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About Farever

Farever is a single player and multiplayer open world role playing game with a fantasy theme. It was developed by Shiro Games and was released on May 6, 2026. It received mostly positive reviews from players.

EARLY ACCESS ROADMAP LAUNCH CONTENT OVERVIEW About the Game You’re no foretold hero, just one among many! Explore a vast open world of vibrant landscapes, alone or with allies, where dungeons, enemy camps, and curiosities lie scattered across the realm. From forgotten temples to underwater caves, Siagarta is full of wonders waiting to be discovered. Look closely, and you’ll find treasures an…

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Looking for games like Farever? Here are top open world role playing recommendations with a fantasy focus, selected from player-similarity data — start with Wayfinder, Last Epoch or Eldegarde.

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Reviews

74%Audience ScoreBased on 4,525 reviews
gameplay363 positive mentions
optimization275 negative mentions

  • Fun and engaging combat system with fluid, responsive mechanics and skill synergy.
  • Large, beautiful open world encouraging exploration, platforming, and puzzle-solving.
  • Good variety of classes, weapons, and builds allowing flexible playstyles, enjoyable solo or cooperative play.
  • Severe performance issues including low and inconsistent frame rates, lag, and occasional crashes even on high-end hardware.
  • Server instability and connectivity problems causing disconnects, loot resets, and frustrating dungeon experiences.
  • Lack of social features such as in-game friends lists, guilds, and party finders, limiting multiplayer experience and group play.
  • optimization

    1,030 mentions Positive Neutral Negative
    10% positive mentions, 63% neutral mentions, 27% negative mentions

    Optimization for this early access game is widely criticized as abysmal, with frequent reports of severe stuttering, low and inconsistent FPS, and poor utilization of hardware resources even on high-end PCs. Despite the game’s relatively modest graphics, performance issues and server instability significantly hinder the playability and enjoyment. However, ongoing patches and developer efforts offer hope for improvement in the future.

    • “Despite these early optimization issues, the foundation is incredibly solid, the current state of the game must be respected given its ongoing early access phase, and the active development cycle gives me every reason to be optimistic about its future.”
    • “I've had a few very brief performance hiccups but on the whole the game has run well.”
    • “Update: performance is shi* as hell.”
    • “They really took the performance issues too lightly, it's more than a month after release, and I still struggle to play above 30 fps in dungeons, with constant random 20fps drops in the open world.”
    • “The game's performance is still abysmal and often suffers from harsh framerate drops, stuttering, lagging, freezing, and an occasional crash of my entire PC.”
    • “The optimization is the worst I have ever seen.”
  • gameplay

    789 mentions Positive Neutral Negative
    46% positive mentions, 51% neutral mentions, 3% negative mentions

    The gameplay of Farever is praised for its fluid, engaging combat, satisfying boss fights with thoughtful mechanics, and a rewarding exploration-based progression loop that blends MMO-lite action with platforming elements. While the combat system offers diverse build options and enjoyable weapon mechanics, some players find the boss fights challenging yet fun, though occasionally marred by frustrating insta-kill mechanics and lag-related issues. Despite early access bugs, server instability, and performance problems affecting the experience, the core gameplay loop remains addictive and shows strong potential for growth with continued development and optimization.

    • “The combat system shines through its weapon-swapping mechanics, allowing for highly flexible character progression, giving incredible freedom to mix skill combinations from multiple weapons, and opening the door to a robust crafting system to create unique, impactful builds on the fly.”
    • “The gameplay loop is very fluid, with engaging combat mechanics that are easy to learn but mastery requires practice, making the overall gameplay enjoyable and rewarding.”
    • “The dungeons and bosses are designed spectacularly, with each fight having interesting mechanics and movement patterns, while not being too harsh on the player, which keeps the gameplay engaging instead of feeling repetitive.”
    • “The game has great potential as a platformer with jump puzzles and a lot of objectives you can do on the map, but past the first dungeon, the fight mechanics in both Crabgantua and Ratsar dungeons mean any high ping above 50ms causes you to fail mechanics every time, leading to deaths even when level 14 against level 8 or 10 bosses.”
    • “My overall gameplay was held back by frequent server instability, latency spikes, and noticeable input lag during peak hours, as well as suboptimal performance and frame drops even on relatively solid hardware.”
    • “Unfortunately, many bosses have irritating 'area denial' mechanics that worsen the fight with time, often permanent, making fights feel like time trials or DPS checks rather than engaging encounters.”
  • graphics

    361 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The game features a charming, stylized art style reminiscent of titles like Zelda: Breath of the Wild, with colorful, cozy, and cartoony visuals that many find appealing. However, despite its simplistic graphics, the game suffers from significant performance and optimization issues, including frequent stuttering, low FPS even on high-end hardware, and graphical glitches, which detract from the overall experience. With improvements in technical optimization, the visuals and art direction have strong potential to support its engaging gameplay and world design.

