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Clockwork Cleanup is a single player casual puzzle game. It was developed by Christopher Hansen and was released on December 8, 2025. It received overwhelmingly positive reviews from players.

Goo creatures are running amok in the spell factory and its up to you and MAC (Magical Automatic Custodian) to stop them! Guide MAC through five waves of creatures with a boss at the end of each wave. Choose a reward after each fight to craft an unstoppable spell arsenal!  Clockwork Cleanup is an auto-battler where MAC's actions are defined by spell tiles placed in the central grid. The spell t…

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100%Audience ScoreBased on 300 reviews
gameplay23 positive mentions
story2 negative mentions

  • Unique and engaging mix of roguelike, autobattler, and pipe puzzle mechanics offering a fresh and addictive gameplay experience.
  • Highly polished and well-balanced game with intuitive UI, smooth gameplay, and charming art style; praised for its creativity and strategic depth.
  • Excellent value as a free game with strong replayability, allowing experimentation with builds and layouts; many players eager for expanded content and willing to pay for it.
  • Relatively short game length with limited content and variety, which reduces long-term replayability; game feels more like a demo or early version.
  • Lack of certain quality of life features such as an undo option, saving board loadouts, and better tutorials for camp mechanics; also missing controller support and accessibility options.
  • Some balance issues with underpowered or overpowered pieces, music and visual presentation are considered decent but not remarkable, and difficulty can be too easy or rise abruptly.
  • gameplay

    40 mentions Positive Neutral Negative

    The gameplay is highly praised for its engaging, original, and addictive blend of roguelite and autobattler mechanics centered around pipeline and puzzle elements. Players appreciate the challenging yet balanced difficulty, creative mechanics, and smooth, immersive loop, though some desire more content, characters, and deeper tutorials to enhance replayability. Overall, it offers a satisfying, fun, and innovative experience, especially notable for a free game.

    • “The combination of roguelite and autobattler mechanics centered around organizing pipelines is genuinely original, highly entertaining, and surprisingly addictive.”
    • “Graphics are quirky and cartoony with gameplay that is seamless and balanced; blended with the sound/sfx and fair learning curve, it all combines to make an immersive, unique, challenging, yet chill, and addictively fun time.”
    • “Element management and the pipework involved are a great spin on the "grid inventory management" style of gameplay and scratch the itch in a way many other games fail to.”
    • “No thanks, sick of this rogue-lite 'game' mechanic.”
    • “The game would benefit from branching paths to improve replayability, more playable characters (potentially as DLC), and a much stronger tutorial—especially for the camp mechanics, as the glossary alone isn’t sufficient.”
    • “I wish there were more items, and I could imagine how an extended version of the game might have more characters with different pipe placements or other mechanics.”
  • replayability

    11 mentions Positive Neutral Negative

    Replayability is generally seen as moderate, with players appreciating the game's fun mechanics and variety of RNG that encourage multiple plays. However, some feel the content is somewhat light and could benefit from features like branching paths, more playable characters, and improved tutorials to enhance long-term engagement. Overall, while not deeply replayable compared to similar titles, it offers a satisfying experience, especially considering it is free.

    • “Great replayability.”
    • “Very surprised it was free, so definitely an awesome experience with replayability.”
    • “High level of replayability with self-imposed challenges.”
    • “Not the most replayable but, hey, it'll fill an afternoon.”
    • “The game would benefit from branching paths to improve replayability, more playable characters (potentially as DLC), and a much stronger tutorial—especially for the camp mechanics, as the glossary alone isn’t sufficient.”
    • “Maybe not enough content or replayability for a real deep dive like you might get from other similar games, but even with no difficulty scaling or ascension it's on a similar level as Peglin in terms of complexity.”
  • graphics

    9 mentions Positive Neutral Negative

    The game's graphics are characterized by a quirky, cute, and cartoony art style that is both charming and visually appealing, featuring detailed machines and adorable enemies. The smooth, intuitive interface and well-balanced visuals enhance the immersive experience, though some users note a minimalist approach in certain aspects. Overall, the graphics strongly contribute to the game's unique and engaging atmosphere.

    • “Graphics are quirky and cartoony with gameplay that is seamless and balanced; blended with the sound/sfx and fair learning curve, it all combines to make an immersive, unique, challenging, yet chill, and addictively fun time.”
    • “The graphics look great, the machines (spells) look really detailed, and the enemies look adorable.”
    • “Very strong contender for best free Steam game with a very cute aesthetic.”
    • “The graphics are cute in their own way but the music is not so great.”
  • music

    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as enjoyable, fitting the game's pace, and even listenable outside the game. However, some find it simple, inoffensive, and not particularly memorable, with a desire for more variety in tracks. Overall, the soundtrack complements the cute art style and gameplay effectively.

    • “They animated sprites are also so sweet, and the music goes well enough with the game's pace.”
    • “Every track in the soundtrack is fun and good enough to listen to outside of the game.”
    • “It's crazy fun, the art is adorable, and even the simple soundtrack is something I'd listen to at work if it were on YouTube.”
    • “Music could use more tracks.”
    • “Music is fine and inoffensive, but not memorable.”
    • “The music goes well enough with the game's pace.”
  • optimization

    3 mentions Positive Neutral Negative

    The game offers a highly polished and engaging optimization experience, combining grid-based puzzle mechanics with auto-battler and roguelike elements. Each wave provides satisfying, bite-sized factory optimization challenges that effectively scratch the itch for strategic efficiency.

    • “Scratches that itch for optimization like backpack battles and other such games.”
    • “A small but exceptionally well-made grid optimization puzzle game with auto-battler and rogue-like elements.”
    • “Every wave feels like a bite-sized factory optimization challenge.”
  • monetization

    3 mentions Positive Neutral Negative

    The game features no monetization or microtransactions, offering a completely free and enjoyable puzzle experience created purely out of the developers' passion.

    • “No apparent monetization at all, just a fun little puzzler provided completely for free.”
    • “No microtransactions.”
    • “This game is free, with no microtransactions, and seems to have been spawned out of the creators' desire to create an absolute banger of a game out of the goodness of their hearts.”
  • story

    3 mentions Positive Neutral Negative

    The story is regarded as basic and not a primary focus of the game, with some users expressing a desire for a more developed storyline and additional challenges to enhance the narrative experience.

    • “Story is basic and clearly not the main focus.”
    • “Throw in an overarching story, you get... space for lore, I guess.”
  • humor

    2 mentions Positive Neutral Negative

    The game's humor is well-received, blending cleverly with its pixel art style to create an enjoyable and funny experience. Despite its short playtime, the humor adds charm and enhances the overall fun.

    • “Very fun game to play even if it doesn't have a long game lifespan (I finished it in 2 hours). But it's very funny and still has its hard parts. Very cool game :)”
    • “And the art is awesome, just the right amount of pixel art and humor.”
  • grinding

    1 mentions Positive Neutral Negative

    Grinding in the game is engaging rather than tedious, as players find the process of refining and evolving their setups enjoyable and satisfying compared to similar autobattlers.

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Frequently Asked Questions

Clockwork Cleanup is a casual puzzle game.

Clockwork Cleanup is available on PC and Windows.

Clockwork Cleanup was released on December 8, 2025.

Clockwork Cleanup was developed by Christopher Hansen.

Clockwork Cleanup has received overwhelmingly positive reviews from players. Most players liked Clockwork Cleanup for its gameplay but disliked it for its replayability.

Clockwork Cleanup is a single player game.

Similar games include Die in the Dungeon, Backpack Hero, Emberward, Slice & Dice, Die in the Dungeon: Origins and others.