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CURE - A Hospital Simulator Game Cover

About CURE - A Hospital Simulator

CURE - A Hospital Simulator is a single player and multiplayer survival shooter game with a economy theme. It was developed by Sentinel Games and was released on November 20, 2025. It received positive reviews from players.

2026 Roadmap for Early Access About the GameThe nightshift is yours! CURE is a co-op simulator that allows you and your friends to manage an overnight Emergency Room during the beginning stages of the apocalypse. Order supplies and manage your hospital’s budget - once patients (and other things) start arriving, things get hectic! Diagnose your patients with a variety of interactive …

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Games Like CURE - A Hospital Simulator

Looking for games like CURE - A Hospital Simulator? Here are top survival shooter recommendations with a economy focus, selected from player-similarity data — start with The Walking Trade, Grocery Store Simulator or Supermarket Simulator.

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Reviews

87%Audience ScoreBased on 842 reviews
gameplay25 positive mentions
stability32 negative mentions

  • Addictive and fun gameplay loop with a unique hospital simulator combined with zombie elements.
  • Great multiplayer/co-op experience that enhances chaos and teamwork, making it more enjoyable than solo play.
  • Developers are active, responsive, and frequently update the game based on community feedback.
  • Limited and late introduction of hireable staff and NPCs makes solo play overwhelming and stressful.
  • Repetitive gameplay after a certain point with slow progression, lack of content variety, and minimal automation.
  • Presence of bugs, glitches, clunky controls, UI issues, and occasional crashes reduce playability and immersion.
  • gameplay

    84 mentions Positive Neutral Negative
    30% positive mentions, 59% neutral mentions, 11% negative mentions

    The gameplay offers a satisfying and addictive core loop centered on managing a chaotic hospital environment with creative diagnosis and treatment mechanics that scale in complexity. While generally smooth and engaging, some players find it repetitive, with limited treatment variety and occasional clunky mechanics, especially for solo play, but ongoing updates and developer responsiveness show promise for deeper management features and improved balance. The game shines most in cooperative, hectic settings where teamwork and quick prioritization enhance the experience.

    • “The gameplay loop is incredibly satisfying and it is very hard to put down once you start playing.”
    • “The core gameplay is engaging, and it does a great job of making you feel responsible for managing patients and keeping everything running smoothly.”
    • “Cure is a great game to dive into with friends, starting off nice and calm as you ease into its quirky mechanics before suddenly erupting into absolute chaos in the best possible way; what begins as a simple cooperative experience quickly spirals into frantic, hilarious moments where teamwork, panic, and pure madness collide, making it a wildly entertaining pick for groups who love games that shift from peaceful to crazy in seconds.”
    • “Gameplay loop is fun but gets repetitive and boring.”
    • “The different classes of treatments all do the same thing and the gameplay gets really repetitive without any clear goal or point.”
    • “The entire gameplay loop is: send someone to a bed, possibly give them tedious additional exams, give them 1-4 of 9 possible things it tells you to give them, charge them money, change the sheets, and hope the RNG doesn't make half the NPCs who spawn zombies.”
  • stability

    33 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    The game currently exhibits frequent bugs, glitches, and occasional crashes, particularly affecting multiplayer and certain in-game mechanics, which disrupt gameplay and require frequent reloads. However, these issues are somewhat expected given its early access status, and ongoing updates indicate developer commitment to improving stability. Despite its rough state, many players find the core experience fun and promising.

    • “There's a few small bugs which is to be expected but honestly for a game in this stage it runs great.”
    • “The symptoms are the same - both connected monitors go black, then the game freezes, and in my case, sudo reboot just froze the whole system.”
    • “Crashes a lot, don't buy it just yet. Since the new update, the game is so buggy I can't get over the fact that before the update it would crash on me.”
    • “The morgue has a bug where you can't go to the next day unless a (body) was placed, but then you can't move the morgue bodies. It's always the top left one that glitches, and you can't move any of the bodies.”
  • humor

    29 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its hilarious and chaotic scenarios, from funny patient symptoms and quirky diagnostics to unexpected events like zombie outbreaks and meteor strikes. The blend of strategic gameplay with dark, slapstick, and situational comedy creates an addictive and entertaining experience, especially when playing with friends. While some bugs add unintentionally funny moments, the overall balance of absurdity and realism keeps the humor engaging without undermining the gameplay.

    • “Between the funny reasons people are coming in to get treated and the straight up mechanics of treating people, this game will have you hooked like a fish in water.”
    • “Cure is a great game to dive into with friends, starting off nice and calm as you ease into its quirky mechanics before suddenly erupting into absolute chaos in the best possible way; what begins as a simple cooperative experience quickly spirals into frantic, hilarious moments where teamwork, panic, and pure madness collide, making it a wildly entertaining pick for groups who love games that shift from peaceful to crazy in seconds.”
    • “Coordinating (or failing to coordinate) your staff schedules, racing to solve outbreaks, and laughing at each other’s ridiculous hospital designs turns Cure into an absolute blast.”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding is a common critique, with many players finding repetitive tasks like transporting items and managing routine actions tedious and monotonous, especially as the game progresses. However, some appreciate the grind as part of the simulator's challenge and feel progression remains rewarding without excessive repetition. Suggestions for smoother mechanics and tools to reduce repetitive labor are frequent.