    • “Instead, Shiro Games delivers a visually beautiful art style and a wonderfully crafted fantasy world that goes hand in hand with great environmental design, superb dungeon layouts, and genuinely creative boss fights that thoroughly test team coordination.”
    • “The developers have managed to create something that already carries strong AAA energy, from the vibrant graphics and beautifully designed environments to the smooth mechanics and regular updates.”
    • “The graphics are high quality and cohesive — it's clearly a deliberate aesthetic choice, and it works within the game's world.”
    • “The graphics are no better than Roblox, and the optimization is worse.”
    • “Its performance is abysmal for the graphical fidelity; even at medium render distance, I wasn't getting a stable 60 FPS.”
    • “There is absolutely zero reason for a game with worse graphics than Minecraft to be maxing out a 3060 Ti at 1440p and still stuttering heavily.”
  • story

    277 mentions Positive Neutral Negative
    10% positive mentions, 80% neutral mentions, 10% negative mentions

    The game's story is minimal to nearly non-existent, with most quests being simple, repetitive fetch or kill tasks lacking narrative depth or meaningful choices. It emphasizes open-world exploration and player-driven experiences over structured storytelling, resulting in a flat and sparse quest design without a central plot or engaging NPC characters. While some players appreciate the freedom and variety of activities, those seeking immersive lore or a compelling storyline may find it lacking.

    • “The combat is excellent, the build variety is great, exploration reminds me of Breath of the Wild and Guild Wars 2, environmental storytelling and puzzles everywhere, silly puns that give the game some character and life, secret areas to discover, bosses with real mechanics, visual progression of your character because gear actually changes the way you look, and so much more.”
    • “The quests are manageable, and sometimes the game throws you in at the deep end, but it also guides you enough that you’re not completely lost.”
    • “Finding quests by exploring the map is an awesome fit for the game and they do an amazing job at hiding little secrets, chests, and other things across the landscape promoting exploration.”
    • “The quests may as well not exist.”
    • “It's the same 3 quests repeated.”
    • “There is effectively no story content currently.”
  • grinding

    173 mentions Positive Neutral Negative
    2% positive mentions, 1% neutral mentions, 97% negative mentions

    Grinding in this game is a mixed experience: while some find it engaging and satisfying, especially for gear farming, crafting, and mount collecting, others consider it repetitive and occasionally tedious—particularly at higher levels and for legendary drops due to RNG and server issues. The grind is generally expected within the genre and is balanced by enjoyable exploration, varied combat, and cooperative elements, though some desire more rewarding progression and less reliance on mob farming. Overall, the game offers a cozy MMO-lite grind that suits players who appreciate classic MMORPG progression without being overwhelmingly grind-heavy.

    • “You craft a specific item (or one from a selection) to level up, not grinding 50 daggers to get a level; this is something that personally I adore.”
    • “The game is fun, the exploration is fun, classes are fun, weapon skill customization is fun, and it's not too grindy with plenty to do.”
    • “Addictive and charming, Farever hooks you right from the jump with fluid combat, a cute and thoughtful world design, and ease of travel that keeps you focused on the good gameplay and not grinding skills or running endlessly to get where you need to go.”
    • “Will be a game to jump in and out until its full launch as you can do everything the game has to offer in less than 30 hours though grinding for the legendary equipment can definitely be frustrating at times.”
    • “Progression feels completely unrewarding, too... waiting/grinding for a weapon or armor upgrade just to get a measly +1–2 damage boost is just insulting and boring, and gives you nothing to work towards.”
    • “Gear farming can also become tedious because of RNG.”
  • stability

    142 mentions Positive Neutral Negative
    12% positive mentions, 0% neutral mentions, 88% negative mentions

    The game’s stability is notably affected by frequent bugs, freezes, stutters, and server instability, especially during group play and dungeons, leading to frustrating experiences. While performance issues and glitches are common, many users acknowledge this as typical for an early access title and remain hopeful for future improvements and optimization. Overall, the game is playable but currently unstable and buggy, with significant room for polish and fixes.

    • “The launch of early access was very rough, but they've worked hard to fix everything and now it runs great!”
    • “Runs great on steam deck oled and my underpowered PC despite not meeting minimum requirements.”
    • “It runs great, smooth performance and everything.”
    • “The game is riddled with bugs, broken graphics, random crashes, freezes, terrible lag, and server instability.”
    • “Game constantly freezes and reloads areas, kicking me from parties and dungeons.”
    • “It is currently a massively buggy solo experience; you are actively punished for trying to group up to do content.”
  • music

    38 mentions Positive Neutral Negative
    63% positive mentions, 29% neutral mentions, 8% negative mentions

    The music in the game is generally praised for its relaxing, immersive, and fitting atmosphere, complementing the world and gameplay well. However, some players feel it lacks memorable tracks, especially during bosses and key moments, and could benefit from more variety and improvement in the overworld soundtrack. Overall, the soundtrack enhances the chill and cute vibe, contributing positively to the game's enjoyable experience.

    • “Absolutely astounding soundtrack, with lots of feature variety and quality of life.”
    • “The soundtrack fits the game very well.”
    • “Great music.”
    • “The music and effects go in and out.”
    • “I will hear music and see a clicking icon followed by error messages, which I found is a common issue online.”
    • “Fun so far, music is kind of generic and boring though.”
  • humor

    30 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its creative, pun-filled NPC and boss names, lighthearted writing, and casual, silly comedy sprinkled throughout quests and dialogue. Players appreciate the clever, meme-worthy jokes and the charming, whimsical tone that adds personality and fun to gameplay, making encounters and exploration genuinely enjoyable. Overall, the humor adds a refreshing, entertaining layer to the MMO experience without overshadowing core mechanics.

    • “The naming puns on NPCs and enemies are hilarious.”
    • “I really enjoyed the lighter tone of the game so far, with humor and light-hearted jokes well sprinkled everywhere (dad jokes, puns all over, and satirical quests).”
    • “The bosses are a highlight, clearly designed with some personality and humor that makes each encounter genuinely enjoyable.”
  • monetization

    24 mentions Positive Neutral Negative
    13% positive mentions, 33% neutral mentions, 54% negative mentions

    Monetization is generally praised for prioritizing player experience over aggressive cash grabs, with an upfront cost and optional cosmetic purchases rather than pay-to-win mechanics. While some users express concern about potential microtransactions and server issues hinting at future monetization pitfalls, the current approach is seen as fair, non-intrusive, and focused on game quality rather than profit.

    • “Honestly, it feels like a collector’s dream, taking a lot of what works in BDO, Guild Wars 2, and other MMO and gacha titles, without immediately drowning you in aggressive monetization.”
    • “Monetization: $20 upfront; there will be an optional cash shop if you wish to keep supporting the game via cosmetics plus freebies for those who purchase the early access.”
    • “The systems feel like healthy MMO practices and if the community gives this a chance it can flourish to be an MMO that isn't about just the visuals and then have major problematic monetization.”
    • “Please find another monetization path besides a cash shop.”
    • “Now the cash grab .. and servers are toast.. someone's taking our money and just got rich off this.”
    • “If they can't get past server stability issues, this game has no future and is essentially a cash grab.”
  • replayability

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The game offers solid replayability through varied class and weapon combos, increasing challenge with higher difficulty levels, and ongoing developer updates that add new content and improve playability. However, some users express concerns about its long-term replayability due to limited endgame content, which is understandable given its early access status. Overall, replayability is promising but still developing.

    • “I'm hooked on combat and replayability with different class and weapon combos, which all feel different, with different strengths and weaknesses.”
    • “With more weapons coming with each patch, this has a ton of replayability.”
    • “Leveling up other classes to max offers solid replayability.”
    • “Overall, the game is amazing, but I honestly worry about its long-term replayability.”
    • “If so, it doesn't have any replayability.”
    • “End game content is limited, but that's expected for an early access title; don't go in expecting endless replayability just yet.”
  • atmosphere

    13 mentions Positive Neutral Negative
    54% positive mentions, 23% neutral mentions, 23% negative mentions

    The game is praised for its vibrant, warm, and cozy atmosphere that encourages exploration, blending MMO-lite elements with a Zelda-like charm. Users highlight a unique and engaging ambiance complemented by a great soundtrack, creating a relaxing yet immersive experience. However, technical issues somewhat detract from fully enjoying the rich atmosphere.

    • “Unique game with an atmosphere that I haven't found anywhere else.”
    • “The world feels vibrant, warm, and inviting, creating a cozy atmosphere that constantly encourages exploration.”
    • “It feels like a small MMO with a Zelda-like atmosphere, and honestly, it is a very beautiful game.”
    • “But this is just another 6/10 mimic in an atmosphere of gaming where 6/10 no longer cuts it, sadly.”
    • “Don’t get me wrong, I love the game, the atmosphere, the gameplay, the dungeons, and everything else. The weapons are interesting, etc., but—and this is a big but—the bugs, lag, crashes, errors, and server connection issues are so frequent that they can be frustrating.”
    • “MMO-lite atmosphere.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional response to the game is mixed: some players feel nostalgic and find joy in its wholesome multiplayer moments and exploration, while others feel a sense of disappointment or depression about the genre's state. The art style and gameplay evoke childhood memories for some but come off as simplistic or frustrating to others. Overall, it elicits both warm, nostalgic feelings and mild frustration.

    • “If you enjoy exploration, puzzles, wholesome multiplayer moments, and games that feel nostalgic in the best way, Farever is absolutely worth checking out.”
    • “But after just touching the controls and adventuring for 10 minutes, I was amazed.”
    • “Good wholesome fun.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users found the character development to be unique due to its androgynous character design, though the initial visual appeal of the designs and graphics was not immediately striking.

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Play Times

15h Median play time
21h Average play time
6-35h Spent by most gamers
*Based on 48 analyzed playthroughs
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Frequently Asked Questions

Farever is a open world role playing game with fantasy theme. Common tags for Farever include exploration, crafting, loot, early access, action rpg and others.

Farever is available on PC and Windows.

On average players spend around 21 hours playing Farever.

Farever was released on May 6, 2026.

Farever was developed by Shiro Games.

Farever has received mostly positive reviews from players. Most players liked Farever for its gameplay but disliked it for its optimization.

Farever is a single player game with multiplayer and local co-op support.

Similar games include Wayfinder, Last Epoch, Eldegarde, Cloudheim, PIONER and others.