Skip to main content

Crimson Tactics: The Rise of The White Banner

50%Game Brain Score
story, gameplay
grinding, replayability
50% User Score Based on 318 reviews

Platforms

PCPCWindowsWindows

About

In "Crimson Tactics: The Rise of The White Banner," play a turn-based tactical RPG in a medieval fantasy world, where the kingdom of Wendalle is torn apart by civil war. Follow a group of rebels as they resist Duke Arsenio Duran's ruthless plot to seize the throne and reshape the kingdom to his will. Experience the political intrigue and intense battles as you navigate the power struggle for Wendalle's future.

Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
Crimson Tactics: The Rise of The White Banner screenshot
+9

50%
Audience ScoreBased on 318 reviews
story40 positive mentions
grinding12 negative mentions

  • The game offers a solid tactical RPG experience reminiscent of classics like Final Fantasy Tactics and Tactics Ogre, with engaging turn-based combat and a variety of classes.
  • The art style and character designs are visually appealing, contributing to an immersive fantasy setting.
  • The game features a unique mount system that adds depth to combat and allows for strategic gameplay.
  • The game feels unfinished, with an abrupt ending that leaves many story threads unresolved, leading to frustration among players.
  • There are numerous bugs and technical issues, including slow animations and clunky controls, which detract from the overall experience.
  • The developers have been criticized for misleading marketing, as the game was released as part of a series rather than a complete standalone title.
  • story
    300 mentions Positive Neutral Negative

    The story of the game has received mixed reviews, with many players expressing frustration over its abrupt ending and lack of resolution, feeling that it cuts off just as the narrative begins to develop. While some appreciate the potential and themes of political intrigue, others criticize the pacing and coherence, noting that it feels incomplete and cobbled together. Overall, the narrative is seen as a significant weak point, leaving players eager for a sequel or further content to fully explore the story's potential.

    • “The story is incredible and adds the nice missing touch that is required from some of the monotony of the fights and battles.”
    • “From the very beginning, the narration drew me in with its engaging and immersive storytelling.”
    • “The story, a crucial part of strategy RPGs, is interesting and features many individuals and factions pursuing their goals, often revolving around the political disposition and fate of the kingdom of Wendalle or the dukedom of Swozalta, which is part of that country.”
    • “The story abruptly ends before anything is resolved.”
    • “There's still so much story to tell, and it feels like the game ends right as the story is starting to get good.”
    • “You finally start to get the hang of the game and get into the story and then it just ends... I spent 28 hours in the game and that's doing everything it has to offer, and then it just ends with no understanding of how things played out and so much story with no ending.”
  • gameplay
    100 mentions Positive Neutral Negative

    The gameplay of the game is a blend of classic tactical RPG mechanics with unique features like mounted combat and varied weapon effects, providing a solid and enjoyable experience despite some early access bugs and design flaws. While the combat can feel prolonged due to regenerative mechanics and a focus on balance, the core systems are engaging and allow for significant unit customization and progression. Overall, players find the gameplay fun and recommend it, especially for fans of the genre, though it still requires optimization and refinement.

    • “A refreshing mix of systems from Final Fantasy Tactics and Tactics Ogre Reborn, alongside more unique mechanics like weapons with varying areas of effect and mounts, make for a new take on the SRPG genre while still feeling true to its roots.”
    • “The gameplay flow is good, the strategic aspects are solid, and it combines a lot of lesser-seen mechanics well.”
    • “Crimson Tactics's gameplay is its strongest feature.”
    • “Extensive healing and revival mechanics prolong battles.”
    • “This game's gameplay is much like a copy of Final Fantasy Tactics, but you'll find it worse the more you play it.”
    • “The gameplay needs some work and the learning curve due to missing tooltips on things like buffs/debuffs and defending will cause you to pull your hair out.”
  • graphics
    70 mentions Positive Neutral Negative

    The graphics of the game receive a generally positive reception, with many praising the art style, character models, and vibrant environments. While some users note issues with performance and bugs, the overall aesthetic is described as beautiful and fitting for the game's themes, despite occasional mismatches between the visuals and narrative tone. However, there are mentions of limited character customization and some medium-tier sprite designs that prevent the graphics from being universally acclaimed.

    • “The wide variety of maps, artwork, and character models is a nice combination of colors and designs.”
    • “Game systems are well designed, graphics are beautiful for this style of game.”
    • “Graphically, it hits just about every mark you could want.”
    • “The reason that I would not suggest it to anyone at this time is because of the bugs... I constantly run across issues with the performance and visuals of the game.”
    • “The sprites of units appearing on battlefield maps or in scenes are generally medium tier in aesthetic terms, as are the maps and scene locations themselves.”
    • “The graphics are fine, but not outstanding.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game is generally regarded as good but not groundbreaking, effectively complementing various gameplay elements such as battles and menus. While some players appreciated the atmospheric fit of the soundtrack, they noted a lack of standout moments, such as impactful sound effects like death screams. Overall, the music contributes positively to the experience, though it leaves room for further development and uniqueness.