    • “Wish you could have a trolley or similar to transport several boxes at once to the dumpster outdoors, because that thing becomes a tedious grind.”
    • “Kinda half-baked, played for about 12 hours but was getting more and more grindy/repetitive/boring.”
    • “The only things I dislike are the tedious walking back and forth to the garbage/loading pad one item at a time.”
  • graphics

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The game's graphics are generally decent and smooth, with customizable and upgradeable visuals reminiscent of Unreal Engine 5 quality, though not AAA-level. Some users experience minor visual issues like graininess, ghosting, and occasional crashes when adjusting settings, indicating a need for future optimization and graphical fixes. Overall, the graphics support an enjoyable experience but could benefit from improvements and better performance options.

    • “Graphics are good and the game runs smoothly; I'll go into depth about the good, bad, and improvements below.”
    • “Graphics are decent and you can customize or upgrade your hospital.”
    • “It's giving Unreal Engine 5-level great graphics.”
    • “I hope in the near future we can see optimization, new features and updated graphics.”
    • “I know it is still in the works but so far it is fun, could use a little fix on some of the graphics and some of the buttons seem useless to many you need to push.”
    • “The graphics are grainy and you get plenty of ghosting when stuff moves.”
  • optimization

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game’s optimization is generally acceptable for an early access title, running smoothly on medium presets and supporting cloud gaming well, but it suffers from occasional crashes and performance issues on some systems. Users acknowledge the potential for improvement, especially in specific areas like certain weapons, and expect ongoing updates to enhance stability and efficiency.

    • “I think the game's performance is okay for an early access game, but improvement might still be needed as running the game on medium preset heats up my laptop a lot.”
    • “I understand that the game is still in early access, so there will be many updates, performance fixes, and more.”
    • “Geforce Now support is a huge plus for cloud gamers; the game runs smoothly right out of the gate.”
    • “FPS is fine, performance is fine, but I have never seen a game before that can crash two different systems like that.”
    • “Performance could be worked on as well.”
    • “Game also definitely needs optimization.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The story aspect is largely underdeveloped, with players eager for a dedicated story mode or quests to enhance engagement. There are hints of an intriguing narrative involving characters like Sebastian, but the current experience feels more like emergent gameplay rather than a structured story. Users hope for more narrative elements, goals, and immersive features in future updates to make the story more compelling.

    • “I feel like there is a hidden story with Sebastian and what's going on with the main character getting shifted to his small clinic.”
    • “I'm enjoying it. I hope in the final release there will be more story elements like news broadcasts, warnings, a radio, staff that could do checkout or cleaning, and upgrades that help with timed tasks.”
    • “I really can't wait to see where the story goes based on the things I see in the Discord.”
    • “Wish there was a story mode or some sort of quests; needs more narrative content.”
    • “However, (no spoilers) after it happened the story kind of ended abruptly.”
    • “Needs a little tweaking to make players want to come back and play, such as goals or a story.”
  • music

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Users note the absence of in-game music and suggest adding background music to enhance the atmosphere and make the game scarier. They also express interest in dynamic audio elements like TV updates and electrical outages to improve immersion.

    • “However, these things would greatly improve the game: background music, TVs to come on and give daily updates, more apocalypse events, new decor for the hospital, new characters or clothes, and employees!”
    • “- There's no in-game music.”
    • “There's no in-game music.”
    • “I wish it was more scary with music or electricity going out and definitely add more zombies.”
  • atmosphere

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game's atmosphere is tense and immersive, combining first-person triage and survival elements to create a strong sense of urgency. Small mistakes have significant, life-or-death consequences, enhancing the immediacy that sets it apart from traditional top-down hospital sims.

    • “This first-person blend of triage and survival gives the atmosphere a sense of immediacy that top-down hospital sims don’t attempt, and it also makes small mistakes — forgetting to restock bandages, misdiagnosing a symptom, overlooking a faulty generator — spiral into life-or-death consequences.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers exceptional replayability, featuring an intuitive progression and leveling system that keeps gameplay smooth and engaging. Users highlight its endless potential for repeated play sessions.

    • “Replayability 10/10, fairly intuitive progression/leveling system for unlocks, smooth gameplay.”
    • “Endless replayability.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s emotional aspect is highlighted by its surprisingly wholesome and supportive community, which contrasts with the typical zombie-themed setting.

    • “The community is also ridiculously wholesome for a game about zombies.”
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Play Times

7h Median play time
11h Average play time
7-17h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

CURE - A Hospital Simulator is a survival shooter game with economy theme. Common tags for CURE - A Hospital Simulator include first-person, life sim, early access, resource management, outbreak sim and others.

CURE - A Hospital Simulator is available on PC and Windows.

On average players spend around 11 hours playing CURE - A Hospital Simulator.

CURE - A Hospital Simulator was released on November 20, 2025.

CURE - A Hospital Simulator was developed by Sentinel Games.

CURE - A Hospital Simulator has received positive reviews from players. Most players liked CURE - A Hospital Simulator for its gameplay but disliked it for its stability.

CURE - A Hospital Simulator is a single player game with multiplayer and local co-op support.

Similar games include The Walking Trade, Grocery Store Simulator, Supermarket Simulator, The House Always Wins, Fast Food Simulator: Prologue and others.