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Everwind is a single player and multiplayer open world role playing game. It was developed by Enjoy Studio S.A. and was released on March 17, 2026. It received positive reviews from players.

Everwind is a novel take on the RPG and Sandbox Survival genre from First-Person-Perspective. Embark on an adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world! Embark on the Adventure! Dive into battle armed with a sword in one hand and a shield in the othe…

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84%
Audience ScoreBased on 1,370 reviews
gameplay73 positive mentions
story9 negative mentions

  • Highly addictive gameplay with a solid progression loop and extensive content for an early access title.
  • Creative and enjoyable airship building mechanic that serves as a mobile base, combined with exploration of diverse floating islands.
  • Well-optimized performance across various hardware, responsive developers actively listening and patching bugs.
  • Engaging combat system with skill trees and RPG elements that add depth to encounters.
  • Beautiful graphics and immersive audio contribute to a relaxing yet captivating atmosphere.
  • Regular updates and planned future content show promising development trajectory.
  • Progression can be frustrating due to RNG-based blueprint drops and grind-heavy resource gathering, especially for boss-specific items needed to advance.
  • Some QoL issues such as lack of block rotation, inconvenient crafting without auto-pulling from storage, and limited inventory management.
  • Multiplayer tethering limits player freedom, forcing co-op players to stay close together; ship and save-related bugs can cause loss of progress.
  • Certain gameplay systems like farming, magic, and merchant economy feel underdeveloped or unbalanced, reducing long-term motivation.
  • Traveling between islands can be slow and repetitive due to slow ship speeds and generally empty world space, leading to boredom.
  • Building system is often reported as clunky and unintuitive, requiring unintuitive positioning and causing frustration.
  • gameplay
    199 mentions Positive Neutral Negative

    The gameplay of this early access title offers a unique blend of exploration, combat, and creative airship building mechanics reminiscent of Minecraft and Skyrim, delivering an addictive and satisfying core loop. While players praise its smooth combat, intuitive controls, and innovative flying base concept, many note repetitive island-hopping, limited content, and some frustrating quality-of-life and building system issues that currently hinder long-term engagement. Overall, the game shows strong potential with solid foundational mechanics that, once further polished and expanded, could offer an enjoyable and refreshing sandbox adventure.

    • “Gameplay reminds me of a more refined Minecraft mixed with touches of Skyrim.”
    • “The core gameplay loop of visiting islands, raiding dungeons and upgrading your ship is solid and rewarding.”
    • “The building mechanics for the airship are unique and creative, and they make the game stand out from other sandbox or survival-style games.”
    • “But this game surely doesn't bring anything novel or unique to the table, it's just a recycling of old ideas and mechanics, except it's also done worse.”
    • “The first problem is that the current world design of disconnected islands makes for an incredibly redundant gameplay loop.”
    • “The only real novelty is the airship that you can build and design and is your mobile base that always comes with you... that's a fine idea and all but the rest of the gameplay loop is quite uninteresting and boring, the tuning of the resources you need for anything is pretty steep (good this can easily be remedied in the future if the devs want to) and there is not really much motivation to grind on... combat is also very lackluster and uninteresting... so all in all quite a boring experience”
  • graphics
    86 mentions Positive Neutral Negative

    The graphics are widely praised for their charming, colorful voxel art style reminiscent of Minecraft but with improved lighting, weather effects, and animation, creating an immersive and cozy atmosphere. While generally running smoothly even on higher settings, some users note occasional stuttering or graphical quirks, and the blocky aesthetic may not appeal to everyone. Overall, the visuals are considered a strong point that enhances the exploration and gameplay experience.

    • “The graphics are absolutely beautiful; everything from the environments to the lighting feels carefully crafted and immersive.”
    • “Even at those settings, this is still a good looking game, and I find it impressive that voxel graphics can be so clear and bright while maintaining triple-digit FPS numbers.”
    • “The combination of relaxing visuals and constant curiosity keeps you coming back.”
    • “The UI absolutely pulls away from the graphics, with constant stutters on deck, and it's laughable. When you open the chat on deck, you get forced into the menu unless you re-open the keyboard—good luck if you don't know how!”
    • “Graphic improvements needed. Go higher in the sky, same stuff. The water is just a visual floor, useless, nothing graphical in it, no purpose, no water enemies—a horrible waste of water art.”
    • “Having already played a basic Minecraft modpack that does this better, along with a simple shader offering better graphics, this was nothing special to me and wasn't worth the $22.”
  • story
    79 mentions Positive Neutral Negative

    The game currently lacks a clear, engaging storyline and features only limited, often buggy quests mostly centered around tutorials and simple fetch tasks. Players find the absence of meaningful progression, endgame content, or narrative guidance disappointing, though many acknowledge it is still in early access with plans for more story-driven content. Overall, reviewers desire deeper quests, bosses, and immersive story elements to enhance purpose and engagement.

    • “Then you have to ask yourself 'what happened to everyone, and why am I alive?' Here, you obviously got tossed off an airship by someone... I'm looking forward to more backstory.”
    • “It makes exploration feel personal, because your ship is not just transportation—it becomes part of your story.”
    • “Now if the devs can further develop the story, throw in some puzzles, the ability to create your own village/town with followers, decisions that have the potential to impact the world, and some more enjoyable quests, this could have me hooked for quite a while.”
    • “There is no story, a hollow world, hard grinding and a very bad battle and leveling system.”
    • “For the rest of the game, I just don't enjoy the progression. It's essentially Minecraft with its "story"; however, where games like Valheim, Terraria or the more chill version Raft strive with story or missions or bosses, this suffers. The goal to progression is so unclear or nonexistent. I wanted to upgrade my airship to the max, but it became an island hopping grind.”
    • “Currently (I get that it’s early access) there is a severe lack of quests and storyline.”
  • optimization
    70 mentions Positive Neutral Negative

    The game's optimization receives mixed feedback, with many users experiencing lag, stuttering, crashes, and high hardware demands, especially during world generation and multiplayer. However, some praise its smooth performance on mid to high-end PCs and devices like the Steam Deck, noting that optimization improvements and stability fixes appear likely with ongoing updates. Overall, while playable and promising, the game still needs significant optimization passes to fully realize its potential.

    • “The game runs smoothly on ultra settings without putting much strain on my PC, which suggests solid optimization—especially impressive considering the world is generated in real time.”
    • “Overall this game plays really well on my ASUS ROG Ally (2023 version) with SteamOS installed and my main Windows gaming PC, both of which have had trouble running Unreal Engine 5 games in the past, so I would say this game is fairly well optimized.”
    • “Performance is stellar too, which is honestly a breath of fresh air from an early access game.”
    • “Every time I hop on with my three friends, we run into the same problems: constant lag, stuttering, and frequent crashes.”
    • “In the same session my performance degraded permanently, I've never had that happen before, a restart doesn't even fix it, it's now 40fps when near a dungeon, as opposed to at least 80.”
    • “Furthermore, the optimization is terrible, resulting in very low fps.”
  • grinding
    62 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious, repetitive, and often punishing, with progression heavily gated behind random drops and excessive farming of basic resources, recipes, and upgrade materials. While exploration and the concept of upgrading an airship offer some appeal, slow travel, limited meaningful rewards, and inefficient farming mechanics contribute to frustration and boredom for many players. Though some enjoy the grind as a "slow burn," the overall consensus highlights a need for refinement to reduce tedium and better support player engagement.

    • “Progression is way too grindy for casual play: massive low-tier material requirements while rare items stay hidden and unfarmable.”
    • “After that it becomes tedious and boring because it puts you in an endless loop of the same mobs, dungeons, and grinding with almost no progression.”
    • “The game is incredibly grindy, to the point of being unfun.”
  • music
    38 mentions Positive Neutral Negative

    The game's music is widely praised for its relaxing, calming, and charming qualities, drawing comparisons to Skyrim and Minecraft with a subtle, well-tailored soundtrack that enhances the atmospheric and cozy adventure vibe. However, some users note a lack of variety, particularly the repeated use of the same track across biomes, absence of dedicated dungeon or ship flight music, and frequent abrupt combat music switches, suggesting more diverse and dynamic compositions would improve the experience. Overall, the music complements the game's aesthetic and gameplay well, contributing significantly to its immersive and enjoyable ambiance.

    • “The music is a curious and nice mix between something like Skyrim and Minecraft.”
    • “Then add in flying ship mechanics and an insanely addictive soundtrack... that is what Everwind is.”
    • “Dynamic weather, gorgeous sunsets, and the music... just incredible.”
    • “All biomes have the same music track, which detracts from the uniqueness of each biome.”
    • “Dungeons also lack their own music theme, no ship flight track, etc.”
    • “Currently, you get the standard music and then it switches to combat music when an enemy sees you, which is every 5 seconds or so.”
  • stability
    27 mentions Positive Neutral Negative

    The game currently exhibits numerous stability issues typical of an early access title, including bugs, glitches, freezes, and occasional severe lag, especially during extended play or multiplayer sessions. While these problems can disrupt gameplay—such as ship-related glitches causing progress loss—the developers are responsive and actively fixing issues. Overall, despite its rough and buggy state, the game runs relatively well for an early access release and shows promising potential with ongoing improvements.

    • “This game runs great with no issues, combat is smooth, and there is an endless amount of content and possibilities.”
    • “For an early access launch, it runs great and has a significant amount of content.”
    • “It runs great on Steam Deck.”
    • “The ship is so buggy it ruins almost all the experience for me.”
    • “You can lose your progress instantly if you lose your ship, which in this ridiculously buggy game happens often.”
    • “Multiplayer is very buggy on the building side, but solid on the combat side.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its beautiful, relaxing fantasy world, immersive visuals, dynamic weather, and cozy, peaceful vibe. Many users highlight the stunning art direction, soothing music, and sense of wonder that enhance exploration and overall immersion. While generally lauded, some note that atmospheric elements can occasionally reduce visibility, but this rarely detracts from the overall experience.

    • “The first thing I liked was the atmosphere — the world is beautiful and has that relaxing fantasy vibe.”
    • “It’s incredibly beautiful, with soft lighting, wide open areas, and a peaceful atmosphere that pulls you in right away.”
    • “Between the ship-building freedom, the sky exploration, and the overall atmosphere, Everwind nails that sense of wonder that so many games try for but never quite reach.”
  • replayability
    6 mentions Positive Neutral Negative

    Users generally find the game offers good replayability, especially with its open-world voxel RPG design and evolving skill systems promising diverse playstyles. However, some note that complex ship building can be time-consuming and may hinder replay value. Overall, the gameplay loop and potential future improvements suggest a solid and growing replay experience.

    • “For the price and replay value, it is worth the price as is, but will no doubt get even better.”
    • “Look forward to the different skills being fleshed out further as that will continue to add additional playstyles and replayability.”
    • “Pretty cool open world voxel RPG with endless replayability.”
    • “Ship building could use some improvements; building a multi-store 25x25x25 ship takes several hours and kills replayability of the game, in my opinion.”
    • “These factors combined are the reason I decided to give this game another shot once it's a little more playable.”
    • “Look forward to the different skills being fleshed out further, as that will continue to add additional playstyles and replayability.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game often arises from unexpected and quirky moments, such as funny bugs like crashing after extreme falls or amusing enemy behaviors. Players also find humor in the game's odd combat mechanics and the playful customization of airships, adding a lighthearted charm to the experience.

    • “The first time when the enemy opened the door and came right into my base was so dang funny!”
    • “Airship aspect is super funny; we got a big cube and inside we just pimp it out with our spoils from pillaging and dungeons.”
    • “Combat is pretty janky and hard to block hits—funny enough, this is the single best thing about the game.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express mixed emotions, feeling both frustrated by certain gameplay choices like inefficient skill trees and technical issues with crafting and building mechanics, while still appreciating the game's promising start and emotional engagement in early access.

    • “Right now it sometimes feels like I’m doing a lot… for emotional damage.”
    • “Speccing into the arcanist tree made me feel like a massive fool.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization is perceived as uninspired and primarily focused on generating profit, offering no innovative or engaging mechanics.

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13h Median play time
25h Average play time
6-30h Spent by most gamers
*Based on 31 analyzed playthroughs
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Everwind is a open world role playing game.

Everwind is available on PC, Steam Deck and Windows.

On average players spend around 25 hours playing Everwind.

Everwind was released on March 17, 2026.

Everwind was developed by Enjoy Studio S.A..

Everwind has received positive reviews from players. Most players liked Everwind for its gameplay but disliked it for its story.

Everwind is a single player game with multiplayer and local co-op support.

Similar games include Enshrouded, Nightingale, Len's Island, Cubic Odyssey, Core Keeper and others.