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CURE - A Hospital Simulator Game Cover

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CURE - A Hospital Simulator is a single player and multiplayer survival shooter game with economy and post-apocalyptic themes. It was developed by Sentinel Games and was released on November 20, 2025. It received positive reviews from players.

CURE: A Hospital Simulator amidst the apocalypseCURE is a co-op sim game that puts you in charge of a nighttime emergency room in a small town called Mercy, amidst a strange outbreak. You and your crew are the last stand, both saving lives and repelling the undead.  This isn't a chill sim: It's a game of fast-paced, high-stakes emergency care mixed with the strategic elements of hospital resource…

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88%
Audience ScoreBased on 454 reviews
gameplay18 positive mentions
stability21 negative mentions

  • Fun and addictive gameplay, especially with friends in co-op mode.
  • Unique hospital simulator with a chaotic zombie twist providing a fresh and entertaining experience.
  • Developers are active, responsive, and engaged with the community, frequently releasing updates and fixes.
  • Lack of NPC staff or AI helpers makes solo play overwhelming and difficult at higher hospital levels.
  • Several bugs, glitches, and performance issues such as crashing, pathfinding problems, and inconsistent game mechanics.
  • Repetitive gameplay loop with limited content, slow progression, and lack of hospital customization beyond basic items.
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay offers a solid and addictive core loop that is enjoyable and easy to grasp, with an exciting mix of chaotic management and humor. While some mechanics feel clunky, repetitive, or underdeveloped—especially UI, controls, and diagnostic/treatment variety—there is clear potential for improvement as developers actively engage with player feedback and plan future updates. Overall, the gameplay is promising, fast-paced, and fun, though it currently leans on simplicity and could benefit from more polish and content to sustain long-term engagement.

    • “The gameplay is exciting and chaotic, the diagnoses are creative, and I love the way they've implemented Twitch integration for streamers.”
    • “For the price, the amount of gameplay and potential is incredible, and the Twitch integrations are excellent (especially for newer streamers trying to keep up with chats and redemptions).”
    • “Even at this initial Early Access stage, Cure has a few things going for it: the core gameplay loop is pretty compelling and only becomes more so the further you go; the developers responded quickly to some initial bugs, which is always a good sign for the future; and I can see some really interesting potential in the concept, with a couple of different ways the game could evolve into something really special.”
    • “The entire gameplay loop is: send someone to a bed, possibly give them tedious additional exams, give them 1-4 of 9 possible things it tells you to give them, charge them money, change the sheets, and hope the RNG doesn't make half the NPCs who spawn zombies.”
    • “Key mapping is all over the place (as if the developer thought that input is limited to one key one action. So you have 4 different interaction keys used for different situations), zero onboarding/tutorial, clunky mechanics, feedback is minimal and often leaves you guessing.”
    • “The diagnostic options are limited, the treatment variety is narrow, the combat mechanics can feel simple or clunky, and the overall hospital customization is still sparse.”
  • stability
    21 mentions Positive Neutral Negative

    The game is notably buggy and prone to glitches and crashes, reflecting its early access status, but players find it overall fun and enjoyable, especially with friends. Stability issues like freezing, body-related bugs, and crashes are common, yet the game’s unique concept and solid foundation keep players optimistic for future updates.

    • “Crashes a lot, don't buy it just yet. Since the new update, the game is so buggy I can't get over the fact that when I last played it before the update it would crash on me.”
    • “The morgue has a bug that doesn't let you go to the next day unless a body was placed, but then you can't move the morgue bodies. It's always the top left one that glitches and then you can't move any of the bodies.”
    • “The multiplayer is very buggy.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is a blend of dark, chaotic, and situational comedy, often stemming from funny bugs, ridiculous hospital scenarios, and wild patient symptoms. It balances serious medical gameplay with lighthearted, sometimes silly moments, especially enjoyable in multiplayer where player interactions add to the laughs. Overall, the humor enhances the fun without undermining the game's strategic depth.

    • “The idea that a zombie apocalypse is more of a minor inconvenience than anything else is really funny.”
    • “Every shift had me running corridors, triaging patients, and laughing at how ridiculous hospital life can get.”
    • “It blends strategy, chaos, and humor in the best possible way.”
  • grinding
    10 mentions Positive Neutral Negative

    Grinding in the game is noticeable, especially at higher levels where tasks become increasingly repetitive and tedious, such as managing resources and dealing with RNG. However, the early game and upgrade pacing help keep the experience from feeling overwhelmingly grindy, and some players find the simulator enjoyable despite the repetitive elements.

