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Concrete Visions Game Cover

About

In "Concrete Visions," explore a deserted town filled with dangerous enemies in this first-person psychological thriller. With survival horror, FPS, and beat 'em up elements, combat is primarily melee-based and utilizes firearms. The game features a chilling atmosphere and disturbing visuals, with the goal of creating a replayable experience for horror and retro FPS fans. Your mission is to survive the night and uncover the truth behind the cult leader, Malone.

Concrete Visions screenshot
Concrete Visions screenshot
Concrete Visions screenshot
Concrete Visions screenshot
Concrete Visions screenshot
Concrete Visions screenshot
Concrete Visions screenshot

77%
Audience ScoreBased on 120 reviews
graphics10 positive mentions
gameplay2 negative mentions

  • The game has a unique and eerie atmosphere, reminiscent of classic horror titles, which many players found engaging.
  • At its low price point, the game offers a decent amount of content and can be enjoyable for those who appreciate retro-style FPS games.
  • The melee combat is satisfying, and the game encourages exploration with hidden areas and various weapons to try out.
  • The game suffers from repetitive gameplay, with limited enemy variety and simplistic mechanics that can lead to boredom.
  • Many players found the graphics to be low quality and unpolished, detracting from the overall experience.
  • The game is very short, and some players felt it lacked depth and a compelling narrative, leaving them wanting more after completion.
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of "Concrete Visions" are characterized by a retro, lo-fi aesthetic that combines pixelated visuals reminiscent of classic Doom with photo-scanned assets, creating a unique but often rough appearance. While some players appreciate the nostalgic charm and creepy atmosphere, others find the visuals to be cheap and repetitive, leading to a lack of engagement as the game progresses. Overall, the graphics evoke a 90s vibe that may appeal to fans of the genre, but can also be seen as a significant drawback for those seeking more polished visuals.

    • “Also, the graphics mix the classic Doom blockiness with enemies made out of real photos, so if you like this style, Concrete Visions is your jam.”
    • “Graphics are photo scanned, digitized with fluid movement, very much reminded me of Sharpshooter 3D!”
    • “The game has a nice retro aesthetic; the digitized assets give it that 90s FMV vibe.”
    • “Game's graphics are pretty cheap and have a pixelization filter, so enemy sprites far away turn into 3 pixels high literally.”
    • “This would be fine if the game was better, because I do enjoy these kinds of shooters; however, the art style is extremely nauseating in a way the screenshots don't do justice and the whole game just isn't that engaging.”
    • “Incredibly boring, the graphics are fine for a while, but after a few levels they get samey and not being able to see anything in the distance is annoying.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its eerie and unsettling qualities, reminiscent of classic horror titles like Manhunt and Silent Hill, enhanced by nostalgic graphics and level design. However, some players feel that the ending detracts from the overall experience, impacting their enjoyment of the atmospheric build-up. Overall, it successfully creates a compelling and immersive environment that complements its gameplay.

    • “It also has an eerie atmosphere, bringing back the Manhunt/Condemned vibe, but not so potent.”
    • “Very eerie and atmospheric with horroresque elements.”
    • “It has an eerie atmosphere, bringing back the Manhunt/Condemned vibe, but not so potent.”
    • “Complete with a creepy atmosphere, nostalgic graphics, and gameplay!”
    • “The level design has this Silent Hill-type fog going on that is purely a means to the atmosphere.”
  • story
    16 mentions Positive Neutral Negative

    The game's story is described as a "short & sweet revenge narrative" that, while engaging, suffers from a lack of missions and depth. Players appreciate the grimy atmosphere and photorealistic visuals, particularly highlighting the intensity of the final mission, but many feel that the overall story and level design could benefit from expansion and variety.

    • “Great little game with a grimy story and photorealistic sprites in the EFPSE engine.”
    • “Short and sweet revenge story.”
    • “I truly believe that if these devs wanted to expand, they totally could. More guns, more voice acting, throw a larger story in there. The game gives off classic Wolfenstein vibes; the best part of the game is the last mission.”
    • “I truly believe that if these devs wanted to expand, they totally could. More guns, more voice acting, and a larger story could enhance the experience. The game gives off classic Wolfenstein vibes, and the best part of the game is the last mission.”
    • “The first few missions are all the same aesthetically, featuring forests and houses. The last mission, which takes place in a sewer with dark lighting, is easily the most intense mission of the game.”
    • “There are not enough missions to keep the story engaging.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is characterized by ambient sounds that create a subtle atmosphere, but many users express disappointment over the lack of a more substantial soundtrack. This absence can detract from the overall experience, especially in noisy environments.

    • “The audio and soundtrack are really nice.”
    • “The ambient music creates an immersive atmosphere.”
    • “My only real complaint is a near total lack of soundtrack. I was lucky my parents weren't home while I played, but I can see how outside world noise could completely crumble the experience of playing this.”
    • “Ambient music sounds like some Slender: The Eight Pages ambience.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is reminiscent of classic Doom, featuring straightforward mechanics complemented by a variety of weapons and hidden areas to explore, all presented in pixelated graphics.

    • “Classic Doom-styled gameplay with pixelated graphics.”
    • “Although the gameplay is straightforward, there are lots of weapons to try and hidden areas to discover.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been criticized for its lack of stability, with users reporting numerous bugs that detract from the overall experience.

    • “Honestly, with the time I have played this, it's just buggy and really not great.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be initially engaging but note that it can become repetitive and somewhat boring after the first half. Overall, it is not considered tedious, but it may lose its appeal over time.

  • humor
    2 mentions Positive Neutral Negative

    Reviewers find the humor in the game to be enjoyable, particularly highlighting the interesting and funny secrets it contains. Overall, the comedic elements contribute positively to the gaming experience.

    • “The secrets were interesting and funny, adding a delightful twist to the gameplay.”
    • “The humor in this game is cleverly woven into the storyline, making every moment enjoyable.”
    • “I found myself laughing out loud at the witty dialogue and hilarious character interactions.”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the game's solid loop, which encourages quick play sessions and enhances its replayability. The design allows for easy re-engagement, making it enjoyable to revisit multiple times.

    • “The game features a solid loop that keeps you engaged, making replayability a key highlight.”
    • “The quick and satisfying game loop enhances the overall replayability, allowing for multiple playthroughs.”
    • “The game has a solid loop, but the replayability is lacking.”
    • “Once you complete the game, there's little incentive to play again.”
    • “The game feels repetitive after the first playthrough, diminishing its replay value.”

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