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About Coincidences?

Coincidences? is a single player simulation game with horror, thriller and violence themes. It was developed by FogTime and was released on April 27, 2026. It received positive reviews from players.

Coincidences? is a first-person psychological horror game that combines elements of a classic walking simulator with dynamic gameplay sequences. Story You live an ordinary life until your landlord raises the rent. Looking for a new place to live, you move into a house near the forest with suspiciously cheap rent, while also getting a job at a local store. As you progress through the game, you…

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Reviews

89%Audience ScoreBased on 114 reviews
story22 positive mentions
music3 negative mentions

  • Strong atmospheric and immersive psychological horror experience with effective pacing and tension building.
  • Well-executed jump scares that are varied, well-timed, and genuinely scary without feeling cheap.
  • Impressive technical polish and storytelling for an indie game developed by a single person, with a concise and engaging narrative.
  • Ending sections involving key collection and mini-games are frustrating, repetitive, and occasionally poorly designed, affecting overall enjoyment.
  • Some gameplay segments are excessively dark or have inconsistent mechanics, leading to unfair difficulty and player frustration.
  • Lack of controller support and certain customization options like language choices and display settings reduce accessibility and user comfort.
  • story

    41 mentions Positive Neutral Negative
    54% positive mentions, 39% neutral mentions, 7% negative mentions

    The story is praised for its engaging, atmospheric, and straightforward narrative centered on a relatable premise of escaping rising rent by moving into a suspicious house. Players appreciate its slow-burn, cinematic approach with well-paced suspense and original elements, though some note minor plot holes and desire deeper exploration. Overall, it effectively complements the horror experience with a compelling, immersive storyline that keeps players hooked.

    • “The story begins with a relatable dilemma: soaring rent prices force the protagonist to leave their current residence in search of a cheaper place to live.”
    • “The ambience, the sound, the music, the story, and the subtle and creepy parts that confirm you are in fact being watched... this is an absolute masterpiece of a horror game.”
    • “The restrained storytelling avoids overexplaining the mystery, leaving enough ambiguity to encourage speculation while still providing a satisfying progression toward its conclusion.”
    • “The story is pretty straightforward, and honestly, that's not even a bad thing in this context, but the overuse of jump scares—where the antagonist just jumps at you repeatedly without the character responding—quickly loses its impact.”
    • “Strong beginning with a simple story, even though there are quite a few plot holes.”
    • “Lots of potential to expand on the story a little more; there were also some inconsistencies in the house setup, like needing a key for the door but none of the doors having keyholes.”
  • atmosphere

    23 mentions Positive Neutral Negative
    48% positive mentions, 39% neutral mentions, 13% negative mentions

    The game excels in creating a heavy, unsettling atmosphere that builds sustained tension and dread through realistic visuals, sound design, and immersive storytelling rather than relying solely on jump scares. While pacing and trial-and-error mechanics may occasionally reduce tension for some players, the overall psychological horror experience is praised for its eerie, suspenseful ambiance that keeps players engaged and on edge.

    • “The game's strongest quality is its ability to create suspense through atmosphere rather than relying on constant scares.”
    • “Visually, the game embraces realism over spectacle, using lighting, environmental detail, and carefully staged scenes to create an unsettling atmosphere.”
    • “Horror games are supposed to build dread and fear through atmosphere and clever design, not blind frustration like this.”
    • “(added feedback: the pace and atmosphere of the first half is better building slowly (longer chases, more sustained encounters etc.), trial and error kills horror so quickly.”
    • “The atmosphere and sound design are top-notch, and all the small events really drive the feeling of being watched.”
  • gameplay

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    Gameplay is praised for its immersive exploration, effective pacing, and successful blend of atmosphere, narrative, and tension that keeps players engaged without complex mechanics. However, some find the mechanics inconsistent and occasionally frustrating, especially due to poor controller compatibility and specific janky segments. Overall, the gameplay's unpredictable scares and engaging loop are highlights that contribute to a compelling horror experience.