    • “Each day is different and the upgrade system is paced quickly enough that you're not grinding like crazy.”
    • “The entire gameplay loop is: send someone to a bed, possibly give them tedious additional exams, provide them 1-4 of 9 possible items it tells you to give them, charge them money, change the sheets, and hope the RNG doesn't cause half the NPCs who spawn to become zombies.”
    • “The further in the game you get, the more tedious lugging in the boxes you buy becomes.”
    • “Honestly, an actually fun simulator to play when bored or talking to friends, but very grindy for the higher level content.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics are decent and customizable, offering a solid visual experience without being graphically intensive or AAA-level. However, some users report minor issues like graininess, ghosting effects, and occasional crashes when lowering settings, indicating room for optimization. Overall, the visuals are functional but not the main focus of the game.

    • “Graphics are decent and you can customize and upgrade your hospital.”
    • “It's using Unreal Engine 5, so great graphics.”
    • “I did have to turn down some graphics settings to get better FPS, but it mostly ran well.”
    • “I would not suggest downloading it until they fix the issue of the game crashing if you lower the graphic settings.”
    • “The graphics are grainy and you get plenty of ghosting when stuff moves.”
    • “Graphics aren't so bad until you watch the patients spaz out trying to navigate around other patients, you, or objects you have placed.”
  • story
    8 mentions Positive Neutral Negative

    The story aspect is minimal, with no traditional narrative but a focus on emergent storytelling through gameplay challenges and teamwork. Players suggest adding more story elements, such as goals, broadcasts, staff roles, and upgrades, to enhance engagement and replayability.

    • “I'm enjoying it, I hope on final release there will be more story to it like more news broadcasts and warnings and/or a radio, staff that could do checkout or cleaning, and upgrades that help with timed tasks and as someone else mentioned building options for walls and doors, and perhaps grants for zombies killed!”
    • “The need to coordinate under pressure gives the hospital a lived-in, improvisational energy; every shift becomes a story of triumph or disaster crafted through teamwork.”
    • “Needs a little tweaking to make players want to come back and play, such as goals or a story.”
    • “However, (no spoilers) after it happened the story kind of ended.”
    • “☑ no story”
  • optimization
    5 mentions Positive Neutral Negative

    The game benefits from Geforce Now support, enabling smooth cloud play, but overall it requires significant optimization improvements, especially regarding performance and design balance. Certain elements, like the pistol, suffer from poor optimization, impacting gameplay quality.

    • “Geforce Now support: a huge plus for cloud gamers; it runs smoothly right out of the gate.”
    • “As it stands right now, the game shows initial promises but lacks intentional design balance, progression, and optimization.”
    • “Game also definitely needs optimization.”
    • “As it stands right now, the game shows initial promises but lacks intentional design balance, progression and optimization.”
    • “The pistol is poorly optimized.”
  • music
    3 mentions Positive Neutral Negative

    Users note the game lacks in-game music and suggest adding background music to enhance the atmosphere, especially to create a scarier experience. They also recommend features like ambient sounds, daily updates, and more thematic events to improve immersion.

    • “However, these things would greatly improve the game: background music, TVs to come on and give daily updates, more apocalypse events, new decor for the hospital, new characters or clothes, and employees!”
    • “I wish it was more scary with music or electricity going out and definitely add more zombies.”
    • “There's no in-game music.”
    • “I wish it was scarier with music or electricity going out and definitely more zombies.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers exceptional replayability with a smooth gameplay experience and an intuitive progression system that keeps players engaged indefinitely.

    • “Replayability 10/10, with a fairly intuitive progression and leveling system for unlocks, and smooth gameplay.”
    • “Endless replayability.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere delivers a compelling sense of urgency and tension through its first-person triage and survival mechanics, creating impactful consequences from small mistakes that heighten the immersive experience beyond typical top-down hospital sims.

  • emotional
    1 mentions Positive Neutral Negative

    The game elicits a surprisingly wholesome and positive emotional experience, fostering a supportive and friendly community despite its zombie theme.

    • “The community is also ridiculously wholesome for a game about zombies.”
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8h Median play time
7h Average play time
2-14h Spent by most gamers
*Based on 5 analyzed playthroughs
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CURE - A Hospital Simulator is a survival shooter game with economy and post-apocalyptic themes.

CURE - A Hospital Simulator is available on PC and Windows.

On average players spend around 7 hours playing CURE - A Hospital Simulator.

CURE - A Hospital Simulator was released on November 20, 2025.

CURE - A Hospital Simulator was developed by Sentinel Games.

CURE - A Hospital Simulator has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

CURE - A Hospital Simulator is a single player game with multiplayer and local co-op support.

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