- December 12, 2022
- David Szymanski
- 5h median play time
Chop Goblins
Platforms
About
"Chop Goblins" is a fast-paced, hack-and-slash dungeon crawler where players must fight their way through hordes of goblins to reclaim stolen treasure. With a variety of weapons and abilities to unlock, each run offers a unique and challenging experience. The game features procedurally generated levels, ensuring that no two runs are the same.
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- Chop Goblins is a fun, short game that delivers a charming and humorous experience with engaging gameplay.
- The game features a variety of weapons and enemies, with well-designed levels that encourage exploration and secret hunting.
- For its low price, Chop Goblins offers a satisfying retro FPS experience that is enjoyable for both casual and dedicated players.
- The game is very short, typically taking less than an hour to complete, which may leave some players wanting more content.
- There is no save feature, requiring players to complete the game in one sitting, which can be frustrating for those who prefer to play in shorter bursts.
- The lack of advanced movement mechanics, such as jumping, may feel limiting to some players accustomed to more modern FPS gameplay.
music
167 mentions Positive Neutral NegativeThe music in "Chop Goblins" has received widespread acclaim for its catchy, upbeat, and thematically fitting soundtrack that enhances the game's fun and quirky atmosphere. Many players noted that the energetic tunes, reminiscent of 80s synthwave, perfectly complement the fast-paced gameplay and unique level designs, making it a standout feature of the experience. However, some users expressed a desire for separate audio controls, as the music can become repetitive during extended play sessions.
“The music for this one is amazing.”
“The soundtrack is both energetic and thematically fitting to each of the game’s diverse levels, while also smuggling in 80s synthwave to complement the overall aesthetic.”
“The music is incredible -- some really fun Danny Elfman-esque stuff.”
“The only gripe I had was that the music got old by the time I finished my first run of the game, but for a small indie dev team, I can't grumble too much when you have triple-A titles and games costing ten times what this game cost that are nowhere near the fun I had in this game.”
“The music does get a bit repetitive though, especially if you're trying to run the whole game through on the hardest difficulty and want to hear enemies, since there are no separate options for music and sound volume.”
“Literally can't even reduce the volume in settings, master or music.”