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Coincidences? Game Cover

About Coincidences?

Coincidences? is a single player simulation game with horror, thriller and violence themes. It was developed by FogTime and was released on April 27, 2026. It received positive reviews from players.

Coincidences? is a first-person psychological horror game that combines elements of a classic walking simulator with dynamic gameplay sequences. Story You live an ordinary life until your landlord raises the rent. Looking for a new place to live, you move into a house near the forest with suspiciously cheap rent, while also getting a job at a local store. As you progress through the game, you…

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Looking for games like Coincidences?? Here are top simulation recommendations with a horror, thriller and violence focus, selected from player-similarity data — start with Obey the Voice, Welcome to Kowloon or ROUTINE.

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Reviews

90%Audience ScoreBased on 127 reviews
story24 positive mentions
music3 negative mentions

  • Strong atmosphere and suspenseful psychological horror that effectively builds tension through environment and storytelling rather than overusing jump scares.
  • Impressive achievement by a solo developer featuring smooth performance, good graphics, and well-designed scares and puzzles that engage the player.
  • Compelling story with immersive first-person perspective, memorable monster design, and a concise length that keeps the experience focused and intense.
  • Frustrating endgame sections involving difficult puzzles and key-collecting mechanics with repeated progress loss, which some players found tedious and unfair despite skip options.
  • Inconsistent sound design and poor sound mixing at times, including issues with hearing important audio cues, and lack of auditory accessibility features.
  • Gameplay design choices such as excessive darkness obscuring enemy visibility, lack of controller support, and some trial-and-error mechanics detracted from the overall experience for some players.
  • story

    44 mentions Positive Neutral Negative
    55% positive mentions, 38% neutral mentions, 7% negative mentions

    The story is praised for its engaging, well-paced, and atmospheric narrative that effectively combines relatable real-life dilemmas with immersive horror elements and original puzzles. While some note minor plot holes and desire more depth or expanded content, the straightforward and cinematic storytelling successfully maintains suspense and curiosity, making it a compelling indie horror experience. Overall, the story is considered solid, emotionally impactful, and integral to the game's creepy, tense atmosphere.

    • “The ambience, the sound, the music, the story, and the subtle and creepy parts that confirm you are in fact being watched... this is an absolute masterpiece of a horror game.”
    • “The story begins with a relatable dilemma: soaring rent prices force the protagonist to leave their current residence in search of a cheaper place to live.”
    • “This slow-burning approach rewards patient players who enjoy piecing together clues and interpreting environmental storytelling.”
    • “The weak points: the overuse of jump scares, when the thing just jumps at you over and over again with the character not responding at all, it loses the magic very quickly. The story is pretty straightforward, and honestly that's not even a bad thing in this context.”
    • “Strong beginning with a simple story (even though there are quite a few plot holes).”
    • “Lots of potential to expand on the story. There were also some things in the setup of the house that didn't make sense to me, like you needed a key for the door but none of the doors have keyholes.”
  • atmosphere

    22 mentions Positive Neutral Negative
    50% positive mentions, 36% neutral mentions, 14% negative mentions

    The game's atmosphere is widely praised for its immersive, suspenseful, and tension-filled design, using realistic visuals and sound to build dread rather than relying solely on jump scares. Reviewers highlight its ability to create a heavy, unsettling mood that keeps players on edge and deeply engaged throughout. While a few find some scares frustrating, most agree the atmosphere effectively enhances the psychological horror experience and storytelling.

    • “The game's strongest quality is its ability to create suspense through atmosphere rather than relying on constant scares.”
    • “The atmosphere is heavy, the pacing is excellent, and the tension builds in a way that genuinely got under my skin.”
    • “The atmosphere and sound design are top-notch, and all the small events really drive the feeling of being watched.”
    • “Horror games are supposed to build dread and fear through atmosphere and clever design, not blind frustration like this.”
    • “The pace and atmosphere of the first half is better, building slowly with longer chases and more sustained encounters; trial and error kills horror so quickly.”
    • “The time in between jumpscares doesn't feel 'empty' and the atmosphere of the game stayed intense throughout the experience.”
  • gameplay

    15 mentions Positive Neutral Negative
    27% positive mentions, 53% neutral mentions, 20% negative mentions

    The gameplay is praised for its engaging exploration, investigation, and immersive horror atmosphere, with effective tension and unpredictable scares maintaining player interest. However, some players found the trial-and-error mechanics repetitive and frustrating, especially when progress is lost upon failure, and inconsistent or janky mechanics in certain sections detract from the overall experience. Controller compatibility issues further hinder gameplay enjoyment for some users.