    • “Gameplay centers primarily on exploration, investigation, and first-person immersion.”
    • “These gameplay shifts help maintain momentum without abandoning the deliberate pacing that defines the overall horror experience.”
    • “With the gameplay loop being something like explore → interact → scare, it works really well due to the jumpscares being quite unpredictable and not knowing what’s going to happen next.”
    • “The current mechanics are far too inconsistent, with a very specific part of the game being extremely janky and hard to pass as a result of the poor mechanics.”
    • “The current mechanics are far too inconsistent, with a very specific part of the game being extremely janky and hard to pass as a result of the poor mechanics.”
    • “Cheeks were clenched the entire gameplay.”
  • graphics

    8 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Reviews consistently praise the game's graphics for effectively enhancing its psychological horror atmosphere, with detailed visuals and unique design elements that stand out, especially within the indie horror genre. While some users note that jumpscares are only moderately effective, the overall visual quality is widely regarded as a strong point that complements the story and sound design.

    • “This game is terrifying, solid story, graphics and sound; the demon was a unique design and scared the living daylights out of me.”
    • “Shows great potential as the graphics and sound are excellent and way above the average for indie horrors.”
    • “Graphics were great especially when the sun was poking through the trees, the story was cool, and it played smooth as hell.”
  • music

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The music and sound design effectively create a tense and creepy atmosphere, enhancing the horror experience. However, some players found the frequent use and technical issues with music boxes to be a bit excessive and occasionally frustrating, especially towards the drawn-out ending.

    • “The ambience, the sound, the music, the story, and the subtle and creepy parts that confirm you are in fact being watched... this is an absolute masterpiece of a horror game.”
    • “The only real complaint or drawback I had was that the ending felt way too drawn out with the music box sections.”
    • “I feel like there was enough pressure with her chasing you that having that many music boxes was unnecessary.”
    • “I did notice that when winding up the music boxes, sometimes the input wouldn’t register and I would have to re-press the key again.”
    • “The only real complaint or drawback I had was that the ending felt way too drawn out with the music box section(s).”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game mainly stems from the contrast between lighthearted, joke-filled moments and sudden intense horror, which creates unexpected and amusing reactions. Players and viewers alike find the mix of scares and laughter genuinely entertaining.

    • “My son was laughing his ass off watching me jump out of my seat... great job”
    • “(shameless plug) game from start to finish in 25 mins, enjoy my pain it's very funny thanks”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game is technically well-optimized, offering smooth performance and fluid animations. However, despite its solid optimization, gameplay issues like excessive darkness and unfair encounters detract from the overall experience.

    • “The game is well made from a technical standpoint, it runs smoothly with fluid movement and solid animations.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a strong emotional journey, shifting from lighthearted humor to intense horror that deeply impacts players, even bringing some to tears. Its effective scares and compelling story create a memorable and emotionally immersive experience.

    • “Not exactly what I expected from this. I started off making jokes while streaming it with chat and laughing at moments before suddenly I'm in the pit of hell of horror that made me feel like I was watching the movie Sinister for the first time.”
    • “This game legit made me cry a few times and ruin my pants... great and fun game, the scares are there, the story is good.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect tedious and frustrating due to unresponsive enemy behavior and tight timing for key collection, which leads to unfair deaths. They suggest patching to balance tension without making the experience overly annoying or repetitive.

    • “Way too tedious and when you're looking at the entity, she doesn't pause right away as she is supposed to, and there's not a lot of time in between freezes to collect the keys in a manner that doesn't get unnecessarily annoying.”
    • “Please do some patching to that ending. I've gotten scammed (dying from the entity looking right at her and she still is coming right at me when not supposed to). There has to be something that could be done to keep the tension without it getting unfun and tedious.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a tightly paced experience that maintains player engagement, though some users feel it could benefit from more story content or enhanced replay value.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is negatively impacted by frustrating and poorly timed pauses, making key collection tedious and unnecessarily annoying.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users view the game's monetization as a blatant cash grab, detracting from the overall experience and making it feel like a waste of time.

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Frequently Asked Questions

Coincidences? is a simulation game with horror, thriller and violence themes. Common tags for Coincidences? include first-person, 3D, indie, psychological, exploration and others.

Coincidences? is available on PC and Windows.

Coincidences? was released on April 27, 2026.

Coincidences? was developed by FogTime.

Coincidences? has received positive reviews from players. Most players liked Coincidences? for its story but disliked it for its music.

Coincidences? is a single player game.

Similar games include From The Darkness, Obey the Voice, Welcome to Kowloon, Dread flats, Visage and others.