CONCRETE VISIONS Game Cover
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In "Concrete Visions," explore a deserted town filled with dangerous enemies in this first-person psychological thriller. With survival horror, FPS, and beat 'em up elements, combat is primarily melee-based and utilizes firearms. The game features a chilling atmosphere and disturbing visuals, with the goal of creating a replayable experience for horror and retro FPS fans. Your mission is to survive the night and uncover the truth behind the cult leader, Malone.

Reviews

75%
Audience ScoreBased on 48 reviews
atmosphere3 positive mentions
story3 negative mentions
  • Concrete Visions offers a unique blend of retro FPS mechanics and a gritty atmosphere reminiscent of classic titles like DOOM and Condemned.
  • The game is fairly priced, providing a short but entertaining experience with a variety of weapons and secrets to discover.
  • The grainy aesthetic and unsettling audio contribute to an eerie atmosphere that keeps players engaged throughout the gameplay.
  • The graphics are low quality and inconsistent, with pixelated textures and poorly designed enemy models that can detract from the overall experience.
  • Gameplay can become repetitive due to simplistic melee combat and a lack of enemy variety, making encounters feel less engaging over time.
  • The game is very short, and many players feel that it lacks depth and a satisfying conclusion, leaving them wanting more after the final boss.
  • graphics16 mentions

    The graphics of the game are a polarizing mix of pixelated visuals and photo-scanned elements, reminiscent of classic titles like Doom, which some players find charming while others deem them rough and unengaging. The aesthetic, characterized by a grainy, lo-fi style, appeals to fans of retro shooters but can lead to visual confusion and repetitiveness in level design. Overall, while the graphics may evoke nostalgia, they often detract from the gameplay experience for many players.

    • “Also, the graphics mix the classic Doom blockiness with enemies made out of real photos, so if you like this style, Concrete Visions is your jam.”
    • “Graphics are photo scanned, digitized with fluid movement, very much reminded me of Sharpshooter 3D!”
    • “I'm a big fan of the grainy aesthetic here; it's my favorite part of the game.”
    • “The game's graphics are pretty cheap and have a pixelation filter, so enemy sprites far away turn into 3 pixels high, literally.”
    • “This would be fine if the game was better, because I do enjoy these kinds of shooters; however, the art style is extremely nauseating in a way the screenshots don't do justice, and the whole game just isn't that engaging.”
    • “Incredibly boring, the graphics are fine for a while, but after a few levels they get samey, and not being able to see anything in the distance is annoying.”
  • story7 mentions

    The game's story is described as a short and straightforward revenge narrative, with some reviewers feeling that it lacks depth and variety in missions. While the last mission is highlighted as the most intense and engaging, there is a consensus that the overall story could benefit from more expansion, including additional missions, diverse settings, and enhanced voice acting.

    • “I also think they could expand on overall level design. The first few missions are all the same aesthetically, featuring forests and houses, while the last mission is a 'sewer type' with dark lighting, making it easily the most intense mission of the game.”
    • “- Short & sweet revenge story.”
    • “I truly believe that if these devs wanted to expand, they totally could. More guns, more voice acting, and a larger story would enhance the experience. The game gives off classic Wolfenstein vibes, and the best part of the game is the last mission.”
    • “I also think they could expand on overall level design. The first few missions are all the same aesthetically, featuring forests and houses, while the last mission is a 'sewer type' with dark lighting. It's easily the most intense mission of the game.”
    • “The story is short and sweet, but it leaves much to be desired.”
  • atmosphere6 mentions

    The game's atmosphere is generally praised for its eerie and unsettling qualities, reminiscent of titles like Manhunt and Silent Hill, contributing to a horror-like experience. While the beginning sets a strong tone, some players feel the ending diminishes the overall impact. The aesthetic and level design effectively enhance the atmospheric immersion, making it a notable aspect of the game.

    • “It also has an eerie atmosphere, bringing back the Manhunt/Condemned vibe, but not so potent.”
    • “Very eerie and atmospheric with horroresque elements.”
    • “The level design has this Silent Hill type fog going on that is purely a means to the atmosphere.”
    • “It also has an eerie atmosphere, bringing back the Manhunt/Condemned vibe, but not as potent.”
    • “The level design has this Silent Hill-type fog going on that is purely a means to enhance the atmosphere.”
  • music3 mentions

    The music in the game features ambient sounds that some players find minimal and lacking in a substantial soundtrack, which can detract from the overall experience, especially in noisy environments. However, others appreciate the nice audio quality and the existing soundtrack.

    • “The ambient music creates an immersive atmosphere that enhances the overall experience.”
    • “The audio and soundtrack are beautifully crafted, adding depth to the gameplay.”
    • “The ambient music sounds like some generic, low-quality background noise.”
    • “My only real complaint is the near total lack of a soundtrack. I was lucky my parents weren't home while I played, but I can see how outside noise could completely ruin the experience.”
  • gameplay2 mentions

    The gameplay is reminiscent of classic Doom, featuring straightforward mechanics complemented by pixelated graphics. Players can explore a variety of weapons and uncover hidden areas, adding depth to the experience.

    • “Classic Doom-styled gameplay with pixelated graphics.”
    • “Although the gameplay is straightforward, there are lots of weapons to try and hidden areas to discover.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be initially engaging but note that it can become monotonous and somewhat boring after a while.

    • “The grinding in this game is rewarding and keeps me engaged for hours.”
    • “I love how the grinding feels purposeful, as it leads to meaningful character progression.”
    • “The grind is balanced well, providing a sense of achievement without feeling overwhelming.”
  • humor1 mentions

    The humor in the game is generally well-received, with players finding certain secrets to be both interesting and amusing, contributing positively to the overall experience.

    • “I hope this is taken as reasonable critique; this has some good stuff, and the secrets were interesting and funny.”
  • replayability1 mentions

    Players appreciate the game's quick and engaging loop, which enhances its replayability, making it easy to jump in and out for multiple playthroughs.

    • “The game offers a solid loop that keeps you coming back for more.”
    • “Each playthrough feels fresh, making it easy to dive back in.”
    • “The variety of choices and outcomes ensures high replayability.”
    • “The game lacks depth, making replayability feel forced rather than enjoyable.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited choices and outcomes mean that replaying the game feels more like a chore than a new experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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