    • “Gameplay centers primarily on exploration, investigation, and first-person immersion.”
    • “These gameplay shifts help maintain momentum without abandoning the deliberate pacing that defines the overall horror experience.”
    • “With the gameplay loop being something like explore → interact → scare, it works really well due to the jumpscares being quite unpredictable and not knowing what’s going to happen next.”
    • “I really was turned off by the FNAF-like gameplay, where it's trial and error over and over.”
    • “The mechanic for the final boss became irritating quickly because if you died you lost all your progress made during that section.”
    • “The current mechanics are far too inconsistent, with a very specific part of the game being extremely janky and hard to pass as a result of the poor mechanics.”
  • graphics

    9 mentions Positive Neutral Negative
    56% positive mentions, 44% neutral mentions, 0% negative mentions

    The game's graphics are widely praised for their beauty and atmosphere, significantly enhancing the horror experience with detailed designs and immersive visuals. While some criticism exists regarding jump scares, the overall graphical quality is considered above average for indie horror and effectively supports the mature, psychological themes.

    • “Beautiful graphics, great story, and just the right amount of terror!”
    • “Shows great potential as the graphics and sound are excellent and way above the average for indie horrors.”
    • “Graphics were great especially when the sun was poking through the trees, the story was cool, and it played smooth as hell.”
  • music

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The music and sound design effectively enhance the horror atmosphere, with subtle, creepy elements heightening tension. However, some players found the music box sections overly repetitive and experienced minor input issues during these parts. Overall, the lack of ambient music contributes significantly to the game's unsettling mood.

    • “The ambience, the sound, the music, the story, and the subtle and creepy parts that confirm you are in fact being watched... this is an absolute masterpiece of a horror game.”
    • “The only real complaint or drawback I had was that the ending felt way too drawn out with the music box sections.”
    • “I feel like there was enough pressure with her chasing you that having that many music boxes was unnecessary.”
    • “I did notice that when winding up the music boxes, sometimes the input wouldn’t register and I would have to re-press the key again.”
    • “The only real complaint or drawback I had was that the ending felt way too drawn out with the music box section(s).”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is largely derived from the contrast between its scary moments and players' reactions, creating a mix of unexpected laughter and genuine fright. Viewers and players alike enjoy the entertaining blend of jump scares and comedic reactions.

    • “I started off making jokes while streaming it with chat and laughing at moments before suddenly I'm in the pit of hell of horror that made me feel like I was watching the movie Sinister for the first time.”
    • “My son was laughing his ass off watching me jump out of my seat... great job”
    • “Game from start to finish in 25 mins, enjoy my pain, it's very funny, thanks.”
  • optimization

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is technically well-optimized, offering smooth performance and fluid animations. However, certain design choices, like excessive darkness and unfair encounters, detract from the overall experience despite the solid optimization.

    • “The game is well made from a technical standpoint, it runs smoothly with fluid movement and solid animations.”
    • “It had potential with its smooth performance and decent presentation, but the excessive darkness, unfair enemy encounters, and overall frustrating design kill any fun or fear.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a surprisingly intense emotional experience, shifting from lighthearted moments to deep horror that evokes genuine fear and even tears. Players appreciate its effective scares and compelling story that leave a lasting impact.

    • “Not exactly what I expected from this. I started off making jokes while streaming it with chat and laughing at moments before suddenly finding myself in the pit of hell of horror that made me feel like I was watching the movie Sinister for the first time.”
    • “This game legitimately made me cry a few times and ruin my pants... great and fun game, the scares are there, and the story is good.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect overly tedious and frustrating due to poorly timed enemy pauses and insufficient breaks for key collection, leading to unfair deaths and a diminished experience. They suggest patch improvements to maintain tension while reducing unnecessary annoyance.

    • “Way too tedious and when you're looking at the entity, she doesn't pause right away as she is supposed to, and there is not a lot of time in between freezes to collect the keys in a manner that doesn't get unnecessarily annoying.”
    • “Please do some patching to that ending. I've gotten scammed (dying from the entity looking right at her and she still is coming right at me when not supposed to). There has to be something that could be done to keep the tension without it getting unfun and tedious.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Replayability is somewhat limited due to a lack of additional story content, but the game's compact design ensures a consistently paced experience throughout.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The stability aspect is criticized for being tedious, with delayed pauses and insufficient timing between freezes, making key collection frustrating and unnecessarily annoying.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users perceive the monetization as overly aggressive and view the game as a cash grab, detracting from the overall experience.

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Frequently Asked Questions

Coincidences? is a simulation game with horror, thriller and violence themes. Common tags for Coincidences? include first-person, 3D, indie, psychological, exploration and others.

Coincidences? is available on PC and Windows.

Coincidences? was released on April 27, 2026.

Coincidences? was developed by FogTime.

Coincidences? has received positive reviews from players. Most players liked Coincidences? for its story but disliked it for its music.

Coincidences? is a single player game.

Similar games include Obey the Voice, Welcome to Kowloon, ROUTINE, Dread flats, Ethel and others.