    • “Music is good and blends in nicely with what you're doing in the game via shop, menu, battle, story, and so on.”
    • “The music, while not particularly outstanding, generally fits the mood of the game.”
    • “Love the environment, the art style, and the music suits the game well.”
    • “The music is fine, nothing groundbreaking, but what I really missed was a death scream sound whenever a unit falls; I guess I got spoiled by FFT on this.”
    • “It did, to an extent, cover my tactical RPG urge with its battle system classes and decent music.”
    • “Multiple and meshable classes, a balanced crafting system, fulfilling combat system that isn't too easy or too drawn out, and a soundtrack that isn't secretly a torture device.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, particularly in crafting, party management, and combat, which can drag on unnecessarily due to poor map design and unskippable animations. While the game has potential and offers a mix of engaging mechanics, the overall experience can become frustrating after extended play, leading to a lack of enjoyment. Many reviewers express a desire to return to the game in the future, but currently cannot recommend it due to the grind-heavy elements.

    • “While all the basics are there, the plot is not engaging, party management is tedious, and by the time you get out of the hellish slog that is the necromancy arc, I was way beyond having fun.”
    • “Then, even at the fastest speeds, combats can take a very long time, especially with some map designs which put so many obstacles in your way that it can take way too many turns just to finish mopping up the last 2 opponents fleeing from us in tight quarters while it is clear that I won 5 turns ago and it is only a matter of going through this tedious process of finishing up.”
    • “I would love to recommend this game, will come back to it later since it has got very much potential ... but right now I cannot recommend because it got very tedious for me after 12 hours at normal difficulty.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is somewhat limited, as many classes are not playable for most of the experience. However, the inclusion of two game modes and the ability to adopt different multi-classes offer some opportunities for varied gameplay and party composition.

    • “Replay value - two game modes add to the party make-up of classes and which multi-classes are adopted to provide some replayability.”
    • “Replay value - two game modes add to the party make-up of classes and which multi-classes are adopted to provide some replayability.”
    • “Replay value - two game modes add to the party make-up of classes and which multi-classes are adopted to provide some replayability.”
    • “Barely any of the classes are playable for most of the game.”
    • “Replay value - two game modes add to party make-up of classes and which multi-classes are adopted to provide some replayability.”
    • “Replay value - two game modes add to party make-up of classes and which multi-classes are adopted to provide some replayability.”
  • optimization
    6 mentions Positive Neutral Negative

    The optimization of the game appears to be inconsistent, with some users experiencing significant bugs and performance issues, while others report a smoother experience with no technical problems. Overall, the mixed feedback suggests that optimization may need further improvement before it can be recommended.

    • “No bugs yet, so it's pretty optimized.”
    • “The reason that I would not suggest it to anyone at this time is because of the bugs... I constantly run across issues with the performance and visuals of the game.”
    • “[h3]Technical issues and performance[/h3]”
    • “The reason that I would not suggest it to anyone at this time is because of the bugs... I constantly run across issues with the performance and visuals of the game.”
  • stability
    4 mentions Positive Neutral Negative

    The stability of the game has been heavily criticized, with users reporting numerous bugs, crashes, and glitches that detract from the overall experience. Many feel the game is in a beta state and urge developers to address these issues before considering additional content or DLC.

    • “The ending makes this game feel like a beta. There are a lot of bugs, crashes, and glitches. Please fix the game and avoid doing the episode DLC thing, or it will be the end of the game.”
    • “Steam will not help you and instead continues to sell buggy, broken, and nonfunctional products illegally to the public.”
  • character development
    4 mentions Positive Neutral Negative

    While the character design is well-executed, players feel a lack of emotional attachment to the characters. However, the game features robust character development mechanics, including leveling up, stat increases, and class changes, which are praised for their depth and complexity, comparable to titles like Tactics Ogre and Final Fantasy Tactics.

    • “The game's character development mechanics, including gaining levels, increasing stats, and changing classes, are detailed and boast significant depth, on par with Tactics Ogre and Final Fantasy Tactics.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional impact of the game appears to be negative for some players, as indicated by their strong feelings of disappointment and a decision to abandon it after only a few hours of play.

  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy for the game is tied to its extensive gameplay, with developers promoting it as part of a series that offers over 100 hours of content. This approach suggests a focus on value for players, potentially justifying any associated costs.

Buy Crimson Tactics: The Rise of The White Banner

30h Median play time
33h Average play time
20-48h Spent by most gamers
*Based on 10 analyzed playthroughs

Videos

Games Like Crimson Tactics: The Rise of The White Banner

Fell Seal: Arbiter's Mark Image
TROUBLESHOOTER: Abandoned Children Image
Dark Deity Image
Disciples: Liberation Image
This game contains adult content
Lost Eidolons Image
Arcadian Atlas Image
The Iron Oath Image
Fae Tactics Image
Lost Eidolons: Veil of the Witch Image
Dead Age 2: The Zombie Survival RPG Image