURE - A Hospital Simulator was developed by Sentinel Games.

CURE - A Hospital Simulator has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

CURE - A Hospital Simulator is a multiplayer game with local co-op support.

Similar games include Night of the Dead, Saleblazers, Mist Survival, Definitely Not Fried Chicken, DeadPoly and